- Joined
- Mar 3, 2018
- Messages
- 1,713
High-quality destructible environments seem like something that should be standard in 2019, but even today, it's a relatively rare thing to find in a game. It was a headlining feature Red Faction: Guerilla back in 2009, and a prominent feature in the recently released Crackdown 3, but detailed, destructible environments are still absent from most releases. However, at GDC this year, Epic announced that they're integrating a destruction system into Unreal Engine. Given how popular the engine is, and how competitors will probably try to achieve feature parity, I expect to see more games with destructible environments in the near future.
Check out the demonstration here.
Revealed onstage at GDC 2019 during "State of Unreal," Chaos is Unreal Engine's new high-performance physics and destruction system coming in early access to Unreal Engine 4.23. The real-time tech demo is set within the world of Robo Recall. With Chaos, users can achieve cinematic-quality visuals in real time in scenes with massive-scale levels of destruction, with unprecedented artist control over content creation.
Check out the demonstration here.
Revealed onstage at GDC 2019 during "State of Unreal," Chaos is Unreal Engine's new high-performance physics and destruction system coming in early access to Unreal Engine 4.23. The real-time tech demo is set within the world of Robo Recall. With Chaos, users can achieve cinematic-quality visuals in real time in scenes with massive-scale levels of destruction, with unprecedented artist control over content creation.