boomboy2k1
Limp Gawd
- Joined
- Jul 11, 2014
- Messages
- 403
The raid is like a whole other game. There are objectives and your team has to cooperate to advance. It's pretty fun. Honestly, if you don't find the game fun at level 20, I'd stop playing.
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I never understood these "convince me to keep playing posts". You made it to level 20 and if you don't like the game move the fuck on. Why should we convince you to keep playing? Perhaps if I ask you to convince me to convince you to keep playing I might consider it.
It isn't like Destiny is the only game out. Move onto something that you enjoy because in the end that is what gaming should be about. Playing a game that you enjoy either with friends or like minded individuals or a game that you can play solo and enjoy.
Cool. So why do you continue to play? Perhaps you should write a lengthy letter explaining how to fix their game. Perhaps they'll hire you on as a consultant. Awesome huh?
Well bungie is doing their best to convince people NOT to play. They patched the treasure cave, they also patched ascendent shards coming from dismantling queens gear so it no longer happens. Which means the only possible way to upgrade ANY of your gear is through their shit loot system. Bungie has no clue, NO CLUE what they are doing with this game
Well bungie is doing their best to convince people NOT to play. They patched the treasure cave, they also patched ascendent shards coming from dismantling queens gear so it no longer happens. Which means the only possible way to upgrade ANY of your gear is through their shit loot system. Bungie has no clue, NO CLUE what they are doing with this game
I did stop playing, that was the point. I'm interested in hearing suggestions for why I should continue playing, that I may have missed or am not aware of. Example I haven't done a raid, maybe that's something worth pursuing, I don't know.
http://www.bungie.net/7_Destiny-Dev-Notes/en/News/News?aid=12188
Dev notes on the patch and incoming changes. I am VERY much looking forward to the damage boost to scout rifles.
On September 9th the Bungie team traded late nights building Destiny for late nights playing Destiny with all of you. We'd looked forward to that day for years, knowing that it would bring millions of fresh eyes into our world and quickly change many of our plans and priorities. We were not disappointed.
In the last two weeks there have been many surprises, bugs, exploits, world firsts, and a whole lot of fun. It's been an amazing time. We think now is a great time to step back and let you all know how we think the game is holding up and to talk about some changes we are contemplating going forward.
We will be patching some of these issues as early as today. Others may not be addressed for a month or two. Stay tuned for updates and thank you for all your feedback online.
Loot
He Who Shall Not Be Named
Long ago during development, the Cryptarch decoded engrams of a given color into gear of that same color. Early in 2014 we added randomness, both for better and worse, to the decrypting process. The result was that end-of-session engram decoding got a lot more exciting and the Cryptarch himself suddenly acquired a personality. Both of these experiences were positive additions to the game.
But we didn't adequately communicate the potential random outcomes of decryption. Players see what looks like the familiar metaphor of item identification, while the Cryptarch thinks he's opening a grab bag of loot. Rage sharding of blues ensues. Expect to see changes to address this soon.
Destiny: The Cave
The social experience of a cave farming run is amazing: the herding to get a team of Guardians all behind the line and firing in the right direction, the rush to grab the loot, the scramble when the panic wave starts, the beckoning glow from inside the cave. The speed at which the community organized around this activity was inspiring and humbling to us.
But shooting at a black hole for hours on end isn't our dream for how Destiny is played. Our hope is that social engagement in public spaces is only one part of the Destiny experience. Expect changes soon which decrease the efficiency of cave farming and correspondingly increase engram drops from completing activities.
Reward Celebration
Growing more powerful by acquiring new upgrades, gear or progression is central to Destiny's player experience. Our goal is to always celebrate when this occurs, both as a reward in and of itself and to communicate to players what is going on.
During development we sometimes prioritized making a system functional over celebrating its rewards, for example:
The Vault of Glass contains highly coveted loot but the actual moment of reward happens without fanfare and can be easily missed.
The lowest level of the Daily Heroic gives great XP and Reputation rewards, but neither of these progressions appears on the postgame screen.
We will slowly be addressing these and other issues going forward.
Social
Voice Communication
Our vision for Destiny is that all players, even matchmade players in the Crucible, Strikes, the Tower or public spaces, be able to communicate with one another in a way that promotes positive socialization. Voice communication is the easy answer, but existing voice paradigms, including those in our own Halo games, have not done enough to protect players from abusive griefing from a minority of players.
Destiny's near-term solution will be to allow players to opt-in to voice communication during matchmade activities. Work on this feature was underway at launch and should be rolled out this year in Strikes and the Crucible.
Activities
Strikes
Strikes are intended to be a fun, combat-filled romp and stomp with a big boss and cool rewards at the end. Better with cooperation, but doable in a pick up group.
Since launch we've tracked down an issue which has made Strikes more challenging than originally designed by both increasing damage taken by players and decreasing the damage inflicted by players on the boss. Expect to see this addressed soon, and for Strikes to become a little less grindy as a result (sorry, Raiders - incoming damage is working as intended in the Vault of Glass).
Balance
Our goal when balancing Destiny is to never have one player choice-- for example a choice of class or weapon-- either be so much better than the alternatives that it is the only valid choice or to be so much worse that it would always be a mistake to choose. When we are successful with this kind of balance the result is a wide set of equally compelling player builds, some of which may be preferred by one player or another but none of which is an absolute right or wrong choice.
Exotic Weapons
Exotic Weapons are designed to look, feel and sound overpowered, but to not actually break the game. We hope these weapons challenge the way players think about their loadouts and expect their idiosyncrasies to sometimes be a little frustrating. We find ourselves wanting to collect them all and hope players feel the same way.
Not all our Exotic Weapons currently live up to this promise. In particular those weapons received from completing exotic bounties including Thorn and Bad Juju have disappointed many of us who have gone through the great effort to obtain them because, despite looking and sounding amazing, they feel underpowered. We're here to offer some advice: don't shard those guns. Their time will come.
Auto Rifles
The Auto Rifle archetype is designed to appeal to players who like to throw up a wall of bullets and not worry if a few miss their target. It is intended to inflict sustained damage at close to medium range, but to lose effectiveness at longer ranges.
Today the Auto Rifle is too effective at long range, even beating Scout and Pulse Rifles in some circumstances. Expect stability and/or damage adjustments to the Auto Rifle to address this in the weeks ahead.
Scout Rifles
Scout Rifles are for players who like to keep their enemies at medium range and hate to miss. They are intended to be an awkward weapon to use at close range but to be dominant-- as long as you land your shots-- at medium and longer ranges.
Scouts just aren't hitting hard enough today when compared to other precision weapons. We'll be addressing this soon.
Shotguns
Shotguns are for those situations where you need to deliver a massive spike of damage, right now, to the thing standing next to you about to do you harm.
Today shotguns are effective beyond their intended range, especially when upgraded with that intention. Expect changes soon to address shotguns which push the envelope of what it means to be close quarters.
Thank you for helping us drive these changes. Keep sharing. Keep talking. We’re watching and listening.
--Bungie
Hence why my buddies and I have stopped playing for the time being. My feedback was based on the frustration of loot farming at higher levels. Farming for long periods of time without upgrades does not give a game longevity it just adds frustration. The base game is fun and I'm enjoying it but there is only so much you do before you hit the wall. We've hit that wall and we're done until they fix the loot similar to what d3 did with patch 2.0.Bungie has some really strong "visionaries" who are trying to force people to play the game a certain way that agrees with their design.
I hope they fix things for the better, but these latest nerfs were pretty swift and pissed off a lot of people really quickly. People don't disagree about the cave being lame, but they still did it because it was the best solution to a problem. Bungie should have looked at WHY people need to shoot that cave and fix the root cause.
Fundamentally I don't get what Bungie is doing. It is like they are trying to extend people's play time by making loot frustrating to get. This is counter to many other examples which show people actually like getting a lot of loot and it extends how much they play.
http://www.bungie.net/7_Destiny-Dev-Notes/en/News/News?aid=12188
Dev notes on the patch and incoming changes. I am VERY much looking forward to the damage boost to scout rifles.
I'm a lvl 12 Warlock, and yea the Scout Rifle + Shotgun is my go-to combo. Recently got a perk on my rifle that adds a round to the current magazine for every baddie killed. Makes thinning the basic mobs ahead of a Witch or Knight MUCH more economical. Add in a damage boost, and that thing's going to rock.Considering that is all my warlock used I'm very much for the upgraded scout rifles.
Good they are gonna nerf AR. It's OP in PVP.
I wouldn't say it was as annoying as shotguns to the face. But if stability stays the same, I'm good.
I use sniper for long range and auto for short to medium anyways.
I never understood these "convince me to keep playing posts". You made it to level 20 and if you don't like the game move the fuck on. Why should we convince you to keep playing? Perhaps if I ask you to convince me to convince you to keep playing I might consider it.
It isn't like Destiny is the only game out. Move onto something that you enjoy because in the end that is what gaming should be about. Playing a game that you enjoy either with friends or like minded individuals or a game that you can play solo and enjoy.
The hostility is adorable but the "if you don't like it just leave" pouting isn't much more helpful or insightful than the guy I was responding to.
Im not demanding to be convinced to keep playing, I'm asking what am I overlooking that is keeping others going. Getting a pink helmet from the queen? 10 hour raids? I started another class and got to level 5 and realized it is the exact same experience with the exception of the occasional use super ability. All the classes are basically the same, so diversified multi class replayability ala Borderlands or D3 is out.
I'm tossing cards into a hat now.
The whole false sincerity plea really isn't adorable. You've done nothing but trash the game since day 1 and you didn't even own it. I'm guessing you borrowed your friend's copy so you could give the game a fair shot. You didn't like it when you didn't own it, you didn't like it after the first 30 minutes, and you still don't like it after hitting level 20. So why in the world would you think there was anything else the game offered you that would appeal to you? I hate the final fantasy series, absolutely hate. The games have never been fun for me they are too slow paced and the characters are fucking annoying, pathetic, and have zero belivability. I don't sit here wondering why everyone else likes them and plead with others to convince me to see what I'm missing. I think the games suck so I play other games I enjoy.The hostility is adorable but the "if you don't like it just leave" pouting isn't much more helpful or insightful than the guy I was responding to.
How do I activate the sub class?
FU bungie for Nerfing Cave faming that is the most fun I had with your POS game!
FU bungie for Nerfing Cave faming that is the most fun I had with your POS game!
http://www.reddit.com/r/DestinyTheGame/comments/2hgwwn/next_years_content_does_not_excuse_a_lack_of/Perhaps I'm over thinking things but I honestly don't understand players such as yourself that torture yourselves playing games you hate just to see if perhaps your tastes will change and do nothing but bitch the entire time you play the game.
Reposted with permission from bungie.net:
https://www.bungie.net/en/Forum/Post/70408751/0/0/1
Let's make something very, very clear. With the exception of Vault of Glass, you exhausted the game's content when you completed the story. Every single time you revisited Devil's Lair to kill Sepiks Prime for a bounty, every time you returned to Venus to kill 10 Vex Majors or Ultras, every time you went back to the Moon so you could farm Helium, or Tiger strikes so you could farm marks and rep - you're actually just replaying content you've already seen before.
And holy crap, is there precious little of it.
But to be clear, there's a big difference between content and replay value. Is revisiting the same mission over, and over, and over again fun? Yeah, it can be. But is it content? Don't kid yourself.
In fact though, kidding of ones self is precisely what a huge portion of you guys are doing. Every day another person parrots the same tired excuse: "You're just scratching the surface! The game in one year will be totally different from the game today! Look at Diablo 3! TEN YEAR LIFESPAN!"
None of which means a thing. Because the promise of content tomorrow doesn't excuse the lack of content today. It never has. It never will.
Take a look at Diablo 3. It shares a lot of similarities with Destiny, in terms of its initial launch, the tiny campaign, the repetitive grind for loot, and so forth. People like to think that Destiny has had a trouble-free launch, but that's not entirely true. The campus internet issue, the Noah's Ark of error codes that have driven many people to return the game after not being able to play it at all, some people's ISPs inexplicably having trouble with Destiny and nothing else, yadda yadda. It hasn't been flawless. Similarly, both games were criticized for their campaigns and writing, which in both cases were lackluster. Both games have lamentable user ratings on Metacritic (ha). We like to think that Metacritic is a pox, and it is, but the tenor of the user ratings is remarkably similar. Quotes like "Repetitive and nothing we haven't seen before" are applied to both games.
And to its credit, Diablo 3 did eventually shape up. Their initial server issues were fixed after a couple of weeks, they iterated on the loot system, they made some awful mistakes (real money auction house), and then they got an expansion which felt like it finished the game - that cost FORTY BUCKS.
But none of that mattered in May of 2012 when the game launched. Because in May of 2012, Diablo 3 was an unholy mess, and it deserved every complaint it got. People paid real money, expecting a complete, working game, and what they got was a mess.
Destiny is in the same boat. It deserves every ounce of vitriol levied against it at present. The Destiny of one year from now, no matter how stunning, will never excuse the Destiny that is today.
So stop apologizing for Bungie and Activision. That's what you're doing every time you say "Just wait, in a year it'll be grand." You're the one getting stomped on, and you're apologizing. "I'm so sorry gamers are so entitled and mean to you! I believe in you!" Meanwhile, you're getting screwed. You got a game that was supposed to be The Next Best Thing (according to the multi-million dollar hype campaign), but was actually Just Okay, and now they're going to charge you more money for future content packs that the game desperately needed now, at launch, instead of months down the line.
And when it does happen, when you do start getting charged five dollars for horse armor, or twenty dollars for three hours of new content you'll blow through and then play endlessly on Hard Mode so it feels ever so slightly more fresh, just remember that you let it happen. Because every time you had an opportunity to say "Hey, you know what, I spent sixty bucks and didn't really get what was advertised to me," you instead said "I am having the BEST TIME, please excuse those worthless games journalists and angry non-Halo players! WE LOVE YOU BUNGIE!"
Comment highlights:
808sand said:
On the "could have been more " note... Look at the opening ViDoc that revealed the game back in February of 2013. You can't tell me when you watched that you thought we would end up with the game we got.
http://m.youtube.com/watch?v=EwOUi4JDC4o
I remember a thread during the alpha where everyone was guessing how many old Russia style areas we would get, and the answers were all between 8-20. NOBODY thought we would only get 4. NOBODY thought back in 2013 that old Russia would be all we would get to see of earth.
Edit 7: There are some great posts in the comments. Unfortunately I can't read them all, because there are an awful lot of them. But I want to start highlighting the good ones in the OP here. If you'd like to nominate one just send me the permalink in a message! Note: It doesn't need any upvotes, just link me to whatever's good. For, or against me!
Edit 6: I never meant to imply that your fun is not valid. It definitely is. A lot of people, myself included, have fun with the game. But just because you derive enjoyment from something doesn't mean you can't be critical of it.
Edit 5: A staggering number of you seem to think that just because this is the way the industry works, it's somehow okay or excusable. Guys, don't let the industry shit on you. Just because DLC dribbles in now and early adopters get screwed compared to late, Gold Edition buyers, doesn't mean that you should just sit there and take it. There was a time not long ago when the sticker price of the game got you an actual, complete game. You are allowed to be upset when you get screwed.
Edit 4: A lot of the misunderstanding seems to stem from not getting that you can be critical of something you enjoy. That's a thing, folks! If you like football, you can be critical of the brain injury issues and domestic abuse scandals. If you like the President, you can be critical of his foreign policy. And if you like Destiny, you can be critical of being asked to jam Robodink into a random orifice every second mission.
Edit 3: Wow, I'm gonna have to take a break for dinner. I've been trying to comment back to everyone, but it's getting a little tough now. I'm gonna outline a couple more of my big positions as soon as I'm done with food, but the quick version is this:
Content versus Gameplay (as defined by me): The way I think about content is that it is a distinct thing from gameplay. Gameplay is hard and fast: Concrete. Things like rules, or mission objectives. You can ONLY carry one primary weapon. You have a specific number of HP. That sort of thing.
Content is different. Content is conceptual. Story, art, sound, level design. Stuff like that. Gameplay survives repetition on the strength of its design. But content needs ways to stay fresh in order to remain appealing. Eventually, the content just plain gets old after you've run it a million times. Content does interface with gameplay in important ways though, such as in missions where the story influences the objective. In places like that, the lines blur.
But when I mention content in the OP and in the comments below, what I'm mainly talking about is the missions, game modes, and story, and the variety thereof. This is why I can have over a hundred hours played, and enjoy myself, but still believe that there is very little content in the game - because I've experienced all the content over and over, but the gameplay is still fun.
Edit 2: There's another point that bears making, on the subjectivity of the experience and how I value the time I spent playing the content. I explained it to someone else in this thread thusly: "Essentially it comes down to quality versus quantity. Destiny had x hours of "fresh" content, as in story missions and strikes and whatever else. For me, that number was about 20, so I'm gonna go with that. So you take those 20 hours, and then you really dig deep, and think "how meaningful were the experiences I had in those hours?" And for me, they were as vapid as you can possibly get. Every mission ended in one of two ways; horde mode, or a miniboss. Sword of Crota was the highlight of the experience. There were no puzzles. Nothing to make you think. And so on, and so on. So I think, "In terms of gameplay value, quantified by the quality of the experience I had, how does this stack up to other experiences?" So you look at Stick of Truth, which was fantastic, and you think "Wow, that was so much more rich of an experience, even though the raw time it took was less."
So going off of that, not only was Destiny content-poor in terms of raw hours, it was also content-poor in terms of the actual quality of the experience. And so that's why I say that it's absolutely fair to be unsatisfied with the mediocrity of that experience."
Edit: Okay, let's get some of these out of the way.
"If you don't like the game, stop playing it."
I do like the game, largely. As evidenced by my quite often cited 100+ hours played.
"If you like it so much, stop complaining."
No. I, and everyone else that spent money on the game, are entitled to an opinion. If you have something of substance to talk about, I'm happy to engage with you on the subject.
http://www.reddit.com/r/DestinyTheGame/comments/2hgwwn/next_years_content_does_not_excuse_a_lack_of/
I'm just going to copy/paste the posts (with ~1800+ upvotes and thousands of other replies) from the reddit page.
Quoting an opinion to pass on as a fact for the majority?
Is there issues? Yep, voice your opinion because I do agree that its just like launch D3. But to be so condescending to anybody who enjoys the game (and to call it lying to ourselves or what not) is pretty absurd. The PvP alone is good for me as I enjoy stomping people in fps games.
The fact that you have to be so passive aggressive and condescending in tone for your replies just shows that if anybody expresses anything other than hate for the game you must defend your views to the bitter end.
As far as the "condescending tone" you might want to realize you've been going back and forth with several people, none of which who have been me except for this last set of posts, perhaps you're projecting, take a look at your own posts in this thread, for example.
To the "Passive aggression" bit, that is more/less what has to be done to get around people that try to bait into forums ban/violations, which a lot of people here like to do (and what I'm reading the above statement as).
This thread is to discuss the game, which I've very clearly been doing in a productive manner, and your opinions on whether a universally negative poster belongs here, holds no weight. You don't get to have your echo chamber, sorry.
So lets get back to talking about the game, whether it be slinging shit, or singing praise.
I hope not everyone in here are PvE master race only.
Pretty even on farming / strikes / pvp myself. Not sure about getting the exotic rifle since autos are getting the nerf bat soon, I've already got a very decent (and leveled) purple scout that i'm excited for buffs, but given that the warlock armor items are trash this week (and sun gloves are just too awesome to give up), I'll likely pick it up anyways.
http://www.reddit.com/r/DestinyTheGame/comments/2hgwwn/next_years_content_does_not_excuse_a_lack_of/
I'm just going to copy/paste the posts (with ~1800+ upvotes and thousands of other replies) from the reddit page.