Tom Clancy's Ghost Recon Wildlands

Since this is a long reply I'm highlighting my responses in green.

I worked hard to get the D-50 specifically to take on the Predator. From what I read the Predator can be taken down with somewhat ease if shot squarely in the face. Almost time to put it to the test. Only have to take down one Buchon before going after the wicked witch of the North East then on to Sueno. :D

^^ Stud. I'll make sure to never get on your bad side. ;)

D-50 is awesome. I owe that thing partially for beating the Predator.



Yes, suppressors can be added to Desert Eagle, Barret, just about any .50 cal rifle or handgun can have a suppressor attached.

https://www.silencershop.com/bowers-vers-50.html



Dumb question: In real life you can put a suppressor on cannons like the Desert Eagle and such?




Already have Lady Killer. As a matter of fact, I have every non-quest weapon and accessory in the game after only 183 hours.

I've also been playing Tier 1 hit level 40 and received the Desert Tech HTI BDC sniper rifle (Link refers to HTI since there isn't a wiki for the HTI BDC). Helos, vehicles, heavy armored Tangos in one shot. Love the weapon. It is my primary sniper rifle.

The primary differences between the HTI and DT HTI BDC is the DT HTI BDC ups damage by 1/3 and penetration to 100%. Great for taking out Tangos behind concrete walls. Going to keep on playing in Tier 1 mode to unlock additional weapons that may be of use to me and my play style.

Do yourself a favor and get this ASAP: http://ghostrecon.wikia.com/wiki/Lady_Killer It's arguably the best in the game for suppressed pistol with some power. Prior to that the P12 was my go-to handgun.

This is kind of lame but back when I was playing the main campaign on this I had a day of annoyance where I simply wanted to finally get serious about getting some of the best gear in the game and necessary upgrades so I scoured the Internet for locations and got what I wanted: The TAR-21 AR, the above mentioned pistols, and the MSR for Sniper. Because of Tier 1 I rotated MSR out with the Desert Tech HTL BDC which you unlock at Tier 40.

Trust me. Get these weapons and get their scopes and gear to trick them all out. Make it a priority. It's worth it. ;)
 
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This is a potential gem.




Good tips in this video all told but around the 1:45 mark or so he shows you a good position in that La Cabera boss killing mission in the SW region of the map. You take the mission, follow that road all the way in, and go to the left of it and up into the mountains right about the distance he's at and do what he says. Kill her and finish the mission, kill some of them, but don't kill them all. Let reinforcements come in and use your best sniper rifle, ideally the Desert Tech HDI, blow them up with one shot in their vehicles and farm the hell out of it.
 
Reached Tier 1, Level 35 (which sets the difficulty to Extreme) today. Been hammering convoys, random patrols and doing a lot of sniping Tangos in the towers. May not be the fastest way to level but it is effective and keeps me from dying a lot. :LOL:

AceGoober_Wildlands_Tier1_Level35.jpg


Character profile:

AceGoober_Wildlands_Profile_001.jpg


Hit a Tango on the ground in the head at 654 meters. Longest shot I've made without tagging the poor bastard on the receiving end. Tango on the ground to his right got hit just below his neck. Always brings a laugh from me when a Tango flies backwards from impact. :D
 
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This game STAYS in my Top 5 favorite games of all time - along with Witcher 3.

IDK exactly what the other 3 are, but probably Race 07 + ALL add-ons like GTR Evo, Race ON, WTCC, STCC, etc.

Another is MX vs ATV REFLEX (which really started with MX Madness 1 & 2, MX vs ATV, etc.)

Hmmmm... that's 4 out of 5... I guess CS could fill out my roster, but I'll have to think about it...

BOTH Ghost Recon Sniper & Sniper Elite series probably trump my love for CS Arms Race / Gun Game though.

Anyhoo... SNIPE their brains out (pun intended) AceGoober

;)
 
The last week I've been trying to troubleshoot a Wildlands error code which is preventing me from playing the game. Error Code 14. I've tried every available 'fix' to no avail. Fixes include:

- Reinstalling Easy Anti-Cheat
- Wiping Easy Anti-Cheat then installing clean
- Verifying game files (no errors found)
- Anti-virus/Malwarebytes set to exclude game folder and files

Unsure what is going on and I really hope that the issue hasn't borked my Tier 1, Level 35 character save file.
 
I continue to be amazed at this game's life and post release support:

Big 14GB update today.

UPDATE 3: EXTENDED OPS | PATCH NOTES
Coming January 25th, Extended Ops is bringing a new Extraction Mode for Ghost War and some convenience improvements to the campaign mode. The size of the patch will be 14 GB on Uplay, and 8 GB on Steam. Please remember that you’ll need to restart and update your platform if you wish to play online.
In addition to the new Extraction mode, we are also glad to bring colorblind options to both the campaign mode and Ghost War. We have been in touch with several colorblind community members in order to add visual options that address all kinds of colorblindness. Should you have any feedback to share with us on this topic, please don’t hesitate to share them on the official forums.
Also, great news for PvE players: Fallen Ghost weapons are now available in the campaign mode, to the condition that you have installed Fallen Ghost on your version.
Extended Ops is also introducing Battle Crates that are designed to offer you an additional and accessible way to complete your cosmetic customization experience, for both the Campaign and Ghost War modes. For more information about the Battle Crates, please read the dedicated FAQ.
GHOST WAR CHANGES
Extraction mode
In Extraction, teams take turns in defending or attacking a compound to extract a hostage to safety. Two hostages are located on the map, but only one of them needs to be extracted to win the game. If you are in the defending team, you role will be to prevent the opposite team from grabbing the hostage located inside your safe zone. The attacking team has to localize the hostage, grab them and escort them to their own safe zone, without being killed by the defending team.
Watch the trailer below for more information:
New maps
Extraction can be played on two maps for now, with more maps to come in the next update. Those two maps are available for both Quickplay and Ranked.
Institute
Garage
FULL CHANGES LIST – Ghost War
Classes
- Sentinel & Pathfinder: Fixed an issue where the Sentinel and Pathfinder firing shot sound was not heard by teammates and enemies.
- Artillery: Fixed an issue where by launching a mortar strike, the player’s position would be revealed on the tacmap.
- Predator: We have removed the Predator's Assault-specific HP bonus and reduced the HP gain when activating Adrenaline Rush. The Predator will now be more vulnerable, while still remaining extremely lethal and versatile.
- Medic: The Medic's drone will now be marked for the enemy 1 second after being launched, instead of the 6 seconds that the other drones get. This will give enemy teams more time to react to a Medic's revive attempt and try to counter it.
Maps
- Warehouse: We fixed an exploit which allowed players to rush to the top of the building and gain an unfair advantage on the enemy team.
- Jungle base: We blocked off the upper area of the main building to avoid camping and negative gameplay experiences.
- Urban Incursion: We've moved the Uplink location in order to focus the gameplay in a more open area.
- Fixed several map level design issues.
Ranked
Please have a look at our Ranked Mode FAQ for more information about the Ranked mode. All Ranked changes will be applied at the start of the second season, start of February.
- Player Rating: The Matchmaking Rating (MMR) is now calculated at the end of a match, instead of the end of a round. This way we avoid frustrating situations where players would win the match, but decrease in rank because they have lost one or two rounds against a lower rated team. This also means that the placement rounds will be removed and replaced by placement matches.
- Matchmaking: Because we now take into account full match outcomes when calculating ratings, players will not be able to join ongoing matches anymore, because it would be unfair to join a match where the enemy team is already leading. Also, when completing a Ranked match, players will not be dropped to the Menus anymore. Instead, they will keep being engaged in the matchmaking process in order to let them play consecutive matches without having to restart matchmaking each time they finish a match.
- Penalties: Leaving penalties are now more severe in Ranked Mode, in order to discourage and punish players from leaving an ongoing match as this will have a much bigger impact on the game. Quickplay penalties have not been changed.
- Fixed an issue where an incorrect warning message was displayed on the Ranked button for the case where the next strike would grant a penalty.
Prestige
- Fixed an issue where the Prestige points were not displayed on the end screen results page, when ranking up.
Custom games
- Fixed an issue where, in Custom Match sessions with players in only one team, would end right after player’s spawn.
Uplink
- Fixed an issue where a wrong sound bark was played if the round was won by eliminating the enemy team in Uplink game mode.
User Interface
- A compass has been added at the top of the in-match HUD screen so players can use it either for callouts or to better navigate the map.
- Added Colorblind mode
PC
- Fixed an issue where the Scope category items would remain set if they were highlighted with the mouse and not selected.
Store:
- Added Ghost War Crates. For more information, please read our FAQ.
Bug fixes:
- Fixed an issue where the Player could holster the weapon by canceling the capture of recon tower or Uplink, right before it begins.
- Fixed an issue where you could see the drone’s rotor blades while spectating a player.
- Fixed an issue related to character collision and throw-able items on some body parts.
- Fixed an issue where downed players that were inside a mine radius could not be revived after the mine has exploded.
- Fixed an issue where a mine could be triggered by the player if the mine was placed above ground, on an object, and the player would step on the ground next to the mine.
- Fixed several HUD display issues.
- Fixed several text issues.
- Fixed an issue where the Uplay Rewards popups were displayed each time you enter Ghost War (the issue only impacted some accounts).
CAMPAIGN CHANGES
Weapons
- Fallen Ghost weapons are now available in the main game after installing the DL.C
- Fixed a recoil bug on the R4 and MDR weapons.
User Interface
- Added Colorblind mode.
- Fixed a bug on Helicopter Controls HUD elements.
Store
- Added Spec Ops Crates. For more information, please read our FAQ.
Bug fixes
- Fixed a bug when the explosion didn’t go off after killing the Predator for some players.
GHOST RECON NETWORK CHANGES
- Added the list of all the items available in Battle Crates, so that players can assess which items they do not have yet.
GHOST RECON HQ APP CHANGES
- Added Tacmap support for the Extraction mode in Ghost War.
Thank you so much, Ghosts, for your continuous support and feedback on Ghost Recon Wildlands. Please let us know your thoughts on this latest update on our official forums, and on Reddit.
To learn more about Tom Clancy’s Ghost Recon Wildlands, please keep an eye on ghostrecon.com and visit our official Facebook profile. We invite you to join the discussion on Twitter using @GhostRecon and on our official forums and Ghost Recon Discord channel.
To keep track of your stats and find other Ghosts to join your taskforce, log in to the Ghost Recon Network and download the Ghost Recon HQ App. /p>
Back to news
 
I continue to be amazed at this game's life and post release support:
Extended Ops is also introducing Battle Crates that are designed to offer you an additional and accessible way to complete your cosmetic customization experience, for both the Campaign and Ghost War modes. For more information about the Battle Crates, please read the dedicated FAQ.

I'm not that amazed ;)
 
I haven't been able to spend nearly enough time playing this game, but did they ever add a first person toggle? I don't totally hate the 3rd person, but being able to switch would be amazing.

Yeah, yeah "bro it's forced 3p cuz they want your microtransaction cash to play Barbie dress up with your Operator". :D
 
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I haven't been able to spend nearly enough time playing this game, but did they ever add a first person toggle? I don't totally hate the 3rd person, but being able to switch would be amazing.

Yeah, yeah "bro it's forced 3p cuz they want your microtransaction cash to play Barbie dress up with your Operator" - spare me. :D
ADS can be first-person, but other than that, no - the game is third-person otherwise.
 
Damnit. It is been over two weeks since I've been able to play Wildlands. Submitted a ticket on the 23rd and still haven't heard back from Support. This is driving me flippin' batty.
 
Using any sort of overlays or reshaders?

You could try starting EAC from services.msc then check event viewer, and see if there's anything there?
Maybe antivirus? I also saw going offline, taking steam offline may work.
 
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My son just bought it for me as well, and I'm enjoying it for now. Was planning on FC5 but waiting to hear how it is first. We have been playing co-op mode a little bit and it works pretty well.
 
My son just bought it for me as well, and I'm enjoying it for now. Was planning on FC5 but waiting to hear how it is first. We have been playing co-op mode a little bit and it works pretty well.

FC5 is pretty damned good IMO. I still think highly of this game as well.
 
https://www.eurogamer.net/articles/...econd-season-of-free-updates-starts-next-week

Year 2 will consist of four free updates - what Ubisoft is referring to as Special Operations - and the first of these, due on April 10th, will introduce Sabotage, a new PvP game mode.

In Sabotage, the attacking team is tasked with capturing and holding an objective target before the timer runs out, while the defending team tries to stop them. Sabotage will come with five new mode-specific maps, the first of six new PvP classes, and new perks.

Next week's Special Operations 1 update also brings a new PvE campaign mission, and the ability to customise AI teammates using clothes you've unlocked for your own character.

So yeah you can finally customize your AI crew.

Then there's this part:

In addition to Wildlands' free updates, Ubisoft is introducing a Year 2 pass. This costs $29.99 USD and includes seven-day early access to the season's new Ghost War classes, plus a customisation pack, four Special Ops crates, and four Ghost War crates.
 
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FC5 is pretty damned good IMO. I still think highly of this game as well.
The problem with FC5 is that it came after this game. It uses the same basic gameplay concepts, only it's inferior in every conceivable way.
 
The problem with FC5 is that it came after this game. It uses the same basic gameplay concepts, only it's inferior in every conceivable way.

I've had fun with FC5 for what it is but I can't disagree with this.
 
Seems appropriate to post this:

Is Far Cry 5 good? I think so. The problem with Ubisoft games is you can't tell anymore, they're all the same.

 
Free weekend and there is still fuck all people playing the MP. Somewhat incredible that despite its lack of popularity Ubisoft still persists with incorporating the entire salvo of repugnant DLC practices.....loot boxes, yearly season passes and microtransactions. As if that's going to attract people to the game.
 
Free weekend and there is still fuck all people playing the MP. Somewhat incredible that despite its lack of popularity Ubisoft still persists with incorporating the entire salvo of repugnant DLC practices.....loot boxes, yearly season passes and microtransactions. As if that's going to attract people to the game.

It's too bad because the actual game itself is damned good.
 
That Splinter Cell mission was a huge timesink, theres not much room for error at Tier 28. The night vision reward is interesting, less grainy and no green tint, more of a black/white night vision tint.
 
What's the deal with Year 2 - PvP stuff? Icons are cool but I don't know if I'd pay for them (and I definitely am not going to gamble on lootboxes for them!).
 
grabbed this on sale the other day, quite enjoying it. Great in coop.

Same here. A friend and I bought it for the sole purpose of 2 player co-op play, and it's been fantastic.

Does anyone know if it's possible to disable the enemy detection sound when you're being spotted by a baddie? (the "bum..... bum..... bum... bum. bum BING" sounds.) We're just trying to make the game as immersive as possible and that's the one thing that really kills it. Also the minimap status where it says "Hunted," "Suspected," "Engaged" etc would be nice to get rid of while still keeping the minimap itself.
 
Ghost Recon Wildlands - Special Operation 2 is Coming
1200x300_HEADER.jpg


Greetings Ghosts,

We have been thrilled to see your reactions to the announcement of the second year of content for Tom Clancy’s Ghost Recon Wildlands, and the release of Special Operation 1. And now, releasing on July 24th, Special Operation 2 will bring even more content for all of our players.



Special Operation 2 will include a new strong theme, PVE experiences, Ghost War updates, as well as community-requested features. Let’s dive into more details:

Ghost Mode: Ghost mode is designed for the best of the best Ghosts out there. In this mode, you’ll be able to create a new character in order to take down the Santa Blanca under the most thrilling conditions.

  • With only one primary weapon by your side, you’ll need to choose carefully. You will only be able to change your loadout at either an ammo box, or by looting fallen enemies.
  • You will also need to plan out your reloads, as any remaining ammo in your magazine will be lost.
  • Be extremely careful with your shots, Ghosts, or you could bring down your co-op team with friendly fire.
  • And most importantly, with Ghost Mode, death is permanent. So stay frosty.
Ghost Mode will be available for all difficulty settings, including Tier 1 Mode. And of course this challenge doesn’t come without rewards: more to come on that in our patchnotes. So put your skills to the test and reap the benefits that will come with success!

This free mode will be available for all players, with a week-early access for Year 2 Pass holders starting on July 24th, 2018.

True Solo: Those who are truly looking for a lone wolf experience can now toggle off their AI teammates in both our Campaign and Ghost Mode. Up for the challenge?

New PVP Maps: We have two new maps coming to Ghost War, including a highly community- requested snow map.

Victory Screen: The taste of victory will be made even sweeter with the return of the Victory Screen at the end of Ghost War matches. The winning team will now get to show off their customization and victory poses after a well-earned win.

Observer Mode: Take your Ghost War experience to the next level with our brand new Observer Mode. Simply go into Custom Matches to both watch and showcase your Ghost War games. Game on!

Ghost War Challenges: New daily challenges will now be available in Ghost War, rewarding players with Prestige credits for their extra hard work.

Prestige Economy: You shared your feedback, and we heard you! Special Operation 2 will bring an overhaul of our Prestige economy. You will now be able to earn Prestige Credits not only in Ghost War, but also in the Campaign too (including Ghost Mode). A new tab in the Store will be added to allow you to spend your Prestige Credits not only on Ghost War Classes, but on Prestige Packs too, which include customization items.

Year 2 Pass Updates: Not only do Year 2 Pass owners gain week-early access to all Ghost War Classes, they will now also enjoy a week-early access to Ghost Mode, starting on July 24th. The Year 2 Pass also includes the Splinter Cell Gear Pack and 8 Battle Crates. You can purchase a Year 2 Pass here.

New Customization Items: More than 100 new exclusive items have been added to our Battle Crates, including new Emotes, Voice Lines, customizable weapons, vehicles, and more!

This is all the intel we have to share on Special Operation 2 for now. But more to come on our new theme, PVE missions, and two new PVP Classes.

Stay tuned, Ghosts.

Amazing.
 
Ha, i forgot about this game. Pretty enjoyable with friends. I remember we just screwed around a lot.

 
It all sounds like gibberish to me, just tell me one thing: Will there be new missions I can play solo?

What do I get access to from this if I don't have the season pass? I'm just interested in ghost mode.
 
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It all sounds like gibberish to me, just tell me one thing: Will there be new missions I can play solo?

What do I get access to from this if I don't have the season pass? I'm just interested in ghost mode.

Ghost Mode should be available to everyone no matter what if I read this all correctly.

Past that:

Yes, there is a new story mission. Operation Archangel. A crossover with Rainbow Six.

That's supposed to be free as well.
 
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This mission is no fun at all. There are no checkpoints, and if you die you respawn 3 km away. It's probably impossible to do, as they're spawning reinforcements continuously with no pause. If the 50-60 enemies already there weren't enough.
 
I've been reading on the reddit Wildland forums that this update and DLC is nothing but a huge mess of bugs. I was looking forward to the mission too, shame, because I really enjoyed the Sam Fisher mission.

It also irks me that the H&K H416 is behind a MTX paywall too.
 
I've been reading on the reddit Wildland forums that this update and DLC is nothing but a huge mess of bugs. I was looking forward to the mission too, shame, because I really enjoyed the Sam Fisher mission.

It also irks me that the H&K H416 is behind a MTX paywall too.
Funny that, because the sam fisher mission never came up for me. I mean I got the radio message about it, but the actual mission never appeared.

As for this new one. The two rainbow agents do literally nothing during the mission, one just goes up to the top of one building and stands there doing nothing, the other follows me around, and does nothing, except shouting every 5 minutes which gives away our position and makes reinforcements come. For the enemy that is. And don't mean 'nothing' figuratively they don't attack enemies even if they're right in front of them, and the enemies ignore them as well.

Also when I get close to the barred entrances of the building she'll shout fire in the hole, but again does nothing.
 
Oh, and Ghost mode is paywalled until the 31st. Which sucks because I'm on holiday this week and would've had time to try it easily. Next week it's back to the rat race.
 
I've been reading on the reddit Wildland forums that this update and DLC is nothing but a huge mess of bugs. I was looking forward to the mission too, shame, because I really enjoyed the Sam Fisher mission.

It also irks me that the H&K H416 is behind a MTX paywall too.

Really they put Sam Fisher in this game I need to play this today if that is the case I thought they totally got rid of the Splinter Cell series after Blacklist actually reading the books for the first time.
 
Finally had some time to play this game just tried out a Helicopter alot easier to fly then drive driving in the dark is isane had to crank up the brightness in game to see where I was going.
I can't wait to get a gun with a scope so I'm not shooting at little red circles on my monitor unless it's just a equip. Going to move this game to a SSD cause there is alot of loading. The Menus were just confusing to me at first but finally got the hang of them with a controller.
 

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