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BATTLEFIELD 1

His streaks are off the charts too. Nemesis streaks. So people know where he is, are attacking him specifically and still getting their ass kicked repeatedly.Top 1 % in kills with lmg? Lmg is an aimbotters favorite due to their big magazines.

Dude is fishy as they come. He is top 10% in way too many categories. Not just good.
 
See? Look at his hs to kill ratio. It is way higher than yours thumper.

LMG

Chaos 177 HS on 6,097 hits

Thumper 373 HS 29,321 hits

What is that? Almost a 5X higher HS to hit ratio? Wow

My math has to be off but it is noticeably higher.
 
That's one thing about BF1. I spent half a day a few days ago trying to convince people on reddit that a person was using an aimbot. There's so much room for inconsistency in the game that people will try to defend a person who's in the top 1% of every category. Oh, I can get a 10% headshot ratio and a 10 kdr with a 6 kpm:rolleyes:
 
That's one thing about BF1. I spent half a day a few days ago trying to convince people on reddit that a person was using an aimbot. There's so much room for inconsistency in the game that people will try to defend a person who's in the top 1% of every category. Oh, I can get a 10% headshot ratio and a 10 kdr with a 6 kpm:rolleyes:
The only reason people will defend them is because people are so god damn sick of unjustified hackusations against skilled players. If there is anything DICE is doing right, it's allowing these stats to be tracked and allowing 3rd party systems to access them so everyone else can make that judgement themselves.
 
The only reason people will defend them is because people are so god damn sick of unjustified hackusations against skilled players. If there is anything DICE is doing right, it's allowing these stats to be tracked and allowing 3rd party systems to access them so everyone else can make that judgement themselves.

I see what other people are saying but I do agree with this. I think the biggest factor is time played vs specific stats. Like if someone has 10 minutes game time and 500 headshots obviously there is something going on.... and that is exaggerated of course.

I mean here are my own stats. I've got some pretty good ones, especially total headshots, but nothing crazy I guess. And I assure


Top 2% - Killstreak
Top 2% Longest Headshot
Top 7% - Total headshots
Top 7% - Bonus score (?)
Top 12% - Kills
Top 13% - Kills per minute
Top 15% - SPM

Also I found these to be pretty interesting. Had no idea I would be this high for Rifle/Pistol

Top 1% - Rifle Kills and 5% for Rifle KPM
Top 1% - Sidearm Kills and KPM

And a bunch of others that are around 10%-15%.... but I also have 2 days of game time.

I just don't think stats are a good indication unless there is an odd time frame involved. I went 65 - 0 in the heavy tank once, and I've gone 30 - 0 in 1 round of operations during Suez sniping on the defending team. Honestly I only think someone is cheating when I see legit proof. Not a crazy headshot here or there but obvious aimbotting or teleporting. I really didn't look at that other guy's stats though so I'm not defending him.


Also feel free to add me on origin if you like. I'm east coast and play mostly operations with some Conquest now and then on east coast servers.
 
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I just don't think stats are a good indication unless there is an odd time frame involved.

This is where I disagree. Fortunately, you can view stats on the PC as well as the consoles. When someone does significantly better than even the best console players (and I mean significantly, not just a little better), flags need to be raised. And assume that the kbm allows this. The best console players are not top in every category. There's a difference between going 65-0 once, and averaging 60 kills with fewer than 5 deaths over the course of multiple days of play time.
 
So Battlepacks are just for weapon skins right? There is no advantage through them (as in better weapon stats and shit like COD games)?
Previously, battlepacks used to have exclusive gun unlocks but in this one I haven't come across anything.
 
Skins? lol I give no fucks about cosmetics. Thanks though.

That KissChaox is a cheat. Looking at his stats there are some definite signs. Top 1% in longest headshot with a 550 being a real stinker.

https://battlefieldtracker.com/bf1/profile/pc/KissChaox

Thanks, at least I'm not losing my mind. I tried to convince the other 30 players on the server that he was cheating and to report him but I don't think anyone else even cared. It was obviously easier and more possible in BF4 to get on high killing sprees but in this game getting scores like he was just did not seem legit nor possible on foot with an LMG running around like he was (not bipod camping somewhere).
 
Thanks, at least I'm not losing my mind. I tried to convince the other 30 players on the server that he was cheating and to report him but I don't think anyone else even cared. It was obviously easier and more possible in BF4 to get on high killing sprees but in this game getting scores like he was just did not seem legit nor possible on foot with an LMG running around like he was (not bipod camping somewhere).
how do you report?
 
Finally played multiplayer. After reading complaints about i5 series cpu's and this game I was pleasantly surprised that my 2500k @ 4.5ghz handled 64 players just fine!
 
Finally played multiplayer. After reading complaints about i5 series cpu's and this game I was pleasantly surprised that my 2500k @ 4.5ghz handled 64 players just fine!
my 2500k is also at 4.5ghz. at stock speed, my frame rate will dip down into 40s when theres alot of people around. at 4.5ghz with everything maxed I get 50-65 fps at 1440p with my vid card overclocked as well.
 
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Whenever they remove Denuvo which I suspect is making DX12 hitch. ;) Which is probably when hell freezes over.

You'd think they tested SLI before updating the game. No one at EA noticed flickering? SLI support is definitely worse now than when I first SLI'd 470s and 670s...
 
Does the PC version have issues quiting a game after a match? On the PS4 ever since the last update seems like 50% of the time I quit to go back to the main menu after a match completes I get stuck at a popup saying "quiting" that lasts for what feels like minutes, its actually quicker to close the whole game and launch it again. Before the patch it took seconds to quit and go back to the main menu.
 
Finally played multiplayer. After reading complaints about i5 series cpu's and this game I was pleasantly surprised that my 2500k @ 4.5ghz handled 64 players just fine!

my 2500k is also at 4.5ghz. at stock speed, my frame rate will dip down into 40s when theres alot of people around. at 4.5ghz with everything maxed I get 50-65 fps at 1440p with my vid card overclocked as well.

the 2500K is still a great processor. however if you're using a high refresh rate monitor it will fall a little flat when you're trying to get above ~60 FPS. I upgraded from a 2500K @ 4.5 to a 6700K @ 4.4 and noticed a big jump in fps. this is based on my experience in BF4 64 player MP.

Does the PC version have issues quiting a game after a match? On the PS4 ever since the last update seems like 50% of the time I quit to go back to the main menu after a match completes I get stuck at a popup saying "quiting" that lasts for what feels like minutes, its actually quicker to close the whole game and launch it again. Before the patch it took seconds to quit and go back to the main menu.

yeah the PC version has the same issue.
 
In BF4 my 4670K @ 4GHZ ran fine. 90-120 frame rates depending on map/location. Would dip into the 80s if on a 64 player large conquest map. Now I have a GTX 1070 and that helped a lot, though I wonder how it will do in BF1. Is a 4670K & GTX 1070 good enough for at least 60 frame rates with max settings at 1080 with 4x AA? I doubt it will be of use for BF1, but I just received another 8GB of RAM which I will install in the next day or so.
 
I had a pile of war bonds laying around so I decided to play with the shotguns. Damn, the 12ga Automatic Extended is a murder machine.
 
Whenever they remove Denuvo which I suspect is making DX12 hitch. ;) Which is probably when hell freezes over.

And why specifically do you suspect Denuvo is having any impact on DX12? Because some angry 12 year old on Reddit declared it so?

Just curious, because I'd like to read more about it if someone's got credible evidence beyond the usual "DENUVO SUX" spittle.
 
Sure does seem like the games that use denuvo have issues with sli. I don't have sli but does titanfall, dishonered or bf1 work? They all have denuvo. Seems silly to use it when a game is primarily online multiplayer.
 
And why specifically do you suspect Denuvo is having any impact on DX12? Because some angry 12 year old on Reddit declared it so?

Just curious, because I'd like to read more about it if someone's got credible evidence beyond the usual "DENUVO SUX" spittle.

Because the developers of Lords of the Fallen blamed performance on it after being let go from their publisher. Then the game Inside ditched it unceremoniously without saying a word. They paid for DRM then mysteriously ditched it.

I mean you could be right that it doesn't mess with games, but it very well could also. Imagine if one of the reasons that the new Batman Arkham Knight game choked and stuttered was because of Denuvo, but WB liked the protection of DRM more than happy customers? Corporations are a soulless entity.

List of games.
https://en.wikipedia.org/wiki/Denuvo#List_of_Denuvo_games

Nobody is ever going to admit that it does due to NDA. So you're right in the end because it can never be proven without an On / Off switch.
 
Because the developers of Lords of the Fallen blamed performance on it after being let go from their publisher.

I don't know if a fired employee is the most credible of sources.

If denuvo was an issue I'm sure nvidia would have found a way around it either via driver fix or recommended fixed to developers without compromising their drm.

Really the answer here is that SLI, even after all these years, has never matured into a really reliable technology. My 6800's in sli had the same problems everyone is experiencing today.

One of those techs that 3dfx is sorely missed on :)
 
There are a number of games that have had Denuvo entirely removed. You can download those and run them side by side. One of the titles even has a benchmark tool which should make it easy. My guess is that with/without Denuvo causes no performance difference. Some really well optimized games have used it. Some bad ports have, and Denuvo gets the blame for it.
 
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the 2500K is still a great processor. however if you're using a high refresh rate monitor it will fall a little flat when you're trying to get above ~60 FPS. I upgraded from a 2500K @ 4.5 to a 6700K @ 4.4 and noticed a big jump in fps. this is based on my experience in BF4 64 player MP.



yeah the PC version has the same issue.
good to know. I guess my next upgrade should be a cpu. sucks I have to buy a motherboard and memory too.
 
It does. I am thinking of finding an i7 in my socket, but it might just make more sense to see what AMD brings next year. If anything, Intel may be lowering their prices. With luck though, AMD will bring out a competitive CPU and Intel will actually have to bring something newer out.
 
There are a number of games that have had Denuvo entirely removed. You can download those and run them side by side. One of the titles even has a benchmark tool which should make it easy. My guess is that with/without Denuvo causes no performance difference. Some really well optimized games have used it. Some bad ports have, and Denuvo gets the blame for it.

Ding, ding, ding. This man gets it.
 
Gets it hell. I was just randomly parroting someone else's idea. I still hold to it.

Now if you want me to test it, kindly send me another 980.......

Oh and a new cpu, mobo and ram. Still rocking that 2500k.

I will exchange favors for hardware......

Happy fraggin this weekend ya'll!
 
Well..... this match was fun.

All with the shotgun everyone hates :) Tons of grenades and TNT kills too. Crazy I thought I was going to break 100. Admittedly though there wasn't any really good players on the other team. They did well and has us down to the last wave but it wasn't too difficult to beat this op. 64 player operations is insane. Argonne forest is...... chaotic to say the least. That last sector B point with people below in the dungeon and above.... grenade fest.

2s1m1si.jpg
 
I don't know, but this week has seemed to be incredibly unbalanced. My skill rating and win rating plummeted as I've been on some seriously moronic teams. When I got on a good team finally:

PSqr46G.png


No cheating was going on from what I saw. But about 20 of the opponent's players were scouts... And they abandoned the tanks, which we promptly took.
 
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