How strange. I also planned not to invest at all in a Ubisoft game. It's like they read my mind.
How poignant.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
How strange. I also planned not to invest at all in a Ubisoft game. It's like they read my mind.
I must have missed the memo, because I played AC1, AC2 and ACB using keyboard and mouse and found the experience to be perfectly adequate and far better than having to deal with the loose and imprecise controls of a gamepad.
I must have missed the memo, because I played AC1, AC2 and ACB using keyboard and mouse and found the experience to be perfectly adequate and far better than having to deal with the loose and imprecise controls of a gamepad.
Now I'm convinced you didn't even play the games haha. Ya those lock on features sure are MORE accurate with a keyboard/mouse.
Adequate is the description I would use as well. Good enough to fulfil a need, but still not brilliant or as good as a controller. Personally I used KB+M for AC1 and controller for AC2. Loose and imprecise really doesn't make any difference for a game like this, but I find the button layout and dual analog controls to be beneficial.
I didn't think I equated adequate as being inferior to a gamepad, even if you do. And quite obviously the imprecision of a gamepad does make a difference to some people even in third person games.
I don't want to fumble around with a gamepad if I don't have to, and there is absolutely nothing about third person games which in any way makes a gamepad more suitable or intuitive. Like I said earlier, I have played just about every major third person game released on PC using a k/m and the only time I have had to resort to using a gamepad is with shoddy ports where the dev has completely balked the controls (e.g. ghostbusters and force unleashed).
"We're definitely supporting PC, we love PC, but I think it'll be PC with a controller."
That sentence isn't even internally consistent, but then we're talking about Ubisoft here, how many PC gamers actually still take them seriously any more?
Yeah, I was being slightly facetious with that I disagree that there's nothing that makes a controller more intuitive, I think there definitely is. Even after being a PC gamer for years I appreciate the controller in many third person games.
I've never tried ghostbusters, but honestly, I think TFU really was a game that would always be better on controller than KB/M because of the way it handles (which is admittedly different to AC games). Just like I think if Ninja Gaiden were ported to PC, it'd totally suck with a KB/M.
I know it differs from person to person though, one game I used as an example earlier was Space Marine as being a third person game where a KB/M was better due to the requirement for accuracy, but I know people who actually played on PC with a controller online multiplayer and held their own against the KB/M players (which is admittedly probably because there's autoaim for controllers, but you still have to live with a lot of other flaws). That wouldn't happen in an FPS by any measure, a controller player being able to hold their own, but the further you get from first person shooter and the closer you get to third person melee, the more the tide swings until you have a large portion of gamers who find a controller more natural than a KB/M, even a gamer like me who doesn't even own a current gen console and hasn't played console games in any great capacity for some 6 years now.
That sentence isn't even internally consistent, but then we're talking about Ubisoft here, how many PC gamers actually still take them seriously any more?
Take who seriously?
They make PC games? Fuck if I knew
I am really pissed to see so many people saying how they don't believe that mouse and keyboard support should be included just because they don't need it. Freedom of choice for controls is one of the highlights of PC gaming and they are happy to have that choice pissed away because it doesn't affect them. Yet they would be the first to bitch when some feature is stripped that they do want.
I am really pissed to see so many people saying how they don't believe that mouse and keyboard support should be included just because they don't need it. Freedom of choice for controls is one of the highlights of PC gaming and they are happy to have that choice pissed away because it doesn't affect them. Yet they would be the first to bitch when some feature is stripped that they do want.
All I have to ask is, did you really have to abbreviate it as "ass creed?" rofl
I did actually give a rundown of why I think its that way on the previous page. 2 reasons basically...I don't think that changes all that much when the game becomes focused on melee combat, people such as yourself keep saying that it does without any actual explanation as to why that is.
Yeah I get what you guys mean, I guess my point was more that a developer deciding that one control method is better for their games and focusing on that doesn't inherently mean they aren't supporting PC. It feels more like not supporting those specific gamers who like KB/M than not supporting PC gaming in general. There were plenty of PC gamers playing racing games with KB/M long before games like Live for Speed and GTR came along and basically told gamers, no, we wont be wasting time implementing keyboard controls that are good enough for you to beat a wheel user. They could have done what a plethora of racing games have done in the past and figured out the traction limits of the cars and then implemented speed sensitive steering on keyboard, thus making KB/M play viable (it has nothing to do with it being a racing simulator and everything to do with them not wanting to implement well thought out speed sensitive steering, a requirement for controlling a car with a keyboard).I also agree with PrincessFrosty that joysticks for flight simulators and wheels/pedals for car simulators are a completely different kettle of fish given that those input devices provide very specific advantages and functionality, over and above k/m, which specific programs are designed to take advantage of. There is no specialised functionality of a gamepad inherently advantageous for playing third person games.
Sad as that may be, I use a wireless 360 controller for games like that. I can't say that I'm surprised by Ubisoft's general attitude towards PC gamers. They don't have a great track record with game releases that recognize the PC as a flagship gaming platform.
Agreed. Buy a 360 wireless controller with the little receiver and be done with it. 3rd person games just don't work as well without a controller in my opinion.
Agreed. Buy a 360 wireless controller with the little receiver and be done with it. 3rd person games just don't work as well without a controller in my opinion.
Agreed. Buy a 360 wireless controller with the little receiver and be done with it. 3rd person games just don't work as well without a controller in my opinion.
But that is just an opinion. Essentially, the game requires accessories. The only games you can get away with needing accessories for on the PC are sims. Even then, those games can be played with kb+m.
That's the kind of game better played with a controller anyway.
Agreed. Buy a 360 wireless controller with the little receiver and be done with it. 3rd person games just don't work as well without a controller in my opinion.
I completely disagree with that. I found the Batman games, Mass Effect games, etc. to all be better with a keyboard and mouse.
I'm divided on those 2 series. I used a controller with Batman AA & AC (no guns - needed smooth analog control) but used KB/M with ME1/2/3 (tons of guns - needed precision).
You mean all kinds of games right? Because I don't just use my 360 controller for just 3rd person games.. I also use it for MAME and various other emulation programs. I use it for racing games as well since I've been too cheap to buy an actual wheel. There are plenty of third person games on the PC that would easily justify the cost of the 360 wireless controller setup.
If you are playing Ass Creed with a KB/M then your missing out on better/smoother controls of an actual controller.
It really doesn't matter what you prefer, it matters what potential customers prefer. Third person games work just fine on a kb+m, and they always have. Take Arkham City (Mass Effects, Gothics, The Witchers, etc..) the controls actually work very well either way.
Your argument is that controller is better for YOU, so nobody else should complain... do you see what's wrong with your logic?
I dont' see why the control scheme can't be done for both. If you are going to release a game on the PC platform, you should support what all computers have. A mouse and keyboard.
I just used mouse and keyboard for both. I'd agree that the controller worked better for Batman than it does Mass Effect, but still I always prefer the mouse and keyboard. It still feels faster and more fluid that way. Controllers always feel so slow even with the sensitivity cranked up.
It really doesn't matter what you prefer, it matters what potential customers prefer. Third person games work just fine on a kb+m, and they always have. Take Arkham City (Mass Effects, Gothics, The Witchers, etc..) the controls actually work very well either way.
Your argument is that controller is better for YOU, so nobody else should complain... do you see what's wrong with your logic?