I just realized I didnt see any changes to archon. That should make my archon stronger than before too.![]()
Probably an oversight....SShhhhh keep this on the Downlow I'm in Akon mode 90% of the time.
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I just realized I didnt see any changes to archon. That should make my archon stronger than before too.![]()
Probably an oversight....SShhhhh keep this on the Downlow I'm in Akon mode 90% of the time.
All I see is, I made $3k from this game and I still have something to bitch an moan about.
Do people expect this game to cure cancer and stop world hunger all at the same time?
It's a straight up buff for glass cannons that hardly rely on defensive abilities. I should be able to change from prasmatic to pinpoint, and hardly take a hit to survivability with at least a 7k dps gain. Monster power will be loads of fun as a glass cannon.
All I see is, I made $3k from this game and I still have something to bitch an moan about.
I thought inferno seemed to do a lot of damage. so them saying "we’re going to reduce all damage in Inferno by at least 25%" makes some sense, except for the part that they're only realizing this months after the game was allegedly done, and after another massive damage change already happened, and until you hear they're reducing your defense by almost as much, making the final result not much different anyway. so, uh, yeah, I guess regular players will still be paper, rich players and barbarians will still be god, and monks will still be weak? great?
What does this patch do to barbarians? I feel like without a boat load of gold I'm never going to beat act 3 inferno.![]()
Knowing what the drop rate is for this game, I can't help but feel sorry for you... You could have made 9k, spending the same amount of time working a minimum wage job...
lol except working at mcdonalds isn't as fun as playing diablo 3
I thought inferno seemed to do a lot of damage. so them saying "we’re going to reduce all damage in Inferno by at least 25%" makes some sense, except for the part that they're only realizing this months after the game was allegedly done, and after another massive damage change already happened, and until you hear they're reducing your defense by almost as much, making the final result not much different anyway. so, uh, yeah, I guess regular players will still be paper, rich players and barbarians will still be god, and monks will still be weak? great?
Not at all; what will happen is there will be a slight decrease in overall damage taken. By having such high damage numbers combined with such strong damage mitigation skills, you create a perverse system in where you either stack all defense to try and stop it, or become a 1-shot kill and just try and stack damage.
By nerfing both, they're attempting to create a more balanced system in which there can be more compromise between the two. If you just left the damage high and buffed the skills, it would simply reinforce the "must have" nature of the defensive skills. If you choose to keep the defensive skills, you'll take even less damage.
Yoshiyuki, you should try this madness out, I think you have more base damage than I do since i've been stacking IAS
Magic Missle
Frost nova with bone chill rune (15% damage while frozen)
Force magic weapon
Sparkflint
Archon with arcane destruction (explosion on transformation)
----something----
Glass cannon
Cold blooded
Arcane dynamo
Get to 5 stacks, hit frost nova, then explode with arcane destruction
I hit butcher for 1.6 mil and I've crit normal mobs for 2mil+. It's not really viable for anything else besides epeen numbers
Edit, looks like frost nova consumes AD, so if you really want to get trick, you'd have to 4 stack, nova, then signature to 5 stack, then explode. I guess that should be easier to pull off in inferno come 1.0.5
I feel like everyone else is starting to get the hang of farming in this game and I'm still completely lost![]()
Oh, I know what I'm doing. I just never find anything decent. I've got 69 hours in on my Barb and haven't seen one Legendary drop yet.
I started Magic Find farming runs in Act 3 this weekend. My lord, I should have tried this earlier. All of the MF nay-sayers are full of shit. I'm @ 320%-ish MF with a 5 stack.
This weekend, over 10 runs, I've found
1x Depth Diggers
2x HellRack (what a POS...)
2x Strongarm Bracers
1x Gladiator Gauntlets
2x Burning Axe of Sankis
Shame the only thing really worth anything was the Depth Diggers
I have found 4 Hellracks to date, so dread every time I see "crossbow" drop.
Hmm...Well. Anyone have tips on gear to change or skills to change?
http://us.battle.net/d3/en/profile/Skyvalley-1789/hero/1801989
I like the game for the first 30 minutes I play... then for every 5 minutes after that I hate it more and more.
Fun gameplay... shit itemization. I've yet to find an upgrade in around 20 hours...
It's an inevitable, natural consequence of a system where the best rolls are the rarest. I frequently find "good" gear that would have been worth millions back then, but they're almost worthless now due to excessive supply. You simply can't keep getting better and better stuff at a steady rate forever to compensate for good gear losing value. I think a lot of people who talk about getting "bad" drops have been too shortsighted to realize this.
I agree that it is a problem by design though. Getting a steady income from item sales diminished greatly over time because of this system. We need consumable commodities to have high demand as well as a steady supply to generate a steady income. Earlier, I went on a rant about crafting gold costs and how it bottlenecks the system. To the business-oriented crafters, they may not see the difference between:
If you are Plevel 33, you have (among other things) +100 free main stat since 1.0.4. You *are* progressing, and getting more powerful, even without any new gear. Not saying it is fast or worth it, just saying it is happening![]()
True, but that is like bailing out the titanic with a teaspoon. And I could also argue that is a small lame static progression. Why should you earn the same stats from plvl 1-2 as you do from plvl 99-100? Thats NOT appropriate progression.
The first 10M gold on the AH gets you 90% of what you can get for 100M, at 10% the price. Same way with experience and Plevel stats
(I agree with you btw, just playing devil's advocate).
The question for me is what kind of system can do that without inflating player power to absurd levels (like the one you suggest about paragon-level-required items)? Most people scoff at the idea of soul-bound items too and it doesn't feel right in a Diablo design sense.
And no gear upgrades at plvl 33 since the patch? You must either have the worst luck or your gear was already ahead of the curve. I've made over 100M gold and doubled my DPS while playing regularly since the patch came!
There is a site I was one a few months ago that broke down the magic find based on a few heavy users data. It pretty much showed that you really don't start taking advantage of magic find until you get close to 300 MF......This also correlates with mine and my friends findings as well.
For example we run a group of 4 1 below 200 to below 300 and 1 above 300. (I'm at like 220) The dude who is at 350 MF finds at least twice as much as all of us. and the guy at 120 MF find the same as me at 220.
We played about 15 hours this weekend. the 3 Under 200 MF found 4 Items total 2-1-1 and the dude above 300 found 7. It happens like this every time we play.
So in my experience Magic Find is pointless.......Until its not.
side note I found an Inna's belt with max all res....Sold it for 90million instantly....should have priced it higher.