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The Official Guild Wars 2 thread

I played a PvP-game against a team that was almost all Mesmer's. It was about the most idiotic thing I've ever seen in a MMORPG. Dozens of retarded clones running around zapping you and insta-killing you with so much garbage effects you cannot see anything. Was playing a Elementalist at the time who is like wet toilet paper.

Some serious balancing is needed in this game. It's like the Michael Bay game of video games, put so much worthless crap on the screen to "wow you" :rolleyes: that it just get's ridiculous.
 
I must be missing some basic info as some things just make zero sense to me.

When you fight to survive, are you just suppose to smash all your keys as fast as you can? Then when you do stand back up, around half health I just keel over dead. What is the point of this, what does this mean?

Is the only way to "kill" a player to do the jump in air, smash fist on ground flag-pole maneuver? Seems if you keep hitting them they just get right back up.
 
Ok after spending some quality time with this game I have to say I'm disappointed. Maybe you guys can shed some light or even validate:

  • I found the event system unique and fun AT FIRST but found myself getting increasing bored by us just zerging through the events with 20 people killing a spider, boar, drake, etc. All I would see would be flurry of crap on the screen which by itself defeats prevents reviving people because you can see anything but fireworks.

  • The overflow system is great since you don't have to wait in queue but prevents you from grouping with friends. (I'm sure this will be fixed)
  • I mainly play casters and the Elementalist animations look meh. The fireball looks like I lit a gasoline soaked cotton ball and chucked it at the target.

I pre ordered this game so I am going to play it but if this is the general direction of the game more than likely I will not purchase any expansions.
 
I must be missing some basic info as some things just make zero sense to me.

When you fight to survive, are you just suppose to smash all your keys as fast as you can? Then when you do stand back up, around half health I just keel over dead. What is the point of this, what does this mean?

Is the only way to "kill" a player to do the jump in air, smash fist on ground flag-pole maneuver? Seems if you keep hitting them they just get right back up.

If you kill the mob that downed you then you get up and rally but if somebody else kills them you also rally. Kinda like Borderlands.

BTW good luck getting rezzed when killing a boss. Too many selfish douchebags playing that focus on killing the boss and get tunnel vision. Hopefully this was server specific.
 
While I had fun this weekend. My biggest complaint is the leveling curve. There were many times where i couldn't do my story quest because it was lvl 14 but i was lvl 11 with all hearts I could possibly do finished. It resulted with me running and porting around looking for random events.
 
If you kill the mob that downed you then you get up and rally but if somebody else kills them you also rally. Kinda like Borderlands.
It doesn't have to be the one that downed you. Any nearby enemy mob/player dying (not sure on players if downed or defeated is needed) will make you rally.
 
It doesn't have to be the one that downed you. Any nearby enemy mob/player dying (not sure on players if downed or defeated is needed) will make you rally.

You are right. I guess I kept hitting the mob that downed me :)
 
I must be missing some basic info as some things just make zero sense to me.

When you fight to survive, are you just suppose to smash all your keys as fast as you can? Then when you do stand back up, around half health I just keel over dead. What is the point of this, what does this mean?

Read the tooltips... Every class has different downed skills and you certainly don't just mash them.
 
quite often if found the downed skills dont work / dont do anything. As in, there is no cooldown timer going, they appear ready to use, but pushing buttons 1-4 does nothing.
 
I think once you guys get used to everything it will feel more natural and fun, I still like the game after this weekend and can't wait for launch! Come onnnn June!

I thought there wasn't a launch date set.
 
Some serious balancing is needed in this game.

Are they going to split PvP and PvE skills like they did in GW1? That was one of the best things they ever did in GW (it was so irritating when they would nerf skills to balance PvP and it just made them useless in PvE).

  • The overflow system is great since you don't have to wait in queue but prevents you from grouping with friends. (I'm sure this will be fixed)

In maybe 12 hours I played over the weekend, I didn't once manage to meet up with a friend I was supposed to be playing with because we were always in different overflow zones. I was hoping I was just missing something.
 
Are they going to split PvP and PvE skills like they did in GW1? That was one of the best things they ever did in GW (it was so irritating when they would nerf skills to balance PvP and it just made them useless in PvE).



In maybe 12 hours I played over the weekend, I didn't once manage to meet up with a friend I was supposed to be playing with because we were always in different overflow zones. I was hoping I was just missing something.

What my friends and I did was go to the Hero screen - PVP - The mist, ran through the portal, then met up near all the transportation gates. From there we grouped up and played through the world together.

Unfortunately last night and friend and I tried out WvW for a couple hours and the game kicked us both out to the login screen. I called it a night and went to bed. Today, I can't login with that character because it says the WvW area I was last in is full. So basically I can't use this character anymore or until the WvW area has free space.
 
BTW good luck getting rezzed when killing a boss. Too many selfish douchebags playing that focus on killing the boss and get tunnel vision. Hopefully this was server specific.
I've had the opposite experience. I've seen so many people (including myself) stop fighting in the middle of the event to res someone. It's an easy 45 exp so I do it all the time. During that crazy Shaman King event in the Charr starting area, both times I did the event, there were at least 20 people there, and a train of 3 or so people going around resurrecting people.

While I had fun this weekend. My biggest complaint is the leveling curve. There were many times where i couldn't do my story quest because it was lvl 14 but i was lvl 11 with all hearts I could possibly do finished. It resulted with me running and porting around looking for random events.
It's been mentioned before that Hearts are a small percentage of the game, with those random Events being the majority. Do more events! Ask in Chat if there are any events going on. Explore and find some. Go back to a lower area and do some events you may have missed there (you will continue to gain experience as if you were fighting stuff your level). If all else fails, you could always go to another starting zone and do things there. There's also PvP.
 
It's been mentioned before that Hearts are a small percentage of the game, with those random Events being the majority. Do more events! Ask in Chat if there are any events going on. Explore and find some. Go back to a lower area and do some events you may have missed there (you will continue to gain experience as if you were fighting stuff your level). If all else fails, you could always go to another starting zone and do things there. There's also PvP.

Yeah, that's what I did. I had a friend who started a charr char (I was norn) so after I did all the stuff in my area, to continue leveling to go on with story stuff, I went to the charr area. I could have also spent time in the human one too but never got around to it. Was a nice change of scenery.
 
I noticed some people wouldn't rez and they are IDIOTS! I noticed some who would try to rez while being hammered by a boss or mobs, again IDIOTS! Rezzing in this game is a priority, but only if it can be done safely.

I played with a friend this weekend and we too had the overflow problem but once we started using portals to zone back and forth it was quickly resolved.

I enjoyed the beta. I also feel like I didn't get to really play enough to get a feel for the game. Didn't have a chance to explore the cities because they are HUGE and I didn't want to burn a couple hours exploring. I also didn't get to pvp, but I'll do that next beta weekend. Ranger, Thief, and Warrior to 10. There is some tweaking that needs to be done, but overall a solid game. As with all MMO's though this all depends on the end game available at launch and their game plan after launch. Most make promises but can't fulfill or launch the game too soon.
 
game is awesome...


however it could use some serious optimization and a release date
 
I played heavily for two nights.

I quickly went to my keybinds to remap them as I do in any game, and was immediately flabbergasted by the fact that I could not assign a modifier to any keybind ( no SHIFT + X , CTRL + Q, etc). How could you overlook this in development? Only games like this are console ports and limited indie games, or very old pc games.
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There is no focus target (saving a single target in a target 'bank' .. a staple in modern mmo's..), nor accompanying target-focus keybind to immediately switch back to that target. Extremely important for ranged/casters. Also seems to be no sticky targeting from what I could tell, even after I turned off auto-attack and cycle next target stuff.
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The game camera automatically snaps back to forward which is incredibly annoying. I point it where I want to I don't need it to snap back on me. So another standard in any modern mmo or fps -- freelook and turn off smartcam.
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Another gripe I have is that there is zero minion control for the necromancer. They are idiot drones who aggro/pull the wrong/2nd mobs when you are targeting a different one while moving.. or they just stand there and start fighting 'late'. So obviously you can't send them at a target to pull it, or keep them at bay while you cast. They also don't attack any structures you need to destroy while you are hitting them. Minions need an overall control that applies to the entire 'squad' as a whole universally (whether single or multiple minions are summoned , with keybind slots of each of course--- "attack/follow/stay .. aggressive/defensive/passive". Standard stuff.
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The menus and interfaces aren't very customizable and are very primitive in how you interact with them. They are very "wooden" like single player game interfaces from a long time ago.. i.e. titanquest, or reminiscent of some console game ones.
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Overall the gameplay was fun but spammy like a fun console game sort-of. The graphics were nice (can't zoom the cam out far though, and the 'smart cam snapback to front I mentioned is infuriating). The rebound when dead stuff is very console-ish imo too... like button mashing when grappled in certain console games. The game's backbone/interfaces are very unrefined. Imo its several steps backwards in that respect. Its like they haven't paid attention to any mmo's interface and inventory, buying, selling, trading, ability to customize in the last 5 or 6 yrs - let alone the last 2 years.
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I had fun, but I also do in some console games and single player rpg's (titan quest, torchlight, etc. even witcher/witcher2 whose interfaces are clunky imo, etc) .. but as far as this in its current state - outdoing any sophisticated mmo I have to say not even close with the primitive/console-ish backbone it has. It feels more like a primative interface single player coop game to me (if you understand my meaning). Which can be fun but is what it is.
 
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Overall the gameplay was fun but spammy like a fun console game sort-of. The graphics were nice (can't zoom the cam out far though, and the 'smart cam snapback to front I mentioned is infuriating).
Yeah, I think the comparisons to MOBA-style combat people associate GW2 with are pretty much right on the money. An auto-attack and then reactionary abilities that depend on the situation. It's a good or bad thing, whichever style of combat you prefer. As for myself, I like the increased change of pace this provides over the other MMO competition.

The rebound when dead stuff is very console-ish imo too... like button mashing when grappled in certain console games.
I think you also have to think of it as you're not dead yet, you're just down. Are you reading what the abilities do while you're in the downed state? When I'm down, I don't find myself spamming them. Again, I feel they are reactionary.

It feels more like a primative interface single player coop game to me (if you understand my meaning).

:confused: Maybe I don't get your meaning. I feel like GW2 is like the furthest away from single player as an MMO can get. The only time I was by myself was the personal story which I'm sure you know, is a tiny part of the game. Every time an Event started, 10+ people flocked to that area.
 
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Well I meant single player pc adventure game style, which often has clunky interfaces and menu interactivity systems, limited if not completely absent control and ui customization, and bad camera options compared to a full fledged refined modern mmo. So single player style but cooperative online. I guess I didn't explain that enough. like a 3rd person adventure game in coop mode (granted a lot of people in this coop). Maybe its is own genre , but I'd say its leaning more to what I outlined from what I've seen or if you prefer the multiuser online battle arena comparison.
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The graphics are good, and I did say the combat can be fun like a match of L4D2, borderlands, or other coop game can be when they are fresh - mixed in with rpg leveling, gear and skill gains (borderlands had some and coop but not like this). .. but imo as far as top mmo, mmo killer, etc - I think its backbone (interfaces and interface interaction, menus, control/keymapping customization, trading, selling, property sheets, targeting sophistication, readouts, etc) are very primitive and near console-like, clunky titan-quest-ish ... I don't know why they didn't at least maintain the line on that kind of thing if not make steps forward. This feels like several steps backward as far as mmo's go in those regards.
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I feel disappointed in the aspects they made so unrefined when there are so many examples of much better in use (on pc) for the last 6 yrs and especially the last two.
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To be more consise..
........ very primitive, limited: interfaces and interface interactions, menus and menu interaction, control and layout customization, command lexicon, readouts/listings and available data, targeting, minion control, camera
..........very unsophisticated overall compared to any of the top mmo's in the last 5 or 6 years, especially the last 2.
..........co-op console-esq/pc adventure game spammy vibe and interfaces.
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Still, can be fun to play once in awhile, especially with no monthly fee. MMO-lite/arcade perhaps to me. If they overhauled a lot of the stuff I mentioned it would be a much more enjoyable experience for me personally, but I seriously doubt they could have omitted such refinements out of being ignorant that they have been in play for so long.
 
Hi. I played the beta over the weekend with two chars. One was a male Mesmer (level 6) and the other was a female Human Elementalist (level 10). Below are pros and cons of the game so far

Cons:

  • General Performance (On a build up area/city or a large battle, frame rates are poor. I’m seeing as low as 10fps with both my cup and GPU on idle and hardly being used).
  • Game Breaker bug (If you are in a WvWvW battleground map and get DC, you CANNOT log back in as you get an error saying the map is full! This will happen to any place where the map u was playing is a highly populated map but Arena Net are aware of this as they responded to my forum post about it)
  • WvWvW battleground que(i manage to get in once early on Saturday and then got kicked out and lost my character, see previous con. After trying to get back in battlegrounds on a new char, the que was too long.)
  • Login (As some people may have been aware, the login system was very very flaky. I manage to login fine an hour before official green light of the beta but after that I could not login at all on Friday night. Saturday Morning it was fine but then later tried Saturday evening and didn’t work. Throughout Sunday it was fine though but I hope they fix it permanently. I can deal with que’s on certain servers but logging in? That needs to be sorted.)

Pros:

  • Best Graphics and art style in any game I have played (dynamic weather, night and day, fog!!).
  • Fantastic World designs (Just go and take a look at videos of Lions Arche. I was speechless when I saw this place!).
  • Great Combat (More dynamic then many other mmo’s I have played and even better then skyrim).
  • WvWvW(I can see myself spending weeks just playing this game mode. Literally 10000’s of people battling it out across a gigantic game world with the ability to get supplies and build various defensive weapons to defend your castle/base. A level 1 can participate! This is because everyone’s health and damage abilities are level 80 but you can only use the skills/weapons you have unlocked yourself).
  • Dynamic Events (This is fantastic. No more of the old quest type system found on basically every mmo you play nowadays! Dynamic events happen randomly in various places in the world. I spent hours just doing them! )
  • Story mode (Story mode is instance based. It is basically a personally story mode where u go to a particular place and load up the instance. The story mode is brilliant from the small bit I played. Finally a MMO that has a compelling story mode that’s similar to a typical single player RPG game. I did a few last nights but did not want to do a lot to ruin the experience when final game comes out.)


As you can see I really enjoy this game. Elementalist is a fun class. Lots of abilities and Mesmer is not bad too. For next beta I will try two different classes again and see how it goes. I cannot wait for this game to be out but from my experience so far, this game is maybe 2-3months away from release IMO as there is a few things that need to be ironed out as noted on my Cons. One being a game breaker.
 
I had a blast playing the beta this weekend. I usually just jump straight in and start pvping, but I didn't. I spent the whole weekend exploring, and probably only managed to see <10% of the world. I was impressed by how people were working together on these events, and by how many times I was rezzed by other players. The game still has many bugs to be ironed out, but still looked very polished for its first beta. I only played a few pvp matches, but they were extremely fun. I have always been a primarily a pvper so I was happy to see how entertaining pvp was. This game is looking good and STILL has tons of potential that hasn't been tapped in to. I really hope Anet continues to push this game to greatness even after its release, cause development after release will be paramount for this game.
 
Anyone else notice that by completing an area (as in 100% waypoints, points of interest, events, and skill challenges) you received 2 green weapon/armor items and a random stack of resources (like wood or copper for example)
 
Some small nitpicks I had:

- No chat bubbles
- No way to turn off ability queues
- No dueling
- No confirmation that my WvWvW queue was ready. I queued up, it said I was in queued. I hopped around Lion's Arch while talking on Mumble with friends, and it had been about ten minutes. I went and tried to queue up again but instead of queueing me, it instantly put me in. That was odd.
- No indication you are in any kind of queue, whether it's for PvP, WvW, or Overflow.
- Some Events reset too quickly. During an Event in the Norn starting area, you have to destroy a tower. After that, you have to guard the tower from being repaired. Next you escort a dude down to the mine and kill the boss there. After that, you collect ore and bring it to the guy on the outside. Right after this last part, it triggered all over again immediately. There wasn't even a minute pause to let everyone clear out again. That was kind of immersion-breaking and something I'm sure they're aware of.

Aside from those, I had an absolute blast with the game and now that Beta is over, I am super bored. I have no motivation to play any other game because this just blew them out of the water for me. The Dynamic Events are a brilliant system and I was never alone (aside from Personal Story) while out and about which is a great social experience. The lack of chat bubbles did kind of hinder that a bit as I couldn't really tell when someone was calling out for help because I was so focused on combat. I was at 50+ FPS the entire game with settings maxed, except for Lion's Arch where it was probably closer to 20-30. Not gamebreaking in any way though, and I never crashed once or experienced a single bug. The Overflow system is also amazing as you don't have to sit in queue for an hour waiting to play. It's unfortunate that it's a bit hard to play with friends while on an Overflow server, but playing it better than not playing, right? Also the fact you can switch servers at will and play with anyone you like (if they happen to be on a different server) really shows how ArenaNet is pushing for a social experience instead of a single-player one like swtor mostly seemed to be.
 
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Hi. I played the beta over the weekend with two chars. One was a male Mesmer (level 6) and the other was a female Human Elementalist (level 10). Below are pros and cons of the game so far

Cons:

  • General Performance (On a build up area/city or a large battle, frame rates are poor. I’m seeing as low as 10fps with both my cup and GPU on idle and hardly being used).
  • Game Breaker bug (If you are in a WvWvW battleground map and get DC, you CANNOT log back in as you get an error saying the map is full! This will happen to any place where the map u was playing is a highly populated map but Arena Net are aware of this as they responded to my forum post about it)
  • WvWvW battleground que(i manage to get in once early on Saturday and then got kicked out and lost my character, see previous con. After trying to get back in battlegrounds on a new char, the que was too long.)
  • Login (As some people may have been aware, the login system was very very flaky. I manage to login fine an hour before official green light of the beta but after that I could not login at all on Friday night. Saturday Morning it was fine but then later tried Saturday evening and didn’t work. Throughout Sunday it was fine though but I hope they fix it permanently. I can deal with que’s on certain servers but logging in? That needs to be sorted.)

Pros:

  • Best Graphics and art style in any game I have played (dynamic weather, night and day, fog!!).
  • Fantastic World designs (Just go and take a look at videos of Lions Arche. I was speechless when I saw this place!).
  • Great Combat (More dynamic then many other mmo’s I have played and even better then skyrim).
  • WvWvW(I can see myself spending weeks just playing this game mode. Literally 10000’s of people battling it out across a gigantic game world with the ability to get supplies and build various defensive weapons to defend your castle/base. A level 1 can participate! This is because everyone’s health and damage abilities are level 80 but you can only use the skills/weapons you have unlocked yourself).
  • Dynamic Events (This is fantastic. No more of the old quest type system found on basically every mmo you play nowadays! Dynamic events happen randomly in various places in the world. I spent hours just doing them! )
  • Story mode (Story mode is instance based. It is basically a personally story mode where u go to a particular place and load up the instance. The story mode is brilliant from the small bit I played. Finally a MMO that has a compelling story mode that’s similar to a typical single player RPG game. I did a few last nights but did not want to do a lot to ruin the experience when final game comes out.)


As you can see I really enjoy this game. Elementalist is a fun class. Lots of abilities and Mesmer is not bad too. For next beta I will try two different classes again and see how it goes. I cannot wait for this game to be out but from my experience so far, this game is maybe 2-3months away from release IMO as there is a few things that need to be ironed out as noted on my Cons. One being a game breaker.

I love the events also! I loved how a boss would just appear and 50 people would just hop in. I found the community focus to be great. Every time I died, as long as there were people around i would get res'ed.

Anyone else notice that by completing an area (as in 100% waypoints, points of interest, events, and skill challenges) you received 2 green weapon/armor items and a random stack of resources (like wood or copper for example)

Didn't finish a area, but that is something to definitely look forward too!




Side note, Did anyone try out crafting? I did a little armor smithing and I have to say I was very very impressed.

Pros:
+
I liked how you had to play around with component and discover the recipe for armor.
+
I like that right away you can make quality products, at level 20/400 I was making armor for level 10s.
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Seems fast, In general I find this game to be anti-grind, which I love!

Cons:
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Going to be expensive! I spent 40 silver coins just getting to level 40
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400! levels... Thats just crazy. I know getting to 40 was easy and fast, it will be interesting to see how it goes from here.

Overall, very very impressed. It is everything I wanted GW2 to be and more.
 
Played more GW2 this weekend than I have any game in a very long time. I'm very tired today. Some thoughts in response to gripes so far.

The WvW queue. There was no queue. If you just walked in and out of the portal a few times and spammed to join the queue, you got access in about 5 tries. This worked during peak hours.

I also would have liked chat bubbles. A lot of the chat channels were borked, but guild chat was useful to figure out what was going on and where.


Game performance was fine for me, for the most part. Rig in my sig and I was getting 40-60 fps while leveling up, larger PvE groups. Big PvP at keeps, FPS was around 30. The giant end of beta bunny killing was 10 fps. This was with all settings to max.

Bottom line. Most fun I have had with PvP since DAoC. I think once there is incentive to become more organized, it will really shine. PvE was also a blast. I loved the big groups and the dynamic events. I did have a distinct feeling of content overload, but that was a good thing in my opinion. Leveled up Ranger, Warrior and Elementalist to 10, Engineer to 16, Thief and Necro to 3, did not touch Guardian or Mesmer. I would like to try out Mesmer next beta weekend.
 
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Played a TON this weekend. Ordered pizza, quarantined myself from society and went at it with some buddies.

- Made 5 characters, PvP'd on my ranger. In general, tried to get to 7 for weapon swap to really see how a class plays. First thing I went for with each class was to buy all their weapons and unlock all the skills.
lvl 29 Ranger
lvl 7 Warrior
lvl 7 Necro
lvl 7 Mesmer
lvl 7 Engineer

Overall PvE / World thoughts:
- Environments and Cities are very impressive. This is truly a world now. Design / detail is amazing and I love it.
- Graphics: They look fairly good overall. There were some low res textures that bugged me. I feel like your personal character could stand to be more detailed (more poly count, higher res textures).
- Questing: If you've got a group together, questing flies by extremely quickly. It feels like a lot of hearts / events are best handled with other people around. This could be bothersome if your'e flying solo with no one else around. That said, strictly partying doesn't really bring any advantages. As long as someone is in the area to lend a hand, it's fairly quick.
- Solo story: Not particularly innovative or anything. It's a step up from the missions in GW1, but nothing really special.
- In general they oversold the Story being your "personal story" since there's nothing personal about it except some variances based on a few questions at the start. They also oversold the events being dynamic or world changing. Events are pre-scripted and the same ones always happen so they're not really that unique. Having had so many characters go through the first 7 levels, I always saw the same 'dynamic' events. They might as well just be like hearts.

PvP thoughts:
- I was on the rank 1 American GvG guild (GW1 season 1)
- Everyone is a damage sponge. Absolutely everyone.
- WvW: A lot of people were clueless about supply / building siege engines. Most people tried to kill the gate with attacks and that didn't work out at all. This provided for extremely long and drawn out stalemates. I think the devs need to really explain what to do in a WvW before the masses can take advantage of this mode.
- PvP minigames: I got the most points / won the most matches (doubling or tripling the next guy on the team) by NOT fighting. Like I said before, everyone's a damage sponge. Avoiding fights and simply capturing points / killing the NPC's guaranteed a win while everyone else took forever to kill each other.
- Overall impression of PvP: Meh.
 
I got to play like barely lol.. busy busy weekend for me. i only got 1 character to level 5 and did some pvp. i liked some stuff about it a lot and i didnt like some stuff about it, but overall im glad i got it as no monthly fee i can just go at my own pace and chill, to me at this point it felt more like a Action RPG single player type of game where its not like i HAVE to be playing with others 24/7 to feel epic. anyhoo ANYONE know when the next beta weekend is , im hoping i have more time next time.
 
I kind of like the fact that you can't kill someone in 2 hits in PvP. I did notice while playing in the group PvP that knowing what your opponent was doing was very important. Knowing when to run away or hide behind a wall was key. Also, I think teamwork was the main issue at the moment. When I was actually able to find my teammates and we fought an evenly matched team people did die fairly quickly or at least ran away and gave us time to capture the point.

I played the necromancer the most and I would say that the minions really are crap. They die way too quickly to be useful and since you can't control them they like to just run right in the middle of big explosions. That being said, the necromancer has some very fun builds that don't use minions.

One last note, the most interesting thing I saw with the event system was when I was walking up to the big water pump in the human starting zone. I saw an NPC named "Suspicious Villager" and she was carrying a big barrel while walking up to one of the pipes, so I follower her. She walks up to the pipe, puts down the barrel, lights it and runs. Then all the sudden the pipe explodes and all the NPCs start freaking out and boom, an event starts to help protect the other 2 pipes. After that event was done you had to then protect the workers as they repaired the pipe. I just think it really makes the world feel alive when there are buildup to events like that.
 
WvW is going to be about flanking and tactics. Zerg on Zerg seesaws brings back thoughts of Emain Macha in DAoC. Yes, it will happen, and it will happen often. But the battle is going to be decided by a coordinated, if not rather large, secondary group that can bumrush the enemy zerg.
 
My first impression was a big meh. After the 3 hour downtime on Saturday, things got better and I am more impressed.

Graphics are nice, but Rift's are better.
World design is excellent. Love the waypoints and portals.
Love that classes have a self heal and there is not a dedicated healer.

PVP:
Leaving PVP needs to be handled better.
WvWvW is very fun, was cool to see Red and Blue attacking Green while attacking each other.
Multi-guild coordination will be absolutely devastating.
Love that even with 6-8 people on vent, we could wreck waves of 10+ people in WvWvW.
Felt a bit zergish at times.
Loot tower, castle bosses, they drop goods for you. (Found this out after taking over about 10)

PVE:
Love the story lines, decent solo challenge.

Professions:
Guardian (level 13) - Will be my main class on release. Played it geared toward healing and support for WvWvW. This is why we were able to go 6 V 10 in open world and win. (helped that my team are solid pvpers to begin with) Also love that you can go ranged or melee. Weapon variety was good. Want to go 1v1 with mobs, wield a 2h mace. Want to AoE grind, 2h Sword. Scepter + Shield was fun in PvP, range dps and shield buffs for the team.

Mesmer (level 11) - Very fun, can be squishy, but also can really screw with people. (See comments from previous poster.) Likely to be first alt.

Warrior (level 6)- Super fun if you are in a smash face type of mood.

Necromancer (Level 5) - Fun, but need to see how it is at max level. A couple guildies loved them.

Thief (level 3)- Seemed to squishy, though a guildie loved his above level 11.

Elementalist: Seemed ok, 2 guildies loved them though and they were rocking the PVP.

Rangers: Didn't play one, pet issue needs to be addressed.

Engineer: Didn't play one long enough to form an opinion. Flamethrower kind of cool.
 
Sounds like this game is going to be awesome. Did the world feel like a dangerous place? I wish they had included world pvp, but I guess i can still log on WoW for that lol
 
Sounds like this game is going to be awesome. Did the world feel like a dangerous place? I wish they had included world pvp, but I guess i can still log on WoW for that lol

It was dangerous as far as ... random Champion mob can spawn and own you if you're not careful.

It does give a sense of always being alert for events / special spawns.

I did feel like a lot of times there was "too much" going on. You get thrown into the fire and you're a little overwhelmed at the start while things happen chaotically around you.

There weren't very many calm and quiet places outside of cities. Even towns will get raided... hah. I afk'd in a tavern somewhere and when I came back, the damn centaurs had killed me and were marauding the place.
 
Sounds like this game is going to be awesome. Did the world feel like a dangerous place? I wish they had included world pvp, but I guess i can still log on WoW for that lol

It did for me just because I was usually 2 or 3 levels lower than the content, but I wasn't doing any story quests or crafting. So I don't think that will be a problem on release.

Also, there are definitely places to explore though. On Sunday I was with a few people and we were trying to attack these ruins that were full of ghosts. It was hard, there were about 5 of us and we died multiple times. I was mainly looking for the skill point that I saw on the map but I couldn't find it anywhere. Well, eventually we made it to the big tower near the middle and started to climb and we all realized that it was a climbing puzzle which was pretty difficult. At the top we found a veteran NPC and a rich silver node. Then, while looking around from the top of the tower I realized there was a well in the middle of the ruins where the skill point was supposed to be. So I jumped off the tower and jumped down the well and landed next to the skill point and about 5 mobs and a veteran mob. Luckily the people I was with jumped down with me and a big fight started. We killed everything and got the skill point. Then had to navigate the sewer type cave to find a way out.

Just the fact that I have stories like this from a weekend beta shows how fun this game is going to be.

EDIT: side note, the people I was with were completely random. We just all happened to show up at the ruins at the same time. I don't think I ever actually talked to any of them we just all worked together by instinct. Rezzing each other and helping fight.
 
It was dangerous as far as ... random Champion mob can spawn and own you if you're not careful.

It does give a sense of always being alert for events / special spawns.

I did feel like a lot of times there was "too much" going on. You get thrown into the fire and you're a little overwhelmed at the start while things happen chaotically around you.

There weren't very many calm and quiet places outside of cities. Even towns will get raided... hah. I afk'd in a tavern somewhere and when I came back, the damn centaurs had killed me and were marauding the place.

Pretty accurate there. There is ALWAYS stuff going on, everywhere. Even normal traveling/battles, you can get easily overwhelmed by stuff if you go off the beaten path. Remember that even in lower level areas, you get adjusted DOWN to the level of that area. You still get to keep all your skills, traits, armor, etc and it will give you a definitive advantage over the mobs, but you can't go into an area thinking "oh, gee, I'm level 20 and this stuff is level 5, I'm going to faceroll it." It will be much easier than the first time you faced it, but it can still challenge you.
 
Pretty accurate there. There is ALWAYS stuff going on, everywhere. Even normal traveling/battles, you can get easily overwhelmed by stuff if you go off the beaten path. Remember that even in lower level areas, you get adjusted DOWN to the level of that area. You still get to keep all your skills, traits, armor, etc and it will give you a definitive advantage over the mobs, but you can't go into an area thinking "oh, gee, I'm level 20 and this stuff is level 5, I'm going to faceroll it." It will be much easier than the first time you faced it, but it can still challenge you.

The lower level mobs can drop loot appropriate to your higher level to. Not sure if that is intentional or not. Had a level 13 item drop off a level 7 mob.

A guildie in vent:
When I finish something and they ask em to rate it, at first I was like 2, 3, 3, 4...no 5's. Now I am like all 5's.

There is depth to this game that is beyond the depth of kill 10x and come back to me for 20 copper.
 
I already miss the beta. Most fun I have had in a MMO since WoW's release....I love that there was so much to do and not everything was handed to you.
 
Yeah, after this weekend, I'm bummed I can't go home tonight and fire GW2 up.

ANet has a winner with this. Great fun this weekend :D
 
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