- Joined
- Apr 10, 2003
- Messages
- 23,511
Who are blaming this time? It's an AMD title!
If I don't remember incorrectly the argument was that this isn't an Gaming evolved title, only the DX12 build is...
Well, now what?
Blame him.
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Who are blaming this time? It's an AMD title!
If I don't remember incorrectly the argument was that this isn't an Gaming evolved title, only the DX12 build is...
Well, now what?
This is the interesting part. I was under the impression that turn time calculations were 100% CPU, and DX12 reduces the GPU rendering load on the CPU, so it should be the opposite.
I'd be very curious to figure out why this is the case.
https://forums.civfanatics.com/threads/dx12-comparison.605457/
By a short glimpse it seems that in graphics Maxwell, Pascal, GCN 1.0 and 1.2 is slower in DX12.
For everyone AI turn speed is slower in DX12.
Blame him.
I'm not sure what you are pointing out here, but I kind of like the fact that they give us the 99th percentile performance in the benchmark.
I would have preferred FPS instead of frametime, but on single GPU systems this is easy to convert.
1000 / (frametime in ms) = framerate in FPS.

DX11 DX12
Old Graphics Avg 10.967 ms 14.118 ms
Old Graphics 99th 14.048 ms 17.920 ms
Old AI Avg Turn 6.72 s 6.75 s
GS Graphics Avg 14.567 ms 18.932 ms
GS Graphics 99th 17.711 ms 22.949 ms
GS AI Avg Turn 31.61 s 31.65 s
Another interesting note is that DX12 performs worse across the board. Not sure how much of it is due to cache thrashing from the DX12 calls spreading out over all the threads, and how much of it is just due to Nvidia's Pascal implementation for DX12 maybe being subpar, but it is what it is.