ashes of the singularity

  1. FrgMstr

    DX11 vs DX12 Intel CPU Scaling and Gaming Framerate @ [H]

    DX11 vs DX12 Intel CPU Scaling and Gaming Framerate - Last week we set our sights on seeing how well the new DX12 API is able to distribute workloads across multiple CPU cores on a new AMD processor. Today we are going to continue, except this time we will be using an Intel Haswell-E processor...
  2. FrgMstr

    DX11 vs DX12 AMD CPU Scaling and Gaming Framerate @ [H]

    DX11 vs DX12 AMD CPU Scaling and Gaming Framerate - One thing that has been on our minds about the new DX12 API is its ability to distribute workloads better on the CPU side. Now that we finally have a couple of new DX12 games that have been released to test, we spend a bit of time getting to...
  3. cageymaru

    The Power of DX12

    The Power of DX12 video from Microsoft showcases a smattering of DX12 titles set to launch onto the PC. All Future Forza Games To Be Developed For PC & Xbox One http://wccftech.com/future-forza-games-developed-pc-xbox/
  4. FrgMstr

    Measuring the Performance of Each Game will Necessitate...

    I was just reading what Ryan wrote over at PCPer yesterday and the following statement very much got my attention. PC Gaming Shakeup: Ashes of the Singularity, DX12 and the Microsoft Store | PC Perspective I have to say that deep down, one part of me would love to see this happen...
  5. Yakk

    Ashes of the Singularity can used up to 16 Threads with 1 Thread per Core!

    I know we've been reading about all the great pioneering work the Oxide Developers have been doing with DX12, asynchronous cores and Multi-Adapter code. But I was impressed when I read this straight from the developers on STEAM : Mellified Man [developer] 2 hours ago Ashes of the...
Back
Top