MavericK
Zero Cool
- Joined
- Sep 2, 2004
- Messages
- 31,856
Uhhh....that's pretty bad, if true.
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Knife damage is tied to framerate .
What the heck! That is nuts, sounds like a weird bug and may explain why it takes so many damn slashes to take out a zombie. I run high settings and fps isn't super high maybe in the 50s. I stopped using the knife other than for a slash and run.Knife damage is tied to framerate .
I'd hate to say this but just by looking at game footage on YouTube I'm not liking the remake at all. The graphics look way too polished and clean and just too generic. I think that the static camera angle on the original version made the game scarier. I mean, they could have made the graphics gritty or not so clean looking. By the way Code Veronica was the best version.
I'd hate to say this but just by looking at game footage on YouTube I'm not liking the remake at all. The graphics look way too polished and clean and just too generic. I think that the static camera angle on the original version made the game scarier. I mean, they could have made the graphics gritty or not so clean looking. By the way Code Veronica was the best version.
+1 on having the classic Resident Evil feel. Honestly I wish there were more games like this. Super linear, always progressing, puzzles which never frustrate or feel like a chore. It brings me back to a time where games were simpler. It's a lean, mean, no bs game.
Like others have said it just works very well. You still get the jump scares and it is still very moody and atmospheric. The visuals are so well done it gives off the pre-rendered feel from the past. They did well, try the demo while you can.I'd hate to say this but just by looking at game footage on YouTube I'm not liking the remake at all. The graphics look way too polished and clean and just too generic. I think that the static camera angle on the original version made the game scarier. I mean, they could have made the graphics gritty or not so clean looking. By the way Code Veronica was the best version.
What the heck! That is nuts, sounds like a weird bug and may explain why it takes so many damn slashes to take out a zombie. I run high settings and fps isn't super high maybe in the 50s. I stopped using the knife other than for a slash and run.
How do the mouse/keyboard controls feel compared to using a controller?
I've only played with a controller so far. I'd rather play mouse and keyboard but the wife wants to watch me play which means outputting it to the big TV in the room and playing on the sofa with a controller.
If it's a big improvement with mouse/keyboard I just might have to tell the wife she has to settle with watching me play on the 24" monitor instead of the 65" tv, lol.
The game plays like it was meant for it. Aiming is precise and the default layout is good. It doesn't feel half baked at all.
I only play the fixed camera games with a controller. Every other game it's keyboard and mouse.How do the mouse/keyboard controls feel compared to using a controller?
I've only played with a controller so far. I'd rather play mouse and keyboard but the wife wants to watch me play which means outputting it to the big TV in the room and playing on the sofa with a controller.
If it's a big improvement with mouse/keyboard I just might have to tell the wife she has to settle with watching me play on the 24" monitor instead of the 65" tv, lol.
Awesome, good to know.
It sounds like I'm going to have a much easier time dropping the controller for kb/mouse. I keep missing which should be pretty easy headshots, haha.
Just booted this game up, man, it looks and runs great. Not sure what my framerate is but it's super smooth and looks awesome on the oled. Really surprised to see HDR and all the graphics options. This is gonna be good.
One complaint though, I loved the lasers on the guns in RE4, so much more immersive than a reticle that pops up when you right click, why can't we get that back?
I'd hate to say this but just by looking at game footage on YouTube I'm not liking the remake at all. The graphics look way too polished and clean and just too generic. I think that the static camera angle on the original version made the game scarier. I mean, they could have made the graphics gritty or not so clean looking. By the way Code Veronica was the best version.
I only play the fixed camera games with a controller. Every other game it's keyboard and mouse.
In addition to the mod for the Lightning Hawk mentioned above, the JMB Hp3 comes with a laser attachment when you find it.One complaint though, I loved the lasers on the guns in RE4, so much more immersive than a reticle that pops up when you right click, why can't we get that back?
In addition to the mod for the Lightning Hawk mentioned above, the JMB Hp3 comes with a laser attachment when you find it.
Leon's Hawk gun have a mod for it.
So very true even getting from nothing to main menu is pretty quick. It is impressive. Need more like this!Something else that amazes me about this game is the load times. I know the environments are small but hot damn, it literally takes 3 seconds to load. That's faster than opening a single door in the original RE2. And the fact that all the title cards are skippable is icing on the cake. I've never been able to jump into a game so fast from the windows desktop.
Loading a save literally only takes about a second on the PC in my sig. I see a quick flash of the loading screen as the progress bar on the bottom-left says 90% and I'm in. I had to play the Xbox version to see what info the loading screens were giving.Something else that amazes me about this game is the load times. I know the environments are small but hot damn, it literally takes 3 seconds to load. That's faster than opening a single door in the original RE2. And the fact that all the title cards are skippable is icing on the cake. I've never been able to jump into a game so fast from the windows desktop.
This game has severe issues when it comes to communicating information to the player. I can't figure out what I'm supposed to do. Find an item, go to a place, do some kind of action - just give us a hint for FFS. The game just doesn't have any kind of objective description anywhere despite constantly telling the player to press TAB + E, which just brings you to your inventory and similar. Eventually you'll stumble upon something and progress a tiny bit but then its back to figuring out what the game wants you to do. Meanwhile you run through the same areas dozens of times and keep blasting the same damn zombies over and over again which just gets tedious. I know its a remake of an old game, but they could've added some cohesion and sense to the action.
To top it off, its a terrible port. Lots of random crashes and sometimes you randomly loose any control from the mouse/keyboard. If you have a controller plugged in you can't disable it. Pretty much every other game I've played lets you switch between the two on the fly, but this one defaults to controller first. Unplugging it is an easy fix, but I'm amazed they botched xbox controller implantation so badly.
You have to rely on your map, the rooms that are indicated in blue are the rooms you have cleared and there is nothing else to find or do. The rooms highlighted in Red are rooms that still need to be visited or there is an objective.
Also, when you open your map at the top left, your current objective is displayed.
My thoughts were that is wasn't a port at all, to me it seems that it was made for PC first in regards to all the PC friendly options. As for performance issues, I have had none what so ever. It plays like a dream on my 6700K / RTX 2070 @ 1440p I even have G-Sync working on my Freesync display.
Are you playing in Direct X 11 or 12? Play in DX11. Also, if you have Volumetric Lighting on high, change it to Medium, there is virtually no difference in image quality loss from high to medium, but you'll gain a whole lot of fps.
I get crashing & freezing. Runs fine outside of that, but I did get a warning due to not having enough VRAM (8GB RTX 2070). Menus can be "sticky" though. Seems like a lot of people have the issue and it might be due to OCed video cards.
How exactly do you open combination safes?
Have you updated to the latest video drivers? Think they are 418.xx. Make sure your CPU overclock is stable. I think the VRAM Warning system is messed up, I'm playing on 8GB (in the red) and dont have any issues. I don't have my 2070 overclocked though.
You find the codes to the combination safes & lockers through rolls of film you find that give you clues or documents you find throughout the game.
I don't have the latest currently. I'll probably install them as I assume it may help. Safes wouldn't recognize the inputs until I exited the games. Lockers worked fine. Now I just can't figure out how to equip and throw grenades. If I click equip there is still no way to toss them unless a zombie has hands on me in which case it is a QTE. Is that the only way to use them? Google doesn't bring up any results aside from "equip them". I assumed you'd be able to put them in slots 1-4 like the pistol / shotgun.
This game has severe issues when it comes to communicating information to the player. I can't figure out what I'm supposed to do. Find an item, go to a place, do some kind of action - just give us a hint for FFS. The game just doesn't have any kind of objective description anywhere despite constantly telling the player to press TAB + E, which just brings you to your inventory and similar. Eventually you'll stumble upon something and progress a tiny bit but then its back to figuring out what the game wants you to do. Meanwhile you run through the same areas dozens of times and keep blasting the same damn zombies over and over again which just gets tedious. I know its a remake of an old game, but they could've added some cohesion and sense to the action.
To top it off, its a terrible port. Lots of random crashes and sometimes you randomly loose any control from the mouse/keyboard. If you have a controller plugged in you can't disable it. Pretty much every other game I've played lets you switch between the two on the fly, but this one defaults to controller first. Unplugging it is an easy fix, but I'm amazed they botched xbox controller implantation so badly.