Think about it...would you really, and I mean REALLY, score this game a 9 or 10 out of 10? You would consider this game from start to finish either perfect or 1 point away from PERFECT?!
If so then you are the reason gaming has gone to shit and why this generic shit keeps coming out and won't stop any time soon. Thank you for having such LOW standards. Go back and keep enjoying your mediocre corridor shooter with nearly zero game play mechanics, no exploration, nothing other than general go here kill them then go here kill them...rinse and repeat. Bioshock Infinite is no different than a CoD game set in a floating city and with a better story line. That's all, at its core, that it is. If you can't see that then I just don't know what to say...
you invaludated your whole argument...if anything I think everyone can agree that Infinite was unique and NOT the typical CoD fps clone...you even went on to praise Tomb Raider as GOTY material and that was pretty much the definition of cookie cutter gameplay
Tomb Raider is a different type of game...I loved TR but BioShock Infinite is the perfect example of smart, story-driven gameplay...you need to appreciate a smart, well-told story that rewards a brain over mindless shooting and stabbing (not that there's anything wrong with that either)...I appreciate Infinite because we rarely get games nowadays where intelligence is rewarded...Ken Levine developed System Shock 2, the original BioShock and now Infinite...a very unique guy with a great vision for what he considers video game storytelling...there's plenty of CoD, Tomb Raider etc type of games in the market but not enough of games like BioShock
special shout out to the voice acting of Troy Baker (Booker) and Courtnee Draper (Elizabeth)...they really did a fantastic job...Draper is pretty hot too with an excellent voice...I mainly used the Shock Jockey and Devil's Kiss vigors with some Possession thrown in...played on 'Hard' the game really wasn't all that hard except for a few spots...the final battle before the endgame reveal was the biggest challenge (I used a lot of Shock Jockey traps)