Yakk
Supreme [H]ardness
- Joined
- Nov 5, 2010
- Messages
- 5,810
I know we've been reading about all the great pioneering work the Oxide Developers have been doing with DX12, asynchronous cores and Multi-Adapter code.
But I was impressed when I read this straight from the developers on STEAM :
Mellified Man [developer] 2 hours ago
Ashes of the Singularity currently tries to use up to 16 threads with 1 thread per core. From your screenshot this looks to be working as intended.
Screenshot he is referring to :
So, not only is AOTS and the Nitrous Game Engine they are also developing at the forefront of DX12 development, they are coding their game with an AWESOME level of Multi-Threading too!
They can utilize up to 16 cores effectively, with what looks like great load balancing! This I thought was a feature nobody talked about yet, but is right up there with the rest of the great work they are doing.
But I was impressed when I read this straight from the developers on STEAM :
Mellified Man [developer] 2 hours ago
Ashes of the Singularity currently tries to use up to 16 threads with 1 thread per core. From your screenshot this looks to be working as intended.
Screenshot he is referring to :
So, not only is AOTS and the Nitrous Game Engine they are also developing at the forefront of DX12 development, they are coding their game with an AWESOME level of Multi-Threading too!
They can utilize up to 16 cores effectively, with what looks like great load balancing! This I thought was a feature nobody talked about yet, but is right up there with the rest of the great work they are doing.