The Elder Scrolls Online

I was also wondering if this was making it into their business model.. they probably already have a plan in place when the need to go F2P arises.

Most likely. You can see that the industry is heading in that direction...other than WoW, how many games do people actually play that require subscription costs? EVE maybe? There are barely any. Most people just don't do that anymore, nor should they IMO.
 
The thing is mmo's, unlike other normal games, have costs that KEEP going, it's not like they release an mmo that all the people that buy the game makes them a profit.

Usually the box price ends up covering the development cost if they are lucky (and sometimes doesn't). Then the sub costs helps to keep paying for allt he people that work on the game post release, workin gon new content, the CS people, Server/bandwidth costs, etc.

A f2p market can sustain this if enough people buy the items they sell. Though I can see more mmo developers going the way that Guild Wars 2 did, instead of paying straight up free to play, you have a box price (to cover the development cost of the game) and then have it be free to play with some cash-shop in game and no subscription required.
 
New round of beta invites went out.... game's curious-looking, for sure. Also kind of interesting they're going to be having console clients for the Xbox One & PlayStation 4...

Archeage, Wildstar & others are getting all the hype at the moment but I'm thinking this could be a surprise.
 
Just signed up for the beta, how many of you guys got in after signing up?
 
Just signed up for the beta, how many of you guys got in after signing up?

I've been in multiple times :), so far... but I signed up a long time back when it first opened for signups. The game's still 8+ months away, sadly :( (Spring 2014).
 
Last edited:
The thing is mmo's, unlike other normal games, have costs that KEEP going, it's not like they release an mmo that all the people that buy the game makes them a profit.

Usually the box price ends up covering the development cost if they are lucky (and sometimes doesn't). Then the sub costs helps to keep paying for allt he people that work on the game post release, workin gon new content, the CS people, Server/bandwidth costs, etc.

A f2p market can sustain this if enough people buy the items they sell. Though I can see more mmo developers going the way that Guild Wars 2 did, instead of paying straight up free to play, you have a box price (to cover the development cost of the game) and then have it be free to play with some cash-shop in game and no subscription required.

This post is fucking hilarious. Of course MMO's have overhead, but they also have the potential for far superior profit margins than your typical game (big time snowball effect). Also as your subscriber base increases, profit margins will continue to increase while overhead will increase only minutely in comparison. Your post sounds like you are trying to convey the image of poor old MMO developers barely scraping by just to keep bringing you, the loyal MMO gamer, new content and a maintained MMO. Ridiculous.
 
how the hell was anything I said hilarious or Ridiculous?

EVERYTHING I said is true, MMO's have a much larger cost then normal games because of the fact you have to keep people on board, for balance fixes, developing new content, customer service (Which takes up quite a bit compared to to other games) and techns for the servers/maitence, etc.

I am not trying to "Convey" any image, merely stating that mmo's, unlike other types of games, have more overhead and on-going costs, nothing "rdiiculous" about this.

As far as you're "potential for far superior profit" margins, most mmo's are not WoW, they do not bring in millions of dollars hand over fist each month with 10 million subscribers.

With them moving toward the F2p market (like Neverwinter) they are relying more and more on people buying costmetic items and other things while more people can play for free and for now that works.
 
If it's successful, then you can kiss TES 6 goodbye.

Why?

This isn't being made by Bethseda.

They can have both an mmo TES game as well as the normal single player focused ones they already have.

IT would make no sense for them not to make more single player rpgs when Skyrim sold extremely well.
 
Why?

This isn't being made by Bethseda.

They can have both an mmo TES game as well as the normal single player focused ones they already have.

IT would make no sense for them not to make more single player rpgs when Skyrim sold extremely well.



Agreed but the guy edited in advertising link spam so I doubt he really is here to say or talk about anything ;).
 
wow.. that actually looks fucking cool.

I didn't expect to think that.

I always wished that in the Skyrim talent trees you'd be able to unlock moves which you could bind.
 
My hope for this game has been rekindled. It looks like Skyrim, with friends.
 
I wish the game had free aim, the way it "locks" you to a target in first person view really takes the fun/skill out of aiming your shots.
 
I wish the game had free aim, the way it "locks" you to a target in first person view really takes the fun/skill out of aiming your shots.

what it's still target based?

that's gay. I didn't pick up on that in the brief view of that video.
 
Yeah, when you aim it "snaps" you to the target, basically auto-aim style.
 
Yeah, when you aim it "snaps" you to the target, basically auto-aim style.

I'd urge you to watch the video again and read articles regarding the game's combat mechanics.

(continues shaking fist at NDA).
 
I'd urge you to watch the video again and read articles regarding the game's combat mechanics.

(continues shaking fist at NDA).

Perhaps snap to wasn't the right word to use.

It basically appears (from the video) that when an enemy is near your crosshair (and highlighted) that your attacks will hit them, a kind of "homing" style, as long as your crosshair is near them the arrows will hit.

Not as easy/bad as the "snap to" that I sued but still not true free aim either.
 
it is essentially a tab targeting system. there is no free aim.

If you want FPS-style free aim where you can shoot an enemy's knee to slow them down or something, that is. Read some of the interviews: it's not a tab target system.
 
Perhaps snap to wasn't the right word to use.

It basically appears (from the video) that when an enemy is near your crosshair (and highlighted) that your attacks will hit them, a kind of "homing" style, as long as your crosshair is near them the arrows will hit.

Not as easy/bad as the "snap to" that I sued but still not true free aim either.

That's more in line with what the video showed ;)... and in PVP, people move around. In some MMORPG's the monsters move around too etc :).
 
If you want FPS-style free aim where you can shoot an enemy's knee to slow them down or something, that is. Read some of the interviews: it's not a tab target system.

I have. are you in the beta? from what I've read and seen, you have a reticule and can target what you want...but you won't miss. and if there are multiple enemies stacked, you can choose to target a certain one. that IS tab targeting or auto targeting (which is obviously what people mean when they say tab targeting, not necessarily using the tab button). i'm not saying that there's anything wrong with that...I'm just saying what it is.
 
I have. are you in the beta?

As legal counsel I'll simply state he can't answer that even though he's an anon on the internet because he thinks signing up for a free beta means he's in the CIA.

In any case hopefully there's a way to disable aim-assist and use freeaim.
 
I have. are you in the beta? from what I've read and seen, you have a reticule and can target what you want...but you won't miss. and if there are multiple enemies stacked, you can choose to target a certain one. that IS tab targeting or auto targeting (which is obviously what people mean when they say tab targeting, not necessarily using the tab button). i'm not saying that there's anything wrong with that...I'm just saying what it is.

I am, as I have said awhile back. I'm not looking to break the NDA though particularly (they've said disclosing that you're in is fine). What I mean by tab-targeting is where you can just select a target and press a hotkey, and it'll cast/shoot/whatever regardless of where your camera is pointed at, character direction, etc. so long as you have line of sight (in some games you don't even need to be facing the target :eek: ). ESO does not use that type of system.

Regarding true free aim in FPS style (ala BF3 or Counterstrike), that would be a good recipe for being slaughtered in any MMO I can think of as it would be horrifically inaccurate for an RPG where you're trying to be precise with things and PVP can involve hundreds of people in an area. In PVE you'd be at risk of hitting adds much more often instead of a boss and have a huge artificial skill handicap against you, in PVP you'd get butchered by anyone using traditional targeting or "homing targeting" for obvious reasons. I think, personally, that most people play an RPG to have a deeper game than a twitch shooter in many ways from progression to permanence of actions to social aspects to stats to theorycrafting & loadout planning to territory control in pvp, and countless other in-depth combat mechanics you can't have in an FPS. I could be wrong, but I'd say the majority of the time I'd be right.
 
As legal counsel I'll simply state he can't answer that even though he's an anon on the internet because he thinks signing up for a free beta means he's in the CIA.

In any case hopefully there's a way to disable aim-assist and use freeaim.

Some of us aren't jackasses who break everything we agree to at will, and actually understand the point of an NDA in the gaming industry. Also, you're hardly anonymous on here, you'd be amazed what a little tool called Google can dig up inside of minutes! If I started posting a ton of screenshots and did a detailed writeup of how most everything in the game works, do you really think it would be staying online and not DMCA-noticed to the forum in short order? Do you really think that any forum online is going to NOT disclose your IP/etc. immediately if served one? :p If so, I have a bridge to sell...

Oh, and while I imagine the only thing that would happen to me is I'd lose access, I happen to, moral issues of breaking NDA aside, like having my access ;).
 
Last edited:
I felt that the presentation yesterday was underwhelming. It was about 30 mins only. I was expecting they would had more to show. There will probably be a lot of interesting places to explore, and I was hoping they would show us some different locations, lol.
 
Back
Top