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- Jul 16, 2000
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- 9,512
There is no "client", just the auto-updater and the D3 executable. You don't need to run anything in the background and the log in mechanism is baked into the game itself, like WoW.
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Still waiting on the patch. It's hard to play when there's so much good stuff coming down the line.
Thanks for the reply. I assume all other Blizzard games are the same? And how is the client? Is it stable like Steam or are there still issues like when D3 launched?
There is no "client", just the auto-updater and the D3 executable. You don't need to run anything in the background and the log in mechanism is baked into the game itself, like WoW.
1.05 can't come soon enough. After going on a nice streak last weekend where I was getting a legendary every 3-4 hours with 250+ MF, it's been over 30 hours since my last one. And during that time, I've boosted my MF to 335 with NV. I know, RNG is RNG, but jeeze, this is just frustrating.
Got a nice Stormshield this weekend and...they aren't worth much at all anymore. Doh. Meanwhile the level ~14 Leorics Ring is worth like 40mil now that 60s can use the xp bonus. Maybe I should farm normal mode
Monk is my main, but for fun I geared out my witch doctor for sacrifice/summon zombie dogs. That is actually pretty fun to play. With the right gear you can get the dogs cooldown to zero and spam sacrifice. Lots of health, health globes and pickup radius too so hes survivable.
Nobody has proven that loot is random in d3.
Sure attributes and their values are likely random. But nobody knows the back end of the loot system and how it works. They could be tying loot drops into the Auction house to drop high dollar items less. As far as I know nobody knows except blizzard.
So instead of saying Random is Random could we move on to something a bit more accurate like Blizzard gods are not in good charity today.
Keeping the math simple there are around 120 Legendary Items that can be drop in inferno act 3. The odds of getting 2 of the same items is something like.4 %. Sure sure its a bit more complex than that because of Items level but still the odds of continually getting the same items over and over again is extremely rare. I have gotten over 5 ivory towers out of somewhere around 50 legendary drops so around 10% of my legendary Items are Ivory Towers and Ivory towers are less than 1% of the possibilities.
It could be completely random....but based on my observation I doubt it.
So blizzard gods no more Ivory Towers please.
Nobody has proven that loot is random in d3.
Sure attributes and their values are likely random. But nobody knows the back end of the loot system and how it works. They could be tying loot drops into the Auction house to drop high dollar items less. As far as I know nobody knows except blizzard.
So instead of saying Random is Random could we move on to something a bit more accurate like Blizzard gods are not in good charity today.
Keeping the math simple there are around 120 Legendary Items that can be drop in inferno act 3. The odds of getting 2 of the same items is something like.4 %. Sure sure its a bit more complex than that because of Items level but still the odds of continually getting the same items over and over again is extremely rare. I have gotten over 5 ivory towers out of somewhere around 50 legendary drops so around 10% of my legendary Items are Ivory Towers and Ivory towers are less than 1% of the possibilities.
It could be completely random....but based on my observation I doubt it.
So blizzard gods no more Ivory Towers please.
This very well could be the funniest full circle stories I have heard about in recent. So here you go.
I got an ivory tower to drop last week and then one again this weekend. So this is where the inspiration could've started I don't know.
Anyway, like a day later, one of the guys asks me that I've been farming with lately if I still have those ivory towers and that he is buying them unid'ed to troll a buddy of his. I told him sorry as I has previously turned those POSs into brims.
So I get on reddit this morning and I see this thread.
http://www.reddit.com/r/Diablo/comments/114ao4/need_help_trolling_my_friend_wtb_any_unid_ivory/
Well, now I get on here and see your post Stevedave. Are you the friend that is getting trolled? I would serioulsy hope that you would've picked up on it after say like the 2nd or 3rd one. I'm surprised that they would've left it go that far, and now this gives you a chance to return the favor somehow. If this isn't you then you seriously have the craziest ivory tower streak that I've ever heard of.
Nobody has proven that loot is random in d3.
Sure attributes and their values are likely random. But nobody knows the back end of the loot system and how it works. They could be tying loot drops into the Auction house to drop high dollar items less. As far as I know nobody knows except blizzard.
So instead of saying Random is Random could we move on to something a bit more accurate like Blizzard gods are not in good charity today.
Keeping the math simple there are around 120 Legendary Items that can be drop in inferno act 3. The odds of getting 2 of the same items is something like.4 %. Sure sure its a bit more complex than that because of Items level but still the odds of continually getting the same items over and over again is extremely rare. I have gotten over 5 ivory towers out of somewhere around 50 legendary drops so around 10% of my legendary Items are Ivory Towers and Ivory towers are less than 1% of the possibilities.
It could be completely random....but based on my observation I doubt it.
So blizzard gods no more Ivory Towers please.
...And since they tweak drop rates instead of directly selling items...
Conspiracy Tuesday: You can't prove that they don't sell items on the RMAH. It is eminently possible for them to make "flavour of the week" Lacuni's 10 times as rare as ivory towers, then sell random-rolled lacunis for real money on the auction house. It is completely anonymous, no? And it shouldn't be that hard for them to determine reasonable market value for a subset of valuable legendaries.
Disclaimer: I don't believe that they do. At all. Just mentioning possibilities here![]()
Nobody has proven that loot is random in d3.
Sure attributes and their values are likely random. But nobody knows the back end of the loot system and how it works. They could be tying loot drops into the Auction house to drop high dollar items less. As far as I know nobody knows except blizzard.
So instead of saying Random is Random could we move on to something a bit more accurate like Blizzard gods are not in good charity today.
Keeping the math simple there are around 120 Legendary Items that can be drop in inferno act 3. The odds of getting 2 of the same items is something like.4 %. Sure sure its a bit more complex than that because of Items level but still the odds of continually getting the same items over and over again is extremely rare. I have gotten over 5 ivory towers out of somewhere around 50 legendary drops so around 10% of my legendary Items are Ivory Towers and Ivory towers are less than 1% of the possibilities.
It could be completely random....but based on my observation I doubt it.
So blizzard gods no more Ivory Towers please.
Pretty awful theory. You get more Ivory Towers because you get more 61 shields. It is rolling the ilvl item first, then the chance at legendary. The more uncommon the actual item type is to drop, the more uncommon the legendary/set is going to be.
So does this mean that once you can set monsterlevel = 1, there will be 0 chance of ivory towers?
On the other hand, anecdotal evidence does not prove the opposite true. The sample size it too small to draw any conclusion.
If everyone had an even distribution of legendaries (as in never getting the same one until he or she got all of them), then it for sure would not be random. Some people get more, some people get less. Some get multiple of the same item back to back, that fits into the definition of random.
It is true that we don't know the exact algorithm to know how loot is distributed, but I believe random is a pretty large part of it, and there is no conspiracy theory of them tying the loot dynamically to the AH. The market moves too quickly for dynamically changing drop rates to be profitable, and there would need to be a lot of man hours determining if changing the drop rate is porofitable.
Also, in this conspiracy to tie drop rates to the AH, why would they double the drop rates of everything. Doubling the amount of everything doesn't seem like an AH profit driven decision. Getting more people to play and have fun seems like the best way to drive up revenue. The game wasn't and still isn't perfect, but I think the changes over the patches are steps in the right direction.
No, monster level 1 or higher will still have the same ilvl drop rates of act 3 now, so even sub-60 legendaries can still drop at ml10.
But isn't this changing so that an item's level is matched to the level of the mob you kill?
For a while I was doing a legendary every 2 hours or so. I haven't seen one in what feels like forever now. I think since that day I got the 3 good items.
I just blew a bunch of gold on Radiant Star gems. Being able to buy them for 7-11m is kind of funny when they cost more then that to craft
They don't even have the same, it is less. 60 vs 80
are you saying that single resists actually have a lower cap than all resist?
Yes. Single resists cap at 60, all caps at 80are you saying that single resists actually have a lower cap than all resist?
Yes. Single resists cap at 60, all caps at 80