VIVE's price Reduction

It's not enough really, especially when you get so much free stuff with your Rift. If the Vive was $500 then price wouldn't factor in the buying choice at all, just pick the headset that suits best.
 
HTC is going to have to make the price cut permanent to compete with the regularly priced Rift at $500. As reaper12 stated, with the free games and wireless xbox one controller, I am glad I purchased a Rift.
 
Oculus RIft: $400
Vive: $600 (Down from $800)

HTC is going to have to make the price cut permanent to compete with the regularly priced Rift at $500. As reaper12 stated, with the free games and wireless xbox one controller, I am glad I purchased a Rift.

Let's not forget that the rift will be going back to $500, and to bring in proper room scale you need the 3rd sensor plus any extra hardware (USB to PCIE, usb extension cables). It also lost its free xbox controller which brings it's value down a little if your into sitting games.

But assuming your PC doesnt need the USB to PCIE and your layout doesnt need extra extensions to get parity in roomscale your looking $560 on the rift once the sale ends which means they are pretty much the same price ;)
 
I don't think that for the first generation headsets, $600 isn't really enough. The only reason why I picked up the Oculus Rift was within that acceptable range for bleeding edge tech. There's a lot to be desired with both the Vive and Rift. While I love the idea of an open platform, the differences of the headset and play area isn't really enough to justify a Vive over a Rift. I'll be sticking with the rift until the generation of headsets can produce better quality images.

By then more games, experiences, and consumer videos will be out. Hopefully by that time higher-quality video will be available as even the higher-quality 360 degree video tends to be pretty poor.

I can definitely say that by the time all said and done, i'll be investing an extra bit of money into the Rift. 3m USB 3.0, and a HDMI cable so I can plug the bugger in without going to the back. I've also jumped in to get lenses so I can't wear the headset without glasses. I figure that's cheaper than going Lasik.
 
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I don't think that for the first generation headsets, $600 isn't really enough. The only reason why I picked up the Oculus Rift was within that acceptable range for bleeding edge tech. There's a lot to be desired with both the Vive and Rift. While I love the idea of an open platform, the differences of the headset and play area isn't really enough to justify a Vive over a Rift. I'll be sticking with the rift until the generation of headsets can produce better quality images.

By then more games, experiences, and consumer videos will be out. Hopefully by that time higher-quality video will be available as even the higher-quality 360 degree video tends to be pretty poor.
agreed, the $399 rift sale was the sweet spot for first gen consumer VR. I'm excited to see where it goes in 5 years even if the only thing to come out by then is porn lol
 
agreed, the $399 rift sale was the sweet spot for first gen consumer VR. I'm excited to see where it goes in 5 years even if the only thing to come out by then is porn lol

POV will be quite mind blowing. Almost will be better than the tenticle, oil, fidget spinner, Princess Peach videos...
 
Let's not forget that the rift will be going back to $500, and to bring in proper room scale you need the 3rd sensor plus any extra hardware (USB to PCIE, usb extension cables). It also lost its free xbox controller which brings it's value down a little if your into sitting games.

But assuming your PC doesnt need the USB to PCIE and your layout doesnt need extra extensions to get parity in roomscale your looking $560 on the rift once the sale ends which means they are pretty much the same price ;)

Not really, as you will need to get the head strap for the Vive and then add on whatever price the knuckle controllers will be when released.

And there is still all the free software you get with the Rift.
 
Not really, as you will need to get the head strap for the Vive and then add on whatever price the knuckle controllers will be when released.

And there is still all the free software you get with the Rift.
not saying those arn't nice but they are not required for roomscale games. I simply said that to get roomscale equivalency they are almsot the same price, not liking the headstrap or controller doesn't stop it from working in roomscale. If you want to argu features dont forget the vive has a built in camera so you can see outside you HMD which doesnt sound like much but would of come in handy a few times now when people try and talk to me while im playing. Also the vive's lighthouse and controllers support upgrading the HMD to newer revisions/manufacturers down the road, oculus may do the same if they release a gen 2 HMD but thats not confirmed like the lighthouse system is.
 
Not really, as you will need to get the head strap for the Vive and then add on whatever price the knuckle controllers will be when released.

And there is still all the free software you get with the Rift.

The headstrap really isn't that important, it sits comfortably without it. The Vive also includes free software including a 1 month subscription to VIVEPORT which lets you play hundreds of games.
 
Not really, as you will need to get the head strap for the Vive and then add on whatever price the knuckle controllers will be when released.

And there is still all the free software you get with the Rift.
Have needed neither the head strap or new controllers. Vive works exceptionally well out of the box with all of the included hardware, roomscale and seated, with no needed extra hardware.
 
If HTC were to incorporate the deluxe headstrap as standard, then yes, I'd say the Rift and the Vive would be pretty much comparable as to what each brings to the table now at the new price point. The standard Vive headstrap pretty much sucks in comparison. No built-in sound is a pain to constantly need to monkey with. Some folks get used to it, but I really dislike having to mess with separate headphones all the time and the new deluxe headstrap also makes adjusting its use for different users that much easier. The deluxe headstrap is a must have in my book if you have a Vive.

I think the Vive still needs to shave at least another $100 to be considered roughly equal in value... or switch to the deluxe headstrap as standard.

Software wise, you simply get more up front with the Rift - and I can't stand the Vive Port store... Just sticking to Steam and Oculus Home for feeding both of my headsets.

Nice to see HTC bring the price down though. $800 was an insane price to hold when your competition is charging half that.
 
Yay, more inexpensive VR for everyone!

Now if we can just get away from the toxic AMD/Nvidia like bullshit being built up around the Oculus and HTC/Vive brands, or specifically, being built by a minority of Vive users against Oculus.
 
Yay, more inexpensive VR for everyone!

Now if we can just get away from the toxic AMD/Nvidia like bullshit being built up around the Oculus and HTC/Vive brands, or specifically, being built by a minority of Vive users against Oculus.

At this point I would just like to see overall VR usage to reach 1% of users on the Steam Hardware Survey. Between the VIVE, RIFT, and RIFT DK2 not even .5% of users have VR.
 
We'll get there by X-mas. VR costs as to hardware were simply too steep untill just recently. It's also now starting to get real traction with the advent of quality games and software well beyond just short tech demos - VR games on Steam have easily doubled in the past year. Recent Rift sales in the past couple of months have also definitely pushed things forward quite a bit, and HTC shaving $200 off the entry price as well today also helps.
 
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