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I see Elizabeth as filling in for the fact that you don't carry around health/salt packs that you can use when you want. That is her role in combat. They took away the 6 health packs you can store and use whenever you want (which would make the game to easy) and changed it to a timer based system where she throws you what you need.
On Hard there were a few times she saved my ass.
For anyone who hasn't gotten there yet.
That part where in your head you're like "uum ok but how will they
carry that stuff?"
and then you get to it and booker is like "Aww we can't carry all this shit I guess I didn't think this through.."
and now you're all "NO BOOKER WE DID THINK IT THROUGH YOU'RE A FUCKING IDIOT."
That urge to reach through teh screen and throttle booker, I feel you.
For anyone who hasn't gotten there yet.
That part where in your head you're like "uum ok but how will they
carry that stuff?"
and then you get to it and booker is like "Aww we can't carry all this shit I guess I didn't think this through.."
and now you're all "NO BOOKER WE DID THINK IT THROUGH YOU'RE A FUCKING IDIOT."
That urge to reach through teh screen and throttle booker, I feel you.
I suppose it's on a timer. There have been more than a few times where I needed stuff and she couldn't "find" anything.
I put a few hours into this last night. I searched pretty much everything and am just to the part where you take Liz to the zep to Paris so I'm not that far in.
-The environment is awesome but not very immersive IMO. It gets less amazing the longer I play; There is zero interactivity and I can't believe that a city in the sky can feel so linear. I'd see a nearby building and think I could jump to it only to be reset back to the intended path.
-None of the characters are anywhere near as interesting to me as the characters in the original.
-There are people everywhere but there are only 2 or 3 different faces. Much like the original but it's light everywhere so it's even more obvious.
-The weapons are boring, the vigors are boring, the combat is boring. AI is the standard three way of enemies standing in the open, hiding in cover and moving to the open, and running straight at you.
-The game is very pretty even though the graphics are not amazing technically.
-The story is obviously quite good but I've become less interested in it as I go.
I'd give the original a 9 and Infinity a 7 at this point.
I put a few hours into this last night. I searched pretty much everything and am just to the part where you take Liz to the zep to Paris so I'm not that far in.
-The environment is awesome but not very immersive IMO. It gets less amazing the longer I play; There is zero interactivity and I can't believe that a city in the sky can feel so linear. I'd see a nearby building and think I could jump to it only to be reset back to the intended path.
-None of the characters are anywhere near as interesting to me as the characters in the original.
-There are people everywhere but there are only 2 or 3 different faces. Much like the original but it's light everywhere so it's even more obvious.
-The weapons are boring, the vigors are boring, the combat is boring (I started on medium difficulty and it's so easy that it's pathetic; is it possible to change the difficulty without restarting?). AI is the standard: enemies standing in the open, hiding in cover and moving to the open, and running straight at you.
-The game is very pretty even though the graphics are not amazing technically.
-The story is obviously quite good but I've become less interested in it as I go.
I'd give the original a 9 and Infinity a 7 at this point.
Yeah it may change. But after a few hours I felt like I was having to force myself to keep playing since the gameplay is pretty boring and the story hasn't really grabbed me whereas the original captivated me from the start.
Yeah it may change. But after a few hours I felt like I was having to force myself to keep playing since the gameplay is pretty boring and the story hasn't really grabbed me whereas the original captivated me from the start.
I put a few hours into this last night. I searched pretty much everything and am just to the part where you take Liz to the zep to Paris so I'm not that far in.
-The environment is awesome but not very immersive IMO. It gets less amazing the longer I play; There is zero interactivity and I can't believe that a city in the sky can feel so linear. I'd see a nearby building and think I could jump to it only to be reset back to the intended path.
-None of the characters are anywhere near as interesting to me as the characters in the original.
-There are people everywhere but there are only 2 or 3 different faces. Much like the original but it's light everywhere so it's even more obvious.
-The weapons are boring, the vigors are boring, the combat is boring (I started on medium difficulty and it's so easy that it's pathetic; is it possible to change the difficulty without restarting?). AI is the standard: enemies standing in the open, hiding in cover and moving to the open, and running straight at you.
-The game is very pretty even though the graphics are not amazing technically.
-The story is obviously quite good but I've become less interested in it as I go.
I'd give the original a 9 and Infinity a 7 at this point.
hah to all the people complaining about infinite being dumbed down, you should of made noise when the original bioshock was released as the retarded eccentric tryhard cousin of system shock 2, that was a game. bioshocks are just try hard eccentric wank that blinds you with over the top world and controversial theme's to cover it's horrible gameplay.
Levine you really are a shock artist, a shockingly bad one, sad because you used to be cool man.
I agree with you, I'm not that impressed either. I've already mentioned some of the same things you did - but got attacked for even stating them.
At this point I'd give it a 4 or 5 tops. There is nothing original, nothing unique about this game, it feels and looks dated to me. I've started to just play it as a shooter and got a message the other night "Don't forget to use your plasmids". Plasmids? I thought they were vigors now...
the story gets more and more intriguing as you go on if you ask me.
piscian18 said:In the original Bioshock everything was fucked up and it was worth explorring to find out why the people were the way they were. In this you basically just have a city full of irritating wealthy gentles and ultra poor minorities. Its clear why things are the way they are and why things break down. It's much less opaque and mysterious than the original.
dnottis said:I agree with you, I'm not that impressed either. I've already mentioned some of the same things you did - but got attacked for even stating them.
At this point I'd give it a 4 or 5 tops. There is nothing original, nothing unique about this game, it feels and looks dated to me. I've started to just play it as a shooter and got a message the other night "Don't forget to use your plasmids". Plasmids? I thought they were vigors now...
All I've seen you bitch about is the low resolution fruit
JoeUser is that you ?
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I don't know anything about game development so I can't say what it would take to add higher-resolution textures/models to the U3 engine just for PC, or if it's even possible.
I for one, can easily look past the little things for the big picture. Sucks for those of you who cannot.
Hah, has to be.
Calling someone SHOCKINGLY (nice pun nevertheless) bad, is quite a ballsy move. Considering people here all think they're worthy of being a creative director. Please. Back to that shit 9-5 thing you call a job.
I don't think this is a spoiler but I'll hide it anyway. I took a little more time on the beach after catching up with Elizabeth than the first playthrough.
I walked over to the guys working with the medicine balls and she tried picking up one up, but couldn't and said something like "don't laugh" to Booker.
Then I accidentally found a basket with what I guess is rocks in it. So Elizabeth walks over to it and goes like "watch this" and starts skipping rocks. Some skipped once, twice, I saw skip like 5 times as well. Booker says "we need to go" and Elizabeth says something like "OK, just one more" and throws one last rock before walking away.
I was really enamored with that whole scene. She was more real than fake in that moment. It's THAT level that puts this game above the rest.
That kind of stuff just shows that some developers care just that bit more. I've seen this in other games where the little details just always stand out, at least to me (and you I suppose).
hah to all the people complaining about infinite being dumbed down, you should of made noise when the original bioshock was released as the retarded eccentric tryhard cousin of system shock 2, that was a game. bioshocks are just try hard eccentric wank that blinds you with over the top world and controversial theme's to cover it's horrible gameplay.
Levine you really are a shock artist, a shockingly bad one, sad because you used to be cool man.
the most interesting things about the games are the locations. Other than that, they are a standard run of the mill linear shooter and anyone who says other wise is just blinded by who knows what.
Fun games, great locations, good stories, and I personally love the audio recordings (thats just the SS love in me) but they aren't nearly as groundbreaking as they are made out to be. Again, don't get me wrong, I enjoyed bioshock 1 (I can't remember bioshock 2 at all) and so far I am enjoying infinite but it is most certainly not the OMG BEST GAME EVERBBQ!!
I don't think this is a spoiler but I'll hide it anyway. I took a little more time on the beach after catching up with Elizabeth than the first playthrough.
I walked over to the guys working with the medicine balls and she tried picking up one up, but couldn't and said something like "don't laugh" to Booker.
Then I accidentally found a basket with what I guess is rocks in it. So Elizabeth walks over to it and goes like "watch this" and starts skipping rocks. Some skipped once, twice, I saw skip like 5 times as well. Booker says "we need to go" and Elizabeth says something like "OK, just one more" and throws one last rock before walking away.
I was really enamored with the skipping rocks scene. She was more real than fake in that moment. It's THAT level that puts this game above the rest.
See, I missed that whole thing, and I spent what felt like a lot of time on the beach. I think the game has some good moments but you really have to work to get them, which can be frustrating sometimes. Definitely worth a second play-through, though. I might just go at it on Normal to take it slower and check out more story stuff.
Slightly off-topic but, I wonder what happened to all this stuff?
http://www.youtube.com/watch?feature=player_embedded&v=Y_DSfjAdhlU
Some cool stuff there that apparently never made it in the game.
See, I missed that whole thing, and I spent what felt like a lot of time on the beach. I think the game has some good moments but you really have to work to get them, which can be frustrating sometimes. Definitely worth a second play-through, though. I might just go at it on Normal to take it slower and check out more story stuff.
Slightly off-topic but, I wonder what happened to all this stuff?
http://www.youtube.com/watch?feature=player_embedded&v=Y_DSfjAdhlU
Some cool stuff there that apparently never made it in the game.
The graphics, animations and lighting look better in that video than what we have in the retail copy.
Elizabeth summoning a rainstorm and dewitt uses a shockjock to combo. Where was that in this game? Wow, thanks for ruining my dayWell I guess they replaced her vigor powers with tears as I see none in that video.
I said it before and I guess I'll have to say it again. Levine has talked about in interviews how resource intensive Elizabeth is. Regardless of what engine was used given the multiplatform nature I'm sure stuff was cut and reduced to make sure it ran as smooth as possible for all - pc, 360, ps3.
I heard they weren't happy with a lot of it and stuff was dumped but I'm a little annoyed that particle effects were cut out. Physx could've taken care of a lot of that stuff. Would have helped immensely.
Anyway I finished it. It was good. Not incredible yeah 8/10. I think alternate endings and a little clarification on a few things would have helped.
This is B.S.
Besides the physics with her dress (was actual cloth) I don't see a single damn thing about Elizabeth that is "resource intensive" vs. any other NPC in any other game ever.
Lets see here...
She followed you around...not taxing.
She hid during combat...not taxing.
She threw you supplies when needed...scripted to do so...not taxing.
She would open tears for you...scripted to do so...just her doing an animation...not taxing.
She would talk to you...used 60% of my CPU power
I've seen you use the "they didn't do this or that because ELIZABETH!" quite a number of times yet you nor the developer has explained what EXACTLY SHE DOES THAT'S SO AMAZING AND DIFFICULT!
She easily is no more "advanced" or anything than Alyx was from HL2. Hell, at least Alyx would FIGHT! Everything she did was either scripted or simple shit like maybe finding a lockpick or two. That isn't "advanced"...shes simply programmed to that. No advanced A.I. was needed or anything.
Now I can see how advanced she would have to be if we got an Elizabeth that was shown in the game play trailers released over the past couple years, but we didn't. We got a standard NPC.
Guys, it was not a good game. Just because you enjoyed the story, setting, and game play does not mean it was good. Open your eyes.
i know. plus these fruit textures are just so terrible.
Looks like JoeUser is back, I can't wait for more input and knee-jerk reaction from that fine fellow.