ultraman7k
Limp Gawd
- Joined
- Jun 14, 2011
- Messages
- 267
been looking for it on the cheap, but it seems to be sold out at the price of $18.
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One of the most notable things about CDProjekt is the amount of polish that goes into the Witcher games.
http://www.youtube.com/watch?v=RTjJGyNsDsM&feature=player_embedded
The amount of after release support invested by CDProject is fucking unheard of these days! I have now joined the legion of CDProjekt fan boys!
they removed this video. another link for it?
Me as well.Works for me!
One of best looking game in a long time. I am surprised my rig (i5 2500k 4.8Ghz + HD 5850 975Mhz) can run this with everything ultra except uber & DOF almost always above 60fps @ 1680x1050. The geometry details on the terrain, rocks and walls are beautifully done. The fact that this game can look so good and run so well on DX9 really puts into question the need for DX11.
Yeah really, the only real way for DX11 to shine is if the game is built for it from the ground up (i.e. Battlefield 3). Otherwise, DX9 Witcher 2 is by far the best looking game on the PC.
Still think it's weird that [H] would rather cover console ports with DX11 effects bolted on than this game, but oh well.
I thought I'd fire this up and finally give it a test drive, and was baffled and pissed when I found that the only way to change key bindings was via ini file edit.
At least the option is there, but it's going to be a pain in the ass to get everything mapped the way I want it.
Note to game developers: Fifteen percent of your customer base is LEFT HANDED.
There is a setup button on the launcher. Change your keybinding there.
Last I checked (played a few months ago) I had to do 90% of my keybindings via the ini file because the launcher config just wouldn't allow it. Maybe they'll fix that in the 2.0 release.
Check again, one of the latest patches helped this immensly.
Actually, I felt the inventory in the first game was quite good. I'tll be interesting to see what changes in the 2.0 patch.
I tried that and didn't have an option to set key bindings in the launcher menu or the ingame menu.
I'll get through it eventually because Geralt is the baddest of badasses, but generally speaking, it's a pain in the ass to screw around with halfassed keymappings. As an example, DX:HR won't recognize the numpad enter key, and loads of games don't recognize when the mouse buttons are swapped.
I tried that and didn't have an option to set key bindings in the launcher menu or the ingame menu.
I'll get through it eventually because Geralt is the baddest of badasses, but generally speaking, it's a pain in the ass to screw around with halfassed keymappings. As an example, DX:HR won't recognize the numpad enter key, and loads of games don't recognize when the mouse buttons are swapped.
So you have the game on DVD? Can't you just download the patches from CDProjekt's website and then fire the game up? I don't recall having to run it through Steam.
When is the next patch due out? I can't seem to find much about it.
CD Projekt said:Patch notes
Numerous improvements have been made in the targeting system.
Parrying is now unlimited (even when Vigor is completely depleted), though parries no longer cancel all damage (maximum 50% reduction once the relevant ability has been acquired).
Responsiveness of game controls has been improved. This includes but is not limited to casting Signs, parrying, and attacking immediately after evading an opponents assault.
Geralts attacks are no longer interrupted by attacking opponents. Attacks are now contiguous and foes cannot interrupt Geralts attacks by landing a blow.
Assorted fixes now prevent opponents from incessantly attacking Geralt after he has been knocked down. Geralt can no longer be knocked down repeatedly in quick succession. Also, he rises quickly while evading subsequent attacks.
Geralt no longer attacks opponents located behind other opponents positioned nearer to him.
The target locking system has been improved. Preference is now given to previously highlighted targets.
Target selection has been improved. Priority is now given to foes affected by a critical effect facilitating the completion of a finishing move.
The additional two steps Geralt took after mounting an attack with the W, S, A or D key depressed have been eliminated.
Attacks can now be continued even when a key controlling Geralts movement (e.g. W, S, A, D) is depressed.
Attacks can now be continued if the attack key is depressed immediately after the final strike of an attack animation sequence.
Geralt can now pivot 180 degrees immediately after completing an attack.
Assorted problems with key responsiveness have been resolved. Keys no longer need to be depressed twice or more to trigger a given action.
A distance attack problem has been resolved. Geralt now mounts distance attacks (lunge with sword in hand in the Fast style) when opponents were located at a suitable distance from him.
Other corrections and amendments:
Casting several bombs no longer blocks further inputs.
An option has been added to the configuration tool enabling aspect ratio to be set independently of resolution.
The amount of disk space required for game patching has been reduced.
The loading of selected Witcher 1 game saves no longer causes the game to crash.
A greater number of monsters now appear in the cave leading to Loc Muinne.
Improvements have been made in the manner in which monsters are spawned in the mist in Chapter 2.
The visual effect accompanying Adrenaline use no longer disappears prematurely.
Archers now draw their swords more quickly when Geralt approaches.
Mages no longer automatically cast shield spells when Geralt casts daggers at them.
The game is now paused when Geralt executes a finishing move in combat.
The troll in Chapter 2 has been corrected. Previously, in some circumstances he could not be attacked.
Physics on cast daggers have been improved.
The site for aiming daggers is now more visible.
Geralts animation when he dies while casting the Axii Sign has been corrected.
An exploit in the fight against Letho has been eliminated. Previously, this foe could be killed by casting bombs in quick succession.
An exploit related to the Insane difficulty setting has been eliminated. Previously, game saves could be loaded with difficulty set to this level, which was contrary to design intentions.
Camera positioning/operation has been corrected during the boss fight against the kayran.
Camera control via gamepads has been improved.
Assorted adjustments have been made in mutagen statistics.
The Junk filter in the Inventory has been adjusted to provide for correct item filtering.
In the Inventory, the dialogue window warning of prohibited actions has been corrected.
Assorted corrections have been introduced to the mini-map in Chapter 1.
Audio balance throughout the game has been adjusted.
Erratic character teleportation in minigames has been eliminated.
Assorted adjustments have been made in animations applying to nekkers.
A minor bug in the Scent of Incense quest has been resolved.
Numerous minor fixes have been introduced in character lip-sync throughout the game.