Shintai
Supreme [H]ardness
- Joined
- Jul 1, 2016
- Messages
- 5,677
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Let me guess....a TWIWMTBP game with gameworks.
Wasn't this game supposed to be DX12? Just another casualty along the road, I guess.
Let me guess....a TWIWMTBP game with gameworks.
Yeah I see them advertising DX12+async in July, which means AMD probably neglected the DX11 driver to focus on DX12 which will get patched in eventually.Nope.
So far DX12 is missing despite it was proclaimed by AMD.
Wasn't this game supposed to be DX12? Just another casualty along the road, I guess.
Yup, but it got delay (no surprise) so the benchies are on DX11.
Yeah I see them advertising DX12+async in July, which means AMD probably neglected the DX11 driver to focus on DX12 which will get patched in eventually.
Haha.
AMD gaming evolved game actually
Pathetic bit of trolling...AMD is working with them on the DX12 path, not the older DX11.
50% framerates, 100% vitriol lol
Afaik it's a gaming evolved title, maybe they intentionally made the DX11 build run like absolute shit so they can claim huge improvements? You'll have to ask them.
I don't have to ask them I read it. They are focusing on DX12, the current and future api. Man what is it with freaking fan boys.
You read what? Not your own posts I imagine.
How is it the current and future API if there's no DX 12 build in sight?
Let me guess....a TWIWMTBP game with gameworks.
Man what is it with freaking fan boys.
Man what is it with freaking fan boys.
Sid Meier's Civilization® VI (not yet rated by the ESRB) is available for pre-order now on Windows PC, and will be released worldwide on October 21, 2016 for $59.99/£49.99/€59.99 with DirectX® 12 and a built-in benchmark.
I agree, AMD shouldn't be defended for neglecting the DX11 codepath to focus on a DX12 one if the DX12 one will be much later to market.
Lol taken from amd website.
I agree, AMD shouldn't be defended for neglecting the DX11 codepath to focus on a DX12 one if the DX12 one will be much later to market.
They only have so many software engineer resources so it's hard to blame them for focusing on one API which will give them the benefit. It still runs fine on AMD hardware but yes, not optimal with DX11 right now I imagine.
They only have so many software engineer resources so it's hard to blame them for focusing on one API which will give them the benefit. It still runs fine on AMD hardware...
fine1/fʌɪn/
adjective
1.of very high quality; very good of its kind.
2.very thin or narrow.
3. directed or stationed behind the wicket and close to the line of flight of the ball when it is bowled.
4. Fury X outperformed by GTX 1060
They only have so many software engineer resources so it's hard to blame them for focusing on one API which will give them the benefit. It still runs fine on AMD hardware but yes, not optimal with DX11 right now I imagine.
Yeah, so they screw over gamers who want to play now so they can continue to push their "AMD RADEON IS BEST GPU FOR DX12, SO FUTURE PROOF, PLEASE DON'T BUY PASCAL" rhetoric?
OK![]()
LOL how are they screwing over anyone? You can play the game right? They will probably release better drivers for the game soon right? Entitlement at its finest.![]()
="Ieldra, post:
The game was tested with the AMD game ready driver for Civilization 6. But not with the game ready driver for Nvidia.
Radeon Software Crimson Edition 16.10.2 Release Notes
Oh yeah I know that, but as usual like most high profile titles they will probably release another which improves on the first one.
They only have so many software engineer resources so it's hard to blame them for focusing on one API which will give them the most benefit . It still runs fine on AMD hardware but yes, not optimal with DX11 right now I imagine.
So what will some here say when the DX 12 version comes out and it smokes Nvidia in DX 11 or DX 12?
If AMD is helping, I am presuming Shader Intrinsics will be used![]()
So what will some here say when the DX 12 version comes out and it smokes Nvidia in DX 11 or DX 12?
If AMD is helping, I am presuming Shader Intrinsics will be used![]()
I know it is kinda funny being an AMD title but don't be too butt hurt when it swings the other way either if the case. I really don't know. Maybe AMD helped the developers first on making sure that Nvidia cards will run at there best and then ran out of time to work with AMD design cardsWhat if and what if. What if DX12 isn't coming at all and got canned?
But I dont think it will do any difference, and I already explained why. AMDs new baseline is GCN 1.3.
So even if AMD tries all it can as usual to bias a theoretical DX12 path towards them, I wouldn't have any hopes for anything but Polaris.
So what will some here say when the DX 12 version comes out and it smokes Nvidia in DX 11 or DX 12?
If AMD is helping, I am presuming Shader Intrinsics will be used![]()
In other words the final results are not in. Still the DX 11 code path looks weak on AMD at this point.Shader Intrinsics aren't a magic bullet, and those will help performance-centric GPU code. GPU is not the issue here, I believe CPU is.
Having said that, if and when a DX12 build is released, we'll see. I'm just wondering what you mean by **smokes** here. Merely catching up to NV DX11 is not smoking, which is what has been going on in most games so far despite a very vocal minority pretending this not to be the case.
I believe they will be hard pressed to churn out a DX12 build that runs worse than this, so I do expect significant gains from a DX12 build.
In other words the final results are not in. Still the DX 11 code path looks weak on AMD at this point.
I know it is kinda funny being an AMD title but don't be too butt hurt when it swings the other way either if the case. I really don't know. Maybe AMD helped the developers first on making sure that Nvidia cards will run at there best and then ran out of time to work with AMD design cards(Sounds like AMD decision making at its best).