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The Official Guild Wars 2 thread

ooOO [H] guild? lol Im the only one left out of every friend of mine that still plays every once and a while..
 
The [H] guild on BP only had 10 people in it and no one was ever on in it. S & F which is where we all started is extremely active and generally about 50 of us on at any given time it seems.
I guess that's what I meant to say, S&F is still kicking? I haven't spoken to Toe in a while, he still playing?
 
I guess that's what I meant to say, S&F is still kicking? I haven't spoken to Toe in a while, he still playing?

Yep he seems to be fairly active. I generally always see him on when I'm on. Haven't played since the special event ended but hoping to get some time in this weekend. S&F is one of the largest guilds and there is always something going on especially in WvWvW where we kick much ass as a team.
 
Looks like I need to join S&F :cool: Borlis Pass right?

Do you guys get on TS at all while on GW2?
 
Looks like I need to join S&F :cool: Borlis Pass right?

Do you guys get on TS at all while on GW2?

S&F has their own vent server. I hate TS with an ever living passion so I wouldn't know who is on that.
 
The [H] guild on BP only had 10 people in it and no one was ever on in it. S & F which is where we all started is extremely active and generally about 50 of us on at any given time it seems.

I play often and I am the only one on the Hard guild usually. Im looking to move servers now as NO ONE is on this server. I can play six hours and see like four people and no one wants to group.
 
Do you need to represent the guild to see who is in it? I know whenever I log in I always check the [H] guild but never shows anyone on. Any ways, as far as never seeing more than 4 people while playing I'm not sure what to say about that. Every zone I go to I'm always running across multiple people doing events, world chat always has people looking for groups, and S&F is always running something. Zone chat generally always had people looking for help with champions or breaking sieges on NPC towns, so while trying to max out 100% exploration the world seems extremely alive with quite a few people always looking for help or willing to help. Talk to someone in Smoke and Fire instead of switching servers if you want to start.
 
Dremic bought a Ventrilo a while back, like 50-100 slot I think? If that's still up, I'm counting S&F people are still using it. That's what server you meant, right Climber?
 
I would say so. Not sure if it is the one dremic bought but it is S&F official vent server.
 

Mildly irrelevant when that last "big" content patch was so disappointing.

My class (Mesmer) is currently more broken than any class has been broken in 12+ years of me playing MMOs. Phantasms now get summoned then sit in place frozen for ~2 seconds before attacking. Nearby mobs will kill the Phantasm before it even gets to attack. Stuff like this makes me thing ArenaNet does literally zero play testing with competent people. The latest build was online for about 5 seconds before their forum filled up with people bitching about this.
 
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Dremics vent server is the official S&F vent server. I haven't been playing that much lately but am about to start it back up this week.
 
Dremics vent server is the official S&F vent server. I haven't been playing that much lately but am about to start it back up this week.

You want to get freaky in the back of my car this weekend?
 
i still never finished this game i should go back and cap out at least one character lol.
 
Got a charr ranger to 80 yesterday and loved every minute of it.

What's another good class to play? I wan to try a different race too (aside from norn)
 
Got a charr ranger to 80 yesterday and loved every minute of it.

What's another good class to play? I wan to try a different race too (aside from norn)

Thief is a lot of fun, but you may be burned out on a ranged class. I'd try warrior if that's the case.
 
Meh I have no interest anymore..the only thing to do is like Fractals till like level 9348530. Guild Wars 1 lasted me from 2005 - 2009 ..this game lasted me like a few months lol.
 
Getting back into GW2 again, or attempting to. My mesmer is so painful to level :( Level 42 atm. Might do an elementalist after. I still really wish ArenaNet would consider letting you duo up in sPVP. Kinda lame to try a full team together if you only want to play with 1 friend or SO.
 
i still never finished this game i should go back and cap out at least one character lol.

Same, however I tried to go back for a little bit a couple weeks ago for the halloween event and it was just painful to level.
 
i'm having a blast back in SWTOR...no lie

gw2 is getting close to being deleted off the hard drive..zero desire to play

I'd rather level my smuggler alt in swtor
 
Meh I have no interest anymore..the only thing to do is like Fractals till like level 9348530. Guild Wars 1 lasted me from 2005 - 2009 ..this game lasted me like a few months lol.

It's exactly the same for me, as well as many, many others it would seem, and it's just an odd situation.

I burnt out on GW2 way too quickly, despite absolutely loving the incredibly gorgeous environments, the more action-oriented gameplay and excellent visual effects.

There are definitely a few specific things I could name that have just turned me off from the game, but there's also just a general feeling of blandness, a hollowness, something seriously lacking in some aesthetic of the game in feel that I've not really been able to put my finger on, that just made the game fade out for me. Perhaps just a culmination of things, including irritating skill mechanics.

It's a shame, really, given the visual appeal of the world and everything in it, but while I could name things like the skill system being limited and poorly chosen/implemented skills by Anet etc., there's really also just a feeling that, despite the amazing artistic aesthetic, the world and game in general just feels hollow, and it's general aesthetic wore off extremely quick. How could such a beautiful world feel so... dead?

I don't know, just something about it, which was a real disappointment. I've a level 62, 40, 32 and 22 of different classes and I doubt they'll ever get any higher.

I'd actually rather go back to GW1, and that's even stranger, right? But I've seen a lot people expressing the same sentiment. I almost miss GW1 more after playing GW2.

For me as well, the game is just about to be deleted off my drive.
 
ArenaNet hasn't fix my class yet so I haven't touched the game in over three weeks now. The 12/3 patch actually made it worse.
 
It's a real shame what they are doing to this game. They need to stop adding all this fluffy content and fix some core mechanics before it's too late. My biggest gripe is with the skill system. I feel like everyone is forced down the same build path ultimately. Also seems like DPS is the only thing that matters, and that's just shallow and highlights bad design. Tanks, whats that? I enjoy playing tank. I like speccing my guy for toughness vit so I can survive. But I feel like it just doesnt matter here. Also interrupts for example is just broken. Is it just me or can you not interrupt 80% of the mobs you fight. They are either immune, or you get the "interrupt" sign but it doesn't actually interrupt the animation. And when you can successfully interrupt, it doesn't really net you much because they can spam the same skill 2 seconds later. There just isn't many viable builds right now it seems. I feel limited and un-unique. I just get the feeling they are putting too much faith in new pretty content in the form of area's and events when they have core issues that should be sorted out. New content means jack shit if your bored with your character and class. I'm still digging the game, and I have faith that Anet is capable of improving things. I just hope they do before too many people leave and never come back.
 
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It's a real shame what they are doing to this game. They need to stop adding all this fluffy content and fix some core mechanics before it's too late. My biggest gripe is with the skill system. I feel like everyone is forced down the same build path ultimately. Also seems like DPS is the only thing that matters, and that's just shallow and highlights bad design. Tanks, whats that? I enjoy playing tank. I like speccing my guy for toughness vit so I can survive. But I feel like it just doesnt matter here. Also interrupts for example is just broken. Is it just me or can you not interrupt 80% of the mobs you fight. They are either immune, or you get the "interrupt" sign but it doesn't actually interrupt the animation. And when you can successfully interrupt, it doesn't really net you much because they can spam the same skill 2 seconds later. There just isn't many viable builds right now it seems. I feel limited and un-unique. I just get the feeling they are putting too much faith in new pretty content in the form of area's and events when they have core issues that should be sorted out. New content means jack shit if your bored with your character and class. I'm still digging the game, and I have faith that Anet is capable of improving things. I just hope they do before too many people leave and never come back.

+1 on all accounts, but unless they made seriously radical change to the skill and trait systems, which there's no way in hell they're going to do, they're pretty well fucked.

The entire skill system needs to be opened-up to allow players to pick and choose what they want to use, not what Anet feels you should/has chosen for you to use (perhaps be creative and even add more/different skills), and that's simply never going to happen.

The trait system is also just ridiculous and needs to be seriously fixed. There are many apologists out there who claim it's "fine" and there are a "ton of options", and that is not true. Most specs/changes you make are virtually arbitrary and have very little meaningful or noticeable effect.

It would be the only way to resolve everything you've said, which I and countless others agree is perhaps the most glaring of issues with the game, but I simply don't see them making that large of a change to the core mechanics. If they did, however, they would at that point have a far better game on their hands.

Combined with what I wrote in my previous post, unfortunately, the game has completely lost it's luster for me.
 
So...

Apparently contrary to EVERYONE in here, I've just picked the game back up last week, and I'm enjoying myself again immensely. I guess I got burned out pretty quick, and for a while had zero desire to play it whatsoever. But after picking it up again, and just taking my time, and moving through the game at my own pace and I'm having a blast.

That said, I just priced my Cultural Tier 3 armor, and had a mini-heart attack. 100+ gold? What do you guys do to raise money? Because I need a lot more >.>
 
Going to cap off this thread. You fuckers ready to come back to WoW? :)

I would say, "Are you ready to come back to GW1?" All of the depth and combinations that made GW1 so fun to play have been gutted in GW2. Like others, I find ArenaNet's idiotic predisposition towards adding content versus fixing mechanics maddening. Who cares if there is some new content if your broken game mechanics have gutted your game population. I am actually about to switch over to MWO for a few months just for a change of scenery.
 
So...

Apparently contrary to EVERYONE in here, I've just picked the game back up last week, and I'm enjoying myself again immensely. I guess I got burned out pretty quick, and for a while had zero desire to play it whatsoever. But after picking it up again, and just taking my time, and moving through the game at my own pace and I'm having a blast.

That said, I just priced my Cultural Tier 3 armor, and had a mini-heart attack. 100+ gold? What do you guys do to raise money? Because I need a lot more >.>

You either need to play the market or grind like hell to make money. The bots are back which is lowering the price of materials and making it harder to farm cash through grinding as well...
 
Going to cap off this thread. You fuckers ready to come back to WoW? :)

Nephew gave me a free copy of MoP. I didn't last the free month. :) Guess after playing WoW from nearly day 1, GW 1 & 2, Aion, TSW, etc I'm finally just burned completely out on them. I'm actually finding single player RPG's to be more entertaining now though.

Guess I'm going back to my roots in MUDs, NeverWinter Nights, Skyrim, etc. They seem infinitely more entertaining now as they have better stories than any MMO other than TSW. TSW is the closest thing to a MMO with a decent story. Vanilla WoW had great quests that told wonderful stories but that died long ago with the advent of easier raiding, easier dungeons, etc.

I think the storytelling got a lot more streamlined during that same time period in favor of cutscenes. I still remember my old Shaman totem quest that was the most epic thing in the game. We used to joke on the Alliance for rolling the cute side and missing out. Now you are born with them and both factions have the same characters as a slap in the face. :( Made the game so much more boring and unexciting. And this has happened in newer MMOs as everyone plays follow the leader. Which just makes the entire genre unexciting to me.

Not going to go into how pvp is so boring with nerfs to fun because someone killed a boss too fast and got a world first epeen achievement.
 
So...

Apparently contrary to EVERYONE in here, I've just picked the game back up last week, and I'm enjoying myself again immensely. I guess I got burned out pretty quick, and for a while had zero desire to play it whatsoever. But after picking it up again, and just taking my time, and moving through the game at my own pace and I'm having a blast.

That said, I just priced my Cultural Tier 3 armor, and had a mini-heart attack. 100+ gold? What do you guys do to raise money? Because I need a lot more >.>

I've been playing since release and have a character in every class. Each class starts out with a facade of complexity but as you level up and gain access to higher tier skills you end up with a very shallow system that forces you into one of several builds. I have independently tried creating a build for each of my characters as I have leveled only to find out that it is one of the few builds that everyone else recommends. For me, part of the fun in GW1 was crafting a novel and unique build that surprised your opponents. I have yet to see that develop in GW2.

As for your armor... are you going for an achievement for the cultural armor? It is really one of the worst values in the game. You can get exotics or better for the same price.

As for making the money. Learn to trade in the TP. I turned my original 60 silver into over 500g. However, I have noticed that the TP is not as dynamic as it used to be. (Probably related to the player base dwindling.) As for what to trade on the TP, I try to trade in things that players will need always need. Upgrade components, crafting components, dyes, and food items are where I mainly trade. High end items are usually not worth flipping because the amount of them in circulation is so small and the demand is so high that it results in an efficient market. Look for inefficient markets (those with a bid/ask spread of at least 30%). I stay away from weapons, armors, and things that players only need to buy once. I have also heard of people making good money in the mystic forge but I have never done it myself.

P.S. GW2Spidy is your best friend for determining fair buying/selling prices as well as trend.
 
I would say, "Are you ready to come back to GW1?" All of the depth and combinations that made GW1 so fun to play have been gutted in GW2. Like others, I find ArenaNet's idiotic predisposition towards adding content versus fixing mechanics maddening. Who cares if there is some new content if your broken game mechanics have gutted your game population. I am actually about to switch over to MWO for a few months just for a change of scenery.

GW1 sucked.
 
Hell no it didn't. With a few friends, it was pure awesome. Those were the good old days, Old (er) WoW and GW1 on the weekends.

With a few friends. That is the key. Otherwise dungeons just completely spiked in difficulty and after people just abandoned you because someone died or you couldn't get back to your body because the NPCs you hired sucked ass.

The grouping mechanic was frustrating in GW1.
 
With a few friends. That is the key. Otherwise dungeons just completely spiked in difficulty and after people just abandoned you because someone died or you couldn't get back to your body because the NPCs you hired sucked ass.

The grouping mechanic was frustrating in GW1.

Idk I never really had a problem with it, but I did play it when I was still in High School, so, was a while back. I always liked grouping and being part of things in MMOs, I really hate trying to do things myself in games.
 
It's a real shame what they are doing to this game. They need to stop adding all this fluffy content and fix some core mechanics before it's too late. My biggest gripe is with the skill system. I feel like everyone is forced down the same build path ultimately. Also seems like DPS is the only thing that matters, and that's just shallow and highlights bad design. Tanks, whats that? I enjoy playing tank. I like speccing my guy for toughness vit so I can survive. But I feel like it just doesnt matter here. Also interrupts for example is just broken. Is it just me or can you not interrupt 80% of the mobs you fight. They are either immune, or you get the "interrupt" sign but it doesn't actually interrupt the animation. And when you can successfully interrupt, it doesn't really net you much because they can spam the same skill 2 seconds later. There just isn't many viable builds right now it seems. I feel limited and un-unique. I just get the feeling they are putting too much faith in new pretty content in the form of area's and events when they have core issues that should be sorted out. New content means jack shit if your bored with your character and class. I'm still digging the game, and I have faith that Anet is capable of improving things. I just hope they do before too many people leave and never come back.

I agree with much of this. I think ArenaNet missed the boat on fixing core mechanic issues / skill bugs.

WoW does interrupt mechanics much better for sure. Plus much of the time in GW2 I don't feel like there is much worth interrupting (or maybe I just suck, which is likely the case).
 
Once I figured out how to make money I started having a lot more fun.

Play the tp. Tpcalc.com is a good tool for figuring your margins, but their graph isn't very good.

Grind for mats and yellows. There are plenty of guides with farming locations. MF food, and full travellers or explorers will help a lot. You can easily make 2+ gold an hour a few of those places.

Dungeons are also good money. My friends and I can run ac 1-3 in about an hour, and its good for at least a gold, and usually a few rares to salvage for ecto (33s each last I looked).

Use your dungeon tokens to buy exotics and gamble them on the mystic forge. My buddy turned 3 ac focus and 1 cof great sword into a 100g precursor.

Making money is pretty much all grinding and a little luck.
 
I've been playing since release and have a character in every class. Each class starts out with a facade of complexity but as you level up and gain access to higher tier skills you end up with a very shallow system that forces you into one of several builds. I have independently tried creating a build for each of my characters as I have leveled only to find out that it is one of the few builds that everyone else recommends. For me, part of the fun in GW1 was crafting a novel and unique build that surprised your opponents. I have yet to see that develop in GW2.

As for your armor... are you going for an achievement for the cultural armor? It is really one of the worst values in the game. You can get exotics or better for the same price.

It's quite possible that I just haven't run into those players yet, but so far, in the dungeons I've been in, I've been able to play generally however I wanted, and everyone else has done the same. I've yet to see anyone say, you need this or that. I only hope it lasts.

As far as cultural armor, no, not for Achievements. I just like them. I actually like many of the exotics/dungeon sets just as much, and they're easier to get. Tier 3 is just a goal I guess. That and a legendary.

Thanks for the info. Nice to get some feedback from a pro :p

Once I figured out how to make money I started having a lot more fun.
Making money is pretty much all grinding and a little luck.

Yeah, that's what it seems. I've tried the forge and it's a crap shoot most of the time. Every once in a while I'll get something decent, but usually it's just more crap to sell.
 
Use your dungeon tokens to buy exotics and gamble them on the mystic forge. My buddy turned 3 ac focus and 1 cof great sword into a 100g precursor.

Making money is pretty much all grinding and a little luck.

Sounds risky. I think theres like a 10-20% chance at precursors at the forge.
 
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