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Looking at the physic, NPC reaction in those videos and Battlefield 6 yesterday....

A good reminder of a lot of youtube talk about game today not being X,y,z versus game of 10 years ago is quite cherry picked (the very best of back then versus the mediocre or lower of today)....

And those will run of middle of the pack hardware from 2020... (and arguably low-mid in the XboxS), from those lazy do not optimise now because upscaling is now a bit better than 10 years ago developers...

That the type of game I can see an hardware release getting a push for (that can motivate upgrading for people), not just a showcase but long enough gametime for people to jump (like a new Flight Simulator release do for that fanbase).

ML morph deformer skinning could be a logical and great use of AI inference in game like this.

Now I was going to say a lot will be do they achieve to deliver a launch with moderate problem (unlike Cyberpunk 2077), but like Cyberpunk 2077, it is so big and appealing that it would probably survive a very buggy, issue with push back release launch no problem, with people confident that the game will get fix and major DLC in the future...
 
Video shown during the UE5 presentation was a tech demo, not of any work in progress.

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Looks great but we have seen plenty of these tech demos end up being leagues better than what is released. Still it looks nice.
 
Looks great but we have seen plenty of these tech demos end up being leagues better than what is released. Still it looks nice.
Agreed. This will be the first non red engine major release so it will be interesting to see how it shakes out for in game visuals.
 
I'm hoping for tomorrow's Sony showcase we'll get to see combat.

Combat is my biggest question too, because I found the constant 360-spin ballet dance style of W3 and its predecessors a little frilly and unsatisfying even though I enjoyed the game overall. I'd rather having something closer to Souls-like combat, but maybe they'll innovate on their own style and surprise us.

Couldn't care less about the 'what if there's a graphic downgrade' grievance seeking. It will undoubtedly be eye-popping on higher end hardware regardless of trailers being pre-rendered or in-game, being a tech demo or not a tech demo - WGAF.
 
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Combat is my biggest question too, because I found the constant 360-spin ballet dance style of W3 a little frilly and unsatisfying.

Couldn't care less about the 'what if there's a graphic downgrade' grievance brigading. I'm sure it'll look great.
I didn't mind the combat in 2015 when I played it, I'd imagine if I tried to play through again I'd get bored and shut it off. You really have to lean into spell casting and traps to make it fun now I'd imagine. There's also that combat rework mod that supposedly makes it better.
 
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the Witcher IV horses look more realistic...the RDR2 ones looked too muscular
different breeds? idk, but its nothing revolutionary and most people probably wont even notice...
 
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different breads? idk, but its nothing revolutionary and most people probably wont even notice...
They use same technique of simulated muscles move the skin it's just done better in the UE Witcher demo because it's better technology on better hardware. This is also the same technique used in movie animal 3D animations. Like all things in games it's about doing it in a way that balances the quality, performance, and development effort.

It's one of those details most people won't specifically call out as looking good while they play but when they go and play another game without it they'll say the horse movement looks bad.
People will notice it at least subconsciously.
 
It's one of those details most people won't specifically call out as looking good while they play
I think that a bit of an opposite, that a really showy type of details, that people do look for and at quite a lot, RDR2 superb horse simulation is quite famous/had been noticed, that why people immediately though of it or that they made a big deal during a presentation, we got some webarticle about it, with horse simulation game history ranking.

Pixar spent lot of effort for backpack simulation, that more the type of things that do not go noticed by audience, even if they would perceive error if there was some.
 
They got screwed in the past when they showcased their games on high end PC only then to realize they can't scale down to consoles. It's easier to scale up to a PC... and they are still going to push the PCs with this release. Frankly, this isn't all that surprising... especially after the CP2077 experience.
 
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They got screwed in the past when they showcased their games on high end PC only then to realize they can't scale down to consoles. It's easier to scale up to a PC... and they are still going to push the PCs with this release. Frankly, this isn't all that surprising... especially after the CP2077 experience.
Yep, that is exactly it and it is 100% the correct way to make games.
That article is nothing but rage clickbait. The article is based on the DF video linked earlier. The article headline implies they aren't going to take advantage of high end PC hardware, but if you watch the actual interview they clearly are.
 
Yep, that is exactly it and it is 100% the correct way to make games.
That article is nothing but rage clickbait. The article is based on the DF video linked earlier. The article headline implies they aren't going to take advantage of high end PC hardware, but if you watch the actual interview they clearly are.
By the time it actually releases I bet people will be raging about not being able to run it on aging gaming PCs. It'll probably be just like Doom the Dark Ages with all the bitching about RT & 8GB vram being required and people with relatively new higher end cards complaining about path tracing performance.
 
This is going to bring systems to their knees
I had a 2600k and a MSI GTX 670 PE OC when 3 came out, and no other game got that card as hot as it did at that time.
I had to create a whole new fan profile in AB just for that game. Especially since the MSI cards of that era liked to only spin up one fan at a time.

So I won't be surprised when it comes out and I can't play it, regardless of the hardware that I posses at the time.
 
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