aots

  1. D

    1070Ti spotted on AOTS

    Here it is
  2. FrgMstr

    DX11 vs DX12 Intel CPU Scaling and Gaming Framerate @ [H]

    DX11 vs DX12 Intel CPU Scaling and Gaming Framerate - Last week we set our sights on seeing how well the new DX12 API is able to distribute workloads across multiple CPU cores on a new AMD processor. Today we are going to continue, except this time we will be using an Intel Haswell-E processor...
  3. FrgMstr

    DX11 vs DX12 AMD CPU Scaling and Gaming Framerate @ [H]

    DX11 vs DX12 AMD CPU Scaling and Gaming Framerate - One thing that has been on our minds about the new DX12 API is its ability to distribute workloads better on the CPU side. Now that we finally have a couple of new DX12 games that have been released to test, we spend a bit of time getting to...
  4. FrgMstr

    Ashes of the Singularity Day 1 Benchmark Preview @ [H]

    Ashes of the Singularity Day 1 Benchmark Preview - The new Ashes of the Singularity game has finally been released on the PC. This game supports DX11 and the new DX12 API with advanced features. In this Day 1 Benchmark Preview we will run a few cards through the in-game canned benchmark...
  5. Yakk

    Ashes of the Singularity can used up to 16 Threads with 1 Thread per Core!

    I know we've been reading about all the great pioneering work the Oxide Developers have been doing with DX12, asynchronous cores and Multi-Adapter code. But I was impressed when I read this straight from the developers on STEAM : Mellified Man [developer] 2 hours ago Ashes of the...
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