I know they made this skill system so that "all skills / rune combos are viable", but I can't help but think a lot of these skills / runes are just garbage.
One example is multi-shot and the rune choices. The first rune reduces hatred cost by half (40 hatred -> 20 hatred). The skill does 165% weapon damage. There's another rune that increases damage to 214%.
Why in the world would you use the rune for 214% dmg over the half hatred cost rune that essentially lets you deal 330% dmg with the same hatred cost?
Perplexing. There are a lot of other examples as well. Some skills are just not useful based on their resource cost. I.E. Cluster Arrow costs 50 hatred for 200% weapon damage on target and 100% weapon damage AOE. That is just not remotely competitive with multi-shot / chakram rendering this skill worthless.
thats probably where weapon speed and weapon dmg come into play.
