Diablo 3 Discussion Thread

I think I'm officially done now with D3...

What's the best way to offload your char for $? Sell the acct, or deal with piecing it all apart? Are there reputable sites to go through, as I've never done this before.

Here's my chars..the DH is the only one worth anything imo: http://us.battle.net/d3/en/profile/quadnad-1411/hero/1225987

Thats a pretty nice DH, I'm sure you'll be able to sell it off. Whether its whole or in pieces is another question. Do you know about jsp? I would start there. Maybe throw something on bnet too, couldn't hurt. If/when you get some prices figured out, let me know, I might be interested.

Can I ask why brought you to your breaking point? Lack of good quality loot? Or another game release? Just curious.
 
Thats a pretty nice DH, I'm sure you'll be able to sell it off. Whether its whole or in pieces is another question. Do you know about jsp? I would start there. Maybe throw something on bnet too, couldn't hurt. If/when you get some prices figured out, let me know, I might be interested.

Can I ask why brought you to your breaking point? Lack of good quality loot? Or another game release? Just curious.

Thanks for the info, I didn't know about JSP I'll check it out.

To be honest the grind was always wearing a bit thin, but with little else out there and D3 being so easy to pick up/play for an hour or two each morning, I kept going.

Now with Borderlands 2, FTL, & F1 2012 out, Dishonored and X-Com on the horizon, I just don't see myself coming back. Most of my friends have moved on as well. On top of that the constant stat tweaks were getting frustrating - unfortunately the older I get the less time I have (god help me when I have kids), so the idea of spending so much time getting supposedly great gear just to have the stats nerfed turns me off.

Having said all that, I put tons of hours into the game and got far more than my $60 worth of enjoyment; despite a lot of the complaints I keep reading, I would recommend anyone that is interested in the ARPG genre give it a try. You'll get more than your money's worth from Diablo 3.
 
Thanks for the info, I didn't know about JSP I'll check it out.

To be honest the grind was always wearing a bit thin, but with little else out there and D3 being so easy to pick up/play for an hour or two each morning, I kept going.

Now with Borderlands 2, FTL, & F1 2012 out, Dishonored and X-Com on the horizon, I just don't see myself coming back. Most of my friends have moved on as well. On top of that the constant stat tweaks were getting frustrating - unfortunately the older I get the less time I have (god help me when I have kids), so the idea of spending so much time getting supposedly great gear just to have the stats nerfed turns me off.

Having said all that, I put tons of hours into the game and got far more than my $60 worth of enjoyment; despite a lot of the complaints I keep reading, I would recommend anyone that is interested in the ARPG genre give it a try. You'll get more than your money's worth from Diablo 3.

Yeah, I'm in a similar boat. I'm still having fun with the game, but it's going on the back burner with BL2, TL2, and x-com. I'm looking forward to monster power and infernal machine, but I still won't play a much as I have been with all these other games sucking up my time.
 
Most players at this point should really just stop playing, and come back in 6 months. It'll feel brand new, i know i will.
 
Sigh, coorecting peeples grahmar and speling on internet bordes' is like the speshle olimpics. Even if you win you're still retarded!

Obviously I am not the one that's suffering from the mental deficiency. Most fanboys do, so I shouldn't be surprised. OMG company xxx can do no wrong, you're stupid!
 
So after all my whining and bitching about the crap drops in D3, this drops literally 5min into my first game and I think I only had like 1 or 2 stacks.

rnrJu.png

Nice. I want
 
lucky!!! I did 4 Butcher runs last night with 310-325 MF and got NOTHING!!!! Mostly lvl 52-59 crap. I got onlye 1 lvl63 rare 2 hander 1025 DPS with nothing fancy in the stats that wont score anything in the AH.

Unfortunately ACT I farming is no longer viable because all the new legendaries are lvl 63 and you need Act III to get a good chunk of those.
 
Are people botting the AH? I just bid on an item 4 times and immediately after it went through I was outbid. This item was not near the end of its auction.

Edit: 7 hrs away from expiration and I just tried to bid 3 more times, one of them was a sizable amount over the current bid.
 
Are people botting the AH? I just bid on an item 4 times and immediately after it went through I was outbid. This item was not near the end of its auction.

Edit: 7 hrs away from expiration and I just tried to bid 3 more times, one of them was a sizable amount over the current bid.



it just means someone put a higher bid reserve on the item.


item has a 500 bid and a 20000 reserve you bid 1500 and instantly get outbid and it put at 1600 as the new current bid ect

its like that so you can bid 20mill on an item and if no one bids against you, you can get the iem much cheaper than the 20mill you put down
 
it just means someone put a higher bid reserve on the item.


item has a 500 bid and a 20000 reserve you bid 1500 and instantly get outbid and it put at 1600 as the new current bid ect

its like that so you can bid 20mill on an item and if no one bids against you, you can get the iem much cheaper than the 20mill you put down

Where do I set a reserve or see a reserve....? I've been playing this game since launch and this is the first I've heard of this :confused:
 
Rounded out the day with these puppies. What would you guys say they are worth? There isn't a better pair on the AH. I'm using them right now because I gained like 7k damage, but I'm wondering if I might be able to sell them and do better overall with things I could purchase

vileward.PNG
 
Where do I set a reserve or see a reserve....? I've been playing this game since launch and this is the first I've heard of this :confused:

Its called proxy bidding, same system that ebay uses.

http://en.wikipedia.org/wiki/Proxy_bid

Don't think of it as a reserve, prob just confusing you. Basically, just put in your max bid that you're willing to pay and be done with it. B/c if someone put a bid in way over the top of yours, there is no way that you'll know what that is, as you were experiencing.

Under proxy bidding, however, the price paid is determined only by competitors' bids and not by the amount of the new bid, and so there is no economically rational incentive to place a bid below the amount one is willing to pay, or to place multiple increasing bids.

@tehslippery, man you had a helluva day!

If you're selling that IMK helm, care to throw me a price?
 
Indeed, that's quite a nice collection of gear there slippery :eek:. Even though I've made a respectable amount of gold since 1.0.4, some of these pieces will probably go for the total gold I've spent on my current gear lol.

edit: Sweet, I found another Lacuni Prowlers! This time it rolled some Int so it's not totally useless, but it doesn't have much else. The scary part is that I didn't notice it on the ground until I backtracked a little bit. Man do they really need to implement those notifications lol.

Moving at +24% speed is a tremendous improvement in mobility, but I lost some DPS (kinda crazy to call 4k DPS "some" now) and a lot of survivability. I'm not sure the mobility is worth the survivability tradeoff atm, but I'll have to farm with it a bit more to see. Reflect damage has become a problem yet again lol, just when I was able to deal with it fairly well. Overall, I have a mixed feeling about using these.
 
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Its called proxy bidding, same system that ebay uses.

http://en.wikipedia.org/wiki/Proxy_bid

Don't think of it as a reserve, prob just confusing you. Basically, just put in your max bid that you're willing to pay and be done with it. B/c if someone put a bid in way over the top of yours, there is no way that you'll know what that is, as you were experiencing.



@tehslippery, man you had a helluva day!

If you're selling that IMK helm, care to throw me a price?

yeah reserve wasnt the word i was looking for, couldnt think of the proper term at the time lol
 
Rounded out the day with these puppies. What would you guys say they are worth? There isn't a better pair on the AH. I'm using them right now because I gained like 7k damage, but I'm wondering if I might be able to sell them and do better overall with things I could purchase

vileward.PNG
Beautiful. I would kill for those badboys. I'm guessing at least 30-50 mill. Only thing they're missing is MF, but even thats a "nice to have". Super nice DPS shoulders. Congrats.
 
@tehslippery, man you had a helluva day!

If you're selling that IMK helm, care to throw me a price?

Yea, it really was a ridiculous day. The hat already sold for 85m (sold in about an hour, wondering if I should have listed a little higher!)

I'm tempted to throw up the shoulders for 1b just to see what happens, though I really doubt they'd sell. If they did though, that's a slightly worse pair of those shoulders, a Nat ring with crit +boots, and a pretty great weapon. Any opinions?
 
Unfortunately ACT I farming is no longer viable because all the new legendaries are lvl 63 and you need Act III to get a good chunk of those.

Well taht sucks majorly.... I cant survive ghom in Act 3 with my best gear. Time to collect gold and buy a weapon!
 
Unfortunately ACT I farming is no longer viable because all the new legendaries are lvl 63 and you need Act III to get a good chunk of those.
I wouldn't quite go that far. Its harder to find stuff sure, but I found a pair of wiz gloves that I sold for ~8 mill from farming A1 which finally allowed me to get some gear for A2. I'm currently farming A3 with ~200MF (with 5 stacks). Just waiting for another decent drop to cap MF and raise my dps/res.

For ref: http://us.battle.net/d3/en/profile/bonksnp2-1256/hero/1686798

You can get there, it just takes longer (statistically).
 
"Energy Armor
Armor bonus reduced from 65% to 35%
Skill Rune – Prismatic Armor
Resistance bonus reduced from 40% to 25%"

Ouch.
 
"Energy Armor
Armor bonus reduced from 65% to 35%
Skill Rune – Prismatic Armor
Resistance bonus reduced from 40% to 25%"

Ouch.

Yeah that's an ouchy, If your a tanky wizard Ice Armor will replace it rather nicely though, particularly the rune that stacks up to +90% armor. Resistances will suffer so will likely need teleport to get out of the way of arcane and molten. If your a wizard and don't use teleport, its a good idea to start getting the hang of it now. Lets also not forget losing energy armor does free up 20 arcane power.
 
"Energy Armor
Armor bonus reduced from 65% to 35%
Skill Rune – Prismatic Armor
Resistance bonus reduced from 40% to 25%"

Ouch.

It's because of:

-Damage and health of monsters levels 50-63 have been reduced.

Blog post made it sound as if you wouldn't really notice the "nerf", since the mob damage is lowered by such an amount so that the end damage is almost the same.

they also nerfed Enchantress Armor buff from 15% to 5%
 
Yeah it's in fact a slight buff because you'd need to reduce monster damage by 21% to compensate for the nerfs to our defensive abilities. Monsters will in fact be nerfed by at least 25%. This is to bridge the gap between having defensive abilities and not having them. Right now it feels mandatory for our survival, and that may not be the case come next patch. Excited for the next patch! I wonder if I can handle monster power level 10 from the start. I'm waaaay overgeared for Inferno now lol.

Edit: People on reddit are speculating on the implications of this little bit:

- Affixes on items will now roll their level based on the level of the monster killed (rather than the item’s level)

Assuming this means that any item can roll up to ilvl 63 affixes (all items in acts 3 and 4 Inferno), that would greatly improve the value of every single rare and maybe even legendary! "Value" is a relative term though. Great items may in fact become very cheap due to the insane amount of generation by farming players. Of course, ilvl 63 items still have a slight edge because of their base armor/damage values, but affixes can easily make up most of the difference. There's also items that don't have base stats, like jewelery and off-hands. What does this mean for them? Ilvl 63 stats on all of them? Right now, it's only unique to ilvl 63 legendaries that can roll higher than the usual rares. I can't wait to see this explained once the PTR goes live. It'll greatly slow my farming time if I find myself picking up every single rare again lol.

Of course there's the aesthetics of items to consider. I frequently find ilvl 62 items on the AH with the stats I want but keep saying to myself "Ehhh... but it's ilvl 62!" Objectively it shouldn't matter, but I still strive to be adorned in a complete ilvl 63 set lol.
 
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Anyone care to copy pasta the patch notes here for those of us with firewalls? Also, has anyone heard on a date for the patch?
 
PATCH FEATURES

New System: Monster Power
Similar to the "Players 8" command in Diablo II, Monster Power is a system designed to give players more control over how challenging enemies are in each difficulty. With this system, players can choose to increase the health and damage of monsters according to different "power levels" and in return they’ll receive scaling bonuses to experience (for heroes levels 1-59) as well as boosts to Magic Find and Gold Find (for heroes in Inferno) which will stack above the 300% cap. The option to increase Monster Power will be available to all players starting at level 1 in the Quest Selection window, and can be adjusted separately for Normal, Nightmare, Hell, and Inferno difficulties.

New Event: Infernal Machine
The Infernal Machine is a device that will allow level 60 players to battle "uber” versions of some of Sanctuary's most nefarious bosses. While the rewards for defeating these bosses will be great, some assembly is required. Only the most powerful Nephalem can unlock the secrets to building the Infernal Machine, but once forged the device can be used to open portals to special encounters featuring not one, but two bosses which have been augmented from their original versions, both in terms of difficulty and appearance. Defeating each boss pair will provide players with extra items and gold, as well as a chance to find components for a new Legendary ring

GENERAL
Resplendent Chests will now operate similarly to Elite packs in Inferno difficulty:
When players open a Resplendent Chest, they will receive a reward based on how many Nephalem Valor stacks they have active at the time
Opening a Resplendent Chest will grant one stack of Nephalem Valor

Major in-game events will now grant one stack of Nephalem Valor when completed by a level 60 character in Inferno difficulty
If completed in a multiplayer game, all eligible characters in the party will receive the buff regardless of whether they participated in the event or were close to the event's location

Major in-game events in Inferno difficulty that involve a special chest or Unique monster (ex: ) will now also drop additional loot for every stack of Nephalem Valor a player has active at the time of the event’s completion
Several events have had Unique monsters added to them for this purpose

Experience Shrines can now appear in Inferno difficulty
Two new shrines have been added to all difficulty levels:
Empowered Shrine – Increased resource regeneration and reduced cooldowns
Fleeting Shrine – Increased movement speed and pickup radius

Followers, pets, and summoned creatures will no longer attack enemies that are in an idle state unless the player is within 10 yards of the enemy
The reduction of snare effects against Elite monsters has been reduced (in the player’s favor):
Normal: 20% to 0%
Nightmare: 30% to 15%
Hell: 40% to 25%
Inferno: 40% to 25%

Crowd control effects will now be affected by diminishing returns. To learn more about how diminishing returns will work in Diablo III (and why these changes are an overall buff to player CC), click here!

AUCTION HOUSE
Search parameters will now save when switching between the gold and real-money auction house
An additional sortable column has been added to the results window
This column will have a drop-down box populated with each of the Preferred Stats that players indicated for their search (only one Preferred Stat can be selected at a time)

The Preferred Stat list is now sorted alphabetically
A button has been added to allow players to quickly reset Preferred Stat filters to "None"
Players can now search for +Damage on off-hand items
When searching for items to purchase, an option to "autofill"stats based on what the player is currently wearing has been added
Similarly, when selling an item, a "Find Similar"button has been added to allow players to quickly search for items currently up for auction that have similar stats
Bug Fixes
When claiming stackable items from the auction house, the claimed items will always attempt to fill out partial stacks completely before falling back to using an open slot in your inventory
The color-coding for the "Quality" drop-down menu for Pages & Recipes has been updated to match the color-coding for all other categories
Fixed a bug that was causing the minimum value for the Spirit Regen affix to not filter items correctly


BATTLE.NET
The "Friend of Friend" feature for finding and adding Real ID friends is now available for Diablo III
A new item delivery system has been added that will allow Blizzard to send items directly to players (you may see us testing this feature over the course of the PTR)
Achievements
An Achievement button has been added to the in-game hotbar
Players can now link Achievements in chat

Banners
Players can now customize their banner in-game while in town
Each banner reward type now has sub-categories organized by the content they were rewarded from (Hardcore, Crafting, Challenges, etc.)
New unlocked banner rewards are now highlighted so they can be found more easily

Chat
Players can now change font color (per channel) and size
Clicking on items linked in chat will now provide a comparison tooltip based on what you are currently wearing
Several additional improvements have been made to in-game chat to increase usability


BOSSES
Azmodan
Bug Fixes
Azmodan should no longer be able to cast Flame Meteors or continue channeling his Laser attack while stunned



CLASSES
General
Defensive bonuses provided by certain class skills have been reduced. To learn more about these changes and why they were made, click here!

Barbarian
Active Skills
Battle Rage
Duration increased from 30 seconds to 120 seconds

Hammer of the Ancients
Increased Critical Hit chance is now based on the amount of Fury the player has when Hammer of the Ancients is activated:
For every 5 Fury a player has, Hammer of the Ancients has a 1% increased Critical Hit chance
Skill Rune – Smash
The radius of Smash has been slightly increased to help resolve an issue that caused Hammer of the Ancients to occasionally miss targets immediately in front of the player

Skill Rune – The Devil's Anvil
Movement speed reduction increased from 60% to 80%


Leap
Skill Rune – Iron Impact
Now grants 100% bonus armor per enemy hit for 3 seconds


Overpower
Cooldown reduced from 15 seconds to 12 seconds

Rend
Rend should now more reliably hit enemies that are running away
Skill Rune – Mutilate
Mutilate has been redesigned to slow enemies by 60% for the duration of Rend


Sprint
Skill Rune – Run Like the Wind
Proc coefficient reduced from 0.2 to 0.08


Threatening Shout
Cooldown reduced from 15 seconds to 10 second
Skill Rune – Grim Harvest
Now also has a chance to drop a health globe


War Cry
Cooldown reduced from 30 seconds to 20 seconds
Fury generated reduced from 30 to 20
Skill Rune – Charge!
Fury generated reduced from 60 to 40

Skill Rune – Impunity
Bonus resistance reduced from 50% to 20%


Whirlwind
Fury cost from 16 to 9
Skill Rune – Blood Funnel
Healing increased from 1% to 2% of Maximum Life per Critical Hit



Passive Skills
Animosity
Bonus Fury regeneration increased from 10% to 20%

Inspiring Presence
Healing increased from 1% to 2% Maximum Life per second

Unforgiving
Fury regeneration has been quadrupled, increased to 2 Fury every 1 second (up from 1 Fury every 2 seconds)



Demon Hunter
Active Skills
Bola Shot
Explosion radius increased from 7 yards to 17 yards
Skill Rune – Volatile Explosives
Explosion radius increased from 14 yards to 20 yards


Chakram
Chakram will now always fire a projectile, regardless of distance or if an enemy is targeted

Companion
Added a 30-second cooldown
Reduced each Companion's attack cooldown from 1.5/2 seconds to 1 second
Weapon damage increased from 30% to 38%, but they can no longer critically hit
Companion's damage now scales with attack speed
Skill Rune – Wolf Companion
Wolf Companion has been redesigned to be a more durable pet:
Now has comparable durability to one Zombie Dog
New attack: 120-degree Cleave with a 10-yard radius that hits for 94% weapon damage

Skill Rune – Spider Companion
Spider Companion has been redesigned to be a more durable pet:
Has slightly more durability than the Wolf Companion
New attack: 120-degree Cleave with a 10-yard radius that hits for 38% weapon damage and Slows every enemy it hits by 60% for 2 seconds

Skill Rune – Boar Companion
Boar Companion has been redesigned to be a more durable pet:
Has more durability than the Spider Companion
New attack: Single-target attack that hits for 38% weapon damage
Provides (155 @ 60) Life per second and a 15% bonus to all resistances for the Demon Hunter


Evasive Fire
Skill Rune – Shrapnel has been replaced with a new rune: "Hardened"
Hardened increases your Armor by 50% for 3 seconds and replaces the backflip

Skill Rune – Parting Gift
Weapon damage increased from 45% to 55%
Poison bomb delay reduced from 1.2 seconds to 0.6 seconds


Sentry
Cost changed from 10 Discipline to 30 Hatred
Increased from weapon damage from 55% to 88%
Players can now have two turrets active at once, but an 8-second cooldown has been added to compensate
Sentry can no longer critically hit
Skill Rune – Spitfire Turret
Weapon damage increased from 8% to 15%

Skill Rune – Vigilant Watcher
Vigilant Watcher has been redesigned and now reduces the cooldown of Sentry by 2 seconds instead of increasing the duration

Skill Rune – Chain of Torment
Weapon damage increased from 80% to 100%


Shadow Power
Base spell changed from 20% Life Steal for 3 seconds to 15% Life Steal for 5 seconds
Skill Rune – Night Bane
Changed from 4 Hatred per second for 3 seconds to 3 Hatred per second for 5 seconds

Skill Rune – Blood Moon
Changed from 30% Life Steal for 3 seconds to 25% Life Steal for 5 seconds

Skill Rune – Gloom
Changed from 65% damage reduction for 3 seconds to 35% damage reduction for 5 seconds

Skill Rune – Shadow Glide
Changed from 40% movement speed increase for 3 seconds to 30% movement speed increase for 5 seconds


Spike Trap
Skill Rune – Sticky Trap
Explosion radius increased from 8 yards to 16 yards

Skill Rune – Bandolier has been replaced with a new rune: "Echoing Blast"
Echoing Blast gives your Spike Traps three charges with a minimum delay of 1 second between each explosion, and deals damage as Poison


Strafe
Movement speed increased from 65% to 75%
Hatred cost reduced from 16 to 12
Skill Rune – Equilibrium has been replaced with a new rune: "Emberstrafe"
Emberstrafe leaves behind fire trail that deals 65% weapon damage per second for 2 seconds

All rune variants now allow you to walk through enemies while active

Vault
Can now be used while under the effect of roots, including Jailer (and will break the effect)
Skill Rune – Trail of Cinders
Reduced damage from 1500% to 300% weapon damage over 3 seconds
Trail can now stack

Skill Rune – Acrobatics
Cooldown reduced from 15 seconds to 10 seconds



Passive Skills

Custom Engineering
Adds the ability to have a third Sentry turret out a time
Now also increases the maximum number of Spike Traps you can have out to 6

Numbing Traps
Damage reduction reduced from 25% to 20%, but now also works with Grenades and Sentry

Perfectionist
Now also increases Life, Armor, and Resistances by 10%

Thrill of the Hunt
Thrill of the Hunt has been redesigned:
Every 7 seconds, your next Hatred spender roots all targets hit by it for 2 seconds. Enemies can only be rooted once every 7 seconds. This does not affect Sentry.
Now displays a buff icon when ready to use



Monk
Active Skills
Breath of Heaven
Skill Rune – Infused with Light
Bonus Spirit regeneration increased from 6 to 8 additional Spirit per hit for 5 seconds


Dashing Strike
The strike animation after dashing now scales with attack speed

Mantra of Evasion
Skill Rune – Wind Through the Reeds
Run speed bonus increased from 5% to 8%



Passive Skills
Beacon of Ytar
Cooldown reduction increased from 15% to 20%

Near Death Experience
Cooldown reduced from 90 seconds to 60 seconds

Pacifism
Now also works on Freeze and Immobilize effects (note: the tooltip will not say Freeze, because Freezes are classified as a Stun)

Resolve
Damage reduction reduced from 25% to 20%

Seize the Initiative
Conversion of Dexterity to Armor reduced from 100% to 50%



Witch Doctor
Active Skills
Spirit Barrage
Skill Rune – Well of Souls
Will now seek out targets up to 40 yards (up from 25 yards)


Wall of Zombies
Cooldown reduced from 25 seconds to 20 seconds
Skill Rune – Pile On
Changed from 745% weapon damage with a 25-second cooldown to 500% weapon damage with a 10-second cooldown and the radius has been slightly increased



Passive Skills
Gruesome Feast
Now shows a buff icon when you have active stacks

Fetish Sycophants
Proc chance increased from 3% to 5%

Jungle Fortitude
Damage reduction reduced from 20% to 15%



Wizard
Active Skills
Archon: Slow Time
Slow increased from 30% to 60%

Blizzard
Arcane Power cost reduced from 45 to 40 (Snowbound cost will remain the same at 20 Arcane Power)

Energy Armor
Armor bonus reduced from 65% to 35%
Skill Rune – Prismatic Armor
Resistance bonus reduced from 40% to 25%


Familiar
Skill Rune – Ancient Guardian
Health threshold increased from 35% to 50%

Skill Rune – Dartling has been replaced with a new rune: "Vigoron"
Vigoron regenerates Life every second for the wizard


Hydra
All runes now properly benefit from Arcane Dynamo's five-stack damage buff
Fixed an issue that could sometimes cause the heads of the Hydra to become separated from the base when cast near a wall

Ice Armor
Now reduces damage from melee attacks by 8%

Magic Missile
Base weapon damage increased from 110% to 125%
Skill Rune – Charged Blast
Weapon damage increased from 143% to 162%

Skill Rune – Split
Weapon damage increased from 50% to 56%
Angle of damage reduced from 30 degrees to 20 degrees

Skill Rune – Seeker
Weapon damage increased from 121% to 138%

Skill Rune – Penetrating Blast
Pierce chance increased from 70% to 100%


Meteor
Delay between cast and impact reduced from 2 seconds to 1.25 seconds
Arcane Power cost reduced from 60 to 50

Ray of Frost
Movement speed reduction increased from 30% to 60%
Duration of slow increased from 3 seconds to 4 seconds
Arcane Power cost reduced from 20 to 16 per period
Skill Rune – Numb
Movement speed reduction increased from 60% to 80%

Skill Rune – Cold Blood
Arcane Power cost reduced from 12 to 10 per period

Skill Rune – Sleet Storm
Weapon damage increased from 215% to 333%
Proc scalar reduced from 0.25 to 0.1875

Skill Rune – Black Ice
Weapon damage increased from 193% to 387% over 3 seconds


Slow Time
Cooldown reduced from 20 seconds to 15 seconds
Movement speed reduction increased from 30% to 60%
Skill Rune – Time Shell
No longer reduces the size of Slow Time

Skill Rune – Perpetuity
Now reduces cooldown to 12 seconds (from 16 seconds)


Spectral Blade
Weapon damage increased from 135% to 165%
Angle of damage increased from 60 degrees to 90 degrees
Range increased from 10 yards to 15 yards (range of Thrown Blades will remain at 20 yards)
Skill Rune – Deep Cuts
Weapon damage from Bleed increased from 35% to 45% over 3 seconds

Skill Rune – Healing Blades
Removed Critical Hit requirement


Storm Armor
Ability has been redesigned to periodically deal 100% weapon damage as Lightning to nearby enemies
Skill Rune – Reactive Armor
Redesigned to deal 70% weapon damage as Lightning to ranged and melee attackers

Skill Rune – Strike Back has been renamed "Thunder Storm"
All other runes remain unchanged


Teleport
Now breaks roots
Skill Rune – Reversal
Now ignores line of sight when returning to the casting location


Wave of Force
Cooldown reduced from 15 seconds to 12 seconds
Skill Rune – Force Affinity
Cooldown from 12 seconds to 9 seconds



Passive Skills

Unstable Anomaly
Increased health threshold from 20% to 30%
Now heals the player to 45% of Maximum Life and slow targets that are knocked back by 60% for 3 seconds




CRAFTING
Crafting materials can now stack to 500
Jeweler Designs that drop in the world will now show up as Rare quality (yellow) to make them more visible on the ground
Salvage now uses the required equip-level of the item instead of the base item level to determine what components the item will be salvaged into
Example: If an item is an iLevel 60 and has a reduced level requirement of 52, the item will salvage into Hell crafting materials instead of Inferno crafting materials
This is being done to accommodate the change of item affixes rolling at the monster’s level rather than the item's level (detailed further in the Items section below)

Crafting reagents can now be converted up to the next highest level at the Blacksmith at a ratio of 10:1
Tomes of Training can be converted up to the next highest level at the Blacksmith and Jeweler at a ratio of 10:1

FOLLOWERS

Templar

Skills
Heal
Now heals both the Templar and the player when cast
Can now be cast when the player is below 75% health (up from 50%)

Inspire
Mana regeneration bonus increased from 2 to 4 Mana per second

Intervene
Cooldown reduced from 60 seconds to 30 seconds
Affected radius increased from 6 yards to 10 yards
Removed the health threshold for when Intervene can be cast
Spell will now cast whenever the player is hit and off cooldown, regardless of the player's currently health %


Intimidate
Now also reduces the movement speed of enemies that the Templar hits by 60% for 3 seconds



Scoundrel

Basic ranged attack weapon damage increased from 25% to 40%
Skills
Hysteria
Cooldown reduced from 6 seconds to 5 seconds

Poison Bolts
Weapon damage of initial hit increased from 40% to 100%
Poison now deals 40% weapon damage over 2 seconds (instead of over 3 seconds)



Enchantress
Skills

Disorient
Affected radius increased from 4 yards to 6 yards
Cooldown reduced from 45 seconds to 25 seconds

Mass Control
Cooldown reduced from 60 seconds to 30 seconds

Powered Armor
Armor bonus reduced from 15% to 5%

Reflect Missiles

Reflect Missiles has been replaced with Missile Ward
Missile Ward reduces incoming damage from ranged attacks by 6%




Bug Fixes
Magic Find and Gold Find values inherited from Followers should now respect the 300% cap
Followers will no longer run in place or run slowly when players perform abilities that augment their movement (ex: Leap, Teleport, Vault, etc.)


ITEMS
The cast time for identifying Rare items has been reduced to 1 second
The cast time for identifying Legendary items has been increased to 4 seconds
The location of Legendary items will now be marked by a column of light as well as a ping on the mini-map the first time they drop, and a new sound has been added
Affixes on items will now roll their level based on the level of the monster killed (rather than the item’s level)
Class-specific items will now drop more often
Items below iLevel 58 no longer drop in Inferno difficulty
Square-quality gems no longer drop in Inferno difficulty
Monk class Skill bonuses can now roll on shields

MONSTERS
Additional health per monster in multiplayer games has been reduced from 75% to 70%
Damage and health of monsters levels 50-63 have been reduced to coincide with the addition of Monster Power
Sand Shark AI has been improved:
Sand Sharks can now use an "Under Sand Attack" while burrowed. The "Under Sand Attack" causes the Sand Shark to charge to the player and do a 10-yard radius earthquake-like attack for low damage.
Sand Sharks can now walk toward you while above ground, which gives players more time to DPS them.

Skeleton Fire Mage fire pools, Wood Wraith spore clouds, and Opressor fire breath attacks should now do reduced damages to pets and followers
Two-handed skeleton executioners have had their escape radius reduced
The "coolup"has been increased on the Fallen Lunatic’s suicide power from 1-3 seconds to 2-5 seconds, giving players a more predictable time to kill them (or run away) before they explode
Bug Fixes
Damage caused by the Reflects Damage affix can no longer be dodged
Fire Chains monsters should no longer link with burrowed monsters (if a monster burrows while linked with Fire Chains, the link will be removed)
The explosion effect of a dying Molten monster and the damage done by the effect should now always occur at the same time
Damage done by the Arcane Sentry beam attack should now properly sync with the beam graphic
Heralds of Pestilence will now abort their ranged attack if the player uses a power to make themselves un-targetable while the attack is casting (or "winding up")


BUG FIXES
Shrines will now buff all players that are within the shrine’s radius or in the same level area
Nephalem Valor stacks are now restored whenever a player rejoins the last multiplayer game he/she was disconnected from
The damage stat in the Hero page should now display the appropriate values when switching main and off-hand weapons with a shield
Fixed a bug where buffs on other players weren’t displaying correctly in the party UI
Fixed a bug that was causing players to not be able to rejoin a multiplayer game if they switched to a character that was saved to a difficulty level not yet unlocked by the other party members
Fixed a crash that could sometimes occur when mousing over the tooltip for crafting materials
Removed the initial tick of damage from fire trenches in Keep Depths and slightly reduced the radius
 
Thanks for posting guys.

Sigh, looks like I may have to finally give up on the WW barb build. To bad so sad, it actually was a lot of fun.
 
Thanks for posting guys.

Sigh, looks like I may have to finally give up on the WW barb build. To bad so sad, it actually was a lot of fun.

NP! :)

Change is good. Reinvigorates games as it makes them fresh and new all over again.
 
Yeah it's in fact a slight buff because you'd need to reduce monster damage by 21% to compensate for the nerfs to our defensive abilities. Monsters will in fact be nerfed by at least 25%. This is to bridge the gap between having defensive abilities and not having them. Right now it feels mandatory for our survival, and that may not be the case come next patch. Excited for the next patch! I wonder if I can handle monster power level 10 from the start. I'm waaaay overgeared for Inferno now lol.

Edit: People on reddit are speculating on the implications of this little bit:

- Affixes on items will now roll their level based on the level of the monster killed (rather than the item’s level)

Assuming this means that any item can roll up to ilvl 63 affixes (all items in acts 3 and 4 Inferno), that would greatly improve the value of every single rare and maybe even legendary! "Value" is a relative term though. Great items may in fact become very cheap due to the insane amount of generation by farming players. Of course, ilvl 63 items still have a slight edge because of their base armor/damage values, but affixes can easily make up most of the difference. There's also items that don't have base stats, like jewelery and off-hands. What does this mean for them? Ilvl 63 stats on all of them? Right now, it's only unique to ilvl 63 legendaries that can roll higher than the usual rares. I can't wait to see this explained once the PTR goes live. It'll greatly slow my farming time if I find myself picking up every single rare again lol.

Of course there's the aesthetics of items to consider. I frequently find ilvl 62 items on the AH with the stats I want but keep saying to myself "Ehhh... but it's ilvl 62!" Objectively it shouldn't matter, but I still strive to be adorned in a complete ilvl 63 set lol.

I'm wondering where I fall in monster level too. I'm slightly behind you in gear, but 100k should be pretty high on the bell curve. According to diablo progress, my unbuffed DPS is top 10k in America and top 6k in the world as wizards.

However, I've been seeing people still with triple my dps (>300k), that might be whats needed for top monster levels. With the way the changes seem to be going there, progression seems a lot more incremental and a lot less RNG act 3 rolls. Maybe something like

Act1(ML1-5) < Act1(ML5-9) < Act1(ML10) = Act 2(ML1-5) < Act 2 (ML5-7) < Act2(7-10) = Act3(ML1-3) < later Act 3 monster levels.

I'm going to jump on the PTR if its up this weekend to see where I can comfortably stand, and where i can maximize my exp gains
 
Nice changes but that would force me to revise my skills selection on my DH. I'm trying to be able to farm A3 more efficienly lately and tried HA+Multishot combo with mitigated success (great for big mobs but when it come down to elites, i'm handicapped since I can't spam more than 3-4 MS).
 
WW barb nerf :( and I had just finally gotten to the point of being able to do act 3

The only mention of Whirlwind is this, which is a pretty nice buff:

Whirlwind
Fury cost from 16 to 9​
Skill Rune – Blood Funnel
Healing increased from 1% to 2% of Maximum Life per Critical Hit​

The only thing that will be nerfed is the Sprint - Run Like The Wind coefficient, which understandably will bork that "Double Tornado" build but is actually in line with how they've nerfed the skills/coefficients of the other classes. My Barb can WW just fine in Act 3/4 without using Sprint - and I used a 2hander to beat Inferno.
 
The only mention of Whirlwind is this, which is a pretty nice buff:



The only thing that will be nerfed is the Sprint - Run Like The Wind coefficient, which understandably will bork that "Double Tornado" build but is actually in line with how they've nerfed the skills/coefficients of the other classes. My Barb can WW just fine in Act 3/4 without using Sprint - and I used a 2hander to beat Inferno.

But sprint is the best part of the build lol. Moving fast, laying nados, AND spinning fast. All 3 of those depend on sprint. Take that away and you're left with just boring slow WW. Not to mention, thats not a sustainable build. WW is a fury spender.
 
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