Mass Effect 3 SPOILERS THREAD

Free or not, I am not even going to bother with it. Yeah, I was that disappointed in how ME3 *stopped*. Maybe after a few days I will read up on it.
 
I played through on XBox - have saves right before, so won't be all that difficult to replay the last crap mission and see the extra footage. The SP may have sucked a bit, but to my surprise, I am still enjoying the MP aspect of the game.
 
For those who just want to see the extended cut endings:

CONTROL (Reaper Shepard monologue)
http://www.youtube.com/watch?v=m5J-QDTM8Zk

SYNTHESIS (EDI monologue)
http://www.youtube.com/watch?v=CFzrRz6Dc0Y

DESTROY (Hackett monologue)
http://www.youtube.com/watch?v=GgYYYmzr7_A

REFUSAL (Liara's memory device)
http://www.youtube.com/watch?v=PThzItSAT5c

They now actually made it so there's a little bit of difference other than the color. Depending on the choice, either Shepard, EDI or hackett will have something to say near the end.

The fourth option, where you refuse to pick any path, results in the continuation of the Reapers' cycle of destruction. (or maybe it's Bioware's way of saying f*** you to those who don't like their tri-color endings):confused:

At any rate, releasing these extended endings doesn't change my opinion about Bioware/EA. I'm not buying anymore DLC for this game/franchise.
 

So I know this is the spoilers thread, but I'll give a double warning here


***SPOILERS AHEAD***


After reading the article I doubt if I'm even going to download this, and I'm a huge, huge Mass Effect fan. IDT is dead for good, which IMO is a retarded move by Bioware/EA. The fanbase gave them a huge out to fix a lot of the rage, and instead they just doubled down on their piece of shit ending. Interestingly enough in my first playthrough I chose control, apparently thinking along the same lines as Bioware.

However the fact that the ME relays exploding doesn't take down entire systems, as the whole ending of ME2 showed they do, is retarded. There are still so many holes, I don't even, what is this... :confused::(:mad::mad:
 
I'm not even going to bother watching them on youtube. That article said enough. Still just as bad. Still just as many holes. Still negate all previous gameplay. Still doesn't make sense.
 
I only saw the destroy ending, but it's not too much of a difference. It seems the relays and the Citadel are just kind of broken, not completely destroyed, so I guess we don't have to worry about every relay system being completely wiped out. And I guess still frames are better than the text cards like they used in Dragon Age.

But my biggest disappointment; they didn't put my full name on the Normandy's memorial wall. I would have been completely satisfied if I could have just seen 'Cmd. Fuck Yo Couch Shepard' up on the wall. They put Anderson's full name, why not my awesome full name?
 
The new endings explain SOME of the weirdness from the original, but it really makes it hard to feel "good" about any of the endings. I agree with the writer of the article, the control ending seemed almost like the better option of the three. At least you remain as the "Shepard".
 
Because then they would have to commit to whether or not you are dead or not. Better to keep you hanging.

Yep. Again, haven't watched, but the article said the chest breathing scene is present in the destroy ending even if you don't have the score required.

"PLZ BI MOR DLC!!! ALSO NEXT GAM AS UR NOT DED!"
 
I only saw the destroy ending, but it's not too much of a difference. It seems the relays and the Citadel are just kind of broken, not completely destroyed, so I guess we don't have to worry about every relay system being completely wiped out. And I guess still frames are better than the text cards like they used in Dragon Age.

But my biggest disappointment; they didn't put my full name on the Normandy's memorial wall. I would have been completely satisfied if I could have just seen 'Cmd. Fuck Yo Couch Shepard' up on the wall. They put Anderson's full name, why not my awesome full name?

Interestingly enough, Fuck Yo Couch is exactly how I feel about BioWare these days.

Fuck yo couch, BioWare.
 
They have a name plate for you (one of the crew is holding in their hands, about to put it on the wall), so they already committed to you being dead, or at least to everyone thinking you are dead. But it just says Commander Shepard, no first name.
 
Ugh, this just re-opens the old wounds from my original playthrough. Even if they had "copped-out" and gone with some bland, generic heroic ending of, "You saved the universe!" with little differences based on the decisions you had made, it still would have been the one of, if not the, greatest set of games of all time.

If they had given us an ending that was fantastic, it could have been legendary, games that would likely never be duplicated.

Instead they took 3 absolutely incredible games and came up with the WORST POSSIBLE set of endings that completely SHIT on all of the time you spent in the games. It's one thing to write a bad ending, it's another to write an ending that almost completely invalidates everything you've done so far in the game. Motherfuckers man...argh! :mad:
 
OK, I watched the control ending and I've got a couple of comments. I'll try to keep this somewhat spoiler free and more generalized.

First off, Bioware is a bunch of fucking liars. They said they wouldn't change the ending, but they changed it in two KEY areas. (I'm actually glad for the changes, but wanted to call them out for being fucking liars, because they are.)

1.) The relays no longer explode completely. They do still break apart somewhat.
2.) The Normandy no longer crashes without wings. It's still forced down apparently, and the shots of it on the planet without wings were almost totally redone. This time to greatly reduce the amount of damage to the ship itself. This is to rectify the fact that the ship can be seen flying away from the planet later.

This ending is a ton of compromise. It does change the meaning of certain parts of the ending, or rather certain points. But it doesn't radically alter the endings themselves for the most part. Just expands on them. Basically a lot of the retorts BioWare employees had for certain posts about the universe's future being so bleak are simply confirmed on screen. They didn't give Shepard a ride off into the sunset ending either, but did grant one for the crew.

None of the starchild BS was changed. We knew it wouldn't be, but it's still circular logic and nonsense. This really plays out like a director's cut of a film that expands on a few points or scenes here and there. It does add clarity. So BioWare accomplished everything they set out to do with this for better or for worse. I finished watching the ending with a "that will have to do" type of mentality. Honestly I kind of like what they did with Shepard concerning the control ending. It still isn't as good as confirmation of indoctrination theory could have been, but they quantified what was stated about the control process in the original version. You do get to see what that really meant and what it means for the future.

I'm not sure if I can even bring myself to watch the Synthesuck ending as I'm appalled by its very nature. I'll watch the others later. Honestly, I'd simply watch the endings on Youtube. I don't think it's worth replaying so much of the game so long after most have totally put it down to do other things. I agree with the Forbes article in that it's kind of "too little, too late." It's better, but it's still not what we deserved, or even what the franchise deserved. And yes, there are still plot holes but the most prominent of them or at least the most unsettling were more or less resolved. You still don't know how your squad mates ended up on the Normandy, or how much time had passed since Shepard lost consciousness and then went up into the beam. Then again there is supposed to be some "before the beam" content which I haven't seen so maybe there is more to this.

Indoctrination theory would have been better for everyone, but BioWare is obviously too prideful and arrogant to have gone that route.
 
Ugh, this just re-opens the old wounds from my original playthrough. Even if they had "copped-out" and gone with some bland, generic heroic ending of, "You saved the universe!" with little differences based on the decisions you had made, it still would have been the one of, if not the, greatest set of games of all time.

If they had given us an ending that was fantastic, it could have been legendary, games that would likely never be duplicated.

Instead they took 3 absolutely incredible games and came up with the WORST POSSIBLE set of endings that completely SHIT on all of the time you spent in the games. It's one thing to write a bad ending, it's another to write an ending that almost completely invalidates everything you've done so far in the game. Motherfuckers man...argh! :mad:

Yeah, pare down the game and it should have been called "Man walks in a room and talks to an imaginary child. He may have schizophrenia."
 
LOL.

[strike=Option]Waiting for Dan_D to chime in on these new endings.[/s]

Never mind, a few posts too late, lol.

I haven't seen them all yet. But I did give my impressions on the one I did watch. I'll download it so I can experience it first hand when I replay the game, but right now I'm playing Arkham City when I've got time to play games at all.
 
He lost me when he said the Indoctrination Theory would have been the most brilliant ending to any video game ever. It certainly would have been better, but I mean come on...

See games like Silent Hill 2 or PS:T for good endings.

Silent Hill 2 is the benchmark for storyline in games IMO.
 
1.) The relays no longer explode completely. They do still break apart somewhat.
2.) The Normandy no longer crashes without wings. It's still forced down apparently, and the shots of it on the planet without wings were almost totally redone. This time to greatly reduce the amount of damage to the ship itself. This is to rectify the fact that the ship can be seen flying away from the planet later.

1) II always thought this happened. They just broke apart, not explode destroying systems like the DLC “The Arrival” for ME2. That was a completely different incident.

2) IDK, I’d have to watch it again but I didn’t notice the wings were gone tbh.
 
"A strange game. The only winning move is not to play."

About sums it up.

They added the new "refusal" option which is just a 4th way to lose. :rolleyes:

I agree with WOPR.
 
1) II always thought this happened. They just broke apart, not explode destroying systems like the DLC “The Arrival” for ME2. That was a completely different incident.

2) IDK, I’d have to watch it again but I didn’t notice the wings were gone tbh.

When it was caught in the explosion initially, you see the engines and the wings break apart. On the planet the cock pit is completely exposed due to missing most of the walls, there are tons of burns on the hull and the wings are completely missing.

And you misunderstand about the first point. Before the relay exploded and broke apart. In the new sequence the relay rings break apart but the larger section of the relay remains intact. Later Reapers are shown repairing and rebuilding relays in the control ending.
 
1) II always thought this happened. They just broke apart, not explode destroying systems like the DLC “The Arrival” for ME2. That was a completely different incident.

2) IDK, I’d have to watch it again but I didn’t notice the wings were gone tbh.

The scene where the beam-of-destruction catches up to the Normandy originally showed the wings getting either partially or completely destroyed. They took out that part in the new ending.

But I don't think it makes much of a difference either way; the wings house the regular engines, but the mass effect core is able to drive the ship on its own. That is the basis for its stealth drive as far as I understand. So not having the wings and their engines wouldn't mean the ship can't fly, it just might not work as well, or for as long.
 
The scene where the beam-of-destruction catches up to the Normandy originally showed the wings getting either partially or completely destroyed. They took out that part in the new ending.

But I don't think it makes much of a difference either way; the wings house the regular engines, but the mass effect core is able to drive the ship on its own. That is the basis for its stealth drive as far as I understand. So not having the wings and their engines wouldn't mean the ship can't fly, it just might not work as well, or for as long.

Incorrect. The Mass Effect core reduces the mass of the vehicle in flight, but it still requires conventional thrusters for manuevering, flight control and even forward thrust. All the ships thrusters are on the wings and these determine the direction of the Normandy. Without them landing the ship safely would have been impossible. The way it looks in the new ending, they may have been forced to set down in order to make repairs, but it was far more controlled and the ship's structure wasn't damaged beyond repair as it was shown to have been in the first version. Indeed in the new ending you can actually see signs of ongoing repairs which seem to confirm that.
 
Incorrect. The Mass Effect core reduces the mass of the vehicle in flight, but it still requires conventional thrusters for manuevering, flight control and even forward thrust. All the ships thrusters are on the wings and these determine the direction of the Normandy. Without them landing the ship safely would have been impossible. The way it looks in the new ending, they may have been forced to set down in order to make repairs, but it was far more controlled and the ship's structure wasn't damaged beyond repair as it was shown to have been in the first version. Indeed in the new ending you can actually see signs of ongoing repairs which seem to confirm that.

Where was all of this stated? Because the codex says: "the oversized Tantalus Drive Core generates mass concentrations that the Normandy "falls into", allowing it to move without the use of heat-emitting thrusters." Maybe it can fly, but not land without the regular thrusters, but I don't see anything that actually says anything to that effect.
 
You still don't know how your squad mates ended up on the Normandy, or how much time had passed since Shepard lost consciousness and then went up into the beam. Then again there is supposed to be some "before the beam" content which I haven't seen so maybe there is more to this.

This does indeed happen "before the beam". It seems very tacked on and odd but Shepard calls in Joker and they pick up the two squad mates and fly off.
 
Where was all of this stated? Because the codex says: "the oversized Tantalus Drive Core generates mass concentrations that the Normandy "falls into", allowing it to move without the use of heat-emitting thrusters." Maybe it can fly, but not land without the regular thrusters, but I don't see anything that actually says anything to that effect.

It may have been in the Mass Effect 1 codex entry for the Normandy.
 
I'm not sure if I can even bring myself to watch the Synthesuck ending as I'm appalled by its very nature.

Could you explain to me why you're appalled by the Synthesis ending? Maybe I have a twisted sense of reality, but I thought it was a decent "neutral" choice for what the ending as a whole was.
 
Could you explain to me why you're appalled by the Synthesis ending? Maybe I have a twisted sense of reality, but I thought it was a decent "neutral" choice for what the ending as a whole was.
You turn your "family" and friends, let alone all sentient life at your technology level, into the Borg.

While we're on that. Since when would the reapers just live alongside some newly formed electronic version of organics. The whole point of the reapers "synthesis" of life was to create new reapers. There's no attempt at trying to understand this story anymore, it's all just baloney.
 
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You turn your "family" and friends, let alone all sentient life at your technology level, into the Borg.

I see your point. I don't know, I guess if you look at it with that attitude, the other two endings have you enslaving a "race" of sentient beings or destroying them and other sentient synthetic beings. I guess it helps me deal with a less than satisfactory ending by being as optimistic as I can be about it.
 
There's no attempt at trying to understand this story anymore, it's all just baloney.

I had a comic here I can't find now that was Shepard and the kid chatting about the options and the kid ends up going, "Yeah, just go with it we have no clue what we're doing either".

Gonna try to find it, I laughed so hard when I first saw it.......and it's fitting. :p
 
EC = polishing a turd
its still a turd

but then this is what i expected im not let down but im not impressed ether

i hope EA dismantles Bioware soon they studio is dead
Mass Effect is dead
SW:TOR is dieing
its over
 
I haven't watched the new endings yet as I'm at work, but with the talk of voice-overs and such it sounds even more like this than it did before:

http://www.youtube.com/watch?v=i5sdlDK0TOw

Of course, that ending is 15 years old and fit the story of the game much better than what we have for ME.
 
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