I tried Immortal + Stalker build today, seemed to work nicely. any downsides to that combo?
Units with low damage per hit but high DPS (marines, hydralisks, zerglings, etc.)
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I tried Immortal + Stalker build today, seemed to work nicely. any downsides to that combo?
Units with low damage per hit but high DPS (marines, hydralisks, zerglings, etc.)
Marines arent too good against stalkers, only immortals
what must you have to be able to play teams game and run the game smoothly. my rig is in sig and i play with everything mostly on ultra a few things on high. and if i play 2v2 3v3 4v4 and we do a big battle talk about lag. juss think 4v4 max food in a big battle lol.
Godamned Zero Hour. Need the destroy 4 hatcheries on hard acheivement to get the Adjutant icon, everything else was easy, just this one is causes me too many problems. I have about 35 marines and 7 medics, they run out and get eaten straight away. Is there a trick to it?
http://starcraftarena.net/forum/index.php?topic=3322.0
You can kill two hatcheries early and they will rebuild them, then repeat.
Thanks. That makes more sense. I was going with a huge single attack and then propelling it forward. Ill try it later!
That can work too. Just build up until there's 7-8 minutes remaining, and just steamroll a few bases. Start from the west base (I think there's 3 hatcheries) and the go northwest to pick off the last one.
It kind of worked, I went left though...big mistake. Need more terran practice. I can do zerg and protoss fine, I just get stuck doing zerg building methods, which don't work too well with terran. I'm going to do this.
Carrier rushing is fun.
I'd better take a break from Reach and play SC2 before they nerf the hell outa my beloved Void rays.
That's like saying MMM couldn't possibly coming at me going up against a T.
Have you watched Day9's Funday Monday segment recently? He challenged players not to expand until a Carrier starts building. Some great games he showed off, including a couple wins from Huk, a top level toss player in North America.
MMM = a ball of Marines+Marauders+Medivacs, a popular strategy amongst terran players.What?
Yep, a void ray nerf is probably the most requested nerf by players. They are the most imba unit in the game, having the cost and quick access of a tier 2 unit but outclassing tier 3 units.I still think Void rays fully charged are just too buff.
Yep, a void ray nerf is probably the most requested nerf by players. They are the most imba unit in the game, having the cost and quick access of a tier 2 unit but outclassing tier 3 units.
You have to realize how fragile, expensive, and slow they are
Any good player who scouts and sees it coming should have no reason to lose against it
I'd better take a break from Reach and play SC2 before they nerf the hell outa my beloved Void rays. Stop fucking bitching void haters, if your spending alot of resources on a unit, it should be ultra powerful compared to cheap units, otherwise, whats the fucking point?
Starcraft online virgin players are some of the bitchiest people on the planet I swear to God. Right next to MMO players.
I am a diamond level player. I play Protoss myself and yet I still think they need to be nerfed. For 1v1 they are not as bad, but for 2v2 and up sometimes 3-4 of them can win the game even if properly scouted. The main reason is they are strong against Zerg since zerg has no aa at tier one other than the queen. As a toss player I usually have no problems countering void rays with phoenix and stalkers.
I just think that the fully charged form is one of the strongest units in the game. Yes they are slow but have you seen the void ray with the speed upgrade? They fly fast. And yes I know no one really gets that speed upgrade.
Comparing Tiers is retarded. Tier 1 marines kill T3 carriers. Dont compare Tiers
Honestly, I believe the main issue is map design. I don't like the fact a player can easily choke a pathway with 2-3 structures. It just encourages turtling and straight teching with minimal harassment
I personally think the tiny 1v1 map chokes are ridiculous. I don't mind chokes, but goddamn, 2 buildings?
Some of the MP maps have more reasonable chokes. I think chokes should honestly look like those.