- Joined
- May 24, 2006
- Messages
- 17,030
BTW, there is another loot cave.
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keep bringing the same points up again and again and again ad nauseum. It is getting old because there is no discussion, just the same old rants, name calling, and passive agressive threats and rants.
Although the new penny arcade made me laugh hysterically for about the last 5 minutes because it seems spot on.
Ostensibly I'm the target audience (white male gamer 25-35), and I can't stand the place, and I know I'm not alone.
That said, while there are some valid points, I don't generally agree: if it's not the game you thought it was, that's your fault, not Bungie's. No one rags on Activision for a 5 hour single player and only 10 maps in their COD series. Yet people buyit up like crazy and spend all kinds of money on DLC because repeating the multiplayer IS the game.
Destiny IS a game about playing through lvl 20 and completing the story, then going back to play the same maps on harder difficulties. That IS the game and if folks don't like it that's one thing,... but to blame Bungie for some kind of shady tactics is another.
I agree. The headshot bounty I found was actually easier with the handcannon, but I would much prefer to use a scout rifle. Damage should be close to comparable between handcannons and scout rifles, in my opinion. This is especially important in PvP with the horrible latency issues. I just got frustrated and stopped using them for now because I would usually end up trying to shoot someone 20 times with a scout rifle and be lucky if 5 of them actually registered. Exaggeration, but you get the point.You know, I'm a big fan of auto rifles.. I'll probably stick to it regardless of the nerf. I agree whole heartedly that the scout rifle needed a buff. My god that 20 headshot bounty was brutal. I had to stop shooting someone before they died if I knew it was going to be a body shot.. then someone would come and kill them so I get assist, or they would just shoot me and kill me off...
Once I got the bounty complete, I swore that bounty off unless scout rifles got the buff.
I think the Hunter helmet is really sick (primary weapon ADS with radar). But I'll be completing the crucible rank 2 rep tonight then getting some gloves and boots. I'll try for raiding sometime this weekend if I get a chance.
I'm sorry, but reddit doesn't represent crap. They are 4chan with a bow tie, and should be similarly summarily dismissed. It's an echo chamber of drooling adolecents. Ostensibly I'm the target audience (white male gamer 25-35), and I can't stand the place, and I know I'm not alone.
That said, while there are some valid points, I don't generally agree: if it's not the game you thought it was, that's your fault, not Bungie's. No one rags on Activision for a 5 hour single player and only 10 maps in their COD series. Yet people buyit up like crazy and spend all kinds of money on DLC because repeating the multiplayer IS the game.
Destiny IS a game about playing through lvl 20 and completing the story, then going back to play the same maps on harder difficulties. That IS the game and if folks don't like it that's one thing,... but to blame Bungie for some kind of shady tactics is another.
I'm sorry, but reddit doesn't represent crap. They are 4chan with a bow tie, and should be similarly summarily dismissed.
I think one absolutely valid point regarding the game lacking is the story. It easily doesn't have anywhere near enough narrative, backstory etc for the "single player" mode at launch. I feel that is a good expectation to have for a launch title from any dev. Also many people didn't think it was going to be so grindy. Well that's too bad, this day in age you can wait a day or two and find some reviews. The gunplay is wicked, loot is great and there's lots of room for improvement via DLC.
A: COD is NOT solda s a MP only game. Otherwise they wouldn't spend the time and money on the SP campaign. Nor would ALL of the marketing material come from the SP capaign.Im sorry but this is an absolutely BOGUS argument. COD is sold to be just that a multiplayer game. That is all it is and all it even tried to be. Destiny was sold off as having tons of content, having tons of items, having major social infrastructure. The difference? COD actually delivers on what it says it is.
Well first, "boards" are not a good representation of game success.If you look on ANY board, people are fed up with bungie, every single one.
[/QUOTE]I shouldn't have to explain why something is good, if its good it will speak for itself, and that absolutely DOES NOT happen with Destiny. Every single person who likes it feels a need to justify why they do, that right there speaks 100% of a massive flop
Well considering good/bad are matters of perspective, I think explanations are particularly necessary. And considering how many people are playing and for how long, and still buying the game, I'd say it's far from a flop. More on point, flops don't break sales records:Well, the story's there, it's just not well delivered. If you actually spend the time on Bungie.net to read the Grimore cards, it's all there. But what a TERRIBLE way of delivering it! At least you can read them on your phone app.
A: COD is NOT solda s a MP only game. Otherwise they wouldn't spend the time and money on the SP campaign. Nor would ALL of the marketing material come from the SP capaign.
B: Destiny was marketed as a 10 year game. So to judge based on 2 weeks time is kind of silly. Not only that, but we don't know what form the new content will come from. Is it going to be ALL dlc, or patches + dlcs?
Well first, "boards" are not a good representation of game success.
And second, apparently not. Case in point, this forum. Plenty of people having plenty of fun.
You know what the most telling thins is? People feel like they have to write a fucking novel to defend the game, that right there 100% tells you that its failed. I shouldn't have to explain why something is good, if its good it will speak for itself, and that absolutely DOES NOT happen with Destiny. Every single person who likes it feels a need to justify why they do, that right there speaks 100% of a massive flop
Well considering good/bad are matters of perspective, I think explanations are particularly necessary. And considering how many people are playing and for how long, and still buying the game, I'd say it's far from a flop. More on point, flops don't break sales records:
http://www.ign.com/articles/2014/09/17/destiny-breaks-records-on-ps4-in-north-america
http://deadline.com/2014/09/activision-destiny-broke-first-day-sales-record-500-million-832369/
If you cherry pick the positive posts sure. The vast majority of boards have more negative than positive posts and that is an absolute fact.
So because a game is supposed to have a 10 year longevity its excusable for them to release it with absolutely minimum content? ABSOLUTELY NOT. Not a single game of this genre has done that. Vanilla wow had HUNDRED of hours of unique content, this doesn't, not even a fraction of that amount.
The game is broken and that is all there is to it. They patched the loot cave "exploit" The funny thing is the only reason this "exploit" was discovered is because their design was piss poor to begin with. If their loot system wasnt such trash from the start people wouldnt have been looking for these types of "exploits"
The fact that it broke sales records means absolutely NOTHING besides hype. That is the ONLY reason it sold as well as it did, That in addition to review being embargoed and not even coming out until after its release. The fallout post release/pre review was huge.
Vanilla wow had HUNDRED of hours of unique content, this doesn't, not even a fraction of that amount.
The game is broken and that is all there is to it.
I dont see these exploits in wow. I dont see these exploits in Guild Wars. I dont see this exploits in PC Diablo 3. Diablo 3 exploits arent needed because their loot system actually makes sense, it actually has rewards for doing higher level content, their system is the result of piss poor clueless design resulting in people having to use exploits to even have a chance to get to higher level content. It is a failure on bungies part
First, Wow is a very different game, and you know it, so that's a useless comparison. Second of all, it is from a different generation, and based on the PC. Also makes a huge difference.
Finally, I'm not sure how it's broken:
The PVE is solid and unbuggy (no game breaking bugs a la Batman), with solid progression such that your level growth largely parallels your progression through the first 20 levels. The bosses are fun and challenging, and the level design is pretty damn fantastic. Lots of open areas intermixed with close fighting, all with vertical elements.
The Multiplayer is solid, with sweet maps, solid game types, and good pacing.
The classes are, again, well done with enough variation to make them interesting, but not enough to make one OP compared to the rest. The same can be said for the weapons (though balancing is inevitable with any game) and armor. Similarly, the use of vehicles (the bikes) is well integrated so as to not break the game entirely, but provide sufficient reason for their use (though I don't understand the purpose of different ships).
I mean, if the presence of the loot cave was enough to break the entire game for you, then I suggest you didn't play it very much if at all. After all, sitting in front of a cave shooting shadows is your idea of fun, i'm not sure how you could like any game...
Wow... you are new to gaming. Similar exploits exist and have existed in ALL of those games. Though, the difference is that with a hoarde of chinese gold farmers, they are easier to detect and snuff out. In fact, I can't remember a SINGLE multiplayer game released in the last 15 years that did NOT have exploits of some kind.
D3 has no exploits, Farming gold for 24 hours in factories to sell to other players is not an exploit, not to mention gold isnt even sellable in D3. Guild wars and wow gold farmers/sellers were factory sweat shop companies, not an exploit.
There is a major difference between using an exploit because you can and an exploit being the only logical way people see to get to end game content. not even remotely the same
This is a non sequitur. Just because people exploit a loophole in a game doesn't mean the game is broken. Bottom line, if you give people a free leg up, they will take it over a longer process. EVEN if the longer process is more rewarding. There's a psychological term for it... which I've forgotten. I've not seen a single person state that the loot cave was the only way to get end-game content.There is a major difference between using an exploit because you can and an exploit being the only logical way people see to get to end game content. not even remotely the same
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Look, I'm not going to argue with you any more, but the fact is you don't like the game. It is , apparently, not the game you wanted. But to say that the millions of players that put in over 100 million hours during the first week are wrong, and the game is broken indicates you just either haven't played the game much, or you aren't the person this game is made for.
And that's ok. If you bought it without doing the research or waiting for reviews and regret the purchase, that's on you.
But me? I've put in a few hours every few nights since last week when I started, and I've had a great time. And no, I didn't use the loot cave. Yet my gear is just fine for where I'm at.
That said, this bears repeating:
This is a non sequitur. Just because people exploit a loophole in a game doesn't mean the game is broken. Bottom line, if you give people a free leg up, they will take it over a longer process. EVEN if the longer process is more rewarding. There's a psychological term for it... which I've forgotten. I've not seen a single person state that the loot cave was the only way to get end-game content.
D3 has no exploits, Farming gold for 24 hours in factories to sell to other players is not an exploit, not to mention gold isnt even sellable in D3. Guild wars and wow gold farmers/sellers were factory sweat shop companies, not an exploit.
I have seen multiple people in multiple boards say the cave farming was the only way they reached certain item levels even after spending hours and hours running strikes etc. My warlock is at level 26, at this point there is 0 reason to keep playing the game. Right now it is an absolute fact that the people that truely enjoy the game are the minority, review scores, use scores, trends on every single board confirm that fact.
The bosses are fun? Every boss is a carbon copy of the other bullet sponge boss with nothing mechanically interesting about them.
Level Design? Lets see, lets design an outdoor area with a couple of destination points and have every mission on this PLANET start out in exactly the same place. Thats not only lazy design, its lazy implementation.
The multiplayer is unbalanced and favors not only one weapon type but even one subclass that is incredibly IMBA.
The vehicle integration is an absolute joke and major downgrade from where it was in halo.
I dont see these exploits in wow. I dont see these exploits in Guild Wars. I dont see this exploits in PC Diablo 3. Diablo 3 exploits arent needed because their loot system actually makes sense, it actually has rewards for doing higher level content, their system is the result of piss poor clueless design resulting in people having to use exploits to even have a chance to get to higher level content. It is a failure on bungies part
loot cave is closed; my ride ends here.
I have seen multiple people in multiple boards say the cave farming was the only way they reached certain item levels even after spending hours and hours running strikes etc. My warlock is at level 26, at this point there is 0 reason to keep playing the game. Right now it is an absolute fact that the people that truely enjoy the game are the minority, review scores, use scores, trends on every single board confirm that fact.
Here you go, Loot Cave 2.0 allegedly. https://www.youtube.com/watch?v=G8l6JE58duU. And it's in Old Russia. Hours of fun for EVERYONE!
Titan pound clears an entire room with its crazy aoe
people are upset because there is a lot of potential in this game, not because they just want to go and shit on everything. its frustrating that they came 80% of the way to making something really great.
or, or. you can be a warlock that teleports around, and shoots a nova bomb that can do that from 100 yards away, safely. titan is the worst pick for crucible.
I feel like im playing a barbarian in diablo 3's early days.
Although I play hunter since alpha, I may switch to titan because Titan IS the best class in my eyes and will be moving forward. It literally is a L2P issue. Titans are the only ones that give me any issues and if played right absolutely dominate crucible.