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Question - is the second mission in the demo always the same no matter if I choose America or China site?
I had a miss that hit the box the alien was using for cover...I wish I had tried actually shooting the box on purpose..I had another squaddie that would have had an unimpeded line of site if he hadnt already missed (shot wide and hit nothing).
only one base in the retail game too? that sucks, I got the impression I could eventually add others and perhaps be able to field more than one team or specialize bases...
I'd check out RPS (Rock, Paper, Shotgun) for an article they published today as they actually call it "Some Things You Should Know About The XCOM Demo" where they basically tell people the demo isn't anywhere close to the quality of the finished game and was purely an on-rails tutorial.
http://www.rockpapershotgun.com/2012/09/25/some-things-you-should-know-about-the-xcom-demo/
They shouldn't put out the demo then. Bad demos can hurt a product much more than the help.
Played the demo last night, not impressed one bit.
I still don't like the small squad. I also dont like the way that you only have two actions? what happened to the movement points? The two actions seem like console thing. I'm ok with there being two actions so to speak in that, action one will let you move far enough to have enough time to make a shot, and then you can also use action two, but no shot made. The original had that and it worked.
The class system seems ok, but not great. You almost have to take one of each, but then you should have a squad of 6-8, not of 4. And how you can load your squad out is also very limited. Not a fan of the soldier load-out. What happened to all the customization? It's so dumbed down now. I like to have a grenade thrower solder with a pistol, but i don't think i can have that in this game.
I kind of liked the way the base looked, that's about it. Everything else felt too much like a console.
Excitement dashed. Expectations lowered.
They shouldn't put out the demo then. Bad demos can hurt a product much more than the help.
I had a miss that hit the box the alien was using for cover...I wish I had tried actually shooting the box on purpose..I had another squaddie that would have had an unimpeded line of site if he hadnt already missed (shot wide and hit nothing).
I agree, the pointer to grid positioning seemed off and at times the game seemed to run kinda badly. I'll give the performance a break since its a demo but the mouse thing and the camera scrolling sucked.
I agree that it isn't exactly very long, consists mostly of the tutorial, and doesn't allow for any freedom, but it's just the demo. Combining what I saw, with what I know is in the full game, I think this is going to be a GOTY contender.
What confuses me most is that people are complaining about the lack of action points, as though this was a surprise. They went over this countless times, and I think the change is for the better - I'm now more focused on tactics than I am micromanaging how many APs I need to shoot my pistol x times after walking y squares. To me, this method achieves the same effect of the APs (restricting squad member's from doing too much in one turn) while making it easier to manage. I'm sure it's a polarizing decision, but in my opinion this change is definitely for the better.
Regarding the performance problems, I didn't have any issues whatsoever on my rig. Perhaps it's a driver issue? Running the latest from nvidia here.
Serpent said:When you said shot wide, do you mean it went completely off like 2 boxes away? I haven't seen that, but if that's true, that alleviates the game a bit better. As for trying to hit the box, you won't be able to, at least I haven't. The only time it let me was when I used an AOE attack. It didn't let me shoot in front of an alien.
What confuses me most is that people are complaining about the lack of action points, as though this was a surprise. They went over this countless times, and I think the change is for the better - I'm now more focused on tactics than I am micromanaging how many APs I need to shoot my pistol x times after walking y squares. To me, this method achieves the same effect of the APs (restricting squad member's from doing too much in one turn) while making it easier to manage. I'm sure it's a polarizing decision, but in my opinion this change is definitely for the better.
I definitely like the action points better, it allows for more varieties in strategies like the other person said.
No doubt the game would take at least twice as long to complete with APs. Having recently played the Jagged Alliance reboot, I think perhaps this is a justified simplification.
Explain?
I think that's not quite right. From what I've seen, the soldiers in the new x-com have a greater moveemnt grid, true. But if you change it to AP, they'll have more AP than they had in the older one. Which would allow for the same time to complete and maybe even faster because you can shoot twice.
Game of the Year material....I don't even....
In XCOM, even the amount of ammo in the gun is represented cartoonishly, so i think you are right, its for kids that don't know math yet...
It's a console game, so they had to make it so even the average eight year old could play it.
I downloaded the demo as well and its everything it can be and more.
This should not be called a remake of Xcom if you want that go purchase www.Xenonauts.com.
This Xcom is a reimagining of the original and I dare to say a hell of a reimagining.
Bargain Bin..lol thats where I purchased the original one back in 1996 I wont make the
same mistake twice. This game has so much going for it that Im going to purchase the
DVD copy from gamestop which comes with the Elite Soldier pack and customization plus
some bad ass map of the base a patch and an Art Book and YES it will be worth every penny.
WTF is wrong with kids these days?
the GMG link is $44... anyone got a cheaper one?
nevermind looks like steam at $49 is the best deal since you get the tf2 items and a free copy of civ5...
Title was not an 'honorary' thing in original X-COM UFO Defense. Each time a unit 'leveled' in the old game, it got additional stats. You couldn't set the stats, and the amount/ones that got boosted were random, but it did have an appreciable effect.I don't know if its trolling or not, but there are a few n00bs that are saying that they will pick it up, but don't mention how good it is...
I also find that type of post confusing and, as i said, bordering on trolling/shilling since A) you're a n00b b) all you do is say that something is great without saying why, while other have pointed out that no, no it's not, and have stated why it's not so great. ... We may be cynical, but time will tell.
Other than the name, and that you have a team that will fight aliens, there aren't all that many parallels with the original that I can see (No attacks on your base??? really!? Even the UFO series had that) The game could have been called something else and it would have been ok, like Xcom: Tactics.
I know that you will almost never please everyone when you are redoing a classic.
One thing that I don't like, and im not sure how it will play out, is that rank, in the original, was an honorary title, here its tied with skills. So i wonder if at the end, you will have 4 colonels as your primary team, since that's the only way you will unlock all the skills.. just seems silly.
It's $34 with the voucher GMG25-EVFWS-4Z4ZN (good till oct 8)
I never played the original XCOM (I am old enough by far but it just never registered on my radar for some reason) and I like how the cover system, upgrades and squad combat seems to be playing out (I hope the community can do some modding and DLC to maybe plug the gaps) but what I really want is for the guys at THQ to see this and make me a Warhammer tactical strategy game with similiar gameplay and space marines, eldar, necron, orks, tyrannids and chaos marines all fully fleshed out as playable races with seperate campaigns and whatnot.
I don't know if its trolling or not, but there are a few n00bs that are saying that they will pick it up, but don't mention how good it is...
I also find that type of post confusing and, as i said, bordering on trolling/shilling since A) you're a n00b b) all you do is say that something is great without saying why, while other have pointed out that no, no it's not, and have stated why it's not so great. ... We may be cynical, but time will tell.
Other than the name, and that you have a team that will fight aliens, there aren't all that many parallels with the original that I can see (No attacks on your base??? really!? Even the UFO series had that) The game could have been called something else and it would have been ok, like Xcom: Tactics.
I know that you will almost never please everyone when you are redoing a classic.
One thing that I don't like, and im not sure how it will play out, is that rank, in the original, was an honorary title, here its tied with skills. So i wonder if at the end, you will have 4 colonels as your primary team, since that's the only way you will unlock all the skills.. just seems silly.