ShuttleLuv
Supreme [H]ardness
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- Apr 12, 2003
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Observe the video. There is little difference, if not the ps4 actually looks more clear imo and I'm a PC veteran.
In the end Console gaming is just expensive and not the route to take for a enthusiast who would like to build a gaming library and have the freedom to do as they please with the library.
My point is when Unreal came out for pc in 98, no way in hell could it have been done on a Nintendo 64, Dreamcast, or PS1. Times have changed, but I'm still waiting for that taxing killer app title for pc that is both good and amazing visually (Crysis 3 is just visual imo).
I like the PC version better, but it is amazing how far consoles have come in the last 10-15 years.
They are basically un upgradeable computers now days.
My point is when Unreal came out for pc in 98, no way in hell could it have been done on a Nintendo 64, Dreamcast, or PS1. Times have changed, but I'm still waiting for that taxing killer app title for pc that is both good and amazing visually (Crysis 3 is just visual imo).
Nintendo 64 was already 2 years old by then but it could run games like doom and duke nukem ports pretty well..abiet with postage stamp resolution.
Observe the video. There is little difference, if not the ps4 actually looks more clear imo and I'm a PC veteran.
Different color spaces. The PS4 is likely running in a YUV color space; the PC in a typical RBG color space.One of the main differences is they clearly turned down the color saturation and incorrectly adjusted the contrast on the PC to make it look worse, its fairly obvious what they did.
The PC version looked far better than the PS4 version. There was more detail overall, higher density particle effects, a much better frame rate, more objects, use of depth of field, better color/contrast, more intensive lighting effects.
Even comparing the PC-only and PS4-only fullscreen scenes, the PC scene is a practically cinema quality while the PS4 scene has no weather at all and discernible polygons abound. The difference is huge.
The real takeaway from the video is that at least we can have all those bells and whistles on our PC versions even with the devs working on console versions too.
And to the guy that said pc can run at any framerate...true. But would it take a titan or two or three? That's the question. I'm no advocate of consoles though so make no mistake I'd take the pc version regardless.
This is so funny. It amazes me that we keep having the same discussion time and time again.
Yes, the PS4 will rival or surpass a top end PC for gaming in late 2013 (maybe not?). But that's always the case with a new console. They always come out including the next generation of CPU and GPU and their architecture being singular, it allows programmers and developers to make game run better than they do on the infinite number of configurations that games need to work on the PC platform.
But the PS3 came out in late 2006. As it is, THIS thread is talking about a very similar comparison. By next year a PC will likely surpass the PS4, and then 7 years from now ? Come on. This is how it always happens.
As far as non-hardware advances ? Wow, big deal. Whatever the new PS4 can do about streamlining the game experience, if it isn't hardware related and gamers ACTUALLY like it (yet to be determined), there is nothing that stops Valve or EA or whomever from duplicating that on Steam or Origin, or some new gaming hub.
But architectures are changing and devs are going more toward streamlined, x86 interfaces and hardware. So this might be a generation where pc/ps4/infinity look eerily similiar. Just a hunch. Res and framerate will always go to pc but what if devs start including a FXAA type aa option in a games options menu?
Though, to be fair, most people buy laptops, which are mostly unupgradable computers.
Not to mention X64 has really caught on.
Well, through the terrible video compression it looks like the PC demo had DOF, and tessellation, and some nicer AA turned on, while the PS4 demo (Which, let's fact it, was probably run on a dev kit, or even just a PC) did not. It's way to early to be judging the strength of the PS4 as a platform with this.
I'm hoping that the PS4 and Xbox Next are as strong as possible, because all the major games are going to pretty much get the lowest common denominator treatment for the next 7 to 10 years.
Sorry guys, imo, you're not quite with it. I was there when GLquake got up and running for the first time. I just don't see much difference except a slight variation in color output and lighting, maybe. Framerates even seem similiar though the ps4 version probably is running at a lower framerate, though that could be tightened up before release?. And to the guy that said pc can run at any framerate...true. But would it take a titan or two or three? That's the question. I'm no advocate of consoles though so make no mistake I'd take the pc version regardless.
The PC version looked far better than the PS4 version. There was more detail overall, higher density particle effects, a much better frame rate, more objects, use of depth of field, better color/contrast, more intensive lighting effects.
Even comparing the PC-only and PS4-only fullscreen scenes, the PC scene is a practically cinema quality while the PS4 scene has no weather at all and discernible polygons abound. The difference is huge.
The real takeaway from the video is that at least we can have all those bells and whistles on our PC versions even with the devs working on console versions too.
My point is when Unreal came out for pc in 98, no way in hell could it have been done on a Nintendo 64, Dreamcast, or PS1. Times have changed, but I'm still waiting for that taxing killer app title for pc that is both good and amazing visually (Crysis 3 is just visual imo).
All it shows is an engine that runs well on both platform. We have no idea if it's really utilizing the hardware to it's fullest capacity so it doesn't prove anything. All it shows is just the capability of the engine.
And judging from the past, these stuff doesn't always make its way into actual video games. We've seen so many impressive Epic tech demo but the games doesn't look anywhere near as good.
Sorry guys, imo, you're not quite with it. I was there when GLquake got up and running for the first time. I just don't see much difference except a slight variation in color output and lighting, maybe. Framerates even seem similiar though the ps4 version probably is running at a lower framerate, though that could be tightened up before release?. And to the guy that said pc can run at any framerate...true. But would it take a titan or two or three? That's the question. I'm no advocate of consoles though so make no mistake I'd take the pc version regardless.
I think this is where the problem comes in with PC graphics. Unlike you, I easily saw differences between the video (as mentioned above). Better lighting, more particles, better use of fog, etc. It wasn't something I needed to even look for. At a quick glance, I could tell the PC version looked better.
But I'm guessing for most people, they're probably like you and don't really see details. The difference between ports long ago was that it wasn't just details which looked different, but the entire game. But now you have 2/3's of the game which looks the same, and they miss the other 1/3. And for most people, that's probably good enough.
I love the computer more than any console, but I see the changing shift. There really is very little to differentiate anymore.
True, but at least my Steam library will work on the laptop I replace it with; so on and so forth.
Plus Epic Games touting the "supremacy" of the PS4 when they've failed miserably time after time again with PC games... yea, no motive what-so-ever behind those ridiculous claims.
Nah you're wrong man. Like I said, I was here from the onset of this thing. I can easily tell the differences and I even freeze-framed it and besides slight variations the basic look is the same on both games. The particles and the lighting, and the physics. Differences are very slight nowadays but you keep telling yourself there's big differences. There is a reason Mark Rein says this is "the perfect gaming pc" and that these guys haven't made a good pc game in years. Back in 98, there WAS a big difference when you loaded up a game in 16 bit vs 32 bit color. There WAS a big difference between a Rendition Verite and a Voodoo image quality wise. And so on and so on.