I think the issue is more caused by incompetence than a deliberate attempt to gimp the PC version.
Deliberate actions like that is an incompetence in its own way. What a bunch of scumbags.
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I think the issue is more caused by incompetence than a deliberate attempt to gimp the PC version.
Ubisoft gets the majority of their sales from consoles, so if the PC version looks better, they could perceive that as hurting their profits from the console sector.
Okay wow, we're talking about a LOT of incompetence then:I think the issue is more caused by incompetence than a deliberate attempt to gimp the PC version.
I'd say it doesn't matter what the reality is, so long as the people making the decisions BELIEVE that PCs cut into the console sales. All it takes is one manager being an asshole to steer the course of the whole company.intentionally gimping the PC version to make consoles look better makes no sense because the demographic is too different...PC gamers usually don't choose between PC or console...PC gamers are more technically proficient and know the advantages...maybe they own a console in addition to a PC...console owners would never buy a PC because they don't know enough or care enough about the differences
Have any of you guys got the game and unlocked the content as per the mod?
How detrimental is enabling all the bells and whistle on performance? The thread over at guru3D Is painful to read.
I just can't fathom why they wouldn't enable the content for PC gamers. The only thing I can think of is that Ubisoft were lobbied by Sony and MS to tone down the PC version after it came to light that the console versions would simply not match up.
How did this thread end up bagging on GTAV? Jesus people. The video of the PC/PS4/X1 they showed is a VAST improvement over the initial 360/ps3 version. GTAIV was not a bomb on PC, it was a bomb on ALL platforms. Too much to process, not enough power. As bad as it ran on PC, it was WAY worse on console.
no it wasnt. I never noticed any problems with it on xbox 360. But when i got it for pc It was literally unplayable at 20 fps. and this was with a amd 6950 2500k oc to 4.3.
Wonder if it's nvidia who might have requested this feature be removed because it is not "optimized" in their gameworks closed libraries.
Find it hard to believe even ubi$oft would remove their most boastered about feature from their game.
Am I the only person who hasn't had any performance issues running everything maxed out? I've got a 4770k, 7950 boost, and 16gb memory. I know that is more than a lot of people have, but I haven't once noticed any stutter or slowdown.
I haven't done any fps benchmarking, but I've never FELT like it hit a point where I noticed it.
Stuttering or not, I want the E3 graphics promised in the game, out of the box, without special "mods" to enable it.
But you got those graphics, didn't you get Ubi's memo that there was no downgrade
All Ubisoft employees must be brainwashed like a Reaper indoctrinated mind-slave.
Surely not even the lead creative director for this game is brainwashed?! He would never tell such blatant porky pies considering how easily the truth of his very public statements could be verified!?
He's doubly brainwashed since he's the loudest mouthpiece to spread the BS really thick. Ubisoft tells him to bang a coconut with a rock; he bangs it with a shiny rock to keep them proud.
Wouldn't be the first time Ubisoft bent to the will of a larger company, in lieu of their customers.
http://www.bit-tech.net/news/hardware/2008/05/12/ubisoft-caught-in-assassin-s-creed-marketing-war/1
Stuttering or not, I want the E3 graphics promised in the game, out of the box, without special "mods" to enable it.
I don't think it is possible to run this as it did on E3.
I have seen comparisons between modded grfx and E3 video and it isn't even close.
Not sure what they did at E3 to get it to look that good but it aint running like that for the consumer on any platform.
One of the big differences in there is much more geometry in the E3 version. Even the hundreds of lightbulbs under the theater sign are modeled. In the release version, they're textures. No amount of config tweaks will fix that.
I'm thinking that likely, there was an E3 branch and a Dev branch. The E3 demo had everything maxed, with special treatment given to that location of the map. The Dev branch probably never had the intentions of looking that good. These options were just in there for E3 and not enabled, but remained part of the engine build.
This, fucking bait and switch.
/get a motorcycle, either dirt, or street. Everything else just melts away....
I love how they say it could negatively impact performance when this mod makes the game run better.
Hmm... I hope they don't dumb down FC4. I don't play the newer FC games anyway, but from what I saw of that gameplay video on the front page today, I'm already not too impressed. It doesn't look bad, (not amazing at all) but if they dumbed it down like Watch Dogs, then I can reasonably assume that it will look bad.
HAha, console can run "ultra"
At 24 FPS on 720p
I wonder if farcry4 will have 'Starbucks' style options, where the lowest setting is 'high' and the highest is like "mega super ultra kickass sky high fly, guy!"
hahahhahaahhaahaI don't think it is possible to run this as it did on E3.
I have seen comparisons between modded grfx and E3 video and it isn't even close.
Not sure what they did at E3 to get it to look that good but it aint running like that for the consumer on any platform.
They finally admitted it.
http://www.gameinformer.com/b/news/...n-e3-2012-files-present-in-pc-watch-dogs.aspx
Dear Ubi,
While your concern is completely unwarranted and unneeded, here's the thing: Your argument might make sense if Watch_Dogs were a console exclusive. However, it's not. Being on PC, it has a range of visual options. In fact, any PC player could attest that their game allows them a fairly large range of visual choices.
So why is it, when we have all these choices, that you decided to cut off the very pinnacle of these looks? Saying it affects performance is a non-issue; people who would be affected could simply turn down the graphics intensity, as they always have. You had eight extra months to work on this. You have no excuse for cutting these graphical options besides fooling people into thinking the game looked better than it actually did.
Please explain.
- Internet
It's not the first time Ubi has pulled this shit either: Far Cry 3's visuals were better at the E3 reveal than the finished product.