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X-COM Enemy Unknown

Yeah there seems to be issues with enemies randomly appearing right next to your squad. I've had it happen to me too before with a group of 3 enemies that appeared right behind me at the start of a mission right after I finished my first turn, right where my own squad started.
 
That's utter bull man.

Okay, someone who has played multiplayer will have to tell me the answer to this.

When you use the mind meld with a sectoid, are you allowed to move afterwards? Because a sectoid I was just fighting, after restarting my ironman classic, just did that, two or three times already. Never seen this until now, so I was under the impression a mind meld was like a shot, and prevented further motion afterwards.
 
So I finished Xcom last weekend. I have to admit, I felt a little empty and sad inside because as good a game that Xcom is, I really have no desire to play it again.

The original, I must have played through at least 10 times and in all honesty I'd rather play through that again instead of this latest offering.

Oh well.. Guess I'll just have to keep waiting for that 1:1 HD remake I've been after all these years. Hopefully Xenonauts can fill a little bit of that void.
 
I'm hoping Xenonauts turns out to be more faithful to the original X-Com as well, although I am still enjoying XCOM:EU.
 
So I finished Xcom last weekend. I have to admit, I felt a little empty and sad inside because as good a game that Xcom is, I really have no desire to play it again.

The original, I must have played through at least 10 times and in all honesty I'd rather play through that again instead of this latest offering.

Oh well.. Guess I'll just have to keep waiting for that 1:1 HD remake I've been after all these years. Hopefully Xenonauts can fill a little bit of that void.

I have to agree. XCOM is good game but in comparison to the original it falls short on the details. Too many bugs and too many things where it just feels off or they took shortcuts etc etc.

I'm actually replaying tftd at work right now because I've lost interest in xcom eu. Even the higher difficulties don't excite me much.

New mod out since the last time I played it tftd. So far petty fun.
http://www.ufopaedia.org/index.php?title=TFTDextender
 
You probably don't... esp, if it's anything like mine. Low pay and stupid bureaucracy .... but it might not be like mine. If, so, i would like that job too.
 
So on my second month, 5 countries just went full red from orange, I only have enough money for 3 sats, which means losing 2 already before the 3rd month? Time to restart, again! I swear I always get bad luck in this dice rolling, or RNG, whatever you wanna call it. Is it even possible to save all countries from leaving on classic or imposssible? I mean dont get me wrong im not expecting perfection, Im ok losing 2 countries max later if evertything else is going well, but this early on just sucks.
 
2 countries isn't bad. I wouldn't restart because of that. Restart if your high rankers are all dead, or if you've lost key countries.

I think I'm gonna mod my game now though. 2nd wave sounds cool, and I didn't like the inherent cheap bonus they got.
 
So on my second month, 5 countries just went full red from orange, I only have enough money for 3 sats, which means losing 2 already before the 3rd month? Time to restart, again! I swear I always get bad luck in this dice rolling, or RNG, whatever you wanna call it. Is it even possible to save all countries from leaving on classic or imposssible? I mean dont get me wrong im not expecting perfection, Im ok losing 2 countries max later if evertything else is going well, but this early on just sucks.

I think the first terror attack can happen in the second month. If you can focus high panic to a continent, it's worth at least finishing that month to see if your terror hits that continent. That's how I got past the second month on impossible, lowered panic for a few countries that were maxed out. Third month I used the base attack, fourth month was manageable with satellites, fifth month was full coverage.
 
some of them just completely suck, but the game prevents you from running into any dupes within the same playthrough. there's actually alot of them, like over 40 unique maps so you could still be running into ones you've never played in like your 2nd or 3rd run, depending on how long you took with each game.

I just found out the alien base was random on what is my second play through, so that made me happy...I'll look forward to the final base being different (hopefully)
 
So I finished Xcom last weekend. I have to admit, I felt a little empty and sad inside because as good a game that Xcom is, I really have no desire to play it again.

The original, I must have played through at least 10 times and in all honesty I'd rather play through that again instead of this latest offering.

Oh well.. Guess I'll just have to keep waiting for that 1:1 HD remake I've been after all these years. Hopefully Xenonauts can fill a little bit of that void.

Also agree. I currently load up the game, play a few missions, then go play something else. I have no idea how DLC might make me play again.
 
Classic is unforgiving, I feel like there should be another difficulty between classic and normal. So many dead rookies...
 
I wish there were special missions to get some countries back into the xcom project after you have lost them.
 
finished it a second time on classic with 6 psychic trained soldier.... boss was cake walk :/
 
Classic is unforgiving, I feel like there should be another difficulty between classic and normal. So many dead rookies...

There's a lot of difficulty mods out there for that reason. A lot of people liked some of the features in classic, but found it too unforgiving.
 
people are being so nice with words like "unforgiving". I prefer to go with more honest terms like lazy, halfassed, or unfuckingplayable. other than the numerous game-breaking bugs that the game shipped with, which may or may not have been fixed in the one patch thats been released so far, all the higher difficulty modes present you with are either completely unwinnable situations, or outlandishly overpowered ai, that just becomes comically feeble when you figure out how to exploit them.

one of the balance mods I've found that doesn't seem too heavy handed is the ufo rebalance, which I intend to try out at some point. the difference with this one here is that he has gone into each difficulty mode and slightly tweaked all the hp and damage values to pretty much every aspect of the game, balanced around classic instead of the way they balanced it around easy/normal. there are also some optional builds included for the more significant changes (like plasma nerfs) that you can choose from, I like that.
 
people are being so nice with words like "unforgiving". I prefer to go with more honest terms like lazy, halfassed, or unfuckingplayable. other than the numerous game-breaking bugs that the game shipped with, which may or may not have been fixed in the one patch thats been released so far, all the higher difficulty modes present you with are either completely unwinnable situations, or outlandishly overpowered ai, that just becomes comically feeble when you figure out how to exploit them.
Except, people have played it and beat it.

Yes, there are bugs, but if the bugs bother you, it's a quality problem not the difficulty problem other people are addressing.

It's really not as hard as it truly seems. It's just boring when you play to win on the higher difficulties because you're basically moving at a snail's movement and being wary and cautious of every step you take.
 
I'm having a lot of fun on normal Ironman, but TBH once I beat it I really doubt I'll go back to a harder difficulty. It's fun and addictive yet I can't help but miss certain features that are glaringly obvious to someone who has played the originals.

Your medic is down and bleeding out in need of medical attention? Shame you can't pick up his medikit and stabilize him.

Grenades go in your 'backpack' now and you can't carry more than one, or anything else for that matter, without the right skills.

The way that satellites are a completely gamey mechanic. They are your only source of income, they completely negate panic when you first launch them, they're your only way to fight panic in the first place because of how the missions are scripted and you can't intercept UFOs to prevent missions, instead being forced into choosing between 2 or 3 countries to help.

Total artificial difficulty along with the boosted stats of the aliens in the harder difficulties.

The pacing of the progress in the game is too quick, you race through research and various missions whereas in the original the pace goes more slowly and the tension really builds up.

Instant manufacturing, no need to plan what weapons and armor to build in advance.

No more ammo management which is honestly quite nice, but the rest of the inventory system is virtually nonexistent.

Can't force fire to destroy cover without wasting valuable explosives.

Can't pickup enemy weapons and grenades, even if you knock out the enemy an they drop them.

Single human base, and no alien assaults on your base.

The maps seem smaller and more narrow; if you push forward a bit you're guaranteed to run into the UFO. Smaller map also means smaller squads and less aliens.

I'm sure there's plenty more, but that's the ones I can think of off the top of my head.

I had a lot of fun with XCOM yet as I've said there's many things missing. On the other hand, I've been enjoying Xenonauts since I've preordered it. Seems much more faithful to the original.
 
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Did you ever run out of ammo in the older games? I sure as hell did not. They gave you plenty, not to mention, lasers were infinite without reloads.

But yea, there are tons of things that made the original great. Some of it was a bit too much but it worked... and it worked well.
 
Except, people have played it and beat it.

Yes, there are bugs, but if the bugs bother you, it's a quality problem not the difficulty problem other people are addressing.

It's really not as hard as it truly seems. It's just boring when you play to win on the higher difficulties because you're basically moving at a snail's movement and being wary and cautious of every step you take.

including myself. you maybe missed the point entirely, if proposing there's a difference between quality and difficulty. this is why they can get away with such things these days, people actually feel like they've accomplished something just because it's winnable, and devs think their job is done once they have achieved that effect.

its not hard at all, the point being it's not fun to play. once you have it figured out, you can easily dance around this buffed vision, warping spawns, absurdly op aim and crit boosts. all the game does is present unwinnable situations to you early on, like worldwide panic, soldier panic, and vastly superior weaponry, to simulate the feeling of despair and progression. until you reach the mid point, where everything suddenly becomes a joke, and you evolve into this master race that smites aliens like insects.
 
What you might think is not fun, might be fun for others. It isn't based on a sole opinion alone. I know because lots of people think Ninja Gaiden 2 wasn't fun on the higher difficulties, but it was fun for me and a lot of other people.

I don't disagree with you that the game is stupid and boring to play on the higher difficulty. Especially in the terms of the way it tries to up it's difficulty with unfair bonuses instead of just a better AI or alien upgradability to counter your own. But it's not unwinnable as you suggest and it may not be boring for others, more so, since you said you've beat it yourself. It must've provided you with entertainment. Unless you drudged through it just to drudge through it, and if you did, then mission accomplished, they got you to play more.
 
on normal mode , i finished it pretty early , 3 months ... and in classic mode took more than half a year... and more since i tried getting the battleship... anyways just to say that i got alot more maps i hadn't on my first play through ....didn't get the limousine in the road mission for exemple till classic.
I guess if u play on normal long enough you might get all ship types and maps.... just my two sense on replayability.
 
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I'm having a lot of fun on normal Ironman, but TBH once I beat it I really doubt I'll go back to a harder difficulty. It's fun and addictive yet I can't help but miss certain features that are glaringly obvious to someone who has played the originals.

Your medic is down and bleeding out in need of medical attention? Shame you can't pick up his medikit and stabilize him.

I actually thought about that too...seemed kinda silly but I figured a heavy artillery specialist wouldnt know how to plug gaping hole in someones body too well...

Grenades go in your 'backpack' now and you can't carry more than one, or anything else for that matter, without the right skills.
I agree, I hate that stupid backpack and its single item functionality!

The way that satellites are a completely gamey mechanic. They are your only source of income, they completely negate panic when you first launch them, they're your only way to fight panic in the first place because of how the missions are scripted and you can't intercept UFOs to prevent missions, instead being forced into choosing between 2 or 3 countries to help.

+1
[snip]
Can't force fire to destroy cover without wasting valuable explosives.
this is almost unforgiveable, probably be a dlc add on (Id call it "Elite Tactics", now with box shooting!)

Can't pickup enemy weapons and grenades, even if you knock out the enemy an they drop them.
I kinda get this, in the field picking up an unidentified weapon...

Single human base, and no alien assaults on your base.

Probably more DLC

The maps seem smaller and more narrow; if you push forward a bit you're guaranteed to run into the UFO. Smaller map also means smaller squads and less aliens.
yeah, way to linear without enough terrain changes....I only once totally missed the crashed ship...it was way off in the corner

I'm sure there's plenty more, but that's the ones I can think of off the top of my head.

I had a lot of fun with XCOM yet as I've said there's many things missing. On the other hand, I've been enjoying Xenonauts since I've preordered it. Seems much more faithful to the original.

I gotta check out this Xenonauts I keep hearing about...
 
I actually thought about that too...seemed kinda silly but I figured a heavy artillery specialist wouldnt know how to plug gaping hole in someones body too well...

Maybe, yet anyone can equip a Medikit before a mission regardless of class, it's only the one Support skill that lets you use the same Medikit 3 times per mission.

I kinda get this, in the field picking up an unidentified weapon...

Maybe, but if you had the appropriate research to use the weapon, it's a pointless restriction. In the original, you could pickup any dropped weapon or grenade mid-mission yet you couldn't use anything without researching it first.

Heck, same goes for downed friendlies too. Can't pickup their unused grenade or weapon if you need one.
 
Just preordered Xenonauts Premium. Currently installing it's alpha.

I'm not a huge fan of it's art style though. But hey, it does look pretty cool, and it's indie. I'd like to help out an indie developer if it's in my interest.
 
I like the art-style personally, at least as far as the Battlescape & UFOpaedia stuff. The images for the personnel could use a little more of a professional touch though I think.

I also preordered the Premium package when I first saw it.
 
Maybe that's it. It looks unprofessional, with some of it not really well matching with others.
 
The personnel uniforms look like something a school janitor would wear too. :) Cosmetic gripes such as that are really the only thing I can find fault for at this point, and they're saying that stuff like that is likely to be improved on.
 
Wow though...... you get attacked by so many ufos... it's ridiculously frequent. It wasn't even a month yet and I got bombarded by like 15 ufos.
 
The original had a lot of UFOs too IIRC, and even at the beginning they’re almost always the very small variety with a single alien scout. Probably just seems like a lot more UFO activity simply because you’re actually able to detect and intercept every UFO, unlike the remake where it’s just another scripted mission event.
 
I played the original and pretty recently as well, but I definitely don't remember this much.
 
I think you may be right, certainly does seem to be more UFOs right off the bat in this. I'm sure that could end up being tweaked before release. As it is, it seems like a lot of this game is meant to be very moddable too. Probably won't be too long before people do a X-Com total conversion (proper names and aliens and such.)
 
The original had a lot of UFOs too IIRC, and even at the beginning they’re almost always the very small variety with a single alien scout. Probably just seems like a lot more UFO activity simply because you’re actually able to detect and intercept every UFO, unlike the remake where it’s just another scripted mission event.

this is actually possible in eu as well, just cut/removed from the final version for some reason. there are second wave and balance mods that restore parts of this, like clicking on the globe to choose missions, or intercepting ufos before they can harass certain regions.
 
this is actually possible in eu as well, just cut/removed from the final version for some reason. there are second wave and balance mods that restore parts of this, like clicking on the globe to choose missions, or intercepting ufos before they can harass certain regions.

Yeah I saw that too, was considering messing around with some of those tweaks once I finished a playthrough.
 
just want to say this game came out of left field for me. i love it!

never played original, wish i had.
 
Beat this on Impossible difficulty. The final section is trivial with setup snipers. You miss out on some of the conversation.

In the ending scene when the volunteer pushes the rest of the squadmates out the door, if you kill off all the other squadmates and he's the only one left, the same cutscene happens, there just aren't people there. He basically shouts at the air and releases a shockwave for no reason.
 
Is there documentation somewhere that details what each class and sub-type, their equipment, etc. does in multiplayer?
 
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