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Destiny - Discussion Thread

So much of the story is buried in DLC and that's just a severe let down. I expected a large amount to be dealt with in DLC content but not to the point that I feel like we only got about 30 percent of the story and a broken game at launch.

i agree - it's a shame we at times get less and less for what we pay for - but people keep paying and the dlc ship has sailed (i hated it from day one on pc and never bought into it). with that said i see this game more like diablo or borderlands (even if it is a rehash of sorts of halo) - and in those games i never give two shits about the story... as i don't with this game. some of these dev houses need to learn from gw2 - they found a way to not rape fans of their games yet made it work while delivering tons of content. this is activision so we should all have known better - not sure if they will nickel and dime like ea though. i'll play it for a few weeks, burn out, and sell it.
 
Can somebody tell me how the fuck to communicate with a fire team? This is fuckn pissing me off. I get someone to join my team, I have the wireless gold headset, I can see them talking and me talking but neither one of us can hear each other. God fucking damn it the social part fucking blows in this game.

This link might help. There are additional ports that might need to be opened. I wish the game devs would just follow the normal ports for the system.
www.bungie.net
 
I've now put about 6-8 hours into this game. I am at level 6+ at present.

I've never player an MMORPG so..............

The story levels are rinse and repeat. minions and a couple of low level bosses.
The only thing that makes a boss anything is they are 1 level higher than you.

You can't find any loot.
I have no idea how the upgrade system works.....stuff just shows up after a level is cleared.
I still haven't found any suitable weapons....I use a mediocre auto and my damage 31 sniper rifle......everything else is just weak.

I agree about the thethering. All you have to do it find suitable cover and the enemies can't find you or even flank you.

I have a 360 and I haven't figured out how to communicate with anybody when I am in a group situation....it's very uncoordinated.
 
I've now put about 6-8 hours into this game. I am at level 6+ at present.

I've never player an MMORPG so..............

The story levels are rinse and repeat. minions and a couple of low level bosses.
The only thing that makes a boss anything is they are 1 level higher than you. Those are elites/majors. The strike missions have bosses. You'll know because it's like throwing ping pong balls at a mattress.

You can't find any loot. You can, they look like white, green and blue dodecahedrons. Pretty rare however, at level 20 you usually get 2-3 per strike.
I have no idea how the upgrade system works.....stuff just shows up after a level is cleared. Me neither, but levels have nothing to do with it. Your gear unlocks upgrades by using it/having it equipped. Same with class skills, they just eventually unlock by progress and using them.
I still haven't found any suitable weapons....I use a mediocre auto and my damage 31 sniper rifle......everything else is just weak. Vendor sells some decent stuff but guns get much easier to find and attain later on.

I agree about the thethering. All you have to do it find suitable cover and the enemies can't find you or even flank you. Basically 90% of boss fights.

I have a 360 and I haven't figured out how to communicate with anybody when I am in a group situation....it's very uncoordinated.

Answered.
 
I like how I'm very usually double or triple the kills of the second guy in a large chunk of my mission runs.

Like the last strike I did I think I killed more adds during the boss fight than what this guy killed the entire run. I was over a hundred kills ahead of anyone at the end. Some stuff could use a health nerf for sure but it's no wonder some shit drags on as much as it does.

edit like that boss in the long hallway with the rockets and minigun is fucking absurd. The fight is boring as fuck and he takes forever. He literally just stands there and tanks damage for 95 percent of the fight. Retarded.
 
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I'm now at level 10 and have completed all of the Earth and Moon missions.
It's mindless and reminds me a lot of the first Halo. Killing hordes of the same enemies over and over. The graphics are nice and it's not a bad game, but the idea of this game being played for years seems almost insane to me now. After talking with a few friends I don't think any of us love or hated it and I don't know if any us us will be playing it a few months from now.
It isn't the "meh" experience I got from Titanfall, but after all that hype it's incredibly average.
 
Thing is, I haven't played a game in the last 10 years that wasn't "average". Every game is the usual shoot and move. It's really the story that makes games stick out for me. Gameplay hasn't been revolutionized since Half-Life 1.
 
Thing is, I haven't played a game in the last 10 years that wasn't "average". Every game is the usual shoot and move. It's really the story that makes games stick out for me. Gameplay hasn't been revolutionized since Half-Life 1.

I think Destiny has some gameplay and AI refinements than other move and shoot games that I played.

1) If you throw a grenade that has a timed area effect, like lets say at a door, enemies don't just blindly walk in it, they wait it out, they also do run away from a grenade realistically.

2) Some non-basic enemies have the teleport ability and if they end up taking damage and the impact of your weapon is not high enough to keep them stunned, they will either do a standing roll or a teleport and find cover.

3) Enemies don't just stand around to be sniped (most of the time)

4) If you close the distance on an enemy they charge you and melee you just as you would and they continue to melee you until you are dead.

5) Head shots do massive damage and is actually a big deal in this game.
 
I've now put about 6-8 hours into this game. I am at level 6+ at present.

I've never player an MMORPG so..............

The story levels are rinse and repeat. minions and a couple of low level bosses.
The only thing that makes a boss anything is they are 1 level higher than you.

You can't find any loot.
I have no idea how the upgrade system works.....stuff just shows up after a level is cleared.
I still haven't found any suitable weapons....I use a mediocre auto and my damage 31 sniper rifle......everything else is just weak.

I agree about the thethering. All you have to do it find suitable cover and the enemies can't find you or even flank you.

I have a 360 and I haven't figured out how to communicate with anybody when I am in a group situation....it's very uncoordinated.
First off, your mind is in the wrong place by classifying this game as a MMORPG...

If you're just playing story missions, you'll have to grab all the loot that the final enemy explodes with before the mission end timer expires. Like NickJames said, they are neon-colored octahedrons, so you can't miss them. A lot of the items they drop need to be identified by the Cryptarch at the Tower.

You can track your use progress for character and weapon upgrades in the menus. The menus actually give you a good bit of information and feedback (though not everything is explained...). You can usually get more information when you hover the cursor over something, even when it's not selectable.

31 DMG is a level 3 weapon... You can go to the shops in the tower to buy new stuff. They usually have some decent Uncommons for sale. You can also always try gambling at the Cryptarch to find something with more rarity.

If you think the AI is weak, then try some missions on Hard. You can change the difficulty after selecting a mission when on the screen with your ship. On the bottom-left there will be a rectangle that is green and says "Normal." This is selectable and is where you can change difficulty. The difficulty only affects the final areas that are engulfed in darkness. The AI is certainly a lot more aggressive, but not necessarily "smarter..."

Voice chat is currently disabled in all public game modes if I'm not mistaken. Bungie is afraid that we might hear something offensive over voice chat :rolleyes:.
 
I think Destiny has some gameplay and AI refinements than other move and shoot games that I played.

1) If you throw a grenade that has a timed area effect, like lets say at a door, enemies don't just blindly walk in it, they wait it out, they also do run away from a grenade realistically.

2) Some non-basic enemies have the teleport ability and if they end up taking damage and the impact of your weapon is not high enough to keep them stunned, they will either do a standing roll or a teleport and find cover.

3) Enemies don't just stand around to be sniped (most of the time)

4) If you close the distance on an enemy they charge you and melee you just as you would and they continue to melee you until you are dead.

5) Head shots do massive damage and is actually a big deal in this game.

All of the above listed are things that have been in decent games for a long, long time.
 
*WALL OF ANGRY INC*

After playing the Alpha I told myself that it was simply "an Alpha and to wait". Waiting for the beta , things improved , more content and overall I enjoyed it but I wanted more content.

Now after playing since the 9th I can say that I'm honestly pretty disappointed with how much of this game was just left "unfinished". So much of the story is buried in DLC and that's just a severe let down. I expected a large amount to be dealt with in DLC content but not to the point that I feel like we only got about 30 percent of the story and a broken game at launch.

The 3 player co-op just doesn't work. Its frustrating as hell coming from a conditioning of 4 player co-op (from even Bungie's own previous games , frustrating) having to deal with friends who want to play but have to be turned away because people like to group together to do things. Major blunder. I hoped Bungie would account for this and attempt to offer missions that properly scale but instead its just mindless and effortless.

The game itself is utterly broken in many different ways. The loot system is the worst possible for such a game. Being excited to get a legendary only find out it was worth 2 strange coins or some weird blue item you can't even use or the worst.. a legendary FOR A DIFFERENT CLASS!! I've ran into this problem 4 times now. Not kidding 4 FUCKING TIMES!! I have 3 pieces of Warlock legendary gear and 1 hunter and ZERO for my Titan. It reeks of laziness on Bungie's part. This is not something that would have passed "Q/A" without some bells going off. That means they ignored it and entirely so. This one issue is putting off even the most hardened fanboy.

The MP is tripe. Its fun but mediocre at the same time. The worst part is someone AFK can , at the end , get an Exotic item even though they didn't participate in the fucking game! I just can't even fathom this passed Q/A without notice. Another lazy brush applied to a final release that had several phases of internal and public testing. Unforgivable.

The gear that is good and not locked behind a comedy of errors know as "Engram's" is just absurdly buried in "requirements". It would take you at least a week plus to get enough Crucible marks and probably another week to get the rep if you farmed constantly. The rep is permanent but the marks even with bounties just deplete so fast. One weapon is around 150+ marks. Getting "geared" would take months.. WILL take months for most. The randomness of awards from doing Strikes and PVP makes it all the more frustrating. I just can't even imagine all the things Bungie ignored to push for a release now. This game would have benefited from another 6 months of testing and polishing.

I find myself reduced to farming lower level mobs and chests in the hopes of getting an Engram that will result in a class item for me. Hope against failing hope really. I'm level 24 and managed to gear myself as much as possible. Now I can't even participate in the raids coming up because the gear I need is held behind a gear wall that is entirely based around RNG. Its not because I don't measure up as a player but because Bungie couldn't be bothered to actually consider really balancing its game before releasing it and critically so in terms of loot which is the most important balancing aspect of any game.

Unless Engram's are fixed and gear is more attainable I won't be coming back. I tried my best to hold out for the release for judgement. This game is a total mess. Its lazy in many aspects of its presentation. Bungie has had years upon years to get this right. They are not a "new" developer they get the end game but they seem unable to accomplish this even with almost a $500 Million budget. I've seen indie games better balanced than this that cost a few million to create. This game will take months to patch and well over a year to finally flesh out the story. The fact that Bungie claims this will be a 10 year franchise is laughable. It'll be dead in the water if they take their sweet time making it even worth playing past level 24. Shipping $500 Million dollars worth of games is very different from SELLING $500 Million dollars worth of games , putting out a press release stating this is just PR nonsense. I'm very curious to see ACTUAL sales figures down the line..

Unless you get extremely lucky RNG this game is a waste of time. I'll check back in a month or two and see if they've bothered to patch the more serious issues. So glad there are so many other really great games coming between now and December. I'm also glad I didn't buy into the hype machine. Boy , I would have been REALLY let down if I did that..

The drops thing is a fundamental "problem" with RNG. Diablo 3 had massive complaints about its loot system at launch, most people are fairly happy with the new system but there is still some complaints around it.

The grind isnt too bad, im at level 23 and have enough credits to buy a Vangaurd piece but im like 1700 rep away. Doing bounties ive found is the fastest way to rep up.

Im not sure why youd expect to be 100% raid ready within a week of launch, i find it horrible that people are already at the level cap. Even in a game like WoW leveling is a fundamental part of the game/experience of playing the game.
 
I've mostly been leveling up via PVP and PVP-related bounties. One thing that I didn't care for was having to relearn the 'basic skills' (grenade, glide, super, melee bonus) when I switched my Warlock's subclass. It was a bit of a shock for me as I then proceeded to get hammered because I didn't have any of my skills.

Still enjoying myself for the most part, I'm having a much better time with the PVP stuff, the PVE is more or less a chore. And, as said before, Destiny has a terrible time explaining its concepts to players. I only figured out what the different currencies are used for via googling.

Truth be told, this game would've been a lot easier to swallow had it been released as a F2P game with a marketplace attached to it. Currently, the base game doesn't have a great amount of content attached, but they're still charging a premium to play it.
 
I don't think it's a bad game so much as I have yet to say "Wow - that was neat!" or "I didn't expect that!" or even "That was cool" more than once. My highlight so far was when the game went into 3rd person when I was wielding a sword. Beyond that, it's just kind of hum drum. I'm having some fun with it, but it's just so plain.
From the PvP to the PvE, it feels like a game they had a checklist for. Things that had to be included from other games, but not really given context or made to stand out.
 
First off, your mind is in the wrong place by classifying this game as a MMORPG...

If you're just playing story missions, you'll have to grab all the loot that the final enemy explodes with before the mission end timer expires. Like NickJames said, they are neon-colored octahedrons, so you can't miss them. A lot of the items they drop need to be identified by the Cryptarch at the Tower.

You can track your use progress for character and weapon upgrades in the menus. The menus actually give you a good bit of information and feedback (though not everything is explained...). You can usually get more information when you hover the cursor over something, even when it's not selectable.

31 DMG is a level 3 weapon... You can go to the shops in the tower to buy new stuff. They usually have some decent Uncommons for sale. You can also always try gambling at the Cryptarch to find something with more rarity.

If you think the AI is weak, then try some missions on Hard. You can change the difficulty after selecting a mission when on the screen with your ship. On the bottom-left there will be a rectangle that is green and says "Normal." This is selectable and is where you can change difficulty. The difficulty only affects the final areas that are engulfed in darkness. The AI is certainly a lot more aggressive, but not necessarily "smarter..."

Voice chat is currently disabled in all public game modes if I'm not mistaken. Bungie is afraid that we might hear something offensive over voice chat :rolleyes:.

Thanks for the info.
The menu stuff I figured out already.
I have killed the elite/mini-bosses but I haven't really seen any drops yet, maybe I'm just not paying attention.....sort of fits if I haven't seen any real 'Loot", I didn't know what it was.....duh.
If this isn't a MMO then what would you call it? A co-op? Hell most of the time I'm alone anyway.
 
Im not sure why youd expect to be 100% raid ready within a week of launch, i find it horrible that people are already at the level cap. Even in a game like WoW leveling is a fundamental part of the game/experience of playing the game.

I felt that way when WoW was starting out, but then they started changing with the first expansion. I didn't feel as involved in the story or the development of my character at that point because it simply became a race to end-game content. This trend continued through the next two expansions, but I kept playing because I had developed a lot of friends in the game. I quit somewhere around the second patch in Cataclysm and haven't lost as much time to a game since, though Skyrim was close.

If Destiny ever shows up on PC I'll give it a shot, especially with a reduced price via Steam/Amazon sale, but based on what I've been reading and watching since its release, it is not inspiring me to get a new console or invest the time in it, yet.
 
Teleporting enemies is just another annoyance in the game. Nothing feels cheaper than an enemy teleporting back and forth.
 
Teleporting enemies is just another annoyance in the game. Nothing feels cheaper than an enemy teleporting back and forth.

Only the Vex Minotaurs do that, they're robots so it's excusable.
 
I felt that way when WoW was starting out, but then they started changing with the first expansion. I didn't feel as involved in the story or the development of my character at that point because it simply became a race to end-game content. This trend continued through the next two expansions, but I kept playing because I had developed a lot of friends in the game. I quit somewhere around the second patch in Cataclysm and haven't lost as much time to a game since, though Skyrim was close.

If Destiny ever shows up on PC I'll give it a shot, especially with a reduced price via Steam/Amazon sale, but based on what I've been reading and watching since its release, it is not inspiring me to get a new console or invest the time in it, yet.

I think thats because wow got to be soooo big with soooo much content and once people leveled once the old fashioned way there wasn't much want to do it all over again on new chars which i can understand, but this is a brand new game with very little end game content which means that leveling should have been the focus at this point. My opinion of course but it reflects the complaints about lack of story/lore
 
Diablo 3 (post 2.0) and Borderlands 2 should be used as gold references for designing loot drops. People like frequent shinies + randomized loot system to keep thing interesting. I had about a bazillion guns collected in Borderlands 2 because "OMG this one is so cool". I haven't played much Destiny (I didn't buy it because of this thread), however everything seems really sterile from watching other people play.
 
Diablo 3 (post 2.0) and Borderlands 2 should be used as gold references for designing loot drops. People like frequent shinies + randomized loot system to keep thing interesting. I had about a bazillion guns collected in Borderlands 2 because "OMG this one is so cool". I haven't played much Destiny (I didn't buy it because of this thread), however everything seems really sterile from watching other people play.

Never played Borderlands 2 but yes D3 loot from what i read is rather good ( I say from what i read because i still only get shitty drops in D3 lol but people seem to be getting 6 pc akkhan left and right)

The weapons need more variety as well. One scout rifle doesnt differ from another, wheres in D3 the weapons define a build. A Thunderfury drop can cause a complete redesign of your character, that doesn't happen here. There is very little difference in the weapons that a new drop does nothing but maybe change your damage output or the rate you fire at to maintain accuracy, nothing interesting
 
First off, your mind is in the wrong place by classifying this game as a MMORPG...

If you're just playing story missions, you'll have to grab all the loot that the final enemy explodes with before the mission end timer expires. Like NickJames said, they are neon-colored octahedrons, so you can't miss them. A lot of the items they drop need to be identified by the Cryptarch at the Tower.

You can track your use progress for character and weapon upgrades in the menus. The menus actually give you a good bit of information and feedback (though not everything is explained...). You can usually get more information when you hover the cursor over something, even when it's not selectable.

31 DMG is a level 3 weapon... You can go to the shops in the tower to buy new stuff. They usually have some decent Uncommons for sale. You can also always try gambling at the Cryptarch to find something with more rarity.

If you think the AI is weak, then try some missions on Hard. You can change the difficulty after selecting a mission when on the screen with your ship. On the bottom-left there will be a rectangle that is green and says "Normal." This is selectable and is where you can change difficulty. The difficulty only affects the final areas that are engulfed in darkness. The AI is certainly a lot more aggressive, but not necessarily "smarter..."

Voice chat is currently disabled in all public game modes if I'm not mistaken. Bungie is afraid that we might hear something offensive over voice chat :rolleyes:.

I rarely ever see bosses drop loot, i tend to get more items out of the trash adds than the bosses themselves. Also when I see a drop I run and get it right away because of that blasted timer.

I hate the drop system if you look over a drop and miss it there is no indication that your missing an item, who knows how many legendary engrams get left behind because of that. It should be auto pick up especially when mission ends because of the timer that prevents you from running around trying to find all your drops
 
Never played Borderlands 2 but yes D3 loot from what i read is rather good ( I say from what i read because i still only get shitty drops in D3 lol but people seem to be getting 6 pc akkhan left and right)

Confirming Akkhan's drops left and right. I hit 70 on this character less than 10 days ago:

http://us.battle.net/d3/en/profile/Ocellaris-1324/hero/47862535

:p

The weapons need more variety as well. One scout rifle doesnt differ from another, wheres in D3 the weapons define a build. A Thunderfury drop can cause a complete redesign of your character, that doesn't happen here. There is very little difference in the weapons that a new drop does nothing but maybe change your damage output or the rate you fire at to maintain accuracy, nothing interesting

Borderlands too doesn't have much in the way of builds, however you can find weapons so damn amazing that you just feel you need to use them. Once you find the insanely OP poison shotgun of instant death (fully automatic of course), you need to light up some fools
 
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One scout rifle doesnt differ from another, wheres in D3 the weapons define a build. A Thunderfury drop can cause a complete redesign of your character, that doesn't happen here.

lol, seriously? LOL. :rolleyes: Have to remember i'm in the console forums ...

I'm doubting we'll see better weapon variety (that is already seen in enemy weapons) until the first true "expansion" (cuz the BS DLC they're pushing soon isn't an expansion by any means).... and since its an FPS, it'll be like borderlands where it'll just effect how much/often you take cover, not so much the core gameplay experience.

-------

All that being said, I pushed to from 10 to 20 very quickly by doing PvP, way more xp there than doing quests in my experience, plus the bounties aren't something that are somewhat hard to do for a lowbie (kill 2 at same time w/ fusion rifle, do a strike without dying).
 
lol, seriously? LOL. :rolleyes: Have to remember i'm in the console forums ...

I'm doubting we'll see better weapon variety (that is already seen in enemy weapons) until the first true "expansion" (cuz the BS DLC they're pushing soon isn't an expansion by any means).... and since its an FPS, it'll be like borderlands where it'll just effect how much/often you take cover, not so much the core gameplay experience.

-------

All that being said, I pushed to from 10 to 20 very quickly by doing PvP, way more xp there than doing quests in my experience, plus the bounties aren't something that are somewhat hard to do for a lowbie (kill 2 at same time w/ fusion rifle, do a strike without dying).

At 20 the bounties get easier, killing 2 at the same time w/ fusion is easy if you go to level 1 areas with a level 19 fusion rifle. The bounties are essential to get your rep where it needs to be. A Strike playlist nets like 15? rep, where you need a total of 3500 to get to vanguard level 2 which is required to buy anything with your vanguard points.

One thing i found out last night...strike bounties dont complete from strike playlists!?!?!?!?!

I had a bountry for the earth strike, I got into it through strike playlist (level 22) and the bounty didnt complete after we finished the run...wtf is that?
 
Thanks for the info.
The menu stuff I figured out already.
I have killed the elite/mini-bosses but I haven't really seen any drops yet, maybe I'm just not paying attention.....sort of fits if I haven't seen any real 'Loot", I didn't know what it was.....duh.
If this isn't a MMO then what would you call it? A co-op? Hell most of the time I'm alone anyway.
An online FPS :p. This game is missing the "massively multiplayer" part, so I wouldn't call it an "MMOFPS" :cool:. But really, I don't think there is anything RPG about this game in the classic sense. Maybe multiplayer-online-role-playing-first-person-shooter :confused:. I'm just confusing myself now...
 
let's just call it SMMORPGFPS Semi-massively multiplayer online role playing (game) first person shooter
 
Diablo 3 (post 2.0) and Borderlands 2 should be used as gold references for designing loot drops.

Really you should be saying D3 (with RoS). Even with Loot 2.0, the base game drops were pretty shit. Better than before, yes, but not great. Since I got RoS and started doing Adventure Mode/Bounties, the drop rates are about a million times better.
 
I would have to agree the state of D3 when it was released was far worse than the state of Destiny right now. It has potential of something great. Give it some time.
 
I would have to agree the state of D3 when it was released was far worse than the state of Destiny right now. It has potential of something great. Give it some time.

The lack of story doesnt bother me, i rarely watch cutscenes ever anyways (which is the other WTF in this game about lack of being able to skip cutscenes especially on ones youve already had to watch).

The RPG elements are extremely lacking. There is very little character customization. Weapons wise there needs to be more variance. There needs to be a reason for me to use this scout Rifle than this other Scout Rifle with identical damage and it needs to be more than slightly different recoil. If I've understood right even elemental damage doesn't exist on primary weapons (I havent paid enough attention to know at this point) which is IMO idiotic.

If this doesn't change then every single warlock will be exactly the same using 1 of 2 assault rifles in pvp. There is no true character customization, no true build synergy with gear (aside from 3 stats, which as far as I can tell cant get above 100% CD reduction in abilities).

There is a decent building platform here, but at this point in time thats all it is. Right now there is absolutely nothing i can do to progress my character further other than stacking items with light, which is horribly uninteresting. There is no hunting for that one item, that one BF or last piece of akkhan that finally makes my character complete, and with the item set up now, there never will be.

The social aspects are atrocius. Why do I have to create a fire team out of the party im already grouped with to get chat? And why when i do that does it kick me back out to a loading screen and to the beginning of the zone im already in. This game fails at exactly what it was trying to be.

Even core functionality of the teamplay is poor. Why is it whenever someone leaves my strike team they are never ever replaced. I have joined 1 fireteam where they were at the final fight so it does do it, SOMETIMES, but not always. 80% of my lvl 22 strike runs i have to complete shorthanded which means it takes 1/3rd at least longer.

Why isnt there the ability to teleport to your teammates in team play? I've gotten lost on a strike completely unable to find where i was supposed to go and i had no way to catch up to my team, There should be a way i should have an option to teleport to my team. . I've also had strike team members follow someone they thought was part of the party to the wrong area of the map only to get left behind and not find their way again, and of course because there is no voice chat you have no way of telling them theyre going with the wrong group of people.

Why do i have to go back into orbit to queue for a strike? why cant i search while im at the tower getting bounties looking at gear etc? That means i have to endure 3 loading screens to go to the tower, go into orbit, and then join a strike. Its just extremely poorly executed in every area of the game aside from the shooting mechanics which are the only solid thing in the game.
 
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So I went to check the new bounties today. I saw two of the pvp ones say you need to complete it in a salvage pvp mode. Thing is, salvage has been removed from the Playlist .... that's just really bad.
 
So I went to check the new bounties today. I saw two of the pvp ones say you need to complete it in a salvage pvp mode. Thing is, salvage has been removed from the Playlist .... that's just really bad.

thats just amusingly bad. I expected soooo much more from Bungie. Heres to hoping its just growing pains of doing something new and theyll learn from all of the feedback, if theres on thing people can say about Blizzard is they learned and they changed the majority of the things they needed to change based on the public feedback.
 
if theres on thing people can say about Blizzard is they learned and they changed the majority of the things they needed to change based on the public feedback.

...only after the $40 expansion was released, of course.
 
...only after the $40 expansion was released, of course.

Loot 2.0 affected the standard version as well, you didnt have to get RoS to get the improved loot system. And besides, we already have 2 DLC's announced for this game just tack it into one of those, no different.
 
Loot 2.0 affected the standard version as well, you didnt have to get RoS to get the improved loot system. And besides, we already have 2 DLC's announced for this game just tack it into one of those, no different.

Yeah, but base game drop rates still suck balls compared to RoS and the Adventure Mode.

Anyway, this isn't a D3 thread, but I was actually fairly pissed at how much better drop rates are if you bought RoS compared to the base game with 2.0 patch. I could see Destiny going this way with DLC nonsense.
 
The drops thing is a fundamental "problem" with RNG. Diablo 3 had massive complaints about its loot system at launch, most people are fairly happy with the new system but there is still some complaints around it.

The grind isnt too bad, im at level 23 and have enough credits to buy a Vangaurd piece but im like 1700 rep away. Doing bounties ive found is the fastest way to rep up.

Im not sure why youd expect to be 100% raid ready within a week of launch, i find it horrible that people are already at the level cap. Even in a game like WoW leveling is a fundamental part of the game/experience of playing the game.

Actually I don't expect 100 percent readiness within a week of launch for raids but Bungie has gone out of its way , in every interview , to proclaim that Destiny is not an MMO. If that's true than the loot shouldn't be frankly so difficult and frustratingly held in "check" by both a lousy loot table thanks to RNG and through reputations and marks. Bungie claims that the game really opens up after "20 hours" into a totally different experience but its more nonsense at best.

I don't expect any game to make it easy for someone to do raids within a week of release but If I loot legendary Engrams and receive blue gear in return or gear I can't even use or even trade its Bungie's fault and not a lack of time or effort on my part.

Until that stuff is addressed and Bungie acknowledges the very apparent short comings then its not worth investing dozens , hundreds or even possibly thousands of hours into.
 
Just wondering, does this game lag/stutter sometimes? I was watching a stream and it looked like it was dropping frames constantly. Not sure if that was just the stream or if the game is actually suffering pretty bad FPS drops.


I am genuinely curious here, not trying to troll. Just had to make sure that was clear.
 
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