elvn
Supreme [H]ardness
- Joined
- May 5, 2006
- Messages
- 5,314
What's the difference between the BenQ XL2420T and the BenQ XL2411T ?
(and for that matter the Asus VG248QE)
(and for that matter the Asus VG248QE)
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Which has less ghosting/crosstalk with LightBoost?
Yes, the LightBoost displays have far less crosstalk.IMO the VG23AH>VG236H> S23A700D>Nvidia 3D Vision 2 displays for 3D movies
No, it's worse.The 2ms panel is greater than 1ms in what aspect? Crosstalk?
I have heard cheap ASUS product can have poor quality contorl, but ASUS didn't skip on the VG248QE's. It costs twice as much as a common 60 Hz monitor, so there's more incentive to keep quality high.Asus has real good quality control with these monitors. De-matted my 9th customers monitor and they have all had zero dead/stuck pixels.
I have heard cheap ASUS product can have poor quality contorl, but ASUS didn't skip on the VG248QE's. It costs twice as much as a common 60 Hz monitor, so there's more incentive to keep quality high.
$300 is still pretty cheap for a 120 Hz LCD -- the 120Hz displays used to cost a lot more than that before.
I own both the BENQ XL2411T and ASUS VG278H, so I can comment:Which has less ghosting/crosstalk with LightBoost?
It just struck me that 3 of these in portrait wouldn't work with 3D Vision surround ;(
Minor correction: nVidia version of 3D Vision does not use polarized light, no LightBoost monitors utilize polarized light as part of the 3D function. (You are referring to passive 3D). Active 3D Vision doesn't use polarized light.Correct, 3D vision is polarized light.
TFTCentral has tested LightBoost with their equipment and found
LightBoost outperforms all past scanning backlights they have ever tested,
including the old BENQ AMA-Z and Samsung MPA from 2006.
Check out TFTCentral's Motion Blur Reduction Backlights article!
Minor correction: nVidia version of 3D Vision does not use polarized light, no LightBoost monitors utilize polarized light as part of the 3D function. (You are referring to passive 3D). Active 3D Vision doesn't use polarized light.
That's the LCD polarizer, and has nothing to do with 3D function. It's just a side effect of how LCD's operate, in how the LCD panel adjusts light polarization to open/close pixels. That's how LCD's has operated since 1970. Even yesterday's LCD wrist watch had a polarizer.If you rotate the 3D glasses perpendicular to the screen such as portrait mode, the image goes away. That is why NVIDIA disables 3D in portrait mode. If that isn't polarization problem, I don't know what it would be. (But then I haven't tested in years as I don't care for 3D).
That's the LCD polarizer, and has nothing to do with 3D function. It's just a side effect of how LCD's operate, in how the LCD panel adjusts light polarization to open/close pixels. That's how LCD's has operated since 1970. Even yesterday's LCD wrist watch had a polarizer.
"Filmmakers and theater owners continued to experiment with the growing 3D market. Laurens Hammond and William F. Cassidy debuted their Teleview System in late 1922. This form of projection rapidly alternated frames from two film reels. Small viewers attached to the seats were synchronized to open and close their displays in accordance with the projector. Because of the cumbersome nature of the format, only one movie was ever developed specifically for the Teleview System."
Technically, depending on interpretation by other humans.3D vision = the entire package, glasses, emitter, software. How is my statement incorrect?
Was your calibration done in Lightboost mode? What display mode do you use (standard/nightview/etc)?
I suggest you buy a Titan instead!
Just so you know, setting contrast to 100 will cause some white clipping (See Lagom Contrast), and will also amplify the LightBoost trailing "sharp-ghost".Sorry, Lightboost set at 10 and contrast set at 100.
Just so you know, LightBoost is only supported on nVidia product.Hi all. I'm new to the forum. I’ve read all the pages of this post and I have a question that I'm sure you folks can answer. I am going to purchase a three monitor (VG248QE) set up and two 7970 or 680 to drive it. The question is which cards will have the biggest advantage? I was leaning toward the 7970’s because of better pricing and cf performance. But some of the disadvantages concern me: no light boost, 3 display ports on one card to run all @ 144hz, from the previous posts saying no 3-D. The 680 are more costly but from what I read will do light boost, 3-D but no 144 hz. Maybe those of you that have done ether setups can lay it all out straight. This will be a pretty good chunk of cash and some good advise will go a long way. Thanks for the help.
Thusly, a LOT less motion blur at 120Hz LightBoost than with 144Hz non-LightBoost.PixPerAn Tests on BENQ XL2411T and ASUS VG278H
baseline - 60 Hz mode (16.7ms continuously-shining frame)
50% less motion blur (2x clearer) - 120 Hz mode (8.33ms continuously-shining frame)
60% less motion blur (2.4x clearer) - 144 Hz mode (6.94ms continuously-shining frame)
85% less motion blur (7x clearer) - 120 Hz LightBoost, set to 100% (2.4ms frame strobe flashes)
92% less motion blur (12x clearer) - 120 Hz LightBoost, set to 10% (1.4ms frame strobe flashes)
LightBoost is a monitor feature licensed by nVidia graphics to monitor manufacturers, but it essentially requires nVidia drivers to unlock it in the monitor. So, it's software unlocking a hardware feature.Thanks for info. It sounds like the best setup for the three VG248QE would be to run at 100-120Hz, with Lightboost enabled at 10% and contrast set to around 65%. Would two 680 in SLI be able to handle this with setting set to reasonable levels on a game like BF3 multiplayer? Is Lightboost a hardware or software thing and is this something AMD might address?
I think that's a distribution amplifier you're looking for. (DVI distribution amp, HDMI distribution amp). TV stores use them to display the HDMI signal from one box to multiple TV's simultaneously.I just got my ASUS VG248QE and am spoiled by the lightboost@120HZ tweak. I currently stream and used to use a DVI to HDMI adapter where I split the HDMI signal with a box to two other outputs: one went to my monitor and the other went to my Avermedia capture card(only accepts HDMI) in the second PC.
Now I would like to keep playing on this nice new monitor @120HZ with lightboost and avoid having to use software to clone my display, taking a performance hit.