Asus VG248QE 144hz 3D Vision 2: The Official Thread

NCX

Supreme [H]ardness
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Jan 9, 2010
Messages
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Asus VG248QE Product Page with Specifications

Video & Written Review by NCX:

Video Review
Written Review


Other Reviews:
PC Monitors Review
Overclock.ru =DEAD='s Review [Russian, use Google or Chrome to translate]
PRAD's Review [German, use Google or Chrome to translate]


LightBoost HOWTO:
Lightboost HOWTO

The Main HardForum.com LightBoost Thread

Light Boost Media Coverage Page:
http://blurbusters.com/zero-motion-blur/media/

To Learn how to install ICC profiles click here and scroll down


ICC Profiles


Cr4zy said:
Calibrated under standard mode, brightness 18, contrast default, everything else default in 144hz
http://www.mediafire.com/?6gtxfahjjcj5ocx

and another;

Calibrated under standard mode with lightboost enabled 120hz at brightness of 10, other settings default
http://www.mediafire.com/?bgrb8xfjcxrnvs8

Both done with Spyder4Elite


I just calibrated my display with the iDisplay Pro. It definitely is not perfect, but is 100x better than the stock setup. Got it to 6540k, 119 cd/m2, and an average dE of 2.63.

Here is the ICC file:
http://www.mediafire.com/download.php?dvdhgbbhks5xhpz.


NCX said:
60hz Settings:

Brightness: 25
Contrast: 60
Red: 100
Green: 96
Blue: 88
Trace Free: 80 or 40 if you don't want to see overshoot and see streaking

ICC Profile:
http://rapidshare.com/files/1504112160/VG248QE60hzFinal.icm


144hz Settings:
Brightness: 24
Contrast: 60
Red: 100
Green: 95
Blue: 84
Trace Free: 40

ICC Profile:
http://rapidshare.com/files/177881568/VG248QE144hzFinal.icm


2D Gaming 6500k Lightboost ICC Profile and Settings:

Contrast 65
Lightboost 10% or first click

http://rapidshare.com/files/3265751339/3D6500kLB1Contrast65.icm

3D Gaming 7500K ICC Profile:

Contrast 65
Lightboost: Max

http://rapidshare.com/files/1236345226/3D7500kLBMAXContrast65.icm

For ICC profile instructions refer to my Video Review or scroll down on this page:
http://www.tftcentral.co.uk/articles/icc_profiles.htm
 
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TN panel, I presume (with that 1 ms response time)? I only bother to ask because of the foreign language combined with portrait mode photo (which is frankly irresponsible advertising for a TN monitor).
 
Does it support 1920x1080@144hz with Dual-Link DVI? What is the max refresh rate for Dual-Link DVI at 1080p?
 
Looks to be the same panel as the new Benq XL2411t, so it'll be matte. There are no other 24" 120hz "1ms" TN panels in production afaik.

Portrait TN is a disaster. I don't know how some people put up with it.

Yes it will do 144hz @ 1080p over DVI. In fact it probably wont do 144hz over DisplayPort.
 
The Asus is pretty much guaranteed to be better than the BenQ's too, so, if one wants a 23-24" matte 120hz+ display it would be best to wait. The XL2411t is only available in Europe.
 
Apparently the strobed backlight improvements on this monitor (lightboost 3d 2 ) are more impressive than just a 120 to 144 hz frame boost would have you believe, due to the brighter, briefer strobing. I guess the real test will be to see if the pixperan test show CRT levels of smoothness.
 
I think these "lightboost" circuits only work at 120 Hz though, so you would be stuck at 120 Hz instead of 144 Hz. The backlight strobing doesn't appear to be able to dynamically change to another refresh rate other than 120.

But then again 120 Hz with strobing is much better than 144 Hz without.
 
Are they just controlling monitor brightness via DDC (?not sure of proper name)?. Could explain why they say all OSD controls on the screen are non-available when in use.
 
I think these "lightboost" circuits only work at 120 Hz though
No, it isn't. It works fine at 100Hz, 110Hz and 120Hz on my Asus VG278H. All three has the zero motion blur effect, though I'd say the 100Hz utilizing longer strobe lengths only has "nearly zero motion blur" to my eyes for normal movement. Only the standard presets, and not custom resolutions, though. Some games, though, have framelimiters (e.g. 60fps@100Hz looks worse than 60fps@120Hz because of judder) but that is fixed by uncapping the framelimiter and getting the 120fps@120Hz for the zero motion blur effect.

There's nothing preventing LightBoost2 from functioning at 144Hz, but I suspect that image quality of LightBoost2 strobing will start to degrade when you go away from an optimal strobe rate. (Low strobe rates has too much flicker, High strobe rates starts to bleed into LCD physical pixel persistence limitations and response time acceleration shortcomings). You need it to properly strobe only once per refresh, too for the "perfect CRT zero motion blur" effect. Multiple strobes (e.g. PWM dimming) doesn't really help motion blur. Still, I think LightBoost2 144Hz will look better than 120Hz, if the monitor firmware doesn't prevent that ability.
 
It appears to be using the same semi-glossy coating as the VG23AH, just look at how reflective it is in the video! If true, this is fantastic because the matte coatings used by all of the current 120hz displays create a screen-door effect during 3D!
 
Hm, the monitor looks fairly matte and very close to the other matte screens on the desk in that video. The room is just quite bright possible giving the illusion of something more reflective. I've found the matte coating on the Asus "HE" 144 Hz screen to be a little bit better than the LG IPS coatings which can be just atrocious.

Seeing as this monitor invariably has an identical panel as the Benq 11T, I think they will have the same coating.

http://www.youtube.com/watch?v=oo5RpQzTjUw

From what I can see when the screen goes blacks, looks similar.
 
So the manual/driver is on the Asus website, no specs up there though.

Apparently unlike the news posts that claim 144 with a 72/72 split is possible with 3D it is not and only 120hz 60/60 supports it. But I figured that much anyway and I guess others did too.

There's also a interesting "GamePlus Function" Which is an OSD based crosshair and/or timer it appears.

The GamePlus Function provides a toolkit and creates a better gaming environment for
users when playing different types of games. In addition, Aimpoint function is specially
designed for new gamers or beginners interested in First Person Shooter (FPS) games.

gs0IM.png
 
sigh. Input lag anyone?

How many "new gamers" are likely to purchase an overpriced 144hz TN monitor?

I don't see how that "feature" can be implemented without buffering. I doubt they'll bother to disable buffering when the GamePlus "feature" is off, so we're looking at a minimum of 8ms extra input lag. Would love to be proved wrong.

They've just lost 1 sale until someone provides input lag measurements. Might just grab the benq xl2411t.
 
if this monitor comes up for sale in the US, please let us know.

I agree. I need something to replace my ASUS VG236HE which has a couple bright pixels now. I can temporarily cause them to go dark for about a week, then they're back. This panel has had a lot of issues with dead/bright pixels, otherwise it is a great 120hz monitor..esp. if you like glossy screens. The colors are really good for a TN panel. I am hoping the AG on the VG248QE is not sandpaper like some LG panels.
 
Waiting for more official info. It sounds like, again through facebook that there will be an actual official announcement at CES 2013, no words about availability however.
So I guess here's hoping it doesn't take forever to come out. and that when it goes 'official' at CES it should hit stores sometime after. It's been known of for some time so I hope it doesn't have months of waiting as I'm ready to throw money at them now.
 
235855.jpg


I'm a sucker for motion smoothness, something that I've been since a small kid, wondering why on some monitors stuff moved more smoothly than others before I had any idea about the technical stuff. It's good to see using the lightboost LCDs are finally getting there performance wise. Too bad it's always so that next-gen technologies are knocking on the door always when the previous gens are getting "there". I wouldn't have wanted to abandon Trinitron CRTs for LCDs anytime soon if there was the option of being able to buy a new CRT.
 
From a thread I tried to start on this monitor before being shown that this thread already existed.

Description from ASUS
Asus Product description page from ASUS (updated first week of 2013)
http://ie.asus.com/Display/LCD_Monitors/VG248QE/
Ultra-smooth action
144Hz rapid refresh rate with 1ms response time
ASUS VG248QE fast gaming monitor shortens the time it takes for rendered frames to display on the screen. Lower monitor latency gives a gamer the opportunity to improve their in-game response time.
The 144Hz rapid refresh rate speeds up the frames per second to deliver ultra-smooth motion scenes in 2D intense actions*.
The response time is also reduced to 1ms to eliminate tracers by controlling voltage levels when driving liquid crystals thus ensuring fluid and clear video playback.

Youtube from CES PCPer from 1/8/2013
http://www.youtube.com/watch?v=iIb6qIlArf4

TechPowerUp preview stats story from 11/2012
http://www.techpowerup.com/176185/A...onitor-with-144-Hz-Refresh-Rate-Detailed.html


Asus Press Release from 1/7/2013 that says the monitor will be released this month
http://press.asus.com/asus-announce...ablet-and-qube-with-google-tv-media-streamer/
ASUS VG248QE Fast Gaming monitor will be available from January 2013.
 
Hello everyone! this is my first post here :)

From a thread I tried to start on this monitor before being shown that this thread already existed.

Description from ASUS
Asus Product description page from ASUS (updated first week of 2013)
http://ie.asus.com/Display/LCD_Monitors/VG248QE/


Youtube from CES PCPer from 1/8/2013
http://www.youtube.com/watch?v=iIb6qIlArf4

TechPowerUp preview stats story from 11/2012
http://www.techpowerup.com/176185/A...onitor-with-144-Hz-Refresh-Rate-Detailed.html


Asus Press Release from 1/7/2013 that says the monitor will be released this month
http://press.asus.com/asus-announce...ablet-and-qube-with-google-tv-media-streamer/


I saw your first post about the VG248QE just 5 minutes after you made it, before it got moved over here and I had to Sub to Hardforum right after that :cool:

I being looking into this monitor for the past few week, and I being checking for updates for just about every hour or so. I made a post on a another forum (Not sure if I can say the name) but there have being rumors about the price being $450 about a week ago. Today the new "rumor" has it that the price for the VG248QE is going to be in the $399 range. Source http://www.pcper.com/news/Displays/CES-2013-Video-ASUS-VG248QE-144-Hz-24-and-MX299Q-29-219-2560x1080-Monitors



Edit: I have being informed that it is okay to post the link to the other forum, here it is. http://www.overclock.net/t/1331478/new-asus-vg248qe-144hz-1ms-tn-1080p
 
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There is official information being released at the Asus ROG website.

"AVAILABILITY & PRICING

The following products will be available in select markets from authorized ASUS resellers on the dates below. For more information, please contact your local ASUS representative

● ASUS VG248QE Fast Gaming monitor will be available from January 2013."


Source: rog.asus.com/199052013/news/asus-launches-vg248qe-24-inch-144hz-3d-gaming-monitor/

Seems that the Asus ROG site is temporary down.



Here is another article from Today. http://www.chiploco.com/asus-reveals-vg248qe-144hz-3d-monitor-along-with-several-other-products-at-ces-2013-20996/
 
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What's the downside to having no built-in emitter? Does that mean I need to buy the 3D Vision kit or something if want to do 3D?
 
I don't see how that "feature" can be implemented without buffering. I doubt they'll bother to disable buffering when the GamePlus "feature" is off, so we're looking at a minimum of 8ms extra input lag. Would love to be proved wrong.
You can do real-time OSD overlays with zero added input lag.

This has been done for a long time using analog television; that's how 1980's external closed caption decoders work (caption decoding weren't built into TV sets back then, deaf people had to buy external boxes). They wait for a specific scanlines before "interrupting" the analog video signal with its own generated pixels for the caption bar. Some old character generators worked this way, too, even back in the 1960's (When the Apollo landing was broadcast, some of the stations had a "MAN ON MOON" primitive pixelated text overlay on the video, circa 1969) and 1970's -- there was NO MEMORY back in that day, to framebuffer these on-screen overlays during broadcasts.

CRT displays had on-screen displays too, and they worked much the same way even to the 1990's. Today, even to this date, some (not all) digital LCD monitor OSD's behave the same way; an OSD chip simply monitor the digital dotclock signal and then "interrupt" with its own pixels "on the fly", to add a zero-input-lag OSD. In addition, it's also possible to do a separate OSD framebuffer with an alpha channel inside the computer monitor's memory (not on computer), and have a zero-lag real-time framebuffer multiplexor, too.
 
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