- Joined
- Sep 2, 2004
- Messages
- 33,124
They've said the grenade thing is still a WIP as well, kind of just a placeholder animation/action.
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A friend sent me this. I couldn't stop laughing.
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Oh, and my TrackIR arrives today. Can't wait to try that out in A3.
Out of curiosity, has anyone tried the developer builds? You can set it in the Steam settings -- from stable Alpha (release) to Developer Build (which is their rapidly updated playground).
Oh, and my TrackIR arrives today. Can't wait to try that out in A3.
Mine doesnt work well. It does the left to right, but not in and lean yet. it will work properly in the full game, but it seems to be only partially working so far.
Anyone on the fence, this is the game you need. With the arcade crap of call of duty and battlefield, ARMA3 is a top quality product. Despite being a sim, its not intimidating and still friendly enough for new people. It can be as easy as battlefield, but when your ready to take it further, it has the ability to do more then any other game available.
The editor alone is amazing as always. Just drop youself on a map and plop down enemies and fuck shit up. Its very easy to use.
Lots of games have a few great moments, but with ARMA, the editor allows you to make your own.
With ARMA2, for shits and giggles, Ill drop 15 enemy jeeps with crew in a field, and then I give myself an abrams and tell the driver to go full tilt (80-100km/h) and just bomb around blasting motherfuckers apart. Or ill drop myself on a roof and set a convoy, or build bases whatever. The ARMA2 editor has given me hundreds of hours of enjoyment.
Do the vehicles allow you to have a little bit of arcade ability if you wish? That is one thing that turned me off from OF. I had to drive, or gun, or give orders. Wouldn't mind having the ability like Battlefield to drive and operate the main gun / coax. Completes the bridge between sim and fun.
No, turrets still need to be independently operated.
Well, they've hired modders to work on the game in the past, so I wouldn't doubt we see the same thing again. For instance, I believe they hired Smookie (guy who did the SMK mod IIRC) to do animations for them.
Yeah. It's quite common to see. Such as the DayZ guy and Trauma Studios with DICE. Just thinking about a way to crowdsource some features. Cuts development time, improves the game, and enhances the product.
Take for example the dead body flies mod. Flies gather over time. Great, realistic, mod. But we know something like that probably won't be in the actual game because it's just eyecandy.
Looks great! Are the devs still in hotwater for that little incident they pulled going onto that military base?
This guy is excellent, has great arma2 videos. If this doesnt sell you on ARMA3...
http://www.youtube.com/watch?feature=player_embedded&v=RcbQk5VXKNE#!
Not to down play dslyecxi i watch loads of his videos but he does work for the arma 3 devs so they are basically just promoting their own game, and i doubt he could say any thing bad about A3 even if he wanted to.
Yeah, I would say Dslyecxi works with the devs, not for them.
ya ok i could have worded it better. my point was he wouldn't point out any thing bad even if there was a problem. like the terrible grenade mechanics. (even if its just a place. holder) so don't think its a review. Though its a good intro to arma 3 mechanics.
Has anyone figured out a way to enable mouse-steer for ground vehicles? That was a nice component to Arma 2 that seems to be oddly missing in this one.
Yeah, I would say Dslyecxi works with the devs, not for them.
Pretty sure he works for them on another project, and works with them on arma 3
If it's enabled by default, it doesn't appear to work for me.This is enabled by default.