...I think there are different genres coming out this year (GW2, firefall, etc). Some of them are more fps/3rd-person-"console"-combat with mmo framework than rpg-mmo with a 3rd person adventure interface. If people gravitate to one or the other that suits their taste better that sounds good to me. Coming from a long history of rpg geekdom that goes back into pencil and paper stats and dice, and all through console and computer generations of stat(stat/gear and leveling abilities) based games + action.. I like the mechanics that lean more toward the rpg style while still requiring adroit action deployment and player performance from a myriad of abilities. There are other games I play that rely more heavily on arcade/fps style action, but they aren't my mmo-rpg.
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You can say innovation isn't everything, however in my opinion:
While I did like some of what GW2 had to offer I found its backbone ~ interface ~ "operating system" so to speak --- in game "file manager"/inventory and interaction menus of all sorts, overall customization ability, etc very, very primitive compared to modern mmos. That along with very limited/archaic keymapping, targeting, camera control, retarded minions/inability to manage them, and overall lack of sophistication were a huge turnoff. If you are not going to push forward I would have at least hoped you would hold the line on these things. To me the backbone/"OS" of the game seems console/indie/clunky and several steps backward .
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........ I bought it ahead of time to get in on the beta (beta+s?) but I'm on the fence and might sell my key when it comes out, if I can. If the rest was more refined I'd prob keep it and play some skirmishes/battlegrounds like some sort of TF2/console-fighter+mmo-lite game for lightweight fun.
http://www.youtube.com/watch?v=5hfYJsQAhl0