Diablo 3 Discussion Thread

IMO the main problem is stat diversity. Everyone just gears crit. How fucking boring.

I tried to be different with my gear choices (as different as you can be), and i suck. Straight INT is not enough. In order to get DPS, you need crit and crit damage.

2 choices, effectively the same choice--crit--how incredibly lame. Attack Speed used to be an option, but it was nerfed into the ground. There need to be more options. Everyone just buys gear with Main Stat, All Resist, Crit/Crit damage, and Magic Find.

Blizzard even admitted it.... that gear is the customization of your class, because moves don't change shit... and there's no skill trees... so it's all gear. But there are no choices with gear.

I guess i could choose to be a strength wizard, though.

Yeah I def agree with you but while it still needs work I feel as though there is some diversity. I've played a lot, have all four chars up to max, WD doesnt count yet lol. And every pub game I've been in I haven't run across anyone similar to me. Theres been a few close ones but none that I would've called a copy.

Attack speed is still very beneficial. You def need some or should have some.

@Superhuman- I really hope you were just over embellishing and you actually don't think that you look for all those same stats on all 13 slots, b/c that is simply not true.

You can have tanky chars, as well as glass cannon and something in the middle. You can have a melee wiz, cm wiz, or ranged. DHs same, the tanky grenade dh seems to have gotten popular lately. You can have a ww barb, tank barb. You can have Loh, life steal if high enough dps, or life after kill. I mean its not incredibly deep, but its not suppose to be an mmo either imo. I've also broken my barb and monk into two different builds depending on if I'm in a party or solo as the game changes enough for that. For example, when I'm solo on my barb I actually prefer life after kill because I kill shit so fast that this seems to work out well. When I'm grouped in a party, it usually seems like the monsters stay alive longer so I have some LoH gear. Idk, it might just be me, but I've had fun so far and it only seems to be heading in a good direction. As many others have said, this is very common for blizz games, they generally have good games in the long run. Look at SC2, that game is very very different from when it was first released. All their games are that way.
 
Doesn't that concern you? That the people in charge of the game are getting their ideas from forum posters and Youtube users? The people in charge of the game can't come up with their own ideas on how to make their own game better?

Ah, whatever. Fuck it. Like I said earlier, I uninstalled last night and foresee having little desire, if any at all, to ever re-install down the road.

Sigh, on one hand everyone screams from the mountain tops when the devs don't listen to the community and when they actually do we're suppose to question them. We have no idea how this came to be. I'm very confident no one here has scrubbed every post on the bnet forums and sat in on their production and design meetings. In the end does it matter if they got it from a well known streamer, or a post off their forums, or if one of the devs got an idea from his 8 year kid. Ideas and inspiration can come from all sorts of places but I'm sure there was still some meat in the middle to fill in. Who knows maybe they hired Kripp and an outside advisor lol. And maybe he can buy a new bike.
 
why would it concern you that diablo 3 devs are listening to their community. you act like they stole the idea or something hahahha. thats like you suggesting i get a mailbox i get one and then you take a shit in it because youre mad i took your idea.

you are obviously mad about something else, or you are just hating blindly.

this patch is great and i enjoyed my first play through of the game and got to azmodan in inferno killed him and quit. but im not gonna sit here and talk shit because i havent spent 1000 hours in diablo. the patches look to be going in the right direction and thats something to be excited about

It concerns me because this game was in development for what, around a decade? It concerns me because the game was released with a bullshit, unenjoyable, empty gameplay and tediously impossible endgame. An endgame that asks you to repeat the same exact shitty content wheel for what 200-250 times just to get somewhere? They sold us nothing but a brick wall to slam our head against with the sole exception of using exploits and broken mechanics to subvert their forced difficulty until very recently. I know that a lot of that was requested by us, but they admitted to testing it next to nothing before release. A beta test release would be giving them too much credit. Forced release by the publisher or not.

It concerns me because only after they turn on their RMAH do they begin to make an attempt to change the game for the better. It it is slightly disconcerting that after years and years of development, they are falling back on our ideas for a game, ideas that they explicitly spit in our face about (jay wilson you self righteous prick) when we brought them up. They refused to listen until the money ran dry, people walked away in the hundreds? of thousands, and pressure was felt from above. The game will hopefully be something worth remembering once all is said and done, but don't act like it has been all along or is even close to that point currently. We paid a huge amount of money for dog shit, and only now are they beginning to rectify that.

I love you all, minus Jay Wilson.

(I just wanted an excuse to talk shit about J wilson)
 
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Doesn't that concern you? That the people in charge of the game are getting their ideas from forum posters and Youtube users? The people in charge of the game can't come up with their own ideas on how to make their own game better?

Ah, whatever. Fuck it. Like I said earlier, I uninstalled last night and foresee having little desire, if any at all, to ever re-install down the road.

Does it concern me? Not really. I'd prefer if they stopped using their own ideas :p

If it makes the game less boring than it is, go for it. I'm just glad they are making improvements at this point. I'll hop back on after this patch and see how I feel.
 
It concerns me because this game was in development for what, around a decade? It concerns me because the game was released with a bullshit, unenjoyable, empty gameplay and tediously impossible endgame. An endgame that asks you to repeat the same exact shitty content wheel for what 200-250 times just to get somewhere? They sold us nothing but a brick wall to slam our head against with the sole exception of using exploits and broken mechanics to subvert their forced difficulty until very recently. I know that a lot of that was requested by us, but they admitted to testing it next to nothing before release. A beta test release would be giving them too much credit. Forced release by the publisher or not.

It concerns me because only after they turn on their RMAH do they begin to make an attempt to change the game for the better. It it is slightly disconcerting that after years and years of development, they are falling back on our ideas for a game, ideas that they explicitly spit in our face about (jay wilson you self righteous prick) when we brought them up. They refused to listen until the money ran dry, people walked away in the hundreds? of thousands, and pressure was felt from above. The game will hopefully be something worth remembering once all is said and done, but don't act like it has been all along or is even close to that point currently. We paid a huge amount of money for dog shit, and only now are they beginning to rectify that.

I love you all, minus Jay Wilson.

no it wasant a decade. Jay Wilson took over and started from scratch in 2006 that is not a decade.

i dont think they feel pressure from "above". they have millions of players. MILLIONS who are still actively playing. that might not be me or you but face it they dont HAVE to do anything because you dont like it. this isnt an MMO. yet theyre still patching to make improvements to satisfy you.. yet you are still complaining.
 
Does it concern me? Not really. I'd prefer if they stopped using their own ideas :p

If it makes the game less boring than it is, go for it. I'm just glad they are making improvements at this point. I'll hop back on after this patch and see how I feel.

amen dude. finally some sanity.. this thread is rampant with misguided anger
 
amen dude. finally some sanity.. this thread is rampant with misguided anger

To be fair, the game is/was pretty boring. I don't see any reason to get upset with them for improving it, though. It could be a pretty cool game if they continue to fix issues. Combat is mechanically sound, so fill in some depth and incentive and people will start to really enjoy it.

I'd take no satisfaction in seeing the game fail miserably post launch. I'm 95% in support of the changes coming next patch.
 
To be fair, the game is/was pretty boring. I don't see any reason to get upset with them for improving it, though. It could be a pretty cool game if they continue to fix issues. Combat is mechanically sound, so fill in some depth and incentive and people will start to really enjoy it.

I'd take no satisfaction in seeing the game fail miserably post launch. I'm 95% in support of the changes coming next patch.

same and i agree it is boring, tried to play yesterday too and couldnt do it. i have 2 60s and the 2nd time leveling wasnt that fun either tbh i think that this patch looks very promising and makes me feel like this game will continue to improve
 
I'd take no satisfaction in seeing the game fail miserably post launch. I'm 95% in support of the changes coming next patch.

Indeed. I think the game is currently pretty shitty for a Diablo title, but I'm pretty excited to see where the game is going to be in a year from now, and the next patch is a step in the right direction.
 
Personally, i'd like to see them remove the penalty from switching specs. That's been a huge pita for me, and has ruined my ability to play with new moves.
 
Personally, i'd like to see them remove the penalty from switching specs. That's been a huge pita for me, and has ruined my ability to play with new moves.

The cooldowns and NV debuff? Yea, I'm not sure I understand why they implemented it either. It does nothing to appease those that hate the idea of respecs and it only serves to annoy those that want to experiment.
 
The cooldowns and NV debuff? Yea, I'm not sure I understand why they implemented it either. It does nothing to appease those that hate the idea of respecs and it only serves to annoy those that want to experiment.

not to mention i always accidentally remove my NV's
 
After reading pretty much all the coming changes I have 2 complaints.

1. Magic find cap at 300. My magic find monk already has 312 Magic find so the main point behind the New level ups is pointless to me for this class as I have already reached the cap. They should of just capped gold find at 300 (slow down bots) and left magic find alone. People really have to work at getting above 300mf, I know I did, and now I'm capped. The current max magic find is 446% which is very difficult to reach and still be able to kill shit. Very few people are going to run more than 400%MF and at the same time many people are going to hit the 300MF cap. 300 to 400 would likely be about where most human farms would be at.

Just seems like another rather pointless nerf/cap ........that is unless once you hit 400+ magic find the game really starts to dump good gear.

2. Playing 1.0.3 is now rather pointless....even more so than before.


That being said these are 2 pretty small complaints and am quite excited for 1.0.4. Nothing but good changes.

For the people asking why they went with a separate buff 1-100 instead of going to level 70 that is rather simple level 60+ is for the expansion pack.
 
For the people asking why they went with a separate buff 1-100 instead of going to level 70 that is rather simple level 60+ is for the expansion pack.

LoL yep. enchanting, more characters, level 70...

People's complaints with DLC realized in an expansion pack.
 
I'd take no satisfaction in seeing the game fail miserably post launch. I'm 95% in support of the changes coming next patch.
yet brevik stated he found some joy in it failing and some people here are wondering what the current blizzard developers could have possibly found so inflammatory.

After reading pretty much all the coming changes I have 2 complaints.

1. Magic find cap at 300. My magic find monk already has 312 Magic find so the main point behind the New level ups is pointless to me for this class as I have already reached the cap. They should of just capped gold find at 300 (slow down bots) and left magic find alone. People really have to work at getting above 300mf, I know I did, and now I'm capped. The current max magic find is 446% which is very difficult to reach and still be able to kill shit. Very few people are going to run more than 400%MF and at the same time many people are going to hit the 300MF cap. 300 to 400 would likely be about where most human farms would be at.

Just seems like another rather pointless nerf/cap ........that is unless once you hit 400+ magic find the game really starts to dump good gear.
The idea is now that you're maxed you can start to replace your gear and use those itemization points for better stats than magic find without incurring a penalty.
 
After reading pretty much all the coming changes I have 2 complaints.

1. Magic find cap at 300. My magic find monk already has 312 Magic find so the main point behind the New level ups is pointless to me for this class as I have already reached the cap. They should of just capped gold find at 300 (slow down bots) and left magic find alone. People really have to work at getting above 300mf, I know I did, and now I'm capped. The current max magic find is 446% which is very difficult to reach and still be able to kill shit. Very few people are going to run more than 400%MF and at the same time many people are going to hit the 300MF cap. 300 to 400 would likely be about where most human farms would be at.

Just seems like another rather pointless nerf/cap ........that is unless once you hit 400+ magic find the game really starts to dump good gear.

2. Playing 1.0.3 is now rather pointless....even more so than before.


That being said these are 2 pretty small complaints and am quite excited for 1.0.4. Nothing but good changes.

For the people asking why they went with a separate buff 1-100 instead of going to level 70 that is rather simple level 60+ is for the expansion pack.


It said that 300 was the cap BEFORE NV, so I'm guessing you can still get up to 375% which is a lot to me and I would imagine for everyone else as well. I had 260 with NV and all I could manage to do was act1.

Calc max MF for just a rare gear loadout. I know there are some set items that carry MF bonuses but I didn't feel like running thru those.

13 items at 20% a piece (Amulets can roll 40 but you "normally" dont have MF on your main hand AFAIK, I never see it on weapons, but I never look for it either) = 260%
20% from follower
And topaz in helm = star is lvl 63 = 25%
Grand total = 305%

Ok, so I know you can stick a radiant star in the helm, not sure what that gives, maybe 40%? But what I wanted to figure out here was how much the cap is really cutting off and well in reality it doesn't seem like much. Who is realistically going to have a full suit of max MF rolls? Prob not many. So it looks like 300% base MF can essentially replace what a full suit of max MF would be anyway and now you don't have to search for that stat.

This is going to piss off the people that invested heavily into MF on their normal dps gear. Every paragon level, their gear will slowly become less desireable.
 
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yet brevik stated he found some joy in it failing and some people here are wondering what the current blizzard developers could have possibly found so inflammatory.

If I invented a game genre/series and 15 years later my creation was warped a great deal from the initial intentions, I might be upset too. Brevik's impressions were honest, but not really inflammatory. Jay Wilson and co. did spend a great deal of time telling fans of the series that they didn't remember Diablo 1-2 but through rose colored glasses. They are an arrogant bunch and none really had any experience with aRPG's at all. Nothing wrong with being humble and learning from the people who invented the entire subgenre. Jay doesn't respect anyone in the same field of work, nor does he respect his fans.
 
I have a feeling I'm going to grind my eyes out with this new system. Without any artificial limits (a la daily quests in WoW), I can finally let loose again. Lets hope they make Act 4 give a large chunk of exp to make it worth going to.
 
I have a feeling I'm going to grind my eyes out with this new system. Without any artificial limits (a la daily quests in WoW), I can finally let loose again. Lets hope they make Act 4 give a large chunk of exp to make it worth going to.

Ditto.

Have they stated when this patch releases? Is it tomorrow or the 28th?
 
So has Blizzard commented on whether or not the 1.04 patch will include the AH fixes? (more filters)
 
Ditto.

Have they stated when this patch releases? Is it tomorrow or the 28th?

Bashiok said it'll be tomorrow a few days ago on his twitter, but also said "but anything can happen." A lot of data was already mined so I think it should be tomorrow.
 
So has Blizzard commented on whether or not the 1.04 patch will include the AH fixes? (more filters)

Yup:
Over the last few days, we’ve seen a lot of requests from players for us to make improvements to the auction house. We’ve also seen questions regarding what, if any, changes are being made to the AH in 1.0.4. While we’ve already talked about many of the updates we have planned, we know some players may have missed those discussions. So, rather than make you wait for the patch notes, we’ve put together a list of everything that’s changing in 1.0.4 for you below.

Take a look:
General Improvements

Players can now cancel their auctions at any point so long they do not have any active bids on them (it will still take five minutes for a listed auction to become searchable, however).
We’ve increased the maximum stack size of gold per listing from 100,000 to 1,000,000. The current minimum listing price will remain the same per stack.
We’ve added description text to several error messages. We’ve also improved several existing descriptions so that they more clearly describe why you’ve encountered an error.

Search Improvements

We’re upping the allowed number of “Preferred Stats” per search from 3 to 6.
We’re upping the number of digits you can enter in the “Min Value” field for equipment searches from 3 to 5 (i.e. you can now search for values > 999).
We’ve replaced “Minimum Damage” with “Average Damage” as a searchable stat, which can be calculated as follows: (Min Damage + Max Damage) / 2. So, for example, searching for an Average Damage of 12 will find an item with 10-14 damage, 12 Minimum damage, or 24 Maximum damage.
Stat increases which come from slotted gems will no longer be factored in when searching for equipment. Instead, your search criteria will only take into account the base stat values for an item.
Armor, DPS, Buyout, and Time Left columns are now sortable columns in the Search tab.

UI Improvements

The Auctions tab and Completed tab will now refresh whenever one of your items has been purchased.
Whenever an auction expires or is cancelled, the listing price of that item will now display in the Completed tab.
Tooltips have been added for items in the Completed tab (which means you’ll be able to see the stats of the items you’ve purchased or sold, as well as items which failed to sell or were cancelled).
Tooltips have been added for commodities.
Item Compare tooltips have been added to the Recommended Items page.

In addition to these improvements, we’re also fixing several bugs with the auction house UI and functionality (many of which you reported on these forums).
Bug Fixes

Auction house filters are no longer case-sensitive.
Players can now search for stats on Legendary items! Yay!
The Recommended Items page will now display quivers for demon hunters even if you have a two-handed ranged weapon equipped.
DiabloWikiWitch doctor‘s DiabloWikiCorpse Spider (db) bonus is now listed when searching for mojos.
And, last but not least, we’ve fixed several issues with affixes not displaying correctly or being unavailable for equipment searches:
“Attack Speed” is now a searchable affix for quivers
Items with the “Level Requirement Reduced” affix will now properly appear in search results when specifying the level range
Searches will now properly filter results according to the set Minimum and Maximum values for”Life per Spirit Spent”

And there you have it! Please note that this isn’t a preview, and that the above list represents every change we are making to the auction house in 1.0.4. While the list is exhaustive for this patch, it’s definitely not the end of the road — we still have additional improvements planned for 1.1.0 and for the long-term. We don’t have a lot of juicy details to share right now on that front, but we’ll be sure to provide more information as development continues
 
This isn't an MMO. We aren't paying a subscription fee. Anything they give us to make the game better is good, no matter where the ideas come from.

I REALLY, REALLY, REALLY hope they reconsider the MF cap. There should be no cap on MF. If somoene can get to 700MF or whatever by switching gear, etc then let em do it. That's what Diablo is all about.

But you got the all the damn people crying about gear switching when it's the way it is supposed to be.


Like I said, I haven't played in about a month, but I reinstalled it yesterday and played a bit. I'm excited for the patch.
 
I hope not I already have a ridiculously busy week. the last thing I need is this new patch dropping mid-week
 
Jay Wilson is a douchebag. I had considered, if and when the problems with Diablo 3 were ironed out, buying it again. With the way he dismissed Brevik and the fan base that goes along with that point of view, he won't see a penny from me ever again.
 
Wow, great fixes to the AH.

I've been a hater... but I give them props for doing what people asked for. Granted, a lot of it shoudl have been in from the start, but at least they tried to make it right.
 
If it's tomorrow, that would be sweet. I haven't played in a long time and have been considering going back, but haven't due to impending 1.04 rendering my game play mostly useless. I'd gladly log on tomorrow if it gets released then.

: )
 
Jay Wilson is a douchebag. I had considered, if and when the problems with Diablo 3 were ironed out, buying it again. With the way he dismissed Brevik and the fan base that goes along with that point of view, he won't see a penny from me ever again.

GJ, you stick to your guns. We're all proud of you!
 
If it's tomorrow, that would be sweet. I haven't played in a long time and have been considering going back, but haven't due to impending 1.04 rendering my game play mostly useless. I'd gladly log on tomorrow if it gets released then.

: )

I hate to say it but there def seems to be this vibe surrounding this patch and hopefully its not going to be another error filled log in session. Just when they could finally be building some steam, everyone is going to throw them under the bus again when they can't log in haha.
 
I hate to say it but there def seems to be this vibe surrounding this patch and hopefully its not going to be another error filled log in session. Just when they could finally be building some steam, everyone is going to throw them under the bus again when they can't log in haha.

For sure. I'll cautiously watch the server status when I'm at work. If it looks spotty I'll just wait until the weekend to play. Plenty of other things to do with my time!
 
it's server maintenance, too. so either they won't do it until Wednesday morning to minimize the possible errors or they'll do it right before maintenance when they presumably have the most staff watching.
 
Does rubies work with paragon exp? Guesses to how long people figure out fastest exp grinds that max out paragon in a fraction of time devs expected.

I'm sure with the exponential ramp up I can get to the 70s before exp grinding gets boring again. My dps set has about 60-80 mf if I remember, so reaching the cap won't be too bad in my pewpew set
 
Does rubies work with paragon exp? Guesses to how long people figure out fastest exp grinds that max out paragon in a fraction of time devs expected.

I'm sure with the exponential ramp up I can get to the 70s before exp grinding gets boring again. My dps set has about 60-80 mf if I remember, so reaching the cap won't be too bad in my pewpew set

It would be BRILLIANT if they made it so you have to do Act 4 to ever reach max paragon level.

Like I said before, I will be highly disappointed if you can grind out Act 1 Inferno and get lvl 100 paragon. Basically, I want to see HC people dying trying to get it rather than playing it safe in Act 1. It would provide a "legitimate" reason to go to Act 4 after you've beaten Diablo.
 
I'm sure with the exponential ramp up I can get to the 70s before exp grinding gets boring again. My dps set has about 60-80 mf if I remember, so reaching the cap won't be too bad in my pewpew set

Even when I reach "comfortable" levels in terms of MF and stats, I still want to get the highest paragon level portrait frame :D
 
It would be BRILLIANT if they made it so you have to do Act 4 to ever reach max paragon level.

Like I said before, I will be highly disappointed if you can grind out Act 1 Inferno and get lvl 100 paragon. Basically, I want to see HC people dying trying to get it rather than playing it safe in Act 1. It would provide a "legitimate" reason to go to Act 4 after you've beaten Diablo.

Agreed.
 
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