RogueTadhg
[H]ard|Gawd
- Joined
- Dec 14, 2011
- Messages
- 1,527
Oculus RIft: $400
Vive: $600 (Down from $800)
Vive: $600 (Down from $800)
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Oculus RIft: $400
Vive: $600 (Down from $800)
HTC is going to have to make the price cut permanent to compete with the regularly priced Rift at $500. As reaper12 stated, with the free games and wireless xbox one controller, I am glad I purchased a Rift.
agreed, the $399 rift sale was the sweet spot for first gen consumer VR. I'm excited to see where it goes in 5 years even if the only thing to come out by then is porn lolI don't think that for the first generation headsets, $600 isn't really enough. The only reason why I picked up the Oculus Rift was within that acceptable range for bleeding edge tech. There's a lot to be desired with both the Vive and Rift. While I love the idea of an open platform, the differences of the headset and play area isn't really enough to justify a Vive over a Rift. I'll be sticking with the rift until the generation of headsets can produce better quality images.
By then more games, experiences, and consumer videos will be out. Hopefully by that time higher-quality video will be available as even the higher-quality 360 degree video tends to be pretty poor.
agreed, the $399 rift sale was the sweet spot for first gen consumer VR. I'm excited to see where it goes in 5 years even if the only thing to come out by then is porn lol
HTC is going to have to make the price cut permanent to compete with the regularly priced Rift at $500. As reaper12 stated, with the free games and wireless xbox one controller, I am glad I purchased a Rift.
Let's not forget that the rift will be going back to $500, and to bring in proper room scale you need the 3rd sensor plus any extra hardware (USB to PCIE, usb extension cables). It also lost its free xbox controller which brings it's value down a little if your into sitting games.
But assuming your PC doesnt need the USB to PCIE and your layout doesnt need extra extensions to get parity in roomscale your looking $560 on the rift once the sale ends which means they are pretty much the same price
not saying those arn't nice but they are not required for roomscale games. I simply said that to get roomscale equivalency they are almsot the same price, not liking the headstrap or controller doesn't stop it from working in roomscale. If you want to argu features dont forget the vive has a built in camera so you can see outside you HMD which doesnt sound like much but would of come in handy a few times now when people try and talk to me while im playing. Also the vive's lighthouse and controllers support upgrading the HMD to newer revisions/manufacturers down the road, oculus may do the same if they release a gen 2 HMD but thats not confirmed like the lighthouse system is.Not really, as you will need to get the head strap for the Vive and then add on whatever price the knuckle controllers will be when released.
And there is still all the free software you get with the Rift.
Not really, as you will need to get the head strap for the Vive and then add on whatever price the knuckle controllers will be when released.
And there is still all the free software you get with the Rift.
Have needed neither the head strap or new controllers. Vive works exceptionally well out of the box with all of the included hardware, roomscale and seated, with no needed extra hardware.Not really, as you will need to get the head strap for the Vive and then add on whatever price the knuckle controllers will be when released.
And there is still all the free software you get with the Rift.
Yay, more inexpensive VR for everyone!
Now if we can just get away from the toxic AMD/Nvidia like bullshit being built up around the Oculus and HTC/Vive brands, or specifically, being built by a minority of Vive users against Oculus.