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What part of MMO don't you people understand?
Everyone acts like this is a Singleplayer game with muliplayer intrusions. I don't get it, surely you knew what you were signing up for in the first place?
Everyone acts like its a single player game with multiplayer intrusions, because it plays like it.
Anyway its not that bad. and its VERY VERY VERY early beta!
Considering it's due out this spring, that's not really very much time if it's really an "early" build.
Spring could be May...I mean thats 6 months away. Alot can happen in 6 months time.
Based what I experienced on the game mechanics I'm going to say that won't be possible. To do what's required they would need take the game back to square one and wipe the rest accept the art assets. Even if that 6 months loaded the game with content , its core mechanics are weak , the story line isn't engaging and if 6 months is all they have left that's nothing for an MMO launch. The last 6 months of an MMO does see additional content but most major changes take place internally during the first few years.
I really wanted this game to be something but I also know dramatic changes from a beta to launch rarely happen anymore. Maybe 2 years from now once the game has seen enough updates/tweaks/content we'll get the Elder Scrolls Online experience we expected.
It doesn't fail at all but if you only played for 2 seconds to level 3 then like any mmo you won't see much. It is cyrodiil, endgame, hell even non tutorial and intro levels that really are what get the game going. It doesn't even start to pick up until later like any good game really.
Though I see a pattern here on this forum, games with depth are often laughed at in favor of flashy ones until they realize the flashy ones actually suck. Having played eso extensively I am laughing at the comments here pretty much of "oh no, skyrim, non fps gameplay, ermahgosh I didn't feel the best gaming ever in 5 minutes!!" remarks here.
Once it is out a few weeks they'll catch on. Eso has a lotttttttttt to love not in this 2 day or so stress test, but I won't be talking until the nda is gone. First game I am truly optimistic for in a very long time.
I cut my teeth on classic MMO's that took more patience, dedication, and skill then anything out there today. They also added more content. UO, Asheron' Call (Thistledown 4 life!), Everquest 1 & 2, Anarchy Online, Dark Age of Camelot, City of Heroes, SWG, Age Of Conan, SWTOR, WoW through Cata, DCU Online, Secret World, Never Winter Online, Matrix Online. My pedigree is long and established with the MMO genre. In all those games I have been to the end, and then some. ESPECIALLY Asheron's Call. That level grind!
TESO is nothing more but pandering to the fan base. They will sucker a large amount of Elder Scrolls fans by name alone. When you look at the core of this game it simply doesn't have it. It doesn't fit in as an MMO, or a TES game. The only thing they got right was the world design/atmosphere. I also don't need to hide behind an NDA to give my opinion. NON fps gameplay? Serious? You mad bro trolling here? There are serious gamers here that are fans of games that don't usually get played. Someone who has been here as long as you would know that.
Different people will have different views. To me "beta" means feature complete, all they do now is iron out the bugs and tweak performance. Regardless though, there are some things that remind me of the original Everquest. Static spawns on a timer for example.
Not sure whether you played GW2, but the initial user experience in GW2 was by orders of magnitude better than in EOS. GW2 managed to engage and want you to just do more and go on. I didn't get that feeling in EOS at all.
That's the key really. It's irrelevant whether the game gets good after 80 hours into it. If it doesn't keep the users interest in the first few hours then it's over.
Yes, I played most of those games too, DAOC in particular for several years and WAR (+ closed beta) for a few, as well as TSW for the first ~8-10 months it was out plus its closed beta. I was also in Rift's "alpha" testing and a good number of others. I have played at a top-end level (and I don't mean endgame, I mean top-end guilds/raids/pvp/rvr/etc.) in every game I've played except GW2 which I couldn't stand but gave around a week of heavy play to try. Now, anyway, with the chest-thumping out of the way since you seemed to feel it was important, I will go to the actual argument.
TESO fits well as both an MMO and TES game but your limited experience with it is nothing to judge by. I'm not going to jeopardize anything for myself or others by explaining why you're so dead wrong here on a public forum like this (nor do I feel any real need to, because time will prove me right). In short though, you're a common forum-goer who disregards anything but a myopic viewpoint based on extremely limited experience. And yes, people were indeed whining here about how projectiles will hit your target once fired inside of the soft-targeting buffer, as though they expected it to be an FPS like Quake where your weapon is hitscan, in an MMO setting.
Had these people spent two minutes watching things like the quakecon livestream (archived now), or any dev videos on youtube, or reading any TESO forums for even a moment, they'd have known it isn't a singleplayer Elder Scrolls game but more of an MMO with Elder Scrolls combined in to an extent. I found quite telling the comment about "I found so many empty chests only to realize other guys were taking my loot!" amazing, as that's a standard MMO thing back to their infancy, being a persistent world where thousands of people exist in. It's very obvious that virtually no one here has spent any time checking out what they're even claiming to be stress-testing (but actually just hopping in for 5 minutes, raging that it isn't their ideal picture of a game, and logging into forums to break nda and whine).
I've been here long enough to know to look past the generic gamer raging. If you'd actually ever browsed the forums here regularly you'd know I was a huge proponent of TSW while everyone else snubbed their noses at it, fawning over GW2 only to soon agree it had no longevity, for example.
It doesn't matter what "beta" means to you or me as a player, with all due respect. What matters is their testing needs, and they explicitly have said it's just a stress test and the game is under heavy development still. I can tell you the game is not feature-complete yet nor is it slated to be for some time still. Unfortunately the definition of "alpha", "beta", etc. in gaming circles has been butchered and mutilated to where everyone has an "opinion" of what is an actual game development term with a set meaning for any individual development team.
I did play GW2 and found it boring as all hell right off the bat. It felt like everything I'd already played for years before, done poorly and pandered to the minimum difficulty possible, for PVE and questing. Lacking defined roles made dungeons complete messes as mobs bounced everywhere and no one had real responsibility for any given factor in anything but set guild runs (on teamspeak of course). WvWvW was a pale shadow of DAOC's New Frontiers or even Warhammer Online's 2-way battles, which themselves were a much inferior version of DAOC's RvR (in GW2 it suffered from a lack permanency to namelessness/lack of community to being far too small a territory to the downed mechanic to many other things).
ESO on the other hand grabbed me pretty quickly but is truly good at later levels. The game's still several months from launch with its calendar Spring 2014 launch window (March through end of June) and improving very much with every build. Like Wildstar's beta, this is an actual "real beta" and not a marketing demo. The game is being built on steadily right now.
--
I'll call it now, as I said before, barring any launch catastrophe this game is going to have a long, enjoyable lifespan rather than burning bright for a week at launch and then going dark.
I'm curious how many bug tickets everyone has filled out so far? I have submitted 17 so far.
You can tell all this by playing for 1-2 days? I mean don't get me wrong iv been burnt by many MMO launches and lost money. But you can never tell what the final product is going to be.
Everyone is different, but you cant say it will suck after only 1-2 days of playing, specially when things can change.
If core mechanics is your main issue, that means you dont even like the game. I for one think the mechanics just need some tweaking, not a huge overhaul.
I've been playing MMO games since Everquest and trust me I've beta tested probably dozens at this point. I've also invested over 15,000 hours (not joking) playing WoW and I can , even at this early in development tell you that this MMO version of ES will not be that good. If it was free to play then I would say go ahead and try it but it's already confirmed to be $15 a month just like WoW.
I've played enough of this genre that despite the early nature of its development it just doesn't even remotely feel like an Elder Scrolls experience even. It feels like a shell of a cookie cutter MMO splashed with the name "Elder Scrolls" on it.
Regardless if it's fair or not to judge an MMO before its launch its impossible not to take away an impression of .. good or bad.
But if you guys feel that we are making early judgement calls then by all means spend $60 when it releases and find out for yourselves. That's the great thing about having an opinion (well great and bad) as we all have them.
I can't comprehend what a beta is, and I have no skill.
@Goldentiger
I stand corrected. My opinion on the game being lackluster and not a TES title is flawed because I can't comprehend what a beta is, and I have no skill. How any of us could have realistic expectations for a storied game franchise such as TES is ridiculous. Now where is my Kool-aid.
Most people on the internet are not this honest. But props
I like it... i'll be getting it... and I'll be getting bored within a month tops. Never ending cycle.
Ain't that the truth, haha.![]()
I wish I wasn't like that, but I am. But the way I look at it is $5 is worth an hour of entertainment. So if I put more than 12 hours of gameplay into a game, I'm getting my monies worth. Unless I spend more than $60 on a game which is never the case. (besides battlefield 4 but I've already put 18 hours into that).
So....that's a pass then? I had an opportunity to play this weekend but I passed in order to get more time in on AC4. Buddy said it was ok, but not sure if he'll play when it's out. Said the game does look nice from a stylistic point of view. Combat was nice too he mentioned.
This MMO is going to flop hard. Normally in MMO hype threads like this there is at least a small group of fanboys attempting to prop it up and make the usual defense statements. This thread has like only two of them, and the vast majority are not interested in the game. For the big name slapped on it, this trainwreck is gonna make the TOR developers feel a little less bad.
Nah I'm the same way, get excited for an MMO, then I don't really care about it past the initial month or two. I'd still like to get back to FF14 though, I liked that a lot, but there's just so much other shit to do atm than to devote all time to one game...
This MMO is going to flop hard. Normally in MMO hype threads like this there is at least a small group of fanboys attempting to prop it up and make the usual defense statements. This thread has like only two of them, and the vast majority are not interested in the game. For the big name slapped on it, this trainwreck is gonna make the TOR developers feel a little less bad.
Just another MMO. Seen one seen them all.
A lot of people feel jaded here or their expectations are way off.
Zenimax has no proven track record. For what they have made and the franchise they have been dealt with, they are doing a reasonable job with it.
A lot of people feel jaded here or their expectations are way off.
Zenimax has no proven track record. For what they have made and the franchise they have been dealt with, they are doing a reasonable job with it.