Unreal Engine is Getting Destructable Environment Support

Discussion in 'HardForum Tech News' started by AlphaAtlas, Mar 21, 2019.

  1. AlphaAtlas

    AlphaAtlas [H]ard|Gawd Staff Member

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    High-quality destructible environments seem like something that should be standard in 2019, but even today, it's a relatively rare thing to find in a game. It was a headlining feature Red Faction: Guerilla back in 2009, and a prominent feature in the recently released Crackdown 3, but detailed, destructible environments are still absent from most releases. However, at GDC this year, Epic announced that they're integrating a destruction system into Unreal Engine. Given how popular the engine is, and how competitors will probably try to achieve feature parity, I expect to see more games with destructible environments in the near future.

    Check out the demonstration here.


    Revealed onstage at GDC 2019 during "State of Unreal," Chaos is Unreal Engine's new high-performance physics and destruction system coming in early access to Unreal Engine 4.23. The real-time tech demo is set within the world of Robo Recall. With Chaos, users can achieve cinematic-quality visuals in real time in scenes with massive-scale levels of destruction, with unprecedented artist control over content creation.
     
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  2. Hatriot

    Hatriot Limp Gawd

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    Wasn't this already posted?
     
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  3. Spire3660

    Spire3660 [H]ard|Gawd

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    Love the Robo Recall-derived design.
     
  4. greenman

    greenman Gawd

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    Remember a game called "The Incredible Hulk: Ultimate Destruction"?

    Surprised more games don't have fully destructible worlds.. I played the game just for that. Great stuff and very rewarding to destroy everything virtually.
     
  5. Ford Prefect

    Ford Prefect n00b

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    Am I actually Bill Murray, living out Groundhog Day? I swear this story was posted yesterday, but perhaps today IS yesterday.
     
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  6. gamerk2

    gamerk2 [H]ard|Gawd

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    The problem is it's very expensive computationally, especially if the falling debris can interact with the environment at large. That's why most games that feature destruction do so in *very* controlled ways in order to simplify the math in order to not have a massive performance impact.
     
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  7. greenman

    greenman Gawd

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    I get it, but this is [H]!

    Developers need to step it up. There's way too much focus on story campaign and levels than the sheer fun of genuine destroying *all* of the environment. Remember how many times everyone would shoot down trees in Crysis or destroy the roofs?
     
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  8. Sonicks

    Sonicks [H]ard|Gawd

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    They are flat-out using Robo-Recall assets for this demo it looks like.

    They should add this to Robo Recall!
     
  9. Stimpy88

    Stimpy88 [H]ard|Gawd

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    Seriously, about fucking time. It’s one of the things I’ve always hated about games. I look forward to what’s to come from this.
     
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  10. AtomClock

    AtomClock [H]Lite

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    This reminds me of Duke Nukem... "Your face, your ass... What's the difference?"
     
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  11. phatbx133

    phatbx133 Gawd

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    BFBC2 with this Unreal Engine 4.23 epic that for sure, That Frostbite engine are garbage.
     
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  12. Sonicks

    Sonicks [H]ard|Gawd

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    Does this even sentence?
     
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  13. pendragon1

    pendragon1 [H]ardForum Junkie

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    no, but if you squint one eye and tilt your head just right....
     
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  14. FrozenSteel

    FrozenSteel Limp Gawd

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    Careful! They make make a game that utilizes destructible environments with their engine a requirement to be solely distributed via the Epic store...
     
  15. Spire3660

    Spire3660 [H]ard|Gawd

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    The cool thing about Unreal Engine is that each point version's license is self-contained. The terms can only change on newer versions, not older ones.
     
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  16. GoldenTiger

    GoldenTiger [H]ard as it Gets

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    It's not that it can't be implemented, bar resources, but it's hard to make fun and fit in with most games.
     
  17. cyclone3d

    cyclone3d [H]ardForum Junkie

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    Red Faction : Guerilla is one of my favorite games with destructible stuff..

    There have been a ton of games I wish had a fully destructible environment.. devs need to implement this ASAP!
     
  18. ThatITGuy

    ThatITGuy Limp Gawd

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    Sadly, I think I understand him and agree. Destruction of buildings was one of my favorite parts of Battlefield: Bad Company 2. Frostbite did have a bit of trouble keeping up, though. Would be cool to see that game done in the new Unreal engine. BF:BC2 was the last BF/COD type game I bought.
     
  19. gamerk2

    gamerk2 [H]ard|Gawd

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    But even then, all Crysis did is just apply a downward force; you don't get debris flying everywhere, with the potential to damage/kill objects in the environment, let alone cause additional chain reactions.

    That's the real issue here: The processing cost for multi-object interactions is exponential. And unless you specifically build a game where it is a central theme, there isn't any significant gameplay benefit to justify it's inclusion.
     
  20. IdiotInCharge

    IdiotInCharge [H]ardForum Junkie

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    It wasn't just for fun- though it was fun!- destruction in this game allowed for different tactics, especially with the Rush game mode.

    What's surprising is that DICE has dialed the destruction back in later games. I was hoping for more.
     
  21. SvenBent

    SvenBent 2[H]4U

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  22. wnielsen

    wnielsen n00b

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    X-Com UFO Defense had this In 1994. Not sure if an alien was hiding in a building? Just launch a missile at the wall and make a new window. Who could imagine this wouldn't be common 25 years later?
    Of course, it also had research, multi base building, a low-res google earth map system, awesome turn-based combat, cool music, encyclopedia and simple but fun air combat. Despite all that, only took 14 Mb. About the space of a single MP3 song today.
     
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  23. sleepeeg3

    sleepeeg3 [H]ardness Supreme

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    FTFY. PS I'm old.
     
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  24. joobjoob

    joobjoob Gawd

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    Destructible environments are the gaming version of TV eye candy. Even when all else gets boring, satisfying destruction is good enough to autopilot for a bit.

    Those videos comparing far cry 2 to far cry 5 fire and destructability were incredibly damning of gaming industry's """progress.""""

     
  25. Revenant_Knight

    Revenant_Knight Limp Gawd

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    ROOOOBOOOO RECALL!!! What a fun game.


    It seems like we went backward for destructible environments for years. Maybe the new consoles just couldn’t handle it. Then again, PS2 did Black just fine.
     
  26. nysmo

    nysmo Gawd

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    Maps are meticulously designed for balance between teams. Morphing the terrain changes the strat. BF4 had the best implementation of this but it was obvious what they did, they basically designed 2 versions of every map, one nice and fresh and one completely wrecked after a 30 minute campaign. They had to make sure the levels were still playable in a strategic sense even after having been "destroyed" which resulted in a largely scripted sequence of destructible events. It was still fun, but I remember people always complaining about blowing up the skyscraper too soon on Shanghai because it was a fun objective to capture in the first phase of the map. You cant really have a competitive match if the entire environment can be razed to the ground as cool as the technology sounds. Imagine a game like Overwatch where you could just punch holes in any wall to get where you want. The whole thing would become a total shitshow.
     
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  27. GoldenTiger

    GoldenTiger [H]ard as it Gets

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  28. M76

    M76 [H]ardForum Junkie

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    Way too much focus on story and campaign? Which universe are you coming from, because it is certainly not this one.
     
  29. greenman

    greenman Gawd

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    Metro Exodus is the latest, for one..
     
  30. M76

    M76 [H]ardForum Junkie

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    Latest what? Game tho have a story? Every game having a story should be a bare minimum requirement.
     
  31. greenman

    greenman Gawd

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    You said: "Way too much focus on story and campaign? Which universe are you coming from, because it is certainly not this one."
    I told you a game as an example. Non-destructive world, story and campaign focus with no other focus - at all.

    Come on, read back a few posts, get with it. I'm literally rewording for you when you don't even check your own spelling and accused me of being from a different universe.

    A bare-minimum requirement of a story is exactly my point - it's the bare minimum without anything more..