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Destiny - Discussion Thread

keep bringing the same points up again and again and again ad nauseum. It is getting old because there is no discussion, just the same old rants, name calling, and passive agressive threats and rants.
Although the new penny arcade made me laugh hysterically for about the last 5 minutes because it seems spot on.

I feel ya. It's almost too good when you can have some proper back and forth discussion while trying to keep your head cool. That is what I try to think of [H] as. Where like minded people can discuss without raging out...

After playing the game for 3 days straight at a buddys place on release night it really made me want to buy a Ps4. Maybe by xmas, & hopefully the community won't be dead by then. That is there will still be casuals playing so I won't get wreaked in the Crucible.

Anyone seen this or this video? First one really had me laughing.

Ostensibly I'm the target audience (white male gamer 25-35), and I can't stand the place, and I know I'm not alone.
That said, while there are some valid points, I don't generally agree: if it's not the game you thought it was, that's your fault, not Bungie's. No one rags on Activision for a 5 hour single player and only 10 maps in their COD series. Yet people buyit up like crazy and spend all kinds of money on DLC because repeating the multiplayer IS the game.
Destiny IS a game about playing through lvl 20 and completing the story, then going back to play the same maps on harder difficulties. That IS the game and if folks don't like it that's one thing,... but to blame Bungie for some kind of shady tactics is another.

I think one absolutely valid point regarding the game lacking is the story. It easily doesn't have anywhere near enough narrative, backstory etc for the "single player" mode at launch. I feel that is a good expectation to have for a launch title from any dev. Also many people didn't think it was going to be so grindy. Well that's too bad, this day in age you can wait a day or two and find some reviews. The gunplay is wicked, loot is great and there's lots of room for improvement via DLC.
 
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You know, I'm a big fan of auto rifles.. I'll probably stick to it regardless of the nerf. I agree whole heartedly that the scout rifle needed a buff. My god that 20 headshot bounty was brutal. I had to stop shooting someone before they died if I knew it was going to be a body shot.. then someone would come and kill them so I get assist, or they would just shoot me and kill me off.. :(.

Once I got the bounty complete, I swore that bounty off unless scout rifles got the buff.

I think the Hunter helmet is really sick (primary weapon ADS with radar). But I'll be completing the crucible rank 2 rep tonight then getting some gloves and boots. I'll try for raiding sometime this weekend if I get a chance.
I agree. The headshot bounty I found was actually easier with the handcannon, but I would much prefer to use a scout rifle. Damage should be close to comparable between handcannons and scout rifles, in my opinion. This is especially important in PvP with the horrible latency issues. I just got frustrated and stopped using them for now because I would usually end up trying to shoot someone 20 times with a scout rifle and be lucky if 5 of them actually registered. Exaggeration, but you get the point.
 
I'm sorry, but reddit doesn't represent crap. They are 4chan with a bow tie, and should be similarly summarily dismissed. It's an echo chamber of drooling adolecents. Ostensibly I'm the target audience (white male gamer 25-35), and I can't stand the place, and I know I'm not alone.

That said, while there are some valid points, I don't generally agree: if it's not the game you thought it was, that's your fault, not Bungie's. No one rags on Activision for a 5 hour single player and only 10 maps in their COD series. Yet people buyit up like crazy and spend all kinds of money on DLC because repeating the multiplayer IS the game.

Destiny IS a game about playing through lvl 20 and completing the story, then going back to play the same maps on harder difficulties. That IS the game and if folks don't like it that's one thing,... but to blame Bungie for some kind of shady tactics is another.

Im sorry but this is an absolutely BOGUS argument. COD is sold to be just that a multiplayer game. That is all it is and all it even tried to be. Destiny was sold off as having tons of content, having tons of items, having major social infrastructure. The difference? COD actually delivers on what it says it is.

If you look on ANY board, people are fed up with bungie, every single one.

You know what the most telling thins is? People feel like they have to write a fucking novel to defend the game, that right there 100% tells you that its failed. I shouldn't have to explain why something is good, if its good it will speak for itself, and that absolutely DOES NOT happen with Destiny. Every single person who likes it feels a need to justify why they do, that right there speaks 100% of a massive flop
 
I'm sorry, but reddit doesn't represent crap. They are 4chan with a bow tie, and should be similarly summarily dismissed.

You could pass off every website with that logic though. A LOT of people use reddit, A LOT of people use IGN / gamefaqs / the PA forums / etc etc etc. They do represent a big chunk of the player population, like it or not. Maybe ten years ago, when consoles were largely offline, when gaming was just hitting "mainstream"; you could. But reddit is a household name to the target demographic, and even if you don't visit them, you likely visit a similar site with similar traffic and similar userbase. [H] forums are tiny in comparison, and there are probably a hundred threads just like this one with back and forth just like this one. Saying "well they don't count" isn't valid imo. Everyone is online these days, gamers especially.

And last, but not least, the official forums have the same kind of vitriol as any of these other sites.

Bungie Weekly Update
http://www.bungie.net/en/News/News?aid=12192
 
I think one absolutely valid point regarding the game lacking is the story. It easily doesn't have anywhere near enough narrative, backstory etc for the "single player" mode at launch. I feel that is a good expectation to have for a launch title from any dev. Also many people didn't think it was going to be so grindy. Well that's too bad, this day in age you can wait a day or two and find some reviews. The gunplay is wicked, loot is great and there's lots of room for improvement via DLC.

Well, the story's there, it's just not well delivered. If you actually spend the time on Bungie.net to read the Grimore cards, it's all there. But what a TERRIBLE way of delivering it! At least you can read them on your phone app.

Im sorry but this is an absolutely BOGUS argument. COD is sold to be just that a multiplayer game. That is all it is and all it even tried to be. Destiny was sold off as having tons of content, having tons of items, having major social infrastructure. The difference? COD actually delivers on what it says it is.
A: COD is NOT solda s a MP only game. Otherwise they wouldn't spend the time and money on the SP campaign. Nor would ALL of the marketing material come from the SP capaign.
B: Destiny was marketed as a 10 year game. So to judge based on 2 weeks time is kind of silly. Not only that, but we don't know what form the new content will come from. Is it going to be ALL dlc, or patches + dlcs?
If you look on ANY board, people are fed up with bungie, every single one.
Well first, "boards" are not a good representation of game success.
And second, apparently not. Case in point, this forum. Plenty of people having plenty of fun.
I shouldn't have to explain why something is good, if its good it will speak for itself, and that absolutely DOES NOT happen with Destiny. Every single person who likes it feels a need to justify why they do, that right there speaks 100% of a massive flop
[/QUOTE]
Well considering good/bad are matters of perspective, I think explanations are particularly necessary. And considering how many people are playing and for how long, and still buying the game, I'd say it's far from a flop. More on point, flops don't break sales records:
http://www.ign.com/articles/2014/09/17/destiny-breaks-records-on-ps4-in-north-america
http://deadline.com/2014/09/activision-destiny-broke-first-day-sales-record-500-million-832369/
 
Well, the story's there, it's just not well delivered. If you actually spend the time on Bungie.net to read the Grimore cards, it's all there. But what a TERRIBLE way of delivering it! At least you can read them on your phone app.


A: COD is NOT solda s a MP only game. Otherwise they wouldn't spend the time and money on the SP campaign. Nor would ALL of the marketing material come from the SP capaign.
B: Destiny was marketed as a 10 year game. So to judge based on 2 weeks time is kind of silly. Not only that, but we don't know what form the new content will come from. Is it going to be ALL dlc, or patches + dlcs?

Well first, "boards" are not a good representation of game success.
And second, apparently not. Case in point, this forum. Plenty of people having plenty of fun.
Well considering good/bad are matters of perspective, I think explanations are particularly necessary. And considering how many people are playing and for how long, and still buying the game, I'd say it's far from a flop. More on point, flops don't break sales records:
http://www.ign.com/articles/2014/09/17/destiny-breaks-records-on-ps4-in-north-america
http://deadline.com/2014/09/activision-destiny-broke-first-day-sales-record-500-million-832369/[/QUOTE]

If you cherry pick the positive posts sure. The vast majority of boards have more negative than positive posts and that is an absolute fact.

So because a game is supposed to have a 10 year longevity its excusable for them to release it with absolutely minimum content? ABSOLUTELY NOT. Not a single game of this genre has done that. Vanilla wow had HUNDRED of hours of unique content, this doesn't, not even a fraction of that amount.

The game is broken and that is all there is to it. They patched the loot cave "exploit" The funny thing is the only reason this "exploit" was discovered is because their design was piss poor to begin with. If their loot system wasnt such trash from the start people wouldnt have been looking for these types of "exploits"

The fact that it broke sales records means absolutely NOTHING besides hype. That is the ONLY reason it sold as well as it did, That in addition to review being embargoed and not even coming out until after its release. The fallout post release/pre review was huge.
 
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You know what the most telling thins is? People feel like they have to write a fucking novel to defend the game, that right there 100% tells you that its failed. I shouldn't have to explain why something is good, if its good it will speak for itself, and that absolutely DOES NOT happen with Destiny. Every single person who likes it feels a need to justify why they do, that right there speaks 100% of a massive flop

I dunno, I think if people are writing novels to defend a game, the game's probably done something right. I guess one could argue that it's people defending Bungie more than the game itself, but I don't know about that either. A lot of people loved Gearbox, but I don't remember too many novels being written defending Colonial Marines.
 
Well considering good/bad are matters of perspective, I think explanations are particularly necessary. And considering how many people are playing and for how long, and still buying the game, I'd say it's far from a flop. More on point, flops don't break sales records:
http://www.ign.com/articles/2014/09/17/destiny-breaks-records-on-ps4-in-north-america
http://deadline.com/2014/09/activision-destiny-broke-first-day-sales-record-500-million-832369/

If you cherry pick the positive posts sure. The vast majority of boards have more negative than positive posts and that is an absolute fact.

So because a game is supposed to have a 10 year longevity its excusable for them to release it with absolutely minimum content? ABSOLUTELY NOT. Not a single game of this genre has done that. Vanilla wow had HUNDRED of hours of unique content, this doesn't, not even a fraction of that amount.

The game is broken and that is all there is to it. They patched the loot cave "exploit" The funny thing is the only reason this "exploit" was discovered is because their design was piss poor to begin with. If their loot system wasnt such trash from the start people wouldnt have been looking for these types of "exploits"

The fact that it broke sales records means absolutely NOTHING besides hype. That is the ONLY reason it sold as well as it did, That in addition to review being embargoed and not even coming out until after its release. The fallout post release/pre review was huge.[/QUOTE]

You must be new to gaming. People look for exploits in EVERY game. Not just Destiny.

For example, In pokemon I used to swim alongside an island and get lvl255 pokemon as well as duping my master balls.

Was it because the loot system was bad? No, because I COULD.
 
If you cherry pick the positive posts sure. The vast majority of boards have more negative than positive posts and that is an absolute fact.

So because a game is supposed to have a 10 year longevity its excusable for them to release it with absolutely minimum content? ABSOLUTELY NOT. Not a single game of this genre has done that. Vanilla wow had HUNDRED of hours of unique content, this doesn't, not even a fraction of that amount.

The game is broken and that is all there is to it. They patched the loot cave "exploit" The funny thing is the only reason this "exploit" was discovered is because their design was piss poor to begin with. If their loot system wasnt such trash from the start people wouldnt have been looking for these types of "exploits"

The fact that it broke sales records means absolutely NOTHING besides hype. That is the ONLY reason it sold as well as it did, That in addition to review being embargoed and not even coming out until after its release. The fallout post release/pre review was huge.

You must be new to gaming. People look for exploits in EVERY game. Not just Destiny.

For example, In pokemon I used to swim alongside an island and get lvl255 pokemon as well as duping my master balls.

Was it because the loot system was bad? No, because I COULD.[/QUOTE]

I dont see these exploits in wow. I dont see these exploits in Guild Wars. I dont see this exploits in PC Diablo 3. Diablo 3 exploits arent needed because their loot system actually makes sense, it actually has rewards for doing higher level content, their system is the result of piss poor clueless design resulting in people having to use exploits to even have a chance to get to higher level content. It is a failure on bungies part
 
Vanilla wow had HUNDRED of hours of unique content, this doesn't, not even a fraction of that amount.

The game is broken and that is all there is to it.

First, Wow is a very different game, and you know it, so that's a useless comparison. Second of all, it is from a different generation, and based on the PC. Also makes a huge difference.
Finally, I'm not sure how it's broken:
The PVE is solid and unbuggy (no game breaking bugs a la Batman), with solid progression such that your level growth largely parallels your progression through the first 20 levels. The bosses are fun and challenging, and the level design is pretty damn fantastic. Lots of open areas intermixed with close fighting, all with vertical elements.
The Multiplayer is solid, with sweet maps, solid game types, and good pacing.
The classes are, again, well done with enough variation to make them interesting, but not enough to make one OP compared to the rest. The same can be said for the weapons (though balancing is inevitable with any game) and armor. Similarly, the use of vehicles (the bikes) is well integrated so as to not break the game entirely, but provide sufficient reason for their use (though I don't understand the purpose of different ships).

I mean, if the presence of the loot cave was enough to break the entire game for you, then I suggest you didn't play it very much if at all. After all, sitting in front of a cave shooting shadows is your idea of fun, i'm not sure how you could like any game...
 
I dont see these exploits in wow. I dont see these exploits in Guild Wars. I dont see this exploits in PC Diablo 3. Diablo 3 exploits arent needed because their loot system actually makes sense, it actually has rewards for doing higher level content, their system is the result of piss poor clueless design resulting in people having to use exploits to even have a chance to get to higher level content. It is a failure on bungies part

Wow... you are new to gaming. Similar exploits exist and have existed in ALL of those games. Though, the difference is that with a hoarde of chinese gold farmers, they are easier to detect and snuff out. In fact, I can't remember a SINGLE multiplayer game released in the last 15 years that did NOT have exploits of some kind.
 
First, Wow is a very different game, and you know it, so that's a useless comparison. Second of all, it is from a different generation, and based on the PC. Also makes a huge difference.
Finally, I'm not sure how it's broken:
The PVE is solid and unbuggy (no game breaking bugs a la Batman), with solid progression such that your level growth largely parallels your progression through the first 20 levels. The bosses are fun and challenging, and the level design is pretty damn fantastic. Lots of open areas intermixed with close fighting, all with vertical elements.
The Multiplayer is solid, with sweet maps, solid game types, and good pacing.
The classes are, again, well done with enough variation to make them interesting, but not enough to make one OP compared to the rest. The same can be said for the weapons (though balancing is inevitable with any game) and armor. Similarly, the use of vehicles (the bikes) is well integrated so as to not break the game entirely, but provide sufficient reason for their use (though I don't understand the purpose of different ships).

I mean, if the presence of the loot cave was enough to break the entire game for you, then I suggest you didn't play it very much if at all. After all, sitting in front of a cave shooting shadows is your idea of fun, i'm not sure how you could like any game...

The bosses are fun? Every boss is a carbon copy of the other bullet sponge boss with nothing mechanically interesting about them.

Level Design? Lets see, lets design an outdoor area with a couple of destination points and have every mission on this PLANET start out in exactly the same place. Thats not only lazy design, its lazy implementation.

The multiplayer is unbalanced and favors not only one weapon type but even one subclass that is incredibly IMBA.

The vehicle integration is an absolute joke and major downgrade from where it was in halo.
 
Wow... you are new to gaming. Similar exploits exist and have existed in ALL of those games. Though, the difference is that with a hoarde of chinese gold farmers, they are easier to detect and snuff out. In fact, I can't remember a SINGLE multiplayer game released in the last 15 years that did NOT have exploits of some kind.

D3 has no exploits, Farming gold for 24 hours in factories to sell to other players is not an exploit, not to mention gold isnt even sellable in D3. Guild wars and wow gold farmers/sellers were factory sweat shop companies, not an exploit.

There is a major difference between using an exploit because you can and an exploit being the only logical way people see to get to end game content. not even remotely the same
 
D3 has no exploits, Farming gold for 24 hours in factories to sell to other players is not an exploit, not to mention gold isnt even sellable in D3. Guild wars and wow gold farmers/sellers were factory sweat shop companies, not an exploit.

There is a major difference between using an exploit because you can and an exploit being the only logical way people see to get to end game content. not even remotely the same

Nathan-33-nathan-fillion-29935628-500-248.gif

Look, I'm not going to argue with you any more, but the fact is you don't like the game. It is , apparently, not the game you wanted. But to say that the millions of players that put in over 100 million hours during the first week are wrong, and the game is broken indicates you just either haven't played the game much, or you aren't the person this game is made for.

And that's ok. If you bought it without doing the research or waiting for reviews and regret the purchase, that's on you.

But me? I've put in a few hours every few nights since last week when I started, and I've had a great time. And no, I didn't use the loot cave. Yet my gear is just fine for where I'm at.

That said, this bears repeating:
There is a major difference between using an exploit because you can and an exploit being the only logical way people see to get to end game content. not even remotely the same
This is a non sequitur. Just because people exploit a loophole in a game doesn't mean the game is broken. Bottom line, if you give people a free leg up, they will take it over a longer process. EVEN if the longer process is more rewarding. There's a psychological term for it... which I've forgotten. I've not seen a single person state that the loot cave was the only way to get end-game content.
 
Nathan-33-nathan-fillion-29935628-500-248.gif

Look, I'm not going to argue with you any more, but the fact is you don't like the game. It is , apparently, not the game you wanted. But to say that the millions of players that put in over 100 million hours during the first week are wrong, and the game is broken indicates you just either haven't played the game much, or you aren't the person this game is made for.

And that's ok. If you bought it without doing the research or waiting for reviews and regret the purchase, that's on you.

But me? I've put in a few hours every few nights since last week when I started, and I've had a great time. And no, I didn't use the loot cave. Yet my gear is just fine for where I'm at.

That said, this bears repeating:

This is a non sequitur. Just because people exploit a loophole in a game doesn't mean the game is broken. Bottom line, if you give people a free leg up, they will take it over a longer process. EVEN if the longer process is more rewarding. There's a psychological term for it... which I've forgotten. I've not seen a single person state that the loot cave was the only way to get end-game content.

I have seen multiple people in multiple boards say the cave farming was the only way they reached certain item levels even after spending hours and hours running strikes etc. My warlock is at level 26, at this point there is 0 reason to keep playing the game. Right now it is an absolute fact that the people that truely enjoy the game are the minority, review scores, use scores, trends on every single board confirm that fact.
 
D3 has no exploits, Farming gold for 24 hours in factories to sell to other players is not an exploit, not to mention gold isnt even sellable in D3. Guild wars and wow gold farmers/sellers were factory sweat shop companies, not an exploit.

I'd imagine that the suicide rate in these sweat shop companies would skyrocket if Bungie ever brought ingame trading/mailboxes to Destiny. Imagine the poor worker that would have to shoot at a Loot Cave for hours on end.
 
I have seen multiple people in multiple boards say the cave farming was the only way they reached certain item levels even after spending hours and hours running strikes etc. My warlock is at level 26, at this point there is 0 reason to keep playing the game. Right now it is an absolute fact that the people that truely enjoy the game are the minority, review scores, use scores, trends on every single board confirm that fact.

That's fine and all & if people really don't like the game that will reflect in further sales of the game and DLC's. If you really have zero reason to play the game then move on from this thread for us of those that enjoy it.

If you think the game is that flawed then make it known to Bungie in an email or through Twitter.

Myself I can't wait to find it and a console on the cheap.
 
The bosses are fun? Every boss is a carbon copy of the other bullet sponge boss with nothing mechanically interesting about them.

Level Design? Lets see, lets design an outdoor area with a couple of destination points and have every mission on this PLANET start out in exactly the same place. Thats not only lazy design, its lazy implementation.

The multiplayer is unbalanced and favors not only one weapon type but even one subclass that is incredibly IMBA.

The vehicle integration is an absolute joke and major downgrade from where it was in halo.

Sorry that you have problems in PvP. Just because one subclass right now is unbalanced does not mean its an automatic IWIN button. I destroy blade dancers with ease. Why is it that usually the people who complain about the multiplayer aspect of a shooter (read: PvP) automatically say the PvP sucks? Its not any different than any other ones. I find that my experience with fps translates thru to every game.

Some people must hate CoD, but rage in CS and Quake and UT because the other person is just plain better. Blade dancers can be bested so easily its not even funny. But they do need a hard Nerf because scrubs can only get kills with them when they have super up.
 
Looks like Bungie's going to be fixing up the engrams after 1.0.2 patch. Rare and legendary engrams will always decode to an item that's at least rare or legendary quality.

I'd link the article (it's kotaku), but I'm reading it on my cellphone and posting on here from my work PC.
 
I dont see these exploits in wow. I dont see these exploits in Guild Wars. I dont see this exploits in PC Diablo 3. Diablo 3 exploits arent needed because their loot system actually makes sense, it actually has rewards for doing higher level content, their system is the result of piss poor clueless design resulting in people having to use exploits to even have a chance to get to higher level content. It is a failure on bungies part

Other posters in this thread already said it best. There has always been a way to exploit in every multiplayer game. EVERY single one. WoW, GW1/2, everything. They just get patched out but it is ALWAYS there.

GW2 I actually exploited the instances and got to level 80 within the first week of launch. They have since patched the XP exploit in the instances. I shouldn't have done it because it ruined my game experience and I never went back to my level 80 Mesmer. Shame, I heard he was beast in PvP. Age of Conan I also have partaken in the exploits to hit max level on my Character -- so did many. This is not any different for Destiny. People will always look for easy ways out regardless of how well a game is designed or not.
 
I have seen multiple people in multiple boards say the cave farming was the only way they reached certain item levels even after spending hours and hours running strikes etc. My warlock is at level 26, at this point there is 0 reason to keep playing the game. Right now it is an absolute fact that the people that truely enjoy the game are the minority, review scores, use scores, trends on every single board confirm that fact.

Glad you have to validate your feelings with the game from other people's opinions on other forums. At this point you're just arguing for the sake of arguing. Not a single person here has disagreed with you that there are things that need to be fixed but you don't seem to comprehend or grasp that despite the bugs and broken systems some of us still find the game to be fun.

I don't live, eat, or breathe destiny so I'm not all flustered or worked up over the game in its current state. Wasteland 2 and diablo 3 are great games to play in the meantime. That is the awesome thing about games, there is always another game to play. Perhaps you should try it.
 
The 1.0.2 patch will go live next week, and includes several changes to the Cryptarch and Engram experience. These changes guarantee that Engrams will always decode into items at or above the quality of an engram.

Only Engrams that drop after 1.0.2 are subject to this change.

Cryptarch Changes 
Cayde-6 took the Cryptarch aside and showed him a sack of doorknobs. He decoded that mystery pretty quickly.
Legendary Engrams will always produce Legendary or better quality items, including Materials or Exotics
Rare Engrams will always produce Rare or better quality items
Rare engrams will have an increased chance to produce Legendary quality items

Activity Changes
Daily Heroics, Weekly Heroics, and Vanguard: Tiger Playlist activities will include Rare and Legendary Engrams in addition to their existing rewards

Item Changes
Ascendant materials have been promoted to Legendary to closer associate them with the gear they are used to upgrade
Legendary Engram items that exist in your inventory will be demoted to Rare quality when the patch goes live, so decode them while you can. But let’s be honest--even if you don’t, we all know they were blues already...
 
Oh thats great!

Thanks, after getting each shit reputation up so high now I won't get as frequent legendary engrams in the mail.

now they do this, thanks.

having an objective of the "queen" to use the most useless weapon and kill people AND get headshots as the killing blow is the stupidest thing ive ever seen.

also the bounties that are just not possible to complete (like the one you need rank 3 reputation with the queen, the bounties for inactive crucible matches).

people are upset because there is a lot of potential in this game, not because they just want to go and shit on everything. its frustrating that they came 80% of the way to making something really great.
 
I've come to a conclusion, titan is the absolute worst class for PvP.

F u bungie.

Resurect and one hit knife kills for you others?
Faster speed and regen
F u bungie
 
Titan pound clears an entire room with its crazy aoe. The problem isn't that Titan is bad, its that all of the supers are "super", and it leads to trading kills. Once you get good with landing it / judging when to use it, you'll be pissing off people all the same.

The pvp in this game has too many 2second kills.

Honestly I'd have loved to see a version of Destiny that was 3rd person 100% of the time.
 
I found Xor's new location it's downstairs from the Hanger =) Still don't have enough coins only have like 4 of them.
 
Titan pound clears an entire room with its crazy aoe

or, or. you can be a warlock that teleports around, and shoots a nova bomb that can do that from 100 yards away, safely. titan is the worst pick for crucible.

I feel like im playing a barbarian in diablo 3's early days.
 
people are upset because there is a lot of potential in this game, not because they just want to go and shit on everything. its frustrating that they came 80% of the way to making something really great.

THIS. I'm definitely keeping my copy, I know its got potential, in six months it might even be great.
 
or, or. you can be a warlock that teleports around, and shoots a nova bomb that can do that from 100 yards away, safely. titan is the worst pick for crucible.

I feel like im playing a barbarian in diablo 3's early days.

Exactly.

I feel so damn clunky in the crucible.

You damn Warlock and Hunters are just THAT much quicker lol.

Interesting, but how come I didn't see a "Kill 25 Warlocks/Hunters" bounty? But my Warlock has a "Kill 25 Titan Guardians" bounty ?

hmmm, biased bungee?

lmfao
 
Uhhh there are hunter and warlock bounties. Although I play hunter since alpha, I may switch to titan because Titan IS the best class in my eyes and will be moving forward. It literally is a L2P issue. Titans are the only ones that give me any issues and if played right absolutely dominate crucible.
 
Although I play hunter since alpha, I may switch to titan because Titan IS the best class in my eyes and will be moving forward. It literally is a L2P issue. Titans are the only ones that give me any issues and if played right absolutely dominate crucible.

Can you elaborate?
 
In crucible currently they already have all the armor to compensate for their speed, they take way more hits from me to die and they usually just barrel thru me with their passives. When iron banner comes out I will guarantee their armor and damage output will far outclass the other two when armor actually matters. Their extra shield is a god send. Their charge is also pretty damn amazing to use.

They are basically a tank in this game (but still fairly mobile). I have gone against many good titans and they are almost always near impossible to kill even if you get the jump on them.

I'm basically playing my hunter as if I was a titan anyways so I think that class may be better fitted to my play style of running in and tearing everyone up. The super that a titan has although situational I find it to be one of the best for crucible (for actually doing the objectives instead of padding kdr).

This is also assuming the person using the titan can aim... Lol.
 
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