You answered nothing and then contradicted yourself. You previously said there were 1526 games on Steam, but now it is 2,000.
No, somebody else said there were 1526 games. That was not me. There are over 1500 Linux games on Steam and over 2300 games for Mac.
I presented a challenge of 100 games that the core consumer with purchasing power (will pay $50/game) would consider purchasing that is available on SteamOS/Linux. Without that core consumer base it is not a viable business model and all you did is go on the defense and attack with inaccurate information instead of build an argument.
The point I made (plainly) was that OpenGL is being used in games -- a lot of games. I made no comments about the viability of Steam Machines or Linux or anything like that. I pointed out that it's a myth that OpenGL is not used in games, and that Vulkan will likely just be the next iteration.
And don't say, "but but but i don't like those games!" Who cares. They're games that millions upon millions of people play and have ridiculous sales figures. To say that $50/game is the only viable business model is just incorrect.