HTC hinting at Ver 2?

Hakaba

[H]ard|Gawd
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https://mobile.twitter.com/htcvive

If the info has already been posted my apologies, but the whole screen door/off center lense effect from “New Year’s” to a clear and easily readable “Resolution” makes me think something new/upgrades may be heading our way.
 
I saw that today. I was actually about to by an HTC Vive. If this could be a true 4k VR experience and out between now and the middle of the year, then I will hold off.
 
OK I am ready :). I hope it has the knuckles controller also because I really really want those just about as much as I want better PPI.
 
I read it as something else. I thought it was about 4k Vive. At least that is what I'm hoping for.
A lot of people thought that. I’ll be surprised if it’s a 4K Vive.

That doesn’t mean anything though.
 
https://web.archive.org/web/2018010...endigt-vive-pro-und-vive-wireless-adapter-an/

Supposedly the Vive "pro" will have a 2160x1200 "3K" display and integrated audio (like the deluxe audio strap).

They're also supposed to be announcing an adapter for wireless later in the year using Intel's WiGig technology.


If the lenses and FOV are improved on as well, I will likely be selling my OG Vive for a Pro. If not, then I'll likely hold off until the next generation.
 
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https://web.archive.org/web/2018010...endigt-vive-pro-und-vive-wireless-adapter-an/

Supposedly the Vive "pro" will have a 2160x1200 "3K" display and integrated audio (like the the deluxe audio strap).

They're also supposed to be announcing an adapter for wireless later in the year using Intel's WiGig technology.


If the lenses and FOV are improved on as well, I will likely be selling my OG Vive for a Pro. If not, then I'll likely hold off until the next generation.

Wonder if this headset would be fully compatible with existing lighthouses and controllers. Hopefully that's the case then all that's needed is the headset.
 
Wonder if this headset would be fully compatible with existing lighthouses and controllers. Hopefully that's the case then all that's needed is the headset.

Yeah, I believe that the new hardware (controllers/headsets) is compatible with the original lighthouses, but not vice versa. So 2.0 lighthouses will only with with 2.0 hardware, but 1.0 lighthouses will work with everything.
 
We'll see on the price. Kind of sounds like a marginal upgrade, so not something I would be paying a huge amount for.
 
https://web.archive.org/web/2018010...endigt-vive-pro-und-vive-wireless-adapter-an/

Supposedly the Vive "pro" will have a 2160x1200 "3K" display and integrated audio (like the deluxe audio strap).

They're also supposed to be announcing an adapter for wireless later in the year using Intel's WiGig technology.


If the lenses and FOV are improved on as well, I will likely be selling my OG Vive for a Pro. If not, then I'll likely hold off until the next generation.

2880x1600 :)
 
From an article posted on a German VR site, VRNerds.de which was apparently posted before the NDA expired and then pulled:

After the announcement at the weekend follows now as expected the official press release: HTC announces its new headset Vive Pro , which wants to shine with a higher resolution and integrated loudspeakers. There is also a new Vive wireless adapter .

Vive Pro: Update 1.5 with 3K and speakers

Those looking for a completely new model may be disappointed - but the Vive Pro offers a welcome update - the original HTC Vive remains in the program. The Vive Pro has two OLED displays with a common resolution of 2880 x 1600 pixels, which makes it similar to the Vive Focus from the same company. Overall, the new headset has thus increased by 78 percent resolution and should achieve a much sharper and clearer presentation. For comparison: The "normal" HTC Vive offers 2160 x 1200 pixels.

A welcome innovation is the integration of speakers, which should increase the comfort significantly. Owners of the old model had to resort to the Deluxe Audio Strap , which should be superfluous in the Vive Pro now. HTC intends to provide information on the availability and price of the new VR headset later.

In addition, the manufacturer announces the Vive Wireless Adapter for the HTC Vive and HTC Vive Pro , with which you can connect the headset without a cable to the PC. The adapter uses Intel's WiGig technology, unlike TPCast , but you have to be patient for a while. Only in the third quarter of 2018 should the adapter come on the market. Open and exciting the price remains: Although TPCast for the first HTC Vive available, but for around 350 € anything but a bargain. Whether the Vive Wireless Adapter can position itself here as a price-breaker remains to be seen. Whether TPCast with the HTC Vive Pro without (too) large latency problems or even works remains to be seen.

So it looks like a minor bump in resolution and the Deluxe Headstrap being included as standard.
 
no price...so integrated upgraded audio, wireless adapter coming summertime, smaller and lighter with higher 2880x1600 res. Not bad but nothing revolutionary. Headset only (upgrade) package shipping this quarter, full setup later.
 
no price...so integrated upgraded audio, wireless adapter coming summertime, smaller and lighter with higher 2880x1600 res. Not bad but nothing revolutionary. Headset only (upgrade) package shipping this quarter, full setup later.

Time to start saving up!
 
so will they finally drop the price on the V1 Vive? it's still nearly 2x the price of the Rift here, especially if you include the audio strap
 
I really wanted this to be a bigger upgrade.

I guess I’ll wait for v3.
 
I really wanted this to be a bigger upgrade.

I guess I’ll wait for v3.

I think the resolution upgrade looks to be more than enough for any current GPU's on the market. Also wireless coming soon is a great feature. By the sounds of it, this will all launch in the first half of this year.
 
That's nearly double the OG vive resolution, I would imagine the screen door effect will be drastically reduced.

Even rendering an upsampled image, that alone is a huge benefit.
 
It's 78% better resolution so that will help quite a bit overall but won't even be remotely close to getting rid of the screen door effect.
 
It's 78% better resolution so that will help quite a bit overall but won't even be remotely close to getting rid of the screen door effect.
I feel like that's a frivolous point right now because the GPU hardware to power a resolution high enough to completely eliminate the screen door effect does not exist.
 
I feel like that's a frivolous point right now because the GPU hardware to power a resolution high enough to completely eliminate the screen door effect does not exist.

You don't need to render at native resolution to eliminate the SDE, the effect is tied to the screen's pixel pitch. Even if you run a 720p image upsampled to a much higher resolution screen with a small enough pixel pitch, you'll eliminate the screen door entirely.

That's what the Chinese HMD does. It up scales a 1440p image to a 4k screen, because the pixels pitch is so tight, the image is solid and unbroken.
 
You don't need to render at native resolution to eliminate the SDE, the effect is tied to the screen's pixel pitch. Even if you run a 720p image upsampled to a much higher resolution screen with a small enough pixel pitch, you'll eliminate the screen door entirely.

That's what the Chinese HMD does. It up scales a 1440p image to a 4k screen, because the pixels pitch is so tight, the image is solid and unbroken.
Interesting, I didn't know that. Thanks!
 
All I've been waiting for is higher resolution, so I'm pretty excited.

Same here. I was about to pull the trigger on the Vive. But now i will hold off. Hopefully these will retail in the next 6 months.
 
Happy about the screen upgrade, hope I can remove provided headphones, wireless device looks awfully big but it’s receiving a lot of data.

Wonder what the price will be, 1K for the headset?
 
I had REALLY hoped for some better optics and/or a wider FOV, but the resolution bump is pretty nice. Should do quite a bit for texture detail and text legibility.

Happy about the screen upgrade, hope I can remove provided headphones, wireless device looks awfully big but it’s receiving a lot of data.

Wonder what the price will be, 1K for the headset?

God I hope not. For the headset alone, I would hope it wouldn't exceed $3-400 considering the cost of an individual controller and lighthouse. Anymore than that and I'd likely wait for PiMax's offerings (or another competitor that uses the lighthouse tech).

As for the headphones, IIRC they do detach
 
I'm debating if it's worth upgrading from a first gen HTC Vive.
Considering I can still make my GTX1080 choke with super sampling turned way up, I'm wondering if I should wait for Volta first so I can actually take advantage of that higher resolution. Thoughts anyone?
 
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Overall I'm glad for the upgrade, but I have to admit I'm comparing this primarily to the Pimax 8K. The Pimax 8K has higher resolution but also higher FOV I think...but it is a "no name" Kickstarter project out of Asia so what's good on paper may not be so much in practice. Their first headset was not acclaimed but who knows perhaps the 8K will truly be worthwhile. I'm glad to see an upgrade to the Vive but I rather wish it was a larger one in terms of resolution/FOV and a few other features - like controllers! Most believe that the Oculus Touch controllers are some of the better ones, so I figured the next gen Vive would enhance and overhaul the controller design, but it seems pretty similar on the Pro? Likewise, other features like eye tracking (and FOV-ated rendering as part of the SDK), a hand-motion module, and other elements would be nice to see.

Edit: I'm a bit curious why they're still running USB 3.0 and DisplayPort 1.2 on a new device. Come on now, if they're pushing a relatively high priced device like this and want it to hang around a few years like its predecessor (which is not a bad thing) then they should use the latest standards. Full on USB 3.1 at least, plus DP 1.3 or 1.4. This kind of thing would actually allow me to come to the next feature that I really wanted to see - upgrade ability. It would be nice if the Vive was modular so that users could upgrade as many components as possible. Pimax and devices like the OSVR have that kind of thing in mind, so bringing it to the Vive would mean more connectivity, more accessories and upgrades thanks to higher bandwidth.
 
I'm debating if it's worth upgrading from a first gen HTC Vive.
Considering I can still make my GTX1080 choke with super sampling turned way up, I'm wondering if I should wait for Volta first so I can actually take advantage of that higher resolution. Thoughts anyone?

Yeah, just turn super sampling down some. You won't need as much super sampling with more pixels, you can render at the exact same effective resolution and get the benefit of reduced SDE while maintaining your current image quality.

As to whether it's worth it, based on Samsung Odyssey reviews I'd say probably not unless it's cheap (ie under $300).
 
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Overall I'm glad for the upgrade, but I have to admit I'm comparing this primarily to the Pimax 8K. The Pimax 8K has higher resolution but also higher FOV I think...but it is a "no name" Kickstarter project out of Asia so what's good on paper may not be so much in practice. Their first headset was not acclaimed but who knows perhaps the 8K will truly be worthwhile. I'm glad to see an upgrade to the Vive but I rather wish it was a larger one in terms of resolution/FOV and a few other features - like controllers! Most believe that the Oculus Touch controllers are some of the better ones, so I figured the next gen Vive would enhance and overhaul the controller design, but it seems pretty similar on the Pro? Likewise, other features like eye tracking (and FOV-ated rendering as part of the SDK), a hand-motion module, and other elements would be nice to see.

Edit: I'm a bit curious why they're still running USB 3.0 and DisplayPort 1.2 on a new device. Come on now, if they're pushing a relatively high priced device like this and want it to hang around a few years like its predecessor (which is not a bad thing) then they should use the latest standards. Full on USB 3.1 at least, plus DP 1.3 or 1.4. This kind of thing would actually allow me to come to the next feature that I really wanted to see - upgrade ability. It would be nice if the Vive was modular so that users could upgrade as many components as possible. Pimax and devices like the OSVR have that kind of thing in mind, so bringing it to the Vive would mean more connectivity, more accessories and upgrades thanks to higher bandwidth.
Pimax uses LCD instead of OLED. It doesn't matter how high resolution it is when it has vommit inducing motion blur.
 
Yeah, just turn super sampling down some. You won't need as much super sampling with more pixels, you can render at the exact same effective resolution and get the benefit of reduced SDE while maintaining your current image quality.

As to whether it's worth it, based on Samsung Odyssey reviews I'd say probably not unless it's cheap (ie under $300).
I usually run it with super sampling turned down but I guess what I'm asking is if I can't Max out the graphics now, what's the point of getting something with higher resolution? Get Volta first? Vive pro later?
 
Overall I'm glad for the upgrade, but I have to admit I'm comparing this primarily to the Pimax 8K. The Pimax 8K has higher resolution but also higher FOV I think...but it is a "no name" Kickstarter project out of Asia so what's good on paper may not be so much in practice. Their first headset was not acclaimed but who knows perhaps the 8K will truly be worthwhile. I'm glad to see an upgrade to the Vive but I rather wish it was a larger one in terms of resolution/FOV and a few other features - like controllers! Most believe that the Oculus Touch controllers are some of the better ones, so I figured the next gen Vive would enhance and overhaul the controller design, but it seems pretty similar on the Pro? Likewise, other features like eye tracking (and FOV-ated rendering as part of the SDK), a hand-motion module, and other elements would be nice to see.

Edit: I'm a bit curious why they're still running USB 3.0 and DisplayPort 1.2 on a new device. Come on now, if they're pushing a relatively high priced device like this and want it to hang around a few years like its predecessor (which is not a bad thing) then they should use the latest standards. Full on USB 3.1 at least, plus DP 1.3 or 1.4. This kind of thing would actually allow me to come to the next feature that I really wanted to see - upgrade ability. It would be nice if the Vive was modular so that users could upgrade as many components as possible. Pimax and devices like the OSVR have that kind of thing in mind, so bringing it to the Vive would mean more connectivity, more accessories and upgrades thanks to higher bandwidth.


I don't think it really makes sense to make everyone pay for options that very few will use. Especially if they add weight, cost, or power consumption. Two years into the vive, how many people use the USB jack on the headset? How many of the those are using it for something more than powering little fans to blow cool air on their face? I'd wager basically none. Also I believe the USB jack on the current vive is 2.0, not 3.0, so it is somewhat of an upgrade.

Wireless VR is going to be a big deal in the future so I think high bandwidth USB based headset accessories will not be a priority since bandwidth will be at a premium. Not that there is any pressing demand for those types of things anyway.

Lens/screen upgrades, even if available, would be limited to resolution only, not FOV, and would likely involve levels of cost and disassembly that would turn off most users.



Judging by the (complete lack of) popularity of the OSVR, I think HTC is right to ignore what they are doing.
 
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