WarningFromSpace
Weaksauce
- Joined
- Jun 12, 2006
- Messages
- 88
Having fun in my first tribes game. Feel free to add me at warning1
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wow, I never played Tribes before but after playing BF3 for the past couple months its a great change of pace. Its not the most user friendly game but I can see why its a favorite among PC gamers, I couldn't imagine this on console lol.
I went ahead and got the $30 pack, I figure if nothing else I just bought a cheap good game. Not sure what I want to spend the "gold" on if anything yet, anyone got some pointers for a n00b?
Oh Username: Azus
i got into the open beta last night. pretty fun game, but i am wondering if anyone has been able to get SLI to work in the game? not that i really need it since i can run medium settings with 60fps at 1920x1200 with a single 8800GT but it would be cool to see what two of them could actually do with the game.
nevermind already lost interest in the game.. way to pay to win for me. also sick of wasting 5 minutes repairing a generator only to have it destroyed in 2 seconds.. CTF is boring as fuck, team deathmatch is even more retarded. if i wanted that i'd just go play COD.. i'll give it credit, it was fun at first until i hit level 7 and it started throwing me in games with level 25+ players and now i'm sick of the game, stupid match making system.. but even for being a beta there are still tons of things wrong with the game.
ok gave the game another try ...snip
Glad to hear you're having a better go at it.
I'm going to second some of the the things others are saying. The default weapons are all really pretty decent. The 'upgrades' to alternate weapons are usually like TF2. That is, you gain something and lose something. For example, the tech's main smg is a really decent weapon. Good damage, relatively tight spread, ok range and high rate of fire. I personally like the upgrade thumper. While it does more damage, and is AOE, the fire rate is really slow, it has a ballistic trajectory and very limited ammo. and if you are packing a repair gun, it's the only weapon you have.
This is usually the case across the board. The heavy's mortar upgrade has a higher area of effect, but lower damage, etc. The sentinel's energy beam can do more damage, but because it's tied to your energy, reloads much slower to get that damage.
And as a perennial tech, I am going to disagree with someone's statement, above, about the generator. It is important, and as you play, you'll learn to defend it so it doesn't go down. After a few upgrades, those turrets start being pretty effective, and the radar can be key to seeing someone coming in for a fast cap.
yeah so far techs been my primary but i'm starting to get sick of it.. the SMG while nice still takes 3 clips to friggin kill a juggernaut yet he just lobs a couple grenades at you at you and you die instantly because you have crap for health even maxed out.. its just little things like that, that piss me off. second, why the heck does it take the same amount of time to repair the light turrets as the huge base turrets? seems kind of dumb to me.
i never get why the repair class always has the lowest health or weapons in every game when they are the ones stuck having to stand there repairing crap while everyone's shooting at them. if anything they should be the ones with all the armor.
It's about mobility. if you let them get close, you're screwed because your mobility advantage over theirs goes away, particularly if they have an AOE weapon. If you can keep them at range, you're going to be fine if you have a turret down. Head to head in a hallway you will always lose. Especially if you don't have any help. At this point, my biggest problem is the damn infiltrators, not the heavies (which I can usually handle). They can sneak in, one shot me with that three-shot grenade launcher thing, and then have at my generator. Unless I have help, that geny's going down.
And btw, if your team is playing right, you really need the generator up. heavies placing force fields need it, and if they are spamming mortars like they should, they will need the ammo refill.
And that's the nature of class-based games. Lots of rock-paper-scissor.
oh well i'm complaining to much, i'm going to go make some more level 20+'s cry while my turrets massacre them.
... e-sports broadcasts for tribes ...
I love that part. I'll be up above the gen, fixing a turret or whatever, and all I see is a bunch of number piling up down below ground followed by a kill. Very satisfying.
I've recently been watching some of the e-sports broadcasts for tribes, and they keep mentioning how good techs are in vehicles. Might have to give it a shot.
It was over at http://nasl.tv/ a few weeks back
I do not think 500 cr will affect tac strikes much. Glad I recieved most of my tac strike badges before this though.
Considering you can earn every fucking thing without ever paying, and some things you cant even get with paying. It's not pay to win, not at all.
This, however, if they have no decent in game voice, i will not buy, BF3 was a huge letdown in that department. I need to be able to bark out orders at random public players. Good players are "usually" douches and elitist and not worth Ventriloing / teamspeaking for.
I'd rather enjoy the game with people who are at least nice, or at least help someone get better.