well one thing Bethesda is always consistent on is terrible endings...if you can even call them endings.
Pretty anticlimatic just like Skyrim's main story.
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well one thing Bethesda is always consistent on is terrible endings...if you can even call them endings.
Outfit your secondary settlements with Mutfrut only but plant Mutfruit, Corn and Tato at your primary settlement(s) with 3 of each and 1 purified water you can make vegetable starch at cooking stations which gives you 5 adhesives..
Haylen and Rhy's in the Cambridge police station won't talk to me to put in radian quests. I had an outstanding quest from Halen that I forgot to turn it in then completed all the way through the brotherhood of steel mission quest Line. Went back to turn it in to her and she won't talk to me.
I read that she'll become hostile if you kill dance in Blind Betrayal but I saved him
And he's sitting at one of my settlements now.
I don't think I ever excepted a mission from Rhy's. Not sure if that matters.
Any ideas? I'm willing to use console commands.
The BoS is making me demand crops from my own settlement. sup with that?
That's exactly what I am doing, except I went a little more extreme, I gave each settlement only 1 type of food (to ensure that they consume the food evenly, rather than randomly), and 36 units of each (half of it is for feeding, the other half for starch making).
That's what I did also. It seemed like people were always eating the tatos if they had the choice...
So what happens after you win with the Minuteman?
So what happens after you win with the Minuteman?
not even any new beta patches in weeks?...did Bethesda workers go on strike?...for such a major release the support has been severely lacking to say the least
Expect to see more updates, that are smaller and more frequent, than a few big ones.
not even any new beta patches in weeks?...did Bethesda workers go on strike?...for such a major release the support has been severely lacking to say the least
Finally won the game yesterday. The talk of "when you get to the Institute you're nearly done" is pretty much true. At that point I just started rocking power armor full time and I still ended up finishing with 85 power cores left.
I'd definitely recommend keeping a save game prior to the Mass Fusion quest. That's when things hit the fan and you start pissing factions off.
The only semi-major bugs I encountered were Minuteman radiant quests that screwed up.
I probable won't ever play this game again from the beginning. Since you can level endlessly, you can really get the best of all worlds in a single playthrough. Seems easier to just grab a final save prior to Mass Fusion and side with the different groups if you're curious.
To be accurate you can't level up forever, you can only level up until you hit level 258 or something like that, at which point you've maxed out
Finally won the game yesterday. The talk of "when you get to the Institute you're nearly done" is pretty much true. At that point I just started rocking power armor full time and I still ended up finishing with 85 power cores left.
I'd definitely recommend keeping a save game prior to the Mass Fusion quest. That's when things hit the fan and you start pissing factions off.
The only semi-major bugs I encountered were Minuteman radiant quests that screwed up.
I probable won't ever play this game again from the beginning. Since you can level endlessly, you can really get the best of all worlds in a single playthrough. Seems easier to just grab a final save prior to Mass Fusion and side with the different groups if you're curious.
I've had a save before mass fusion, and tried the ending with all factions. Then I still started a brand new game from the very beginning, to experience it differently. And it worked. The game was very different, because I played on survival, and had different skills, used different companions, and befriended different people.
And I believed the crap that "when you get to the Institute you're nearly done" and it turned out to be so untrue. On my first playtrough I was in the institute after 42 hours, and finished it at around 70 hours. And still left a lot of shit undone, and a large part of the map unexplored. Which I'm doing in my second playtrough.
what chems or food can i craft that increases AP or makes it recharge faster? I already have tall the AP perks (Companion, fast travel while over encumbered) but want more so can travel over encumbered
It took 5 for you to get sick of them? It only took 2, and I said fuck it, everyone can fend for themselves.LOL^ Pretty much sums it up. I try to avoid Preston because I dont want to help another settlement! Ive had it with settlements after about 5 of em!
By the way if you want to get the "United We Stand" Perk from Preston just attach/unattach weapon mods saving/loading between each one because if you take him with you he will bitch and moan and dislike questionable things that you do.
If you park him somewhere you get to keep the perk with you regardless, you dont need him with you to get the bonus.
You know what would be nice is if as you re-establish and recruit for the minute men if they would patrol and reduce the numbers and spawn points of raiders and super mutants in addition to tapering off the radiant quests.
Like in mass effect 2 where you could grow your army...
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You know what would be nice is if as you re-establish and recruit for the minute men if they would patrol and reduce the numbers and spawn points of raiders and super mutants in addition to tapering off the radiant quests.
Like in mass effect 2 where you could grow your army...
Have a presence rating for each faction
Brotherhood increases causes massive decline in all enemy spawns.
minute men decrease in raiders and gouls
rail road massive decrease in synth patrols
Institute massive decrease in all but will fight with railroad minute men and brotherhood patrols...
Skyrim had faction battles that just happened so the engine should be capable of it.
You're thinking of Mass Effect 3 right?
But even there growing your army had absolutely no influence on enemy numbers, just a number displayed on the war map.
I'd rather see a system like DA:I where you need to have a certain influence to unlock specific missions.
It took 5 for you to get sick of them? It only took 2, and I said fuck it, everyone can fend for themselves.
I've done more than I care to admit. I did the same with the Brotherhood. I really wish Bethesda would get rid of radiant quests. On paper, the idea of an infinite amount of quests seems neat. The reality is that it's boring and repetitive. It does absolutely nothing to extend the fun or longevity of the game. What it does do is muck up your quest log with uninteresting crap.
The worst were those radian quests you were forced to do in the Thieve's Guild in Skyrim. Holy shit did I get bored of "stealing" the same shit after the 50th time.
You have to establish 3 to get the quest, which includes recruiting the settlers at Tenpines Bluff after the quest The First Step. After Tenpines Bluff, I established settlements at Oberland Station and Starlight Drive-In through radiant quests, and the next time I talked to Preston he gave me Taking Independence. Which has been sitting in my quest log for 20 hours without being touched .Well you need to Assist 3 settlements before you can do the quest "Taking Independence".
You have to establish 3 to get the quest, which includes recruiting the settlers at Tenpines Bluff after the quest The First Step. After Tenpines Bluff, I established settlements at Oberland Station and Starlight Drive-In through radiant quests, and the next time I talked to Preston he gave me Taking Independence. Which has been sitting in my quest log for 20 hours without being touched .