Diablo 3 Discussion Thread

It isn't so much the interview, but the inflammatory responses by the current Blizz dev team that is so striking. I won't get into the typical circle-jerk of Blizz-hating that has consumed so much of this thread, but the current dev team is really asking for it now, considering how they're responding to Brevik's statements, which are not at all inflammatory.
 
How would Jay Wilson & crew wanted Brevik to have responded to those questions? He may have been a touch condescending, but that's all that I will grant. Here is the guy who made the Diablo series into the classic that it has become. Basically the "worst" things he says are as follows:
1: he would've designed D3 differently
2: blizz south doesn't have the experience that his team did
3: jay wilson's team isn't listening to community / reacting quickly to concerns

All of that taken at face value is true, though. Is it really so mean or unfair for him to voice his opinions on that?

And look at the commentary from regular users across the Internet today. Far more people agree with Brevik's assessment than anything else. The fact that Jay and his gang responded so viciously and defensively, lashing out at Hellgate and Mythos, due to this? Just this? What does that say about the D3 dev team?

Hey, at least Hellgate tried to do something innovative. D3 is just riding on the good name of D2 and innovates nothing, except for the RMAH. One sold well and one didn't, but which do most gamers respect more, really?
 
I'd say D3 is just as innovative as D2.

Just that some of the innovations aren't as good as D2's innovations. The random loot system is pretty innovative....its just not very good.
 
Props to Jay Wilson for having some balls. Tell him to fuck right off.

Now, use those balls and fucking fix D3.
 
Mod Taffer trying to censor the story on reddit, bwahaha. Biased much Taffer?
Can't stop the signal.
 
After reading the interview, and then the Facebook posts, I am disturbed by the level of professionalism and maturity displayed by all Blizzard employees who commented.

While I am glad that they have continued to work on and attempt to improve the game, it is becoming clearer why the game did not arrive at, or subsequently through patches become, the complex and absorbing game it was expected to be. Hopefully upper management at Activision-Blizzard is aware of the situation and is able to imbue some sense of humbleness and ability to take constructive criticism. Though, I am not confident of the ability of upper management in Activision-Blizzard to do those things themselves so I approach my expectations with trepidation and apprehension.
 
Right. I'm sure everyone is professional on Facebook. I'm sure they thought when they made their comments that the entire world would see them.

Get off your horses.
 
Paragon levels look really cool.

I hope you can't get Paragon Lvl 100 by grinding inferno act 1. I hope it makes you go further, so lots of us HC folk die in Act 4 =P
 
The most interesting quote from the battle.net link above imo:

We wanted to find a solution that was not only very forgiving of gear swapping, but one that would ultimately help us slowly and gently move Magic Find off of items in the future. It’s such an intrinsically important stat to the core purpose of playing the game that tying it to gear -- which is a customization system in many ways -- is ultimately an approach that would continue to cause problems.

Apparently gear is a "customization system". As if gear isn't what defines 95% of your character...

Also, TL;DR: MF capped at 300%, if you play enough you get to 300% intrinsic MF and don't need it on gear at all. NV goes beyond 300%.
 
Right. I'm sure everyone is professional on Facebook. I'm sure they thought when they made their comments that the entire world would see them.

Get off your horses.

With the deluge of information regarding employers firing employees due to facebook content, not hiring potential employees due to facebook content, arrests made based on facebook content, courts allowing facebook content as lawsuit material, etc, etc, you would be asinine to think that your actions on facebook are not public and consequential.

http://www.hardocp.com/news/2012/08/16/what_you_post_on_facebook_admissible_in_court/
http://www.hardocp.com/news/2011/11/30/employers_asking_for_facebook_passwords_on_applications63/
http://www.hardocp.com/news/2012/04/29/bill_banning_employer_facebook_snooping_introduced
http://www.hardocp.com/news/2012/05/28/photo_cash_on_facebook_leads_to_robbery
http://www.hardocp.com/news/2012/07/12/facebook_monitors_your_chats_for_criminal_activity
http://www.hardocp.com/news/2012/02/21/facebook_profiles_accurately_predict_job_performance

The leaked 1.04 update info does make the game sound more enjoyable. We'll see how it plays out in reality.
 
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Right. I'm sure everyone is professional on Facebook. I'm sure they thought when they made their comments that the entire world would see them.

Get off your horses.

What? Jay Wilson is a reactionary turdhammer with no credentials to make an aRPG. He could at least conduct himself in manner befitting adulthood. If ANYONE ELSE representing their company online had acted this way, they would be fired on the spot. Think Paul Christoforo.
 
Right. I'm sure everyone is professional on Facebook. I'm sure they thought when they made their comments that the entire world would see them.

Get off your horses.

Lol I'm not sure you understand that magnitude of those comments. Visible members of one of the biggest PC franchises should not make inflammatory, juvenile comments like that. High horse or not. You'd think these guys haven't been briefed in PR101.

Then again, Bashiok has time and again acted like 13-year old on his twitter, so maybe this kind of behavior from Blizzard employees isn't nearly the shock it once was.
 
I have to admit the Paragon system actually sounds pretty good. Doesn't sound like it will completely fix the broken random drop system but it's a step in the right direction.
 
Wouldn't it be simpler to raise the level to 160 instead of 60-100(paragon) with infinity dungeon?
 

So 1.0.4 in a nutshell is that you will find more items. But seriously, who gives a shit? The items still suck mastodon cock. Until the itemization system gets completely overhauled, all these changes they're making is like putting lipstick on a pig. And let's not even mention the joke that is those skill changes they made. Most of them were 10-15% damage buffs. NONE of the changes they made make me want to re-think my builds and try different ones out. For example, Chakram got buffed from 150% weapon damage to 170% weapon damage. Really? REALLY? You think that's going to make me want to use Chakram as a Hatred spender, Blizzard? LOL.

So basically post-1.0.4, items (specifically blues and yellows) will still suck, leveling 1-59 will still suck, bosses will still drop no rares in NM and Hell, a large amount of skills will still suck, and the majority of the levels in the game will still be non-random.

Yeah, I'm glad I uninstalled this disgrace to the Diablo franchise last night.
 

Would someone be a gent and copy pasta this paragon level stuff? I'm sooo bored at work and would love some reading material.

And thanks to stryder for pasting that interview. Was a good read as well and I thought Breviks comments were very rational and well put.
Its as simple as this. D3 has obviously caught some flak from the community and the d3 devs are simply lashing out at an easy target. Like usual they only have themselves to be mad at.
 
hahah i love Jay Wilsons response. amazing. Brevik obviously sounds disgruntled to not be apart of the diablo series come on people!


but the paragon system sounds dope. i might actually play again
 
Would someone be a gent and copy pasta this paragon level stuff? I'm sooo bored at work and would love some reading material.

Here you go:
While working on patch 1.0.4, we came up with all sorts of ideas for ways to improve Diablo III. Some of them you’ve probably already seen, such as the general systems changes, the awesome buffs for Legendaries, and the improvements we’re making to the barbarian, demon hunter, monk, witch doctor, and wizard. The entire team really banded together to get as much into this patch as possible, and one of the exciting changes I’d like to tell you about today is called the Paragon system.

Two of the issues we’ve been thinking about while working on patch 1.0.4 have been what to do with Magic Find and how to give level-60 players who aren’t satisfied with the item hunt something more to strive for. I’m sure many of you are aware of the blog we posted proposing some different Magic Find gear-swapping solutions, as well as our general thoughts on how rewarding the game is once you hit level 60. The Paragon system is designed to help us address these concerns — but before we get into exactly how it works, let’s go over these two core issues in a little more detail.

Magic Find

As you may remember, we posed a number of possible solutions to the gear-swapping issue and asked you to give us your feedback. While we saw some support for a couple of the options, what your responses ultimately told us was that although having to swap into Magic Find gear mid-fight annoyed some of you greatly, others were ambivalent, didn’t gear swap themselves, or — in a few cases — wanted to see gear-swappers penalized in some fashion. Those who do swap gear generally do so for the raw power advantage it gives, so we wanted any solution we went with to provide the same level of power. Overall, our analysis of the situation really hammered home one stark truth: we needed to come up with a way to make our Magic Find system more fun.

Level 60 Rewards

We understand that some players feel frustrated once they hit level 60 because they no longer feel like they’re making progress. It can be demoralizing to play for an hour, not get any drops, and also be out a big chunk of gold from repair costs. Your play session may not only end without an upgrade, it can wind up being a net loss. Everyone wants to feel like they’re making some progress when they log in, even if they don’t get that new sword.

Introducing the Paragon System

The new Paragon system coming in patch 1.0.4 is designed to address Magic Find gear-swapping while providing players who’ve reached level 60 with an extended progression system.

Here’s how it works:

After you hit level 60, any further experience you earn from killing monsters will begin to count toward Paragon levels
There are 100 Paragon levels
Every Paragon level will reward you with:
Core stats such as Strength, Dexterity, Intelligence, and Vitality in amounts similar to what you’d gain from a normal level
3% Magic Find and 3% Gold Find
In addition, a distinctive increasingly-impressive border will surround your character portrait in the in-game party frame to denote your Paragon progression, with a new frame earned after every ten levels. Your Paragon level will also be visible to other players wherever your normal level is shown

We know that a lot of you out there are level 60 — maybe on multiple characters — and this system provides a way to make progress every time you log in to the game.

To support the new system, Nephalem Valor (NV) will now also provide a 15% experience bonus per stack, applicable toward Paragon levels. The first Paragon level should take about as long as it took most players to get from level 59 to 60, and the experience requirement will rise from there. The time to reach the upper Paragon levels approximates the long-term time investment required to get a level 99 character in Diablo II.

… What Was That About Magic Find On Items?

While the benefits to progression are obvious, you may be asking how this impacts Magic Find on items. We wanted to find a solution that was not only very forgiving of gear swapping, but one that would ultimately help us slowly and gently move Magic Find off of items in the future. It’s such an intrinsically important stat to the core purpose of playing the game that tying it to gear — which is a customization system in many ways — is ultimately an approach that would continue to cause problems. We need to transition away from it, and do so in a way that doesn’t flip the entire game end-over-end.

With the Paragon system in place, we’re capping Magic Find and Gold Find to 300% (before Nephalem Valor). This means that without any Magic Find gear at all, you’ll hit the cap when you reach Paragon level 100. This way, you can continue wearing your current Magic Find gear as you slowly but surely work to gain Paragon levels. Eventually, once you hit Paragon level 100, you’ll have the freedom to completely focus every slot on stats that help your character kill stuff faster and stay alive longer. The idea is that if you’re currently swapping gear in and out for the Magic Find bonuses, you can continue to do so… but gain enough Paragon levels, and you won’t need to anymore.

Phew…

The Paragon system is a fairly big addition to the game, and one we’re pretty excited about. On behalf of the entire Diablo III development team, we hope you enjoy the changes we’re making with patch 1.0.4, and we look forward to seeing you in-game when it releases. Stay tuned to Diablo3.com for the final patch notes and official launch announcement in the days ahead.

Jay Wilson is Game Director for Diablo III, and his Necron army is WAY better than your Eldar army.
 
hahah i love Jay Wilsons response. amazing. Brevik obviously sounds disgruntled to not be apart of the diablo series come on people!


but the paragon system sounds dope. i might actually play again

It might have been dope if there were items actually worth searching for.
 
items dont even drop; so the entire game is a grinding waste of time.

It's actually the worst game I've played in a long time. If it wasn't called Diablo I wouldn't have played it past the normal difficulty.
 
So 1.0.4 in a nutshell is that you will find more items. But seriously, who gives a shit? The items still suck mastodon cock. Until the itemization system gets completely overhauled, all these changes they're making is like putting lipstick on a pig. And let's not even mention the joke that is those skill changes they made. Most of them were 10-15% damage buffs. NONE of the changes they made make me want to re-think my builds and try different ones out. For example, Chakram got buffed from 150% weapon damage to 170% weapon damage. Really? REALLY? You think that's going to make me want to use Chakram as a Hatred spender, Blizzard? LOL.

So basically post-1.0.4, items (specifically blues and yellows) will still suck, leveling 1-59 will still suck, bosses will still drop no rares in NM and Hell, a large amount of skills will still suck, and the majority of the levels in the game will still be non-random.

Yeah, I'm glad I uninstalled this disgrace to the Diablo franchise last night.

We'll clearly have to see how this patch plays out but I think that the itemization has a chance to be good. Are there a crap ton of shitty worthless items in D3? Of course? Are there really godly items? Yes. Is there everything in between? Yes.

There were some clear flaws. Such as 2 handers, and legendaries, and the whole MF stat. But those are clearly getting addressed. Not sure why you are being so hasty. There is obviously a balance. If godly items rained down like a storm, then everyone would have geared up and well there would be nothing left to grind for. I think people have already geared up ridiculously fast. I've geared up four chars pretty well and I haven't used the RMAH, and the most I've spent on one item has only been a couple million igg.
 
didnt they fix legendaries too? quit your bitchin

Who cares if they fixed Legendaries if you're only gonna find 2 or 3 for every 100 hours you play? The VAST majority of loot you find are blues and yellows, which still suck big time. Like I said, these MF buffs and drop rate buffs to blues/yellows from normal monsters are pointless if the blues/yellows themselves still suck and are no fun searching for.
 
I have to admit the Paragon system actually sounds pretty good. Doesn't sound like it will completely fix the broken random drop system but it's a step in the right direction.

Yea all it needs is a passive skill tree with points attained for each paragon level...

...a nerd can dream =P
 
We'll clearly have to see how this patch plays out but I think that the itemization has a chance to be good. Are there a crap ton of shitty worthless items in D3? Of course? Are there really godly items? Yes. Is there everything in between? Yes.

There were some clear flaws. Such as 2 handers, and legendaries, and the whole MF stat. But those are clearly getting addressed. Not sure why you are being so hasty. There is obviously a balance. If godly items rained down like a storm, then everyone would have geared up and well there would be nothing left to grind for. I think people have already geared up ridiculously fast. I've geared up four chars pretty well and I haven't used the RMAH, and the most I've spent on one item has only been a couple million igg.

No one is asking for godly items to rain down like a storm. People are asking for an interesting and complex itemization system. Right now the itemization system basically boils down to main stat, all resist, crit, and life on hit. That's what people look for on all 13 slots of gear their characters can equip. Anything else is a trivial perk. The itemization system is completely broken. It is a dumbed down, over simplified mess.

Are you kidding me? There are lots of godly items. So why would you play a loot driven gear grinding game and not want to search for those items?

See paragraph above.
 
We'll clearly have to see how this patch plays out but I think that the itemization has a chance to be good. Are there a crap ton of shitty worthless items in D3? Of course? Are there really godly items? Yes. Is there everything in between? Yes.

There were some clear flaws. Such as 2 handers, and legendaries, and the whole MF stat. But those are clearly getting addressed. Not sure why you are being so hasty. There is obviously a balance. If godly items rained down like a storm, then everyone would have geared up and well there would be nothing left to grind for. I think people have already geared up ridiculously fast. I've geared up four chars pretty well and I haven't used the RMAH, and the most I've spent on one item has only been a couple million igg.

IMO the main problem is stat diversity. Everyone just gears crit. How fucking boring.

I tried to be different with my gear choices (as different as you can be), and i suck. Straight INT is not enough. In order to get DPS, you need crit and crit damage.

2 choices, effectively the same choice--crit--how incredibly lame. Attack Speed used to be an option, but it was nerfed into the ground. There need to be more options. Everyone just buys gear with Main Stat, All Resist, Crit/Crit damage, and Magic Find.

Blizzard even admitted it.... that gear is the customization of your class, because moves don't change shit... and there's no skill trees... so it's all gear. But there are no choices with gear.

I guess i could choose to be a strength wizard, though.
 
Also, regarding the Paragon levels, LOLLLL @ Jay Wilson & Co. basically taking what Kripparian suggested almost 2 months ago and saying "the entire team really banded together" to get this "exciting change" added to the game.

Is that what Blizzard has become? Getting their game design ideas from Youtube users??? Ugh.
 
Most of the changes are heading in the right direction. Before, it was pointless to grind for legendaries because they were mostly lame. Drop rate is extremely low, but at least you can be excited when they drop. The addition of new gear procs and mods is a good idea, though most of us had that idea a long time ago.
 
I'm excited to see buffed two handers. I reinstalled, deleted my old characters, and made a new barb to use a nice 2hander.

Hopefully I won't be completely let down. I'm sure they still won't be viable at all in HC =/

This patch has me excited for the game period. I wonder how long paragon lvl 100 will take. Paragon lvl 100 HC characters? :D
 
Most of the changes are heading in the right direction. Before, it was pointless to grind for legendaries because they were mostly lame. Drop rate is extremely low, but at least you can be excited when they drop. The addition of new gear procs and mods is a good idea, though most of us had that idea a long time ago.

Doesn't that concern you? That the people in charge of the game are getting their ideas from forum posters and Youtube users? The people in charge of the game can't come up with their own ideas on how to make their own game better?

Ah, whatever. Fuck it. Like I said earlier, I uninstalled last night and foresee having little desire, if any at all, to ever re-install down the road.
 
The level 60 cap was retarded from the beginning. It doesn't take a genius to see it.

It got severely boring after I hit it because there wasn't any motivation to keep grinding. The only thing that changes is the amount of gold I have. Other than that, we keep going through the same map, fighting the same mob over and over again.

At least with Paragon, it helps, not just with the extra MF/GF but with the extra stats as well. Its not going motivate me to play many hours a day of course, but at least for each time I go through the entire act 3 maps, there should be a sense that I've achieved something.
 
Doesn't that concern you? That the people in charge of the game are getting their ideas from forum posters and Youtube users? The people in charge of the game can't come up with their own ideas?

Ah, whatever. Fuck it. Like I said earlier, I uninstalled last night and foresee having little desire, if any at all, to ever re-install down the road.

why would it concern you that diablo 3 devs are listening to their community. you act like they stole the idea or something hahahha. thats like you suggesting i get a mailbox i get one and then you take a shit in it because youre mad i took your idea.


you are obviously mad about something else, or you are just hating blindly.





this patch is great and i enjoyed my first play through of the game and got to azmodan in inferno killed him and quit. but im not gonna sit here and talk shit because i havent spent 1000 hours in diablo. the patches look to be going in the right direction and thats something to be excited about
 
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