Gaiden133
[H] Ninja
- Joined
- Aug 6, 2004
- Messages
- 3,720
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
That's a sweet idea, but the animations make it real rough
Everything looks great on that list but these. They just seem like WoW-type accessibility which was added later like queuing for dungeons from anywhere.
It just makes sense to me that you'd have to go to the market to barter.
Wait, so ALL endgame gear, whether acquired through PvE or PvP is the same item level?
I hope they announce another beta for next weekend, I don't really see how they're going to hit a June release at this point and having paid full price for an unrelease game pretty much solely for beta access I'm a bit frustrated it has been limited to all of 3 days so far.
I hope they announce another beta for next weekend, I don't really see how they're going to hit a June release at this point and having paid full price for an unrelease game pretty much solely for beta access I'm a bit frustrated it has been limited to all of 3 days so far.
yea it is pretty good. still obviously it won't be for everyone, but a great many of the people downplaying events and the game in general are full of shit. i'd share my thoughts on why i dislike a game but i wouldn't lie about it.
http://www.guildwarsinsider.com/guild-wars-2-zombie-island/
People who downplay the events just aren't doing them correctly. They aren't hanging out in areas long enough. They are stuck in the quest mode that WoW started and not the adventure mode of old MMO's.
I'm not sure that's a "good" thing in terms of no mounts (the grind I could do without). I would like to see mounts make their way into the game, since GW2 isn't like GW1 in terms of world (instances/hubs) mounts would be nice to travel around on.
With the waypoint system you really don't need them imo.
Waypoint system is also a small money sink, which is good.
I think the waypoint system as money sink is one of the lamest things in GW2. It feels arbitrary, tacked on, and punitive, unlike so many other aspects of the game. Also it has weird flaws like a closer waypoint in a city costing less than a further one, even though if you go to the city, you can then use in-city waypoints for free. And just like like most of the items in the cash shop, it feels like they copied it wholesale from one of the many F2P mmos, PWI comes to mind...
I'm a huge GW2 fanboy and I kind of agree. Maybe I'm more old school, but a part of me wishes there were no waypoints at all to make the world feel bigger (as if it isn't big enough, lol). And that would at least give more justification towards having mounts.
Eh, I get your point, but I don't have a ton of time to play anymore. As long as I'm not riding on a gryphon for 10 minutes to get somewhere I'm cool with it![]()
Waypoints do seem like they may kill the scale of the game world. It really doesn't seem that there are too many people with concerns about it though, so we may be in the minority.
From experience with Elder Scrolls and Fallout games as well as the original GW1... I don't think it will kill the scale of the game. I'd much rather have a waypoint system than something like WOW's traveling system.
Mounts or free waypoints, ideally both, would be nice. I don't like the idea of it costing something to get around.
As long as you have to discover the way points yourself, initially, I am fine.
I don't think he's concerned that money sinks exist, more that traveling is the way they chose to do it.Tehre needs to be enough money sinks in the game to keep the economy from inflating like crazy.
As long as you have to discover the way points yourself, initially, I am fine.
Also wanted to add that there is incentive to finding waypoints / spots of interest. They give you non-negligible exp when found. It was a quick way to gain a whole level early on by just exploring the first major city of your race.
He brings up falling to one's death a lot. What would the alternative be? No fall damage or simply being unable to walk off a cliff? Fall damage is more than just a gaming convention (like his arrow example), it actually makes people think about terrain while playing. More thinking/decisions imo makes more fun gameplay.
Also fall physics often have ludicrous errors where a single large impact is survivable but multiple impacts in quick succession from a lesser height can cause more damage, and death. From what little I saw, I think GW2 may have such corner cases.
Good food for thought, but I think the author underestimates the value of creating a realistic world and simply disregards certain critiques as "hollow excuses" because they're also gaming conventions.
He brings up falling to one's death a lot. What would the alternative be? No fall damage or simply being unable to walk off a cliff? Fall damage is more than just a gaming convention (like his arrow example), it actually makes people think about terrain while playing. More thinking/decisions imo makes more fun gameplay.
Clearly the outcry against the D3's wizard's spells being effected by bow dps are against a very well estabished gaming convention. We'll see how that plays out. I have a feeling I'll still find it odd, but only time will tell!
I think a lot of the moaning about how "primitive" the interface is that people are upset you cannot mod the UI. I hate UI mods, so, I'm fine with it. It's Guild Wars 2, not WoW 2. Something else I am very fine with.
retarded minions/inability to manage them
I think I saw you (or someone else) mention this earlier in the thread. In GW1, if you haven't played that, minions were very deliberately like that for balance issues. A GW1 player can have heroes, henchmen, pets and minions; I mention them in order of ability to control them. A GW1 necromancer is able to have 16 minions under ordinary circumstances, which is quite an army; if players had as much control over minions as you want to, necromancers would be utterly invincible and extremely overpowered.