illram
[H]ard|Gawd
- Joined
- Sep 19, 2011
- Messages
- 1,473
It's negligible for me. I mean, sure, I can MAKE it happen by whipping the mouse 360 at a ridiculous rate. In reality though, I never see it because that's not what I'm doing. I'm playing the game. The new Wolfenstein games have twice the texture data as RAGE, and I think it's even less noticeable on those, so they must have done a bit of optimization there. I think I could still get it to happen, but I haven't once noticed it. (and I do pay attention just out of habit as an enthusiast) If it was truly invasive I'd be faulting it for sure, but it is SO insignificant at this point that it doesn't register. I use VSync, GPU Transcoding, use NV hardware, and have played all of the above on both SSDs and mechanical drives. Anyone worried about this should just relax, and play the game. It's a non-issue. I know it WAS a much bigger issue, and on specific hardware at one point, but it's not now. Honestly Unreal based games that cache their textures at the beginning of levels are more distracting to me, (even though it disappears completely after that.)
For whatever reason, my HD, older components (760 and i5-2400), the texture popping was very problematic as it was very noticeable at all times. Took me out of the experience. When I bought the 760 a while ago, that was when I tried the game again thinking maybe things got better, but it was not much better than the issues I saw with my old 6850 card years ago when the game came out.