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Civilization 6 benchmarks

Shintai

Supreme [H]ardness
Joined
Jul 1, 2016
Messages
5,677
Played it a bit already. Lovely game :)

Civilization VI: Performance Analysis

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AMD needs to put out another driver.....

Still, its a turn based game. Turn down the settings a bit, play till 4 AM. :)
 
Yup, but it got delay (no surprise) so the benchies are on DX11.

Yeah I see them advertising DX12+async in July, which means AMD probably neglected the DX11 driver to focus on DX12 which will get patched in eventually.

Look on Polaris performance. What does Polaris have that Fury doesn't? Tessellation ;)

DX11 or DX12 isn't going to change that. GCN 1.3 and forward. Forget GCN 1.2 and below.
 
I also see a 2fps difference between the 1070 and 1080 @ 1080p which indicates (probably) a CPU bottleneck.
IMO DX12 will do to this game what Vulkan did to Doom. Just my speculation though.
 
Just ran the benchmark at completely maxed out with 8xMSAA 1440p.

I got 89fps .
Vo6apLS.jpg

With 2xMSAA I got 99.
82Uu8Ol.jpg

Pathetic bit of trolling...AMD is working with them on the DX12 path, not the older DX11.

50% framerates, 100% vitriol lol

Afaik it's a gaming evolved title, maybe they intentionally made the DX11 build run like absolute shit so they can claim huge improvements? You'll have to ask them.

Also Bowman15 what kind of a hypocrite are you accusing me of being a pathetic troll? Your first fucking post here you say it's nvidia gameworks and nvidia don't even have a hand in this. I wouldn't go as far as calling you a troll because even trolls have standards.
 
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50% framerates, 100% vitriol lol

Afaik it's a gaming evolved title, maybe they intentionally made the DX11 build run like absolute shit so they can claim huge improvements? You'll have to ask them.

I don't have to ask them I read it. They are focusing on DX12, the current and future api. Man what is it with freaking fan boys.
 
I don't have to ask them I read it. They are focusing on DX12, the current and future api. Man what is it with freaking fan boys.

You read what? Not your own posts I imagine.

How is it the current and future API if there's no DX 12 build in sight?

You're directing your perfectly justified anger at this AMD sponsored game running like a paraplegic hamster in a glue covered track at the wrong people mate.
 
Sid Meier's Civilization® VI (not yet rated by the ESRB) is available for pre-order now on Windows PC, and will be released worldwide on October 21, 2016 for $59.99/£49.99/€59.99 with DirectX® 12 and a built-in benchmark.

Lol taken from amd website.
 
I agree, AMD shouldn't be defended for neglecting the DX11 codepath to focus on a DX12 one if the DX12 one will be much later to market.

They only have so many software engineer resources so it's hard to blame them for focusing on one API which will give them the most benefit. It still runs fine on AMD hardware but yes, not optimal with DX11 right now I imagine.
 
I agree, AMD shouldn't be defended for neglecting the DX11 codepath to focus on a DX12 one if the DX12 one will be much later to market.

DX11 performance is pretty much where it should be if you account for tessellation.

They only have so many software engineer resources so it's hard to blame them for focusing on one API which will give them the benefit. It still runs fine on AMD hardware but yes, not optimal with DX11 right now I imagine.

You are looking for an excuse that isn't there.
 
They only have so many software engineer resources so it's hard to blame them for focusing on one API which will give them the benefit. It still runs fine on AMD hardware...
c4jt321.png


fine1/fʌɪn/
adjective

1.of very high quality; very good of its kind.

2.very thin or narrow.

3. directed or stationed behind the wicket and close to the line of flight of the ball when it is bowled.

4. Fury X outperformed by GTX 1060
 
They only have so many software engineer resources so it's hard to blame them for focusing on one API which will give them the benefit. It still runs fine on AMD hardware but yes, not optimal with DX11 right now I imagine.

Yeah, so they screw over gamers who want to play now so they can continue to push their "AMD RADEON IS BEST GPU FOR DX12, SO FUTURE PROOF, PLEASE DON'T BUY PASCAL" rhetoric?

OK :)
 
Yeah, so they screw over gamers who want to play now so they can continue to push their "AMD RADEON IS BEST GPU FOR DX12, SO FUTURE PROOF, PLEASE DON'T BUY PASCAL" rhetoric?

OK :)

LOL how are they screwing over anyone? You can play the game right? They will probably release better drivers for the game soon right? Entitlement at its finest. :cool:
 
Oh yeah I know that, but as usual like most high profile titles they will probably release another which improves on the first one.

Yeah, while we wait for either the DX11 drivers you yourself said they ignored in favor of DX12 or the DX12 build (have you decided which excuse to use yet?) we can just enjoy the amd premium stutter experience.

I mean seriously, the least you could do is be consistent in which particular bullshit story you use to justify this.


They only have so many software engineer resources so it's hard to blame them for focusing on one API which will give them the most benefit . It still runs fine on AMD hardware but yes, not optimal with DX11 right now I imagine.
 
I never believe it is an good idea to shaft AMD users who continue to DX11 for whatever reason since there is still a significant base that doesn't use Windows 10. I get it if they slowly phase it out but those initial numbers on DX11 just doesn't look great, when a GTX1060 beat a Fury X, it just don't look good no matter how one person slice it.
 
Shintai I don't think this is tessellation related, probably command submission issues; Polaris has a new command processor that supposedly lifts a lot of limitations that were present on previous iterations of GCN.

If this is tessellation related why would AMD not use their tessellation driver hack ?
 
So what will some here say when the DX 12 version comes out and it smokes Nvidia in DX 11 or DX 12? :sneaky:

If AMD is helping, I am presuming Shader Intrinsics will be used :X3:
 
So what will some here say when the DX 12 version comes out and it smokes Nvidia in DX 11 or DX 12? :sneaky:

If AMD is helping, I am presuming Shader Intrinsics will be used :X3:

Hehe maybe, but with recent memory of DX12 patch in, I expect the opposite to happen.
 
So what will some here say when the DX 12 version comes out and it smokes Nvidia in DX 11 or DX 12? :sneaky:

If AMD is helping, I am presuming Shader Intrinsics will be used :X3:

What if and what if. What if DX12 isn't coming at all and got canned? :)

But I dont think it will do any difference, and I already explained why. AMDs new baseline is GCN 1.3.

So even if AMD tries all it can as usual to bias a theoretical DX12 path towards them, I wouldn't have any hopes for anything but Polaris.
 
What if and what if. What if DX12 isn't coming at all and got canned? :)

But I dont think it will do any difference, and I already explained why. AMDs new baseline is GCN 1.3.

So even if AMD tries all it can as usual to bias a theoretical DX12 path towards them, I wouldn't have any hopes for anything but Polaris.
I know it is kinda funny being an AMD title but don't be too butt hurt when it swings the other way either if the case. I really don't know. Maybe AMD helped the developers first on making sure that Nvidia cards will run at there best and then ran out of time to work with AMD design cards :D (Sounds like AMD decision making at its best).
 
So what will some here say when the DX 12 version comes out and it smokes Nvidia in DX 11 or DX 12? :sneaky:

If AMD is helping, I am presuming Shader Intrinsics will be used :X3:

Shader Intrinsics aren't a magic bullet, and those will help performance-centric GPU code. GPU is not the issue here, I believe CPU is.

Having said that, if and when a DX12 build is released, we'll see. I'm just wondering what you mean by **smokes** here. Merely catching up to NV DX11 is not smoking, which is what has been going on in most games so far despite a very vocal minority pretending this not to be the case.

I believe they will be hard pressed to churn out a DX12 build that runs worse than this, so I do expect significant gains from a DX12 build.
 
Shader Intrinsics aren't a magic bullet, and those will help performance-centric GPU code. GPU is not the issue here, I believe CPU is.

Having said that, if and when a DX12 build is released, we'll see. I'm just wondering what you mean by **smokes** here. Merely catching up to NV DX11 is not smoking, which is what has been going on in most games so far despite a very vocal minority pretending this not to be the case.

I believe they will be hard pressed to churn out a DX12 build that runs worse than this, so I do expect significant gains from a DX12 build.
In other words the final results are not in. Still the DX 11 code path looks weak on AMD at this point.
 
In other words the final results are not in. Still the DX 11 code path looks weak on AMD at this point.

The final results are never in, there can always be driver updates and improvements.

This is the state the game released in on launch. The same with Deus Ex, same with BF1. You can always argue "oh it'll get better", it's very easy.
 
I know it is kinda funny being an AMD title but don't be too butt hurt when it swings the other way either if the case. I really don't know. Maybe AMD helped the developers first on making sure that Nvidia cards will run at there best and then ran out of time to work with AMD design cards :D (Sounds like AMD decision making at its best).

They probably put their emphasis on dx12. It takes time to do the things like they did in Civ:BE. I wonder if they worked on SFR or whatever its called now. And btw, as if high fps matters in Civ games, its latency and breadth of the world space. I don't run cfx anymore but it was pretty awesome in Civ:BE running Mantle SFR.
 
AMD drivers suck for DX11 and it always did. AMD DX12 bench in this game will be < than Nvidia DX11 and Nvidia DX12 will be slightly higher than Nvidia DX11 or equal. Entire point of DX12 is that it is the biggest business mimic Microsoft did just to force people to upgrade to shit called Windows 10. If you are a gamer, stay on Windows 7 because it is better OS and DX12 doesn't bring a squat compared to DX11 in term of performance or quality.
 
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