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Flogger, since you said you are "about" to order it, have you played it?
A lot of things you mention Flogger are selectable in the server, using relaxed realism (which many beta servers are).
Uninstalled the beta today. This game isn't for me. I just don't have fun playing it. Oh well.
Why not? what games do you consider fun?
I don't remember the last time I had this much fun in a game. I am addicted.
I just flat out suck and can admit it upfront.
Why not? what games do you consider fun?
I don't remember the last time I had this much fun in a game. I am addicted.
I just flat out suck and can admit it upfront.
how does it compare to mw2/bc2?
AMD, I am also addicted, only thing i have been disappointed in so far is the tank combat. And i would say my K/D ratio is about even right now
We're going to be rolling an update to the beta out shortly. Here is the changelog for your perusal:
- Turned on Speedhack detection and added a system to allow server admins to decide what to do with a player when they are detected using a speedhack (kick, session ban, or permanent ban).
- Fixed PreStartDuration not working properly which caused the round to start prematurely after a map change.
- Fixed getting stuck with a zoomed FOV when using grenades
- Added ability to turn off anti-aliasing
- Fixed floating meshes when a player dies
- Fixed destructibles not updating their shadows when destroyed
- Fixed DOF inside tanks
- The ranked server system is now operational
- Player progression stats are now saving and loading
- Unranked servers are now showing up as unranked in the browser
- Realism modes are hooked up and functional
- Killing a tank now gives extra points based on the number of players in the tank
- New map list: Gumrak, Grain Elevator, Barracks, Red October Factory
- Team balance changes. Commanders and top scoring players no longer get team swapped on death. The role select menu will not appear immediately to make it more obvious that you have died. Also, fixed a bug where an axis soldier could spawn on the allied team or vice versa.
- Fixed some HUD icons sticking around on the screen
- Fixed Countdown ending with time still on the clock
- Fixed automatically firing your weapon sometimes when respawning
- Fixed some issues with scoring in Firefight and prevented running out of reinforcements in this game type
- F10 will now cancel a pending server connection properly when stuck on a loading screen
Oops, missed one thing:
- Fixed the Welcome Screen editor in webadmin making the welcome screen text invisible in game
The learning curve is indeed steep. Almost regretted buying it at first, but then stuck with it and I am enjoying it a bunch more now. Also pretty happy about the new update. Was just about to come here and bitch about speedhackers and about autoswitches (since the role selection would immediately pop up, I was one of the ones who didn't know I had died).
Also, about snipers: am I the only one who finds the elite marksman/rifleman a much better option than the sniper? Distances aren't so great, and you have more mobility plus faster rate of fire.
Here is a great review of the game. He hit on the steep learning curve and the skill required. But if you take the time to learn and gain the skills it is very rewarding.
http://www.youtube.com/watch?v=ooD8GFRu7BE
Dang, he mentions having class restrictions in the game. Other than sniper being restricted to 1 per; anyone know the breakdown for the other classes? I always prefer to play sniper or machine gunner in WWII games which makes me.
Dang, he mentions having class restrictions in the game. Other than sniper being restricted to 1 per; anyone know the breakdown for the other classes? I always prefer to play sniper or machine gunner in WWII games which makes me.
Thank god for class restrictions i say! Nothing worse than a team based game where you have to occupy territory or certain points and you have 6 snipers in your team that think they`re the greatest and lie somewhere in the back with their scopes and only 2 other guys who try to get the stuff done.
Dang, he mentions having class restrictions in the game. Other than sniper being restricted to 1 per; anyone know the breakdown for the other classes? I always prefer to play sniper or machine gunner in WWII games which makes me.
. The shooting mechanics are just ridiculously satisfying and I love the focus on realism as it's a focus that doesn't come at the expense of fun which I've found in other games of this nature.
I'm going to give myself the weekend with this beta and if I can't make myself advance past the "completely hopeless" phase then I will regretfully be cancelling my preorder because I just can't see me buying something that I can't even play worth a damn.
And that's not a knock against the game. It's a knock against myself.
I was never that good at RO1 and it's been forever since I played it so I'm essentially a complete noob to this.
What are some good "noob 101" tips? What are the best ways I can kind of ease myself into this thing?
I'm finding I have a better time if I stand back from windows and whatnot rather than using cover. The lack of a hold-to-aim feature means that I often get stuck with ym head poking out of cover because I forget to click a second time to duck back in.
It also seems to make you a smaller target. In fact, I generally try and avoid using the first person cover system entirely, I always get glued to a wall when I don't want to be.
I find it useful to aim and scroll up to set the rifles to 200m at the start as well, so you don't have to worry about doing it in combat. Still works well up close and makes you more accurate at range.
Going prone is also a good way to get yourself killed because it seems a bit buggy at the moment, and the view has a shitfit if you try and look around whilst prone.
Nice video showing how the commander calls in artillery and other support http://www.youtube.com/watch?v=QIpFVMf0k8A
I'm starting to enjoy the beta more and more now that more servers are running Territory only/full realism. My only gripe is some of the servers have their auto-balance way too aggressive. I got switched every five minutes or so back and forth all game.
I am sad that more people here are not discussing this game or active in this thread. Such a great game.