- Jul 20, 2015
It also ruins your chances of getting any interesting loot.Crafting is mostly just busywork to inflate the play time.
It also ruins your chances of getting any interesting loot.
I still remember the Infinity engine games - when you killed a dragon/lich/whatever after careful preparation you got some unique badass weapons and amor with it's own backstory or a piece of dragon scale you could turn into a unique suit.
Crafting was present in BG2, but it was done well - you traded in an already powerful artifact + some special ingredient for an upgraded version.
Contrast this with PoE where you constantly find the usual twigs + duct tape + monkey droppings = halberd + 7. Even the bloody dragon scales only serve to +1 your existing gear.
Exactly. Crafting one unique item, from scales from a unique powerful dragon is a fantastic idea.
Gathering hundreds of plants, essences, and tree bark etc, is just pointless busy work...
As much as I love FO:NV it had some pretty bad quests. There was one where you had to gather 100! pieces of scrap metal... I would like to give swift kick in the nutsack to the guy who wrote that quest.
WoW was good up until WOTLK, which is an unpopular opinion I have. WOTLK wasn't the worst but it definitely lacked content with the recycling of Naxx and the Crusader Coliseum which was just a room where bosses spawned. WOTLK was probably about when Activision bought Blizzard and started to pull back on content. Which is probably why a lot of raids that were planned for WOTLK were cancelled like the Troll raid and Azjol-Nerub. The lack of content started with WOTLK and people didn't notice until Cata and beyond.I haven't played the Fallout series/Anthem, but I have played a bit of WoW and many years of another (likely even worse/more repetitive MMO Aion) and definitely can agree.
I played Breath of the Wild on PC from start to finish and there's a lot of things that left a bad taste in my mouth. Weapons break often which is the result of random loot mechanics. Instead of making dungeons with unique weapons you have this. Speaking of which, no dungeons. This is odd since the NES, SNES, as well as N64 versions of the Zelda games all had dungeons and here we have a huge open world with nothing. Lots of busy work and copy and paste quests but no dungeons. Then there's the Master Sword which is junk unless you enter the castle which then magically doubles in damage. Luckily I had the DLC which does offer a quest to double the weapons damage all the time, but that should have been in there from the start not a $20 DLC, which I didn't pay cause pirate. The rest of the DLC is nothing but more busy work for armor that's terrible cause you can't upgrade it. Also lots of farming as I found myself running around the game wasting time to get max upgrades. Why can't I just go fight a hard boss and be done like in Dark Souls?After playing Horizon Zero Dawn on PS4, I was extremely excited after a new switch purchase to get into Breath of the Wild. However this particular game is literally what the OP's article is talking about. I just could not get into this game! It was raved about sooo much, but I just find gaps between spaces huge, mostly no-story, and just.. Boring!? Don't even get me started on items you can't repair... >.<
I enjoyed my time with Skyrim, though.
While I can absolutely understand his view point, the fact is other people do, look at the whole Sims franchise that game has some building aspects to it but the rest is about chores and it sold how many copies? with how many different expansions? Bottom line this is another "I don't like this, so no one else should" type of guy, when instead maybe just say "well maybe that's not the game for me". I'm picky with my games for the reason, I don't rush to play AAA games just because it's a AAA game, it has to be something I want to do, and that includes everything. Yeah RDR2 isn't for you, so don't play it instead of feeling like you need to because it's such a popular game.“I don’t wanna do my video game chores”
Sounds like ADD to me. most games are built from the ground up for kids with ADD... constant action, icons all over the fricken place, power-ups, instant gratification.... good example... GTAV online... nothing but a bunch of Trevors running around... you have this amazing map/city that could have been great...instead of everyone driving around killing each other. That's what sells today... instant gratification/action. Yep I'm getting old....
That's not what ADD is. The "instant gratification" idea is due to the way everything has changed. There are a shit load more games to play now then there ever has been, meaning we have nearly unlimited options. Plus the gaming audience has gotten a lot older and there are a lot more people playing. By and large the gaming audience are adults, with jobs, families, things that need to be done outside of spending hours at a time gaming. People just want to relax and play something fun. If they're not hooked quickly they move on to something else. Why spend 5-10 hours trying to get to the "good" part of a game when there are so many other options to get what a person wants? You think games like Doom, Quake, Duke, etc were popular for any reason beyond them being damn good shooters that hooked the player nearly instantly? If the Doom shareware levels had been an hour-long slog before the fast shooting started it never would have taken off.
Actually, I stopped playing Skyrim because it's not an open-world game like it's predecessor.
That's because you have zero freedom. As soon as you start the main quest, you get random fucking encounters from dragons.
Skyrim feels more like a tunnel shooter than it's predecessor, where you could go about as you please and only be affected by the quests you've currently taken on. Instead of being randomly interrupted dy Dragon-A-Sarus, a gigantic killing machine.
The problem is that companies like Bethesda keep thinking they need to add massive amounts of shit to their already successful games (like The Sims: Fallout Wastelands Edition (TM)), and it's these additions that make me want to throw down the controls in frustration.
Like walking around in a final fantasy game, take two steps and screen swirls and you get attacked.
What? That is the most boring open world RPG I have played! Every merchant in every new city I talked to sold the very same stuff.
Lazy ass console design.
This is where Bethesda stepped up and gave us Fallout 76. Everyone shit on it because it was not like the old ones. After 500 hours and 160 levels across 3 chars the game is opening up and I play every day for a few hours. Its not at all boring. All open world events run themselves and the howls of rage when 3 Scorchbeasts jump you is very funny. "The game should not do that man". That is a gift for me.
i like exploring in open world games esp in theres lots of easter eggs/lore and nice quests to keep me interested.
Good game design doesn't revolve around fetch quests and collect quests. Look at the Dark Souls series where every inch of the game is well crafted, including the placement of the enemies. Enemies aren't just spread out to keep you busy while moving from A to B. Dark Souls isn't technically an open world game, but it's an example of game design without menial tasks. Your objective is to kill more bosses and that's it. There's no level requirement like in Assassin's Creed Odyssey and in fact leveling is sometimes something you don't wanna do for PVP reasons.Uh...menial tasks have been in video games for some time now. Why else would you have quests and side quests that require you to travel back and forth across the map so many times? I guess this is a new level of tedium?
You can finally share your virtual chores with your wife.
Right now my favoritest game of forever is Fallout 4, and I happily did hours (and hours) of running around in that world (2800 hours so far). It took quite a few mods to get settlement building the way I liked it (I have modded the shit out of all of my Fallout installations) but I like it so much that now I'm scared they won't include it in the next Fallout game.
Wait, so you judged a game about being a primitive human that crafts their own weapons to fight robot dinosaurs on the merchants in the hubs???
I guess you really like the Animal Crossing type of games then!
That was something everyone hated about FO4 so much that it became a meme. And it was a mechanic meant to make you feel like the world of Fallout 4 was larger than it really was, by having you do an infinite amount of helping settlements. I doubt Bethesda paid attention to the memes to see why they should never do that again.See there you go. Everyone likes different parts of different games. I hated the settlement parts of FO4. So much so that if I ever fire it up again, I'm going to find a hacked savegame or something so I can skip all that.
Good game design doesn't revolve around fetch quests and collect quests. Look at the Dark Souls series where every inch of the game is well crafted, including the placement of the enemies. Enemies aren't just spread out to keep you busy while moving from A to B. Dark Souls isn't technically an open world game, but it's an example of game design without menial tasks. Your objective is to kill more bosses and that's it. There's no level requirement like in Assassin's Creed Odyssey and in fact leveling is sometimes something you don't wanna do for PVP reasons.
Plenty of games have menial tasks but plenty of games suck.