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CONAN Exiles funcom game

I'm hoping into the game to give it a try. Been following it for a while and love the Conan universe so hoping they pull this off.

So steam servers or private servers? Private servers more for PvE and whatnot I take it?
 
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This game is on sale on Steam and it has 8,000+ people playing currently I liked what I seen in this game but wondering if the dedicated servers will save my stuff.
I hope the game takes off and changes a bit. I'm going to install it again to check out the new DLC even though I might have to start over.....
 
After starting over a dozen or so times, I'm done beta testing this for them. I get that's the double edged sword of early access, but I was given this game as a gift so I'm under no pressure to beta test it further. :D
 
I'm reading into this game they added some new content called the Frozen North I suppose you lose life when you don't have enough clothes on.
 
Game is getting some better buzz and Steam reviews closer to launch (May 8). Looks like they are going to do a hybrid PVP server as well where buildings can't be destroyed and ganking only occurs in prime time hours. Could be interesting.

PvE Conflict: On a PvE Conflict server you can only damage other players during prime time (5pm – 11pm local server time). Building damage is turned off at all times. These servers will at first only be available on PC. We may roll them out later for PS4 and Xbox One post-launch, depending on their popularity.
Read more at https://www.mmorpg.com/conan-exiles...t-weeks-launch-1000048319#IFV7YVZ4O6emXD2j.99
 
Picked it up yesterday. It's not bad, it's not incredibly polished. It feels like an adult minecraft. Progression is slow feeling. The world graphics are pretty decent looking, but the character models are kinda meh. Some of the material farming feels tedious. I'm playing solo/offline though, so I'm sure if I actually had friends it would be faster to group up with other humans.
 
Game is getting some better buzz and Steam reviews closer to launch (May 8). Looks like they are going to do a hybrid PVP server as well where buildings can't be destroyed and ganking only occurs in prime time hours. Could be interesting.

This is a great idea. It fixes one of the main issues with survival games of its type in an innovative way. Thankfully Conan has more "PVE" options than most of its genres ( The Forest and 7 Days to Die are other great PVE style multiplayer title, along with Subnautica and The Long Dark but those are single player for the moment), but for those who still want some PVP possibility - its Conan after all - here's a way to do it without having someone burn down your fortress when you log off. Hopefully this will be accompanied by a major balancing setup for servers that do allow full time PVP and/or siege to make it a major effort and requiring the right kind of (limited, expensive, hard to make) equipment to destroy constructed items.

Picked it up yesterday. It's not bad, it's not incredibly polished. It feels like an adult minecraft. Progression is slow feeling. The world graphics are pretty decent looking, but the character models are kinda meh. Some of the material farming feels tedious. I'm playing solo/offline though, so I'm sure if I actually had friends it would be faster to group up with other humans.

Hopefully a balance pass will be coming. I've not played since the early days of EA, but from what I hear that yes - playing online with others will help in a major way (not unlike ARK and other titles of its type) makes the building/gathering less time consuming. Ideally, they could tweak certain rates for an "single player only only game" as default. However, there has been lots of overall criticism saying that the gathering/farming/crafting element can be too grindy, so they will probably add more flavor and activity, as well as greater progression dynamics.
 
Since I'm playing solo I can make myself admin of my "server" and alter drop rates and what not. Basically a cheat mode. It helped a bit with the grind, but there's always a devil on your shoulder telling you to "let yourself do a bit more damage, it's ok!".
 
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Basically shelved this game since 2017 and started playing again now that's it's out of early access. Combat has been overhauled and the map has been expanded. Enjoying it a lot more now, glad I didn't sink too much time into it during EA/beta.

Come join us in the Republic of Play server: 85.190.149.103:21700 / pass: republic1

ROPserver.png

It's still early on so we have 5-10 regular players spread across 2 clans (Grey Wardens and Order of Lions).
 
Logged back in yesterday, built a stable and raised a Foal. Now have battle pony.

Conan Exiles Screenshot 2020.01.12 - 16.53.44.78.png
 
Very nice!

There have now been two seasons of DLC, including the recent one that is concentrated on mounts, going along with the implementation of mounted combat and mount raising.

Conan Exiles really seems to do their expansion/DLC right. Each pack is themed to a certain Hyborian civilization (for the most part) which offers tons of building materials, cosmetics/placeables, weapons, armors etc... in the style of that culture. None or more powerful than what can be found in the base game (many of which have multiple tiers for materials required etc... so making a basic Khitan style weapon or armor set uses similar materials as a basic standard set, and the same with a high end end-game variant) There have also been those that go along with a certain type of content, such as the Blood and Sand which is focused on building gladiator style stuff from a fighting pit to a ludus, vaults and the like ; it too comes with new aesthetics and weapons set. Debaucheries of Derketo is a personal favorite because it is a nod to roleplayers, with new emotes, building pieces for a treetop suspended city as well as inns/taverns etc... among other assets, proving Funcom's dedication to those who want some non-combat focused options as well, too. The latest pack is focused on mounts, so things like build packs and placeables for stables etc... come alongside skins, armor and the like.

Overall I think its one of the better multiplayer survival games out there and one with an increasing amount of PVE content, amazingly. Furthermore, they also have a really neat server type that I think all games of the genre should embrace - Instead of being full on PVE on completely open PVP, there's an option for "Open PVP against characters anytime, but buildings can only be destroyed during active hours", so nobody has to worry that they'll log off after prime time and find someone has destroyed their city while they were asleep. I'm hoping the game is successful and overall will continue to thrive into the third content season!
 
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I wish this game wasn't a survival based game if it was a MMO I probably would of played it like crazy.
 
I play a mix of combat, exploration and building. Finding cool Thralls is also fun.

This is "Aoda Maneater", A purge captured Darfari Cannibal that has saved my ass a few times.
Like when I walked in to a pirate camp and got jumped, killed. Ran back to my corpse and there she was, waiting, with noting but bodies all around her.

Conan Exiles Screenshot 2020.01.13 - 09.23.38.56.png
 
Well, lets hope its better than the last two updates. I expect they'll have problems with the in game store and currency again. They've changed the thrall system and early reports are it killed all bar keeps. Last big patch killed all my thralls and I couldn't get them restored. I figure I'll wait it out a week or so before I even seriously think about running a private server again.

After how wonky and at times server cpu intensive the barkeep system worked I have my doubts this will go smoothly now that we'll have a whole living town of thralls and random visitors. It was fun though earlier this year as a friend and I ended up building a town with 5-6 different themed bars.
 
I really loved the concept of the game and, despite wanting some additional RP-focused official content and support + native Linux, it was pretty excellent; one of the better multiplayer survival games out there with a fine assortment of co-op content and MMO-like dungeons. The monetization was fair - buy the game, buy a major expansion/new map like Sipta, and buy reasonably priced DLC packs that had Hyborian civilization variants of building materials, armor, weapons, and other cosmetics - all through Steam (and capable of going on sale.). However, they completely lost my interest with the monetization changes to adding "in-game only, which requires premium currency" market system where you'd pay $10-30+ for a single item compared to the tons of items in a $10 civ-based DLC pack, and atop all this a Battle Pass system which (at least at the time) had no way to secure these items if you missed them or didn't finish the pass etc. This was too bad, as otherwise it seemed the game was expanding nicely such as the Sorcery update, but the monetization killed my interest. Though I heard rumors they're walking that stuff back so if true that's good...but I'm skeptical to say the least.
 
Oh dear God no... at least its free if you own it. On the upside I might as well shut down my Conan server now and just do a fresh install later. I would be more impressed if they actually fixed the bugs especially with the big npc update that is over a year old now. My village npc's still bug out a lot of the time with bad pathing.
 
Ugh, I was fine with how it was. It has an artistic appeal to it. I guess I'll have to load it up and try it. Wish they had an option to pick which engine you wanted to load up.
 
Favorite survival games of all time. I cannot believe I am going back to Hyboria's Exiled lands... after all these years.
 
Yeah, I'm leaving my server up for now, just to see how spectacularly the update fails and makes things broken. Thankfully there is nothing seriously built up on it.
 
Well, my server didn't save its characters or save file but that is because none of the mods were updated, I think. It did convert the custom settings just fine so kudos to my server host. New mods were janky the first couple of days but now seem stable, though some of that was my server host. Funcom still hasn't fixed various minor bugs like the server list not saving passwords or favorites and stuttering during search. When Funcom's auth servers go down, the game is basically unplayable, servers unreachable.

CEE runs ok on an ten year old system on low. It looks like you can't turn off lumen though. 60fps at 1080p most of the time, drops to 35-40fps so not much of a change in fps between versions. I'm not really sold on the new engine, lighting seems off at times on some things. Some building colors have changed and no longer match (argos vs aquilonian building colors are all different now) along with sandstone stairs.
 
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