Ur_Mom
Fully [H]
- Joined
- May 15, 2006
- Messages
- 20,689
After an hour and a half of play, I'm hooked. This is bad ass. Is World of Tanks and Planes just as fun? It's kick ass. I lost a few and won a few, but I'm getting better.
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After an hour and a half of play, I'm hooked. This is bad ass. Is World of Tanks and Planes just as fun? It's kick ass. I lost a few and won a few, but I'm getting better.
I went from sucking at DDs and hating them to learning how to play them better and starting to like them. DDs definitely require more tactical gameplay than just the arcade style point and shoot (simplified) of Cruisers and Battleships.
American Destroyers really favor guns and have the torps as auxiliary since the ship can be detected at 7km but the torps only go 5.5 km. Thus American DDs are more useful in chokepoints where there's a higher likelihood that you will be able to catch hostiles within torp range. Leave yourself enough room to maneuver to turn and use the other side of your torp launchers as well. (Major weakness of US DDs imho.)
For Jap DDs torps are everything. The guns suck, the range sucks, the traverse sucks, just all around suckage. However, detection range is 6.1 km yet torp range is 7 km. That allows for hit and run style attacks without being detected. Jap DDs are also awesome at sneaking through the front line and coming up on BBs from the other side where the guns aren't pointed, or to seek out that CV that's in back somewhere.
Pro tip: Don't pop smoke to protect others. The results are marginal as the other player will usually be too stupid to realize that you are trying to help him and will move out of the smoke so that s/he can reacquire the target s/he was shooting at. Keep your smoke to protect yourself!
Conserve HP, conserve HP, conserve HP!
In the end-game a DD can deliver decisive damage to turn the tide of the battle, but only if the DD is alive. I frequently come in as top 3 on damage dealt with my T4 DD, with my T2 and T3 DDs I was often on top of most damage dealt.
DDs aren't suicide cappers, just stay alive and don't be afraid to run and sail half way across the map to hit something else.
Selling the St. Louis was my one and only mistake thus far. I got the Phoenix fully upgraded, and it's definitely fun, but man, the St. Louis is like nothing but guns, the alpha damage alone is awesome and the rate of fire is awesome as well. I'll probably just re-buy it.
So far the St. Louis is the best trolling ship because if you get the aiming right the damage it delivers is just maddening for those on the receiving end, especially if you follow up a kill with a "<3" in chat.
i prefer warthunder planes/tanks over World of planes/tanks but thats just me.
i prefer warthunder planes/tanks over World of planes/tanks but thats just me.
glad to see some ones enjoying them and understanding the game play.. during closed beta they were the most retarded broken pieces of crap. when WG'ing finally nerfed them the 3 weeks of crying from all the people claiming they were completely useless now was mind numbing.. i definitely enjoy the new style of DD's.. you can't just use your smoke and sit there for 3 minutes firing torps the entire time then popping smoke again right as the last one starts dissipating. also as far as the tip goes, completely agree early on, later on when you hit tier 7/8 most people understand the mechanics of the game that using smoke to conceal your team coming in right behind you works really well. by that point most people should know how to turn their AA on/off (default: P key) so they stay hidden in the smoke even if a carrier flies planes over you or a scout plane flies over you. that'll keep you hidden until you fire your guns.
the St. Louis is a beast for sure, but the phoenix and Omaha give you a bit more options then just being a slow fortress on water. once you get to the Cleveland and the Pensacola then shit gets real. i absolutely love the Cleveland, but it's a hard ship to play due to the insane travel time of it's rounds but it's so satisfying when you massacre a battleship. if you like to play a more support cruiser role, the Pensacola has insane AA once you unlock the captain skill for AA range/efficiency(4 point skill, i always forget the name of), high RoF + range but not as tanky as the Cleveland but not as bad as the furutaka.
I cannot get the Phoenix through a damn battle.
Oh and I cannot stand getting stuck with a group of retards.
After an hour and a half of play, I'm hooked. This is bad ass. Is World of Tanks and Planes just as fun? It's kick ass. I lost a few and won a few, but I'm getting better.
After an hour and a half of play, I'm hooked. This is bad ass. Is World of Tanks and Planes just as fun? It's kick ass. I lost a few and won a few, but I'm getting better.
Quite enjoying this so far. Gameplay has been nothing but enjoyable, a couple of UI complaints
I wish I could zoom out farther, not being able to see what's directly behind me makes it easy to turn into teammates (fortunately, the friendly ramming damage is very minimal right now).
Is there a way to set it so you can always see the full health bars, and ship type on the UI, the info you get with Alt UI is much more useful than the default.
Is there a way to just toggle free camera vs gun aim? Holding the right mouse isn't a bad solution, but normally the first minute or two is just looking around to see who's going where, if any enemy destroyers are dropping smoke ect.
Warplanes is just bad, don't bother. Like others said, if you want fly, War Thunder is what you should play.
Tanks can be fun, but the rage factor is much higher because it normally only takes a handful of good hits to kill you (and if you're not top tier, there's often a few artillery that can one shot you without warning). Warships seems to be much more forgiving in that the big health pool for your ship allows you to recover from a bad play.
But I think it also means you're less likely to pull back a game going badly, Other than a big torpedo strike, you can't really land those huge punches.
Quite enjoying this so far. Gameplay has been nothing but enjoyable, a couple of UI complaints
I wish I could zoom out farther, not being able to see what's directly behind me makes it easy to turn into teammates (fortunately, the friendly ramming damage is very minimal right now).
Is there a way to set it so you can always see the full health bars, and ship type on the UI, the info you get with Alt UI is much more useful than the default.
Is there a way to just toggle free camera vs gun aim? Holding the right mouse isn't a bad solution, but normally the first minute or two is just looking around to see who's going where, if any enemy destroyers are dropping smoke ect.
Warplanes is just bad, don't bother. Like others said, if you want fly, War Thunder is what you should play.
Tanks can be fun, but the rage factor is much higher because it normally only takes a handful of good hits to kill you (and if you're not top tier, there's often a few artillery that can one shot you without warning). Warships seems to be much more forgiving in that the big health pool for your ship allows you to recover from a bad play.
But I think it also means you're less likely to pull back a game going badly, Other than a big torpedo strike, you can't really land those huge punches.
Actually the Devs said that the next faction to be released will be Russia. Don't ask me why, since the Russian Navy consisted of MTB and a few old submarines....
ummm...Russian devs?
COMMENCE THE BIAS RANTS !!!
Started playing this today, so much fun.
However how do you get new ships? I click on one that I have the money for and it tells me I need to research it in the tech tree first.
I click on the tech tree and see all the ships, but can't seem to research any.
I notice it has both a money requirement an dsome little "star" symbol requirement, but it doens't list how many o fthees I have, where do you get these?
I assume it's exp?
It says I need to research the previous ship to unlock this next one, how on earth does that work for Air carriers/destroyers, etc where you don't even have any? You can't get exp in a ship you dont have (From what I can see so far).
captains?
my interface has fuck all about captains
your account needs to be level 5 to unlock captains.
Thanks for the info fellas.
Yeah wtf , why would they not put in British or German ships? I mean the British Navy were huuuuuuge in both WWI and WWII, they should be the next imo.
Thanks for the info fellas.
Yeah wtf , why would they not put in British or German ships? I mean the British Navy were huuuuuuge in both WWI and WWII, they should be the next imo.
I think the game will expand quite a bit as each navy gets added.
U-Boats!
nope subs will not be added to the game, dev's have been pretty much dead set on that. although i think theres ways they could add them without them being stupidly broken.
just give them stupid low amounts of health so they are pretty much a 1 shot kill. Give them slow speeds, slow turning, slow surfacing and diving and the ability to only fire while surfaced.
they could do it but yea it would probably take away from the core game.
captains?
my interface has fuck all about captains
Not sure how they couldn't balance subs...
I mean there's PLENTY of ways they could have balanced them and set counter.s
Depth Charges
Anti-sub planes
Mines
Hedgehogs
other submarines
Require them to surface to see their map/enemy positions, etc.
I bet they didn't have mos tof these kinds of things in game when they "tried" putting them in.
Should u fire AP or HE shells when playing tier 1 and 2 cruisers ? what works best...
Way back before Alpha testing started WG went on record saying that subs were never coming to WoWS.
World of WarSubmarines!
Could be a whole different game using the same engine and only destroyers as surface ships, anti-submarine planes.
Should u fire AP or HE shells when playing tier 1 and 2 cruisers ? what works best...
just give them stupid low amounts of health so they are pretty much a 1 shot kill. Give them slow speeds, slow turning, slow surfacing and diving and the ability to only fire while surfaced.
they could do it but yea it would probably take away from the core game.
Man, playing a ship with Torpedos is fun but at the time time so frustrating!
I already took out two friendlies because idiots literally turn right into the path of my torpedos that I warned them about and tell them to watch out and they ignore it.
It's not like they are hard to miss.
Man, playing a ship with Torpedos is fun but at the time time so frustrating!
I already took out two friendlies because idiots literally turn right into the path of my torpedos that I warned them about and tell them to watch out and they ignore it.
It's not like they are hard to miss.
If you're not up front launching the torpedoes you have no right to launch them in the first place. You're out of position, not them. Also, you can warn people all you want but it doesn't remove the accountability from your hands at all.
Remember, people ahead of you who are getting shot or who are spotted have to have room to maneuver. The last thing they should have to worry about are teammates trying to sink them, too.