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Sounds like either poor optimization or a misprint to me. Got to remember the current consoles only have 8gb of memory soldered in. So I doubt any developer in their right mind would allow a game right now chow up to 16gb of system RAM lol. Unless it's PC only.
Look at around chunks 25 and 26. It completely goes downhill for the 970 while the 980 stays consistent and strong. But hey guys, this is because of "good design" and an "intended feature".
To think some people are actually defending Nvidia or making excuses for them on this. I mean... wow...
Actually the ROPs and L2 cache were advertised and marketed. They used it to differentiate the GTX 970 and 980 on review and tech sites. You know, where they aim to stir up interest and gossip throughout the community, not to mention where many potential buyers base their info. Creig already...
By the way, just to remind folks, and from what I've gathered, it's not just the VRAM capacity that's falsely advertised. It also doesn't have the 64 ROPs or the 2048kb of L2 cache that was claimed and advertised.
As someone who bought a MSI 970 because they intend to upgrade to a 1440p...
You are truly a useful consumer. I bet companies all over the world wish everyone had your mindset, so they could continuously rip people off with false advertising. It's the principle of the matter. Where do you draw the line?
In business and in life you say what you mean and mean what you...
Bit frustrated. I have my eyes set on the MSI GTX 970 Gaming and every time, every where I look, it's out of stock. Nvidia really dropped the ball on their production and sales estimates.
3-4gb should be fine for Skyrim. 2gb was the great lie. When Skyrim first came out, people said "yup, yup, 2gb is plenty for modded Skyrim!"
Wrong! Skyrim can and will hit 2gb, even at 1080p..
However, 3gb and 4gb are fine. Reason is because Skyrim's engine has a weird way of seemingly...
I think he's confusing the way some game engines handle physics and animation. Take Skyrim, for example. When Skyrim is played beyond 60fps, say 120fps, it causes all sorts of wonky shit because the game's physics and animation are governed by the frame rate. Coincidentally, Skyrim is a console...
The extra vram and ability to efficiently push that vram with a 780 would help a game like modded Skyrim. Skyrim can and will cap 2gb of vram, even at 1080p with minimal to light texture mods.
The interesting thing about this is that the human eye does not see in frames per second. That's something the "the human eye cannot see anything over 60 frames herpa derp" crowd never seem to understand. You know who I'm talking about. Any time there's a frame rate discussion on a mainstream...
If you're using a 2gb 670, like I am, then it's probably vram limitations you're facing. Modded Skyrim, especially with ENB texture mods, EASILY eats up 2gb+ of vram.
Unfortunately I use a Mx518, soon to be G400s, and I read Logitech mice don't like Corsair pads, something about the feet and pad friction.
Has anyone here used the SteelSeries 5L and the 9HD? How do they compare?
*waves BS flag*
Sorry, but take a group of softcore players and put them in hardcore mode and watch how many of them die, complain, or quit shortly after. When I used to play D2 a lot, I loved going to softcore and watching the sheer amount of players die to normal Big D. Those action-RPG games...
So my old SteelSeries 5L pad, http://www.overclockersclub.com/reviews/steelseries_steelpad_5l/, is starting to show its age. Can't believe this thing lasted me so long, bought it back in 2005 or 2006. Anyway, I can't find it anymore, obviously discontinued and its former replacement, the 5C, has...
Oh wow, just confirmed this to myself searching google. All this time I had it backwards and thought it was FXAA and SMAA that wasn't post-process while traditional AA was. Maybe I'll try an injector for Skyrim and Borderlands 2 as opposed to the in-game FXAA option. Thanks.
In the end, I also...
Yeah, this is the kind of input lag I'm talking about. I never play FPS games with vsync except non-shooter ones like Skyrim where vsync is practically mandatory to prevent debilitating tearing.
AA, though, seems less conspicuous and varies game-to-game. Again, Skyrim gets noticeable input lag...
It'll be interesting to see how the removal of the AH affects hardcore mode. In hardcore mode, unless you enjoyed running over the same ground for weeks on end, you had to resort to the AH in order to make any reasonable progress.
I hope something can be done about the UI. I don't know what they were thinking and I miss seeing the number of troops in each unit.
There are so many little things here and there that completely puzzle me about this game. It's starting to feel as if CA acknowledges their role as an engine...
When it comes to FPS games, I'm an input lag nazi and I've been curious about this for a while. Whenever I search google, I just find loads of threads of people arguing "Yes it does! No it doesn't!" It's just confusing lol. AA in general is post-processing, however, I've read that FXAA is...
So after I installed a new version of HWMonitor, I suddenly have a TMPIN2. I'm pretty sure it wasn't there before. But even stranger is its temperature...
BenQ XL2420T. Whenever my frame rate dips below 100 I get this off-setting lag to my screen, it's like I'm missing frames and lose smoothness. 100-120 is the usual and smooth business. But come 90s and 80s, it gets jittery while panning the camera around, as if I'm missing frames.
In some games...
Never considered capping at 58 with vsync with triple buffering. I was capping at 58 without vsync. If I recall correctly, vsync always adds input lag, just by its nature, even if you're capped at 58. But, I will give it a try.
24" 120hz screen I've been using in Quake, UT, and CS. I can't...
Any ideas or thoughts on how to eliminate or reduce tearing without vsync? I'm one of those dreadful souls who can't stand either. Recently started playing Borderlands 2 and... yeah, the tearing without vsync is a game breaker. But, I loathe mouse lag just as much. For most FPS games I cap my...
I haven't tried L4D yet, just the Half-Life 2 games so far (Orange Box). But, from what I've read on various forums, fire also causes major FPS drops for people in Portal, specifically some level that has a pit of fire.
The Source command line for FPS is cl_showfps 2. I would imagine it's the...
Actually, if you go over to EVGA's forums, they encourage you to overclock your cards and will back your warranty. However, you may need to register your card first (not sure on this). Then, you must use their software and don't unlock the voltages in BIOS. If anything goes wrong from OC'ing...
Well I tried EVGA Precision to set a frame cap. Didn't stop the fire lag and even caused screen tearing as a result. Tried adaptive vsync in Nvidia controls and still didn't stop it. Haven't heard my GPU fan rev up much at all either. About the warmest it's gotten in HL2 is low 50s with about...
Got the Orange Box for free a few weeks ago and started playing all of the Half-Life 2s. Great game, by the way, can't believe I never finished it the first time around. Anyway, My computer absolutely tears it a new anus and rightly so considering my specs and the game's age. i5 Ivy, EVGA 670...
I started tinkering with this recently on my desktop. Are there any differences between balanced and high performance? So far I haven't really noticed any. Although... call me crazy, but my screen seems just a tad bit brighter when using high performance. My CPU seems to clock the same with both...
Room temperature is a bitch. During hot and humid summer days in Maryland, my CPU and GPU temps can elevate by as much as 3-5 C at idle.
I was going to suggest re-applying your HSF, but your MB temp seems a bit warm, as well. Bad air-flow in your case or is your case in a closed and tight...